git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
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deps/juce/examples/Audio/AudioSynthesiserDemo.h
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deps/juce/examples/Audio/AudioSynthesiserDemo.h
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/*
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==============================================================================
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This file is part of the JUCE examples.
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Copyright (c) 2020 - Raw Material Software Limited
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
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WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
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PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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/*******************************************************************************
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The block below describes the properties of this PIP. A PIP is a short snippet
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of code that can be read by the Projucer and used to generate a JUCE project.
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BEGIN_JUCE_PIP_METADATA
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name: AudioSynthesiserDemo
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version: 1.0.0
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vendor: JUCE
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website: http://juce.com
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description: Simple synthesiser application.
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dependencies: juce_audio_basics, juce_audio_devices, juce_audio_formats,
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juce_audio_processors, juce_audio_utils, juce_core,
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juce_data_structures, juce_events, juce_graphics,
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juce_gui_basics, juce_gui_extra
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exporters: xcode_mac, vs2019, linux_make, androidstudio, xcode_iphone
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moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1
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type: Component
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mainClass: AudioSynthesiserDemo
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useLocalCopy: 1
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END_JUCE_PIP_METADATA
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*******************************************************************************/
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#pragma once
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#include "../Assets/DemoUtilities.h"
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#include "../Assets/AudioLiveScrollingDisplay.h"
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//==============================================================================
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/** Our demo synth sound is just a basic sine wave.. */
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struct SineWaveSound : public SynthesiserSound
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{
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SineWaveSound() {}
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bool appliesToNote (int /*midiNoteNumber*/) override { return true; }
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bool appliesToChannel (int /*midiChannel*/) override { return true; }
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};
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//==============================================================================
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/** Our demo synth voice just plays a sine wave.. */
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struct SineWaveVoice : public SynthesiserVoice
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{
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SineWaveVoice() {}
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bool canPlaySound (SynthesiserSound* sound) override
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{
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return dynamic_cast<SineWaveSound*> (sound) != nullptr;
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}
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void startNote (int midiNoteNumber, float velocity,
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SynthesiserSound*, int /*currentPitchWheelPosition*/) override
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{
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currentAngle = 0.0;
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level = velocity * 0.15;
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tailOff = 0.0;
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auto cyclesPerSecond = MidiMessage::getMidiNoteInHertz (midiNoteNumber);
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auto cyclesPerSample = cyclesPerSecond / getSampleRate();
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angleDelta = cyclesPerSample * MathConstants<double>::twoPi;
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}
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void stopNote (float /*velocity*/, bool allowTailOff) override
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{
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if (allowTailOff)
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{
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// start a tail-off by setting this flag. The render callback will pick up on
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// this and do a fade out, calling clearCurrentNote() when it's finished.
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if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the
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tailOff = 1.0; // stopNote method could be called more than once.
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}
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else
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{
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// we're being told to stop playing immediately, so reset everything..
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clearCurrentNote();
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angleDelta = 0.0;
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}
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}
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void pitchWheelMoved (int /*newValue*/) override {}
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void controllerMoved (int /*controllerNumber*/, int /*newValue*/) override {}
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void renderNextBlock (AudioBuffer<float>& outputBuffer, int startSample, int numSamples) override
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{
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if (angleDelta != 0.0)
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{
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if (tailOff > 0.0)
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{
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while (--numSamples >= 0)
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{
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auto currentSample = (float) (std::sin (currentAngle) * level * tailOff);
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for (auto i = outputBuffer.getNumChannels(); --i >= 0;)
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outputBuffer.addSample (i, startSample, currentSample);
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currentAngle += angleDelta;
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++startSample;
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tailOff *= 0.99;
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if (tailOff <= 0.005)
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{
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clearCurrentNote();
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angleDelta = 0.0;
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break;
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}
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}
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}
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else
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{
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while (--numSamples >= 0)
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{
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auto currentSample = (float) (std::sin (currentAngle) * level);
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for (auto i = outputBuffer.getNumChannels(); --i >= 0;)
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outputBuffer.addSample (i, startSample, currentSample);
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currentAngle += angleDelta;
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++startSample;
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}
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}
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}
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}
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using SynthesiserVoice::renderNextBlock;
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private:
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double currentAngle = 0.0, angleDelta = 0.0, level = 0.0, tailOff = 0.0;
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};
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//==============================================================================
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// This is an audio source that streams the output of our demo synth.
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struct SynthAudioSource : public AudioSource
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{
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SynthAudioSource (MidiKeyboardState& keyState) : keyboardState (keyState)
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{
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// Add some voices to our synth, to play the sounds..
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for (auto i = 0; i < 4; ++i)
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{
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synth.addVoice (new SineWaveVoice()); // These voices will play our custom sine-wave sounds..
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synth.addVoice (new SamplerVoice()); // and these ones play the sampled sounds
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}
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// ..and add a sound for them to play...
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setUsingSineWaveSound();
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}
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void setUsingSineWaveSound()
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{
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synth.clearSounds();
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synth.addSound (new SineWaveSound());
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}
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void setUsingSampledSound()
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{
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WavAudioFormat wavFormat;
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std::unique_ptr<AudioFormatReader> audioReader (wavFormat.createReaderFor (createAssetInputStream ("cello.wav").release(), true));
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BigInteger allNotes;
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allNotes.setRange (0, 128, true);
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synth.clearSounds();
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synth.addSound (new SamplerSound ("demo sound",
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*audioReader,
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allNotes,
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74, // root midi note
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0.1, // attack time
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0.1, // release time
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10.0 // maximum sample length
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));
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}
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void prepareToPlay (int /*samplesPerBlockExpected*/, double sampleRate) override
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{
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midiCollector.reset (sampleRate);
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synth.setCurrentPlaybackSampleRate (sampleRate);
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}
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void releaseResources() override {}
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void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override
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{
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// the synth always adds its output to the audio buffer, so we have to clear it
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// first..
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bufferToFill.clearActiveBufferRegion();
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// fill a midi buffer with incoming messages from the midi input.
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MidiBuffer incomingMidi;
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midiCollector.removeNextBlockOfMessages (incomingMidi, bufferToFill.numSamples);
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// pass these messages to the keyboard state so that it can update the component
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// to show on-screen which keys are being pressed on the physical midi keyboard.
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// This call will also add midi messages to the buffer which were generated by
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// the mouse-clicking on the on-screen keyboard.
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keyboardState.processNextMidiBuffer (incomingMidi, 0, bufferToFill.numSamples, true);
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// and now get the synth to process the midi events and generate its output.
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synth.renderNextBlock (*bufferToFill.buffer, incomingMidi, 0, bufferToFill.numSamples);
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}
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//==============================================================================
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// this collects real-time midi messages from the midi input device, and
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// turns them into blocks that we can process in our audio callback
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MidiMessageCollector midiCollector;
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// this represents the state of which keys on our on-screen keyboard are held
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// down. When the mouse is clicked on the keyboard component, this object also
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// generates midi messages for this, which we can pass on to our synth.
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MidiKeyboardState& keyboardState;
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// the synth itself!
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Synthesiser synth;
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};
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//==============================================================================
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class AudioSynthesiserDemo : public Component
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{
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public:
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AudioSynthesiserDemo()
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{
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addAndMakeVisible (keyboardComponent);
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addAndMakeVisible (sineButton);
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sineButton.setRadioGroupId (321);
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sineButton.setToggleState (true, dontSendNotification);
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sineButton.onClick = [this] { synthAudioSource.setUsingSineWaveSound(); };
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addAndMakeVisible (sampledButton);
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sampledButton.setRadioGroupId (321);
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sampledButton.onClick = [this] { synthAudioSource.setUsingSampledSound(); };
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addAndMakeVisible (liveAudioDisplayComp);
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audioDeviceManager.addAudioCallback (&liveAudioDisplayComp);
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audioSourcePlayer.setSource (&synthAudioSource);
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#ifndef JUCE_DEMO_RUNNER
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RuntimePermissions::request (RuntimePermissions::recordAudio,
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[this] (bool granted)
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{
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int numInputChannels = granted ? 2 : 0;
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audioDeviceManager.initialise (numInputChannels, 2, nullptr, true, {}, nullptr);
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});
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#endif
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audioDeviceManager.addAudioCallback (&audioSourcePlayer);
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audioDeviceManager.addMidiInputDeviceCallback ({}, &(synthAudioSource.midiCollector));
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setOpaque (true);
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setSize (640, 480);
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}
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~AudioSynthesiserDemo() override
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{
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audioSourcePlayer.setSource (nullptr);
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audioDeviceManager.removeMidiInputDeviceCallback ({}, &(synthAudioSource.midiCollector));
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audioDeviceManager.removeAudioCallback (&audioSourcePlayer);
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audioDeviceManager.removeAudioCallback (&liveAudioDisplayComp);
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}
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//==============================================================================
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void paint (Graphics& g) override
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{
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g.fillAll (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground));
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}
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void resized() override
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{
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keyboardComponent .setBounds (8, 96, getWidth() - 16, 64);
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sineButton .setBounds (16, 176, 150, 24);
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sampledButton .setBounds (16, 200, 150, 24);
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liveAudioDisplayComp.setBounds (8, 8, getWidth() - 16, 64);
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}
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private:
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// if this PIP is running inside the demo runner, we'll use the shared device manager instead
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#ifndef JUCE_DEMO_RUNNER
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AudioDeviceManager audioDeviceManager;
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#else
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AudioDeviceManager& audioDeviceManager { getSharedAudioDeviceManager (0, 2) };
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#endif
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MidiKeyboardState keyboardState;
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AudioSourcePlayer audioSourcePlayer;
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SynthAudioSource synthAudioSource { keyboardState };
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MidiKeyboardComponent keyboardComponent { keyboardState, MidiKeyboardComponent::horizontalKeyboard};
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ToggleButton sineButton { "Use sine wave" };
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ToggleButton sampledButton { "Use sampled sound" };
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LiveScrollingAudioDisplay liveAudioDisplayComp;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioSynthesiserDemo)
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};
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Reference in New Issue
Block a user