Tiny improvements but things arestill not working right
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@ -57,6 +57,7 @@ public:
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info.nsamples = len;
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info.samplerate = samplerate;
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m_currentsample = 0;
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m_loop_enabled = true;
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m_crossfadebuf.setSize(info.nchannels, m_crossfadebuf.getNumSamples());
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m_cached_file_range = { 0,len };
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updateXFadeCache();
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@ -34,6 +34,10 @@ PaulstretchpluginAudioProcessorEditor::PaulstretchpluginAudioProcessorEditor (Pa
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*processor.getFloatParameter(5) = range.getStart();
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*processor.getFloatParameter(6) = range.getEnd();
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};
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m_wavecomponent.CursorPosCallback = [this]()
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{
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return processor.m_control->getLivePlayPosition();
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};
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m_wavecomponent.ShowFileCacheRange = true;
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startTimer(1, 100);
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}
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@ -25,11 +25,14 @@ PaulstretchpluginAudioProcessor::PaulstretchpluginAudioProcessor()
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)
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#endif
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{
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m_recbuffer.setSize(2, 44100);
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m_recbuffer.clear();
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m_afm = std::make_unique<AudioFormatManager>();
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m_afm->registerBasicFormats();
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m_control = std::make_unique<Control>(m_afm.get());
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m_control->ppar.pitch_shift.enabled = true;
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m_control->ppar.freq_shift.enabled = true;
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m_control->setOnsetDetection(0.0);
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m_control->getStretchAudioSource()->setLoopingEnabled(true);
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addParameter(new AudioParameterFloat("mainvolume0", "Main volume", -24.0f, 12.0f, -3.0f));
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addParameter(new AudioParameterFloat("stretchamount0", "Stretch amount", 0.1f, 128.0f, 1.0f));
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@ -110,10 +113,13 @@ void PaulstretchpluginAudioProcessor::changeProgramName (int index, const String
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//==============================================================================
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void PaulstretchpluginAudioProcessor::prepareToPlay(double sampleRate, int samplesPerBlock)
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{
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if (m_using_memory_buffer == true)
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m_control->getStretchAudioSource()->setAudioBufferAsInputSource(&m_recbuffer, getSampleRate(), m_recbuffer.getNumSamples());
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if (m_ready_to_play == false)
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{
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m_control->update_player_stretch();
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m_control->update_process_parameters();
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String err;
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m_control->startplay(false, true,
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{ *getFloatParameter(5),*getFloatParameter(6) },
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@ -63,8 +63,9 @@ public:
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bool isRecordingEnabled() { return m_is_recording; }
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double getRecordingPositionPercent();
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std::unique_ptr<AudioFormatManager> m_afm;
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private:
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std::unique_ptr<Control> m_control;
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private:
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bool m_ready_to_play = false;
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AudioBuffer<float> m_recbuffer;
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