git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
403
deps/juce/examples/Audio/AudioLatencyDemo.h
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403
deps/juce/examples/Audio/AudioLatencyDemo.h
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/*
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==============================================================================
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This file is part of the JUCE examples.
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Copyright (c) 2020 - Raw Material Software Limited
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
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WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
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PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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/*******************************************************************************
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The block below describes the properties of this PIP. A PIP is a short snippet
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of code that can be read by the Projucer and used to generate a JUCE project.
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BEGIN_JUCE_PIP_METADATA
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name: AudioLatencyDemo
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version: 1.0.0
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vendor: JUCE
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website: http://juce.com
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description: Tests the audio latency of a device.
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dependencies: juce_audio_basics, juce_audio_devices, juce_audio_formats,
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juce_audio_processors, juce_audio_utils, juce_core,
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juce_data_structures, juce_events, juce_graphics,
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juce_gui_basics, juce_gui_extra
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exporters: xcode_mac, vs2019, linux_make, androidstudio, xcode_iphone
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moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1
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type: Component
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mainClass: AudioLatencyDemo
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useLocalCopy: 1
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END_JUCE_PIP_METADATA
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*******************************************************************************/
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#pragma once
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#include "../Assets/DemoUtilities.h"
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#include "../Assets/AudioLiveScrollingDisplay.h"
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//==============================================================================
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class LatencyTester : public AudioIODeviceCallback,
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private Timer
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{
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public:
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LatencyTester (TextEditor& editorBox)
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: resultsBox (editorBox)
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{}
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//==============================================================================
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void beginTest()
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{
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resultsBox.moveCaretToEnd();
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resultsBox.insertTextAtCaret (newLine + newLine + "Starting test..." + newLine);
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resultsBox.moveCaretToEnd();
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startTimer (50);
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const ScopedLock sl (lock);
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createTestSound();
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recordedSound.clear();
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playingSampleNum = recordedSampleNum = 0;
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testIsRunning = true;
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}
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void timerCallback() override
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{
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if (testIsRunning && recordedSampleNum >= recordedSound.getNumSamples())
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{
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testIsRunning = false;
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stopTimer();
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// Test has finished, so calculate the result..
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auto latencySamples = calculateLatencySamples();
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resultsBox.moveCaretToEnd();
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resultsBox.insertTextAtCaret (getMessageDescribingResult (latencySamples));
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resultsBox.moveCaretToEnd();
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}
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}
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String getMessageDescribingResult (int latencySamples)
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{
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String message;
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if (latencySamples >= 0)
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{
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message << newLine
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<< "Results:" << newLine
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<< latencySamples << " samples (" << String (latencySamples * 1000.0 / sampleRate, 1)
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<< " milliseconds)" << newLine
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<< "The audio device reports an input latency of "
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<< deviceInputLatency << " samples, output latency of "
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<< deviceOutputLatency << " samples." << newLine
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<< "So the corrected latency = "
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<< (latencySamples - deviceInputLatency - deviceOutputLatency)
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<< " samples (" << String ((latencySamples - deviceInputLatency - deviceOutputLatency) * 1000.0 / sampleRate, 2)
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<< " milliseconds)";
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}
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else
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{
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message << newLine
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<< "Couldn't detect the test signal!!" << newLine
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<< "Make sure there's no background noise that might be confusing it..";
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}
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return message;
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}
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//==============================================================================
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void audioDeviceAboutToStart (AudioIODevice* device) override
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{
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testIsRunning = false;
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playingSampleNum = recordedSampleNum = 0;
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sampleRate = device->getCurrentSampleRate();
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deviceInputLatency = device->getInputLatencyInSamples();
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deviceOutputLatency = device->getOutputLatencyInSamples();
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recordedSound.setSize (1, (int) (0.9 * sampleRate));
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recordedSound.clear();
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}
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void audioDeviceStopped() override {}
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void audioDeviceIOCallback (const float** inputChannelData, int numInputChannels,
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float** outputChannelData, int numOutputChannels, int numSamples) override
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{
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const ScopedLock sl (lock);
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if (testIsRunning)
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{
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auto* recordingBuffer = recordedSound.getWritePointer (0);
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auto* playBuffer = testSound.getReadPointer (0);
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for (int i = 0; i < numSamples; ++i)
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{
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if (recordedSampleNum < recordedSound.getNumSamples())
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{
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auto inputSamp = 0.0f;
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for (auto j = numInputChannels; --j >= 0;)
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if (inputChannelData[j] != nullptr)
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inputSamp += inputChannelData[j][i];
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recordingBuffer[recordedSampleNum] = inputSamp;
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}
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++recordedSampleNum;
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auto outputSamp = (playingSampleNum < testSound.getNumSamples()) ? playBuffer[playingSampleNum] : 0.0f;
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for (auto j = numOutputChannels; --j >= 0;)
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if (outputChannelData[j] != nullptr)
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outputChannelData[j][i] = outputSamp;
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++playingSampleNum;
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}
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}
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else
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{
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// We need to clear the output buffers, in case they're full of junk..
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for (int i = 0; i < numOutputChannels; ++i)
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if (outputChannelData[i] != nullptr)
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zeromem (outputChannelData[i], (size_t) numSamples * sizeof (float));
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}
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}
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private:
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TextEditor& resultsBox;
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AudioBuffer<float> testSound, recordedSound;
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Array<int> spikePositions;
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CriticalSection lock;
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int playingSampleNum = 0;
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int recordedSampleNum = -1;
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double sampleRate = 0.0;
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bool testIsRunning = false;
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int deviceInputLatency, deviceOutputLatency;
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//==============================================================================
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// create a test sound which consists of a series of randomly-spaced audio spikes..
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void createTestSound()
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{
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auto length = ((int) sampleRate) / 4;
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testSound.setSize (1, length);
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testSound.clear();
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Random rand;
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for (int i = 0; i < length; ++i)
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testSound.setSample (0, i, (rand.nextFloat() - rand.nextFloat() + rand.nextFloat() - rand.nextFloat()) * 0.06f);
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spikePositions.clear();
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int spikePos = 0;
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int spikeDelta = 50;
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while (spikePos < length - 1)
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{
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spikePositions.add (spikePos);
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testSound.setSample (0, spikePos, 0.99f);
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testSound.setSample (0, spikePos + 1, -0.99f);
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spikePos += spikeDelta;
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spikeDelta += spikeDelta / 6 + rand.nextInt (5);
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}
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}
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// Searches a buffer for a set of spikes that matches those in the test sound
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int findOffsetOfSpikes (const AudioBuffer<float>& buffer) const
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{
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auto minSpikeLevel = 5.0f;
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auto smooth = 0.975;
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auto* s = buffer.getReadPointer (0);
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int spikeDriftAllowed = 5;
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Array<int> spikesFound;
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spikesFound.ensureStorageAllocated (100);
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auto runningAverage = 0.0;
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int lastSpike = 0;
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for (int i = 0; i < buffer.getNumSamples() - 10; ++i)
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{
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auto samp = std::abs (s[i]);
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if (samp > runningAverage * minSpikeLevel && i > lastSpike + 20)
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{
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lastSpike = i;
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spikesFound.add (i);
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}
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runningAverage = runningAverage * smooth + (1.0 - smooth) * samp;
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}
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int bestMatch = -1;
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auto bestNumMatches = spikePositions.size() / 3; // the minimum number of matches required
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if (spikesFound.size() < bestNumMatches)
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return -1;
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for (int offsetToTest = 0; offsetToTest < buffer.getNumSamples() - 2048; ++offsetToTest)
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{
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int numMatchesHere = 0;
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int foundIndex = 0;
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for (int refIndex = 0; refIndex < spikePositions.size(); ++refIndex)
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{
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auto referenceSpike = spikePositions.getUnchecked (refIndex) + offsetToTest;
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int spike = 0;
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while ((spike = spikesFound.getUnchecked (foundIndex)) < referenceSpike - spikeDriftAllowed
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&& foundIndex < spikesFound.size() - 1)
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++foundIndex;
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if (spike >= referenceSpike - spikeDriftAllowed && spike <= referenceSpike + spikeDriftAllowed)
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++numMatchesHere;
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}
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if (numMatchesHere > bestNumMatches)
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{
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bestNumMatches = numMatchesHere;
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bestMatch = offsetToTest;
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if (numMatchesHere == spikePositions.size())
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break;
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}
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}
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return bestMatch;
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}
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int calculateLatencySamples() const
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{
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// Detect the sound in both our test sound and the recording of it, and measure the difference
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// in their start times..
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auto referenceStart = findOffsetOfSpikes (testSound);
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jassert (referenceStart >= 0);
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auto recordedStart = findOffsetOfSpikes (recordedSound);
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return (recordedStart < 0) ? -1
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: (recordedStart - referenceStart);
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}
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LatencyTester)
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};
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//==============================================================================
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class AudioLatencyDemo : public Component
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{
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public:
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AudioLatencyDemo()
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{
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setOpaque (true);
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liveAudioScroller.reset (new LiveScrollingAudioDisplay());
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addAndMakeVisible (liveAudioScroller.get());
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addAndMakeVisible (resultsBox);
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resultsBox.setMultiLine (true);
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resultsBox.setReturnKeyStartsNewLine (true);
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resultsBox.setReadOnly (true);
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resultsBox.setScrollbarsShown (true);
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resultsBox.setCaretVisible (false);
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resultsBox.setPopupMenuEnabled (true);
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resultsBox.setColour (TextEditor::outlineColourId, Colour (0x1c000000));
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resultsBox.setColour (TextEditor::shadowColourId, Colour (0x16000000));
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resultsBox.setText ("Running this test measures the round-trip latency between the audio output and input "
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"devices you\'ve got selected.\n\n"
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"It\'ll play a sound, then try to measure the time at which the sound arrives "
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"back at the audio input. Obviously for this to work you need to have your "
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"microphone somewhere near your speakers...");
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addAndMakeVisible (startTestButton);
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startTestButton.onClick = [this] { startTest(); };
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#ifndef JUCE_DEMO_RUNNER
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RuntimePermissions::request (RuntimePermissions::recordAudio,
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[this] (bool granted)
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{
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int numInputChannels = granted ? 2 : 0;
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audioDeviceManager.initialise (numInputChannels, 2, nullptr, true, {}, nullptr);
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});
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#endif
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audioDeviceManager.addAudioCallback (liveAudioScroller.get());
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setSize (500, 500);
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}
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~AudioLatencyDemo() override
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{
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audioDeviceManager.removeAudioCallback (liveAudioScroller.get());
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audioDeviceManager.removeAudioCallback (latencyTester .get());
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latencyTester .reset();
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liveAudioScroller.reset();
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}
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void startTest()
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{
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if (latencyTester.get() == nullptr)
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{
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latencyTester.reset (new LatencyTester (resultsBox));
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audioDeviceManager.addAudioCallback (latencyTester.get());
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}
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latencyTester->beginTest();
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}
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void paint (Graphics& g) override
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{
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g.fillAll (findColour (ResizableWindow::backgroundColourId));
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}
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void resized() override
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{
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auto b = getLocalBounds().reduced (5);
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if (liveAudioScroller.get() != nullptr)
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{
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liveAudioScroller->setBounds (b.removeFromTop (b.getHeight() / 5));
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b.removeFromTop (10);
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}
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startTestButton.setBounds (b.removeFromBottom (b.getHeight() / 10));
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b.removeFromBottom (10);
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resultsBox.setBounds (b);
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}
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private:
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// if this PIP is running inside the demo runner, we'll use the shared device manager instead
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#ifndef JUCE_DEMO_RUNNER
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AudioDeviceManager audioDeviceManager;
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#else
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AudioDeviceManager& audioDeviceManager { getSharedAudioDeviceManager (1, 2) };
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#endif
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std::unique_ptr<LatencyTester> latencyTester;
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std::unique_ptr<LiveScrollingAudioDisplay> liveAudioScroller;
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TextButton startTestButton { "Test Latency" };
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TextEditor resultsBox;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioLatencyDemo)
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};
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Reference in New Issue
Block a user