git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
156
deps/juce/examples/Assets/Box2DTests/Tiles.h
vendored
Normal file
156
deps/juce/examples/Assets/Box2DTests/Tiles.h
vendored
Normal file
@ -0,0 +1,156 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef TILES_H
|
||||
#define TILES_H
|
||||
|
||||
/// This stress tests the dynamic tree broad-phase. This also shows that tile
|
||||
/// based collision is _not_ smooth due to Box2D not knowing about adjacency.
|
||||
class Tiles : public Test
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
e_count = 20
|
||||
};
|
||||
|
||||
Tiles()
|
||||
{
|
||||
m_fixtureCount = 0;
|
||||
b2Timer timer;
|
||||
|
||||
{
|
||||
float32 a = 0.5f;
|
||||
b2BodyDef bd;
|
||||
bd.position.y = -a;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
#if 1
|
||||
int32 N = 200;
|
||||
int32 M = 10;
|
||||
b2Vec2 position;
|
||||
position.y = 0.0f;
|
||||
for (int32 j = 0; j < M; ++j)
|
||||
{
|
||||
position.x = -N * a;
|
||||
for (int32 i = 0; i < N; ++i)
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(a, a, position, 0.0f);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
++m_fixtureCount;
|
||||
position.x += 2.0f * a;
|
||||
}
|
||||
position.y -= 2.0f * a;
|
||||
}
|
||||
#else
|
||||
int32 N = 200;
|
||||
int32 M = 10;
|
||||
b2Vec2 position;
|
||||
position.x = -N * a;
|
||||
for (int32 i = 0; i < N; ++i)
|
||||
{
|
||||
position.y = 0.0f;
|
||||
for (int32 j = 0; j < M; ++j)
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(a, a, position, 0.0f);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
position.y -= 2.0f * a;
|
||||
}
|
||||
position.x += 2.0f * a;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
{
|
||||
float32 a = 0.5f;
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(a, a);
|
||||
|
||||
b2Vec2 x(-7.0f, 0.75f);
|
||||
b2Vec2 y;
|
||||
b2Vec2 deltaX(0.5625f, 1.25f);
|
||||
b2Vec2 deltaY(1.125f, 0.0f);
|
||||
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
y = x;
|
||||
|
||||
for (int32 j = i; j < e_count; ++j)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position = y;
|
||||
|
||||
//if (i == 0 && j == 0)
|
||||
//{
|
||||
// bd.allowSleep = false;
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// bd.allowSleep = true;
|
||||
//}
|
||||
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 5.0f);
|
||||
++m_fixtureCount;
|
||||
y += deltaY;
|
||||
}
|
||||
|
||||
x += deltaX;
|
||||
}
|
||||
}
|
||||
|
||||
m_createTime = timer.GetMilliseconds();
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
const b2ContactManager& cm = m_world->GetContactManager();
|
||||
int32 height = cm.m_broadPhase.GetTreeHeight();
|
||||
int32 leafCount = cm.m_broadPhase.GetProxyCount();
|
||||
int32 minimumNodeCount = 2 * leafCount - 1;
|
||||
float32 minimumHeight = ceilf(logf(float32(minimumNodeCount)) / logf(2.0f));
|
||||
m_debugDraw.DrawString(5, m_textLine, "dynamic tree height = %d, min = %d", height, int32(minimumHeight));
|
||||
m_textLine += 15;
|
||||
|
||||
Test::Step(settings);
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "create time = %6.2f ms, fixture count = %d",
|
||||
m_createTime, m_fixtureCount);
|
||||
m_textLine += 15;
|
||||
|
||||
//b2DynamicTree* tree = &m_world->m_contactManager.m_broadPhase.m_tree;
|
||||
|
||||
//if (m_stepCount == 400)
|
||||
//{
|
||||
// tree->RebuildBottomUp();
|
||||
//}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Tiles;
|
||||
}
|
||||
|
||||
int32 m_fixtureCount;
|
||||
float32 m_createTime;
|
||||
};
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user