git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
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101
deps/juce/examples/CMake/GuiApp/Main.cpp
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deps/juce/examples/CMake/GuiApp/Main.cpp
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#include "MainComponent.h"
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//==============================================================================
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class GuiAppApplication : public juce::JUCEApplication
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{
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public:
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//==============================================================================
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GuiAppApplication() {}
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// We inject these as compile definitions from the CMakeLists.txt
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// If you've enabled the juce header with `juce_generate_juce_header(<thisTarget>)`
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// you could `#include <JuceHeader.h>` and use `ProjectInfo::projectName` etc. instead.
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const juce::String getApplicationName() override { return JUCE_APPLICATION_NAME_STRING; }
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const juce::String getApplicationVersion() override { return JUCE_APPLICATION_VERSION_STRING; }
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bool moreThanOneInstanceAllowed() override { return true; }
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//==============================================================================
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void initialise (const juce::String& commandLine) override
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{
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// This method is where you should put your application's initialisation code..
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juce::ignoreUnused (commandLine);
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mainWindow.reset (new MainWindow (getApplicationName()));
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}
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void shutdown() override
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{
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// Add your application's shutdown code here..
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mainWindow = nullptr; // (deletes our window)
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}
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//==============================================================================
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void systemRequestedQuit() override
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{
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// This is called when the app is being asked to quit: you can ignore this
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// request and let the app carry on running, or call quit() to allow the app to close.
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quit();
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}
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void anotherInstanceStarted (const juce::String& commandLine) override
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{
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// When another instance of the app is launched while this one is running,
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// this method is invoked, and the commandLine parameter tells you what
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// the other instance's command-line arguments were.
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juce::ignoreUnused (commandLine);
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}
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//==============================================================================
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/*
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This class implements the desktop window that contains an instance of
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our MainComponent class.
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*/
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class MainWindow : public juce::DocumentWindow
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{
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public:
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explicit MainWindow (juce::String name)
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: DocumentWindow (name,
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juce::Desktop::getInstance().getDefaultLookAndFeel()
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.findColour (ResizableWindow::backgroundColourId),
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DocumentWindow::allButtons)
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{
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setUsingNativeTitleBar (true);
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setContentOwned (new MainComponent(), true);
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#if JUCE_IOS || JUCE_ANDROID
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setFullScreen (true);
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#else
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setResizable (true, true);
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centreWithSize (getWidth(), getHeight());
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#endif
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setVisible (true);
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}
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void closeButtonPressed() override
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{
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// This is called when the user tries to close this window. Here, we'll just
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// ask the app to quit when this happens, but you can change this to do
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// whatever you need.
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JUCEApplication::getInstance()->systemRequestedQuit();
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}
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/* Note: Be careful if you override any DocumentWindow methods - the base
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class uses a lot of them, so by overriding you might break its functionality.
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It's best to do all your work in your content component instead, but if
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you really have to override any DocumentWindow methods, make sure your
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subclass also calls the superclass's method.
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*/
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private:
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
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};
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private:
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std::unique_ptr<MainWindow> mainWindow;
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};
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//==============================================================================
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// This macro generates the main() routine that launches the app.
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START_JUCE_APPLICATION (GuiAppApplication)
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