git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
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deps/juce/examples/GUI/ComponentDemo.h
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deps/juce/examples/GUI/ComponentDemo.h
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/*
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==============================================================================
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This file is part of the JUCE examples.
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Copyright (c) 2020 - Raw Material Software Limited
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
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WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
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PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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/*******************************************************************************
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The block below describes the properties of this PIP. A PIP is a short snippet
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of code that can be read by the Projucer and used to generate a JUCE project.
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BEGIN_JUCE_PIP_METADATA
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name: ComponentDemo
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version: 1.0.0
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vendor: JUCE
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website: http://juce.com
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description: Displays a grid of lights.
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dependencies: juce_core, juce_data_structures, juce_events, juce_graphics,
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juce_gui_basics
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exporters: xcode_mac, vs2019
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moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1
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type: Component
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mainClass: ComponentDemo
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useLocalCopy: 1
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END_JUCE_PIP_METADATA
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*******************************************************************************/
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#pragma once
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//==============================================================================
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/**
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This class represents one of the individual lights in our grid.
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*/
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class ToggleLightComponent : public Component
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{
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public:
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ToggleLightComponent() {}
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void paint (Graphics& g) override
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{
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// Only shows the red ellipse when the button is on.
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if (isOn)
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{
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g.setColour (getLookAndFeel().findColour (Slider::thumbColourId));
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g.fillEllipse (getLocalBounds().toFloat());
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}
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}
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void mouseEnter (const MouseEvent&) override
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{
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// button toggles state on mouse over.
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isOn = ! isOn;
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repaint();
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}
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private:
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// member variables for the Component
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bool isOn = false;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToggleLightComponent)
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};
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//==============================================================================
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/**
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This is the parent class that holds multiple ToggleLightComponents in a grid.
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*/
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class ToggleLightGridComponent : public Component
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{
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public:
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ToggleLightGridComponent()
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{
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// Adds the child light components and makes them visible
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// within this component.
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// (they currently rely on having a default constructor
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// so they don't have to be individually initialised)
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for (auto i = 0; i < numX * numY; ++i)
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addAndMakeVisible (toggleLights[i]);
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}
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void resized() override
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{
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// This creates a grid of rectangles to use as the bounds
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// for all of our lights. The grid is defined with the
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// width and height of this component.
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auto stepX = getWidth() / numX;
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auto stepY = getHeight() / numY;
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for (auto x = 0; x < numX; ++x)
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{
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for (auto y = 0; y < numY; ++y)
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{
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// creates the rectangle (x, y, width, height)
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Rectangle<int> elementBounds (x * stepX, y * stepY, stepX, stepY);
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// set the size and position of the Toggle light to this rectangle.
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toggleLights[x + numX * y].setBounds (elementBounds);
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}
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}
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}
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private:
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// member variables for the Component
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static const int numX = 20;
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static const int numY = 20;
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ToggleLightComponent toggleLights [numX * numY];
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToggleLightGridComponent)
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};
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//==============================================================================
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/*
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This component lives inside our window, and this is where you should put all
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your controls and content.
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*/
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class ComponentDemo : public Component
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{
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public:
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//==============================================================================
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ComponentDemo()
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{
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// add the light grid to out main component.
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addAndMakeVisible (lightGrid);
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setSize (600, 600);
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}
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void paint (Graphics&) override {}
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void resized() override
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{
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// set the size of the grid to fill the whole window.
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lightGrid.setBounds (getLocalBounds());
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}
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private:
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//==============================================================================
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ToggleLightGridComponent lightGrid;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentDemo)
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};
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