Remove the original free edit code and the binaural beats code
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@ -19,7 +19,7 @@
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#pragma once
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#include "FreeEdit.h"
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//#include "FreeEdit.h"
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#include "Stretch.h"
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#include "../jcdp_envelope.h"
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@ -23,7 +23,6 @@ Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "../JuceLibraryCode/JuceHeader.h"
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#include "Input/AInputS.h"
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#include "ProcessedStretch.h"
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#include "BinauralBeats.h"
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#include <mutex>
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#include "../WDL/resample.h"
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@ -111,7 +110,7 @@ private:
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LinearSmoothedValue<double> m_vol_smoother;
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std::unique_ptr<AInputS> m_inputfile;
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std::vector<std::shared_ptr<ProcessedStretch>> m_stretchers;
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std::unique_ptr<BinauralBeats> m_binaubeats;
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std::function<void(StretchAudioSource*)> SourceEndedCallback;
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bool m_firstbuffer = false;
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bool m_output_has_begun = false;
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@ -122,7 +121,7 @@ private:
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double m_main_volume = 0.0;
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double m_loopxfadelen = 0.0;
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ProcessParameters m_ppar;
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BinauralBeatsParameters m_bbpar;
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double m_playrate = 1.0;
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double m_lastplayrate = 0.0;
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double m_onsetdetection = 0.0;
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@ -22,9 +22,6 @@
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<FILE id="qfCc8R" name="jcdp_envelope.h" compile="0" resource="0" file="Source/jcdp_envelope.h"/>
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<FILE id="TDOHpE" name="resample.cpp" compile="1" resource="0" file="Source/WDL/resample.cpp"/>
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<GROUP id="{3B6D1AF9-E53E-2F78-24A5-D12A34009E6A}" name="PS_Source">
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<FILE id="bnWZA4" name="BinauralBeats.cpp" compile="1" resource="0"
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file="Source/PS_Source/BinauralBeats.cpp"/>
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<FILE id="qAo4mG" name="FreeEdit.cpp" compile="1" resource="0" file="Source/PS_Source/FreeEdit.cpp"/>
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<FILE id="gDsFRp" name="globals.h" compile="0" resource="0" file="Source/PS_Source/globals.h"/>
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<FILE id="MOQjrp" name="ProcessedStretch.h" compile="0" resource="0"
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file="Source/PS_Source/ProcessedStretch.h"/>
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