git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
166
deps/juce/examples/Assets/Box2DTests/Revolute.h
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deps/juce/examples/Assets/Box2DTests/Revolute.h
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/*
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* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef REVOLUTE_H
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#define REVOLUTE_H
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class Revolute : public Test
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{
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public:
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Revolute()
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{
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b2Body* ground = NULL;
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{
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b2BodyDef bd;
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ground = m_world->CreateBody(&bd);
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b2EdgeShape shape;
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shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
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b2FixtureDef fd;
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fd.shape = &shape;
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//fd.filter.categoryBits = 2;
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ground->CreateFixture(&fd);
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}
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{
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b2CircleShape shape;
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shape.m_radius = 0.5f;
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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b2RevoluteJointDef rjd;
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bd.position.Set(-10.0f, 20.0f);
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b2Body* body = m_world->CreateBody(&bd);
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body->CreateFixture(&shape, 5.0f);
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float32 w = 100.0f;
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body->SetAngularVelocity(w);
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body->SetLinearVelocity(b2Vec2(-8.0f * w, 0.0f));
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rjd.Initialize(ground, body, b2Vec2(-10.0f, 12.0f));
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rjd.motorSpeed = 1.0f * b2_pi;
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rjd.maxMotorTorque = 10000.0f;
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rjd.enableMotor = false;
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rjd.lowerAngle = -0.25f * b2_pi;
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rjd.upperAngle = 0.5f * b2_pi;
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rjd.enableLimit = true;
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rjd.collideConnected = true;
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m_joint = (b2RevoluteJoint*)m_world->CreateJoint(&rjd);
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}
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{
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b2CircleShape circle_shape;
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circle_shape.m_radius = 3.0f;
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b2BodyDef circle_bd;
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circle_bd.type = b2_dynamicBody;
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circle_bd.position.Set(5.0f, 30.0f);
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b2FixtureDef fd;
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fd.density = 5.0f;
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fd.filter.maskBits = 1;
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fd.shape = &circle_shape;
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m_ball = m_world->CreateBody(&circle_bd);
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m_ball->CreateFixture(&fd);
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b2PolygonShape polygon_shape;
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polygon_shape.SetAsBox(10.0f, 0.2f, b2Vec2 (-10.0f, 0.0f), 0.0f);
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b2BodyDef polygon_bd;
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polygon_bd.position.Set(20.0f, 10.0f);
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polygon_bd.type = b2_dynamicBody;
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polygon_bd.bullet = true;
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b2Body* polygon_body = m_world->CreateBody(&polygon_bd);
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polygon_body->CreateFixture(&polygon_shape, 2.0f);
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b2RevoluteJointDef rjd;
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rjd.Initialize(ground, polygon_body, b2Vec2(20.0f, 10.0f));
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rjd.lowerAngle = -0.25f * b2_pi;
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rjd.upperAngle = 0.0f * b2_pi;
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rjd.enableLimit = true;
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m_world->CreateJoint(&rjd);
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}
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// Tests mass computation of a small object far from the origin
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{
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b2BodyDef bodyDef;
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bodyDef.type = b2_dynamicBody;
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b2Body* body = m_world->CreateBody(&bodyDef);
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b2PolygonShape polyShape;
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b2Vec2 verts[3];
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verts[0].Set( 17.63f, 36.31f );
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verts[1].Set( 17.52f, 36.69f );
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verts[2].Set( 17.19f, 36.36f );
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polyShape.Set(verts, 3);
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b2FixtureDef polyFixtureDef;
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polyFixtureDef.shape = &polyShape;
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polyFixtureDef.density = 1;
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body->CreateFixture(&polyFixtureDef); //assertion hits inside here
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}
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}
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void Keyboard(unsigned char key)
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{
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switch (key)
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{
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case 'l':
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m_joint->EnableLimit(!m_joint->IsLimitEnabled());
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break;
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case 'm':
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m_joint->EnableMotor(!m_joint->IsMotorEnabled());
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break;
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}
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}
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void Step(Settings* settings)
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{
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Test::Step(settings);
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m_debugDraw.DrawString(5, m_textLine, "Keys: (l) limits, (m) motor");
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m_textLine += 15;
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//if (m_stepCount == 360)
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//{
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// m_ball->SetTransform(b2Vec2(0.0f, 0.5f), 0.0f);
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//}
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//float32 torque1 = m_joint1->GetMotorTorque();
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//m_debugDraw.DrawString(5, m_textLine, "Motor Torque = %4.0f, %4.0f : Motor Force = %4.0f", (float) torque1, (float) torque2, (float) force3);
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//m_textLine += 15;
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}
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static Test* Create()
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{
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return new Revolute;
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}
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b2Body* m_ball;
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b2RevoluteJoint* m_joint;
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};
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#endif
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