Some improvements. To keep things saner use the single stretch source for now.
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@ -123,6 +123,8 @@ void StretchAudioSource::setAudioBufferAsInputSource(AudioBuffer<float>* buf, in
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m_seekpos = 0.0;
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m_lastinpos = 0.0;
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m_curfile = File();
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if (m_playrange.isEmpty())
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setPlayRange({ 0.0,1.0 }, true);
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}
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void StretchAudioSource::getNextAudioBlock(const AudioSourceChannelInfo & bufferToFill)
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