git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
131
deps/juce/extras/AudioPerformanceTest/AudioPerformanceTest.jucer
vendored
Normal file
131
deps/juce/extras/AudioPerformanceTest/AudioPerformanceTest.jucer
vendored
Normal file
@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<JUCERPROJECT id="AKfc5m" name="AudioPerformanceTest" projectType="guiapp"
|
||||
bundleIdentifier="com.juce.AudioPerformanceTest" displaySplashScreen="0"
|
||||
reportAppUsage="0" companyName="Raw Material Software Limited"
|
||||
companyCopyright="Raw Material Software Limited" useAppConfig="0"
|
||||
addUsingNamespaceToJuceHeader="1" jucerFormatVersion="1">
|
||||
<MAINGROUP id="b1eVTe" name="AudioPerformanceTest">
|
||||
<GROUP id="{AB66118C-9D88-1C3A-D95C-42892D828E4B}" name="Source">
|
||||
<FILE id="SqGU9p" name="Main.cpp" compile="1" resource="0" file="Source/Main.cpp"/>
|
||||
<FILE id="A0IkQJ" name="MainComponent.h" compile="0" resource="0" file="Source/MainComponent.h"/>
|
||||
</GROUP>
|
||||
</MAINGROUP>
|
||||
<EXPORTFORMATS>
|
||||
<XCODE_MAC targetFolder="Builds/MacOSX">
|
||||
<CONFIGURATIONS>
|
||||
<CONFIGURATION name="Debug" isDebug="1" targetName="AudioPerformanceTest"/>
|
||||
<CONFIGURATION name="Release" isDebug="0" targetName="AudioPerformanceTest"/>
|
||||
</CONFIGURATIONS>
|
||||
<MODULEPATHS>
|
||||
<MODULEPATH id="juce_core" path="../../modules"/>
|
||||
<MODULEPATH id="juce_events" path="../../modules"/>
|
||||
<MODULEPATH id="juce_graphics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_data_structures" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_extra" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_devices" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_formats" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_processors" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_utils" path="../../modules"/>
|
||||
</MODULEPATHS>
|
||||
</XCODE_MAC>
|
||||
<XCODE_IPHONE targetFolder="Builds/iOS">
|
||||
<CONFIGURATIONS>
|
||||
<CONFIGURATION name="Debug" isDebug="1" targetName="AudioPerformanceTest"/>
|
||||
<CONFIGURATION name="Release" isDebug="0" targetName="AudioPerformanceTest"/>
|
||||
</CONFIGURATIONS>
|
||||
<MODULEPATHS>
|
||||
<MODULEPATH id="juce_core" path="../../modules"/>
|
||||
<MODULEPATH id="juce_events" path="../../modules"/>
|
||||
<MODULEPATH id="juce_graphics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_data_structures" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_extra" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_devices" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_formats" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_processors" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_utils" path="../../modules"/>
|
||||
</MODULEPATHS>
|
||||
</XCODE_IPHONE>
|
||||
<VS2019 targetFolder="Builds/VisualStudio2019">
|
||||
<CONFIGURATIONS>
|
||||
<CONFIGURATION isDebug="1" name="Debug"/>
|
||||
<CONFIGURATION isDebug="0" name="Release"/>
|
||||
</CONFIGURATIONS>
|
||||
<MODULEPATHS>
|
||||
<MODULEPATH id="juce_gui_extra" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_graphics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_events" path="../../modules"/>
|
||||
<MODULEPATH id="juce_data_structures" path="../../modules"/>
|
||||
<MODULEPATH id="juce_core" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_utils" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_processors" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_formats" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_devices" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_basics" path="../../modules"/>
|
||||
</MODULEPATHS>
|
||||
</VS2019>
|
||||
<LINUX_MAKE targetFolder="Builds/LinuxMakefile">
|
||||
<CONFIGURATIONS>
|
||||
<CONFIGURATION name="Debug" isDebug="1" targetName="AudioPerformanceTest"/>
|
||||
<CONFIGURATION name="Release" isDebug="0" targetName="AudioPerformanceTest"/>
|
||||
</CONFIGURATIONS>
|
||||
<MODULEPATHS>
|
||||
<MODULEPATH id="juce_core" path="../../modules"/>
|
||||
<MODULEPATH id="juce_events" path="../../modules"/>
|
||||
<MODULEPATH id="juce_graphics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_data_structures" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_extra" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_devices" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_formats" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_processors" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_utils" path="../../modules"/>
|
||||
</MODULEPATHS>
|
||||
</LINUX_MAKE>
|
||||
<ANDROIDSTUDIO androidActivityClass="com.juce.audioperformancetest.AudioPerformanceTest"
|
||||
androidCpp11="1" targetFolder="Builds/Android" extraCompilerFlags="-mfpu=neon -mfloat-abi=hard -ffast-math -funroll-loops --param max-unroll-times=8 -mhard-float -D_NDK_MATH_NO_SOFTFP=1 -DJUCE_DISABLE_ASSERTIONS=1"
|
||||
gradleToolchainVersion="3.6" androidMinimumSDK="23">
|
||||
<CONFIGURATIONS>
|
||||
<CONFIGURATION name="Debug" androidArchitectures="arm64-v8a" isDebug="1" targetName="AudioPerformanceTest"/>
|
||||
<CONFIGURATION name="Release" androidArchitectures="arm64-v8a" isDebug="0" optimisation="6"
|
||||
targetName="AudioPerformanceTest"/>
|
||||
</CONFIGURATIONS>
|
||||
<MODULEPATHS>
|
||||
<MODULEPATH id="juce_core" path="../../modules"/>
|
||||
<MODULEPATH id="juce_events" path="../../modules"/>
|
||||
<MODULEPATH id="juce_graphics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_data_structures" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_extra" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_devices" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_formats" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_processors" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_utils" path="../../modules"/>
|
||||
</MODULEPATHS>
|
||||
</ANDROIDSTUDIO>
|
||||
</EXPORTFORMATS>
|
||||
<MODULES>
|
||||
<MODULE id="juce_audio_basics" showAllCode="1" useLocalCopy="0"/>
|
||||
<MODULE id="juce_audio_devices" showAllCode="1" useLocalCopy="0"/>
|
||||
<MODULE id="juce_audio_formats" showAllCode="1" useLocalCopy="0"/>
|
||||
<MODULE id="juce_audio_processors" showAllCode="1" useLocalCopy="0"/>
|
||||
<MODULE id="juce_audio_utils" showAllCode="1" useLocalCopy="0"/>
|
||||
<MODULE id="juce_core" showAllCode="1" useLocalCopy="0"/>
|
||||
<MODULE id="juce_data_structures" showAllCode="1" useLocalCopy="0"/>
|
||||
<MODULE id="juce_events" showAllCode="1" useLocalCopy="0"/>
|
||||
<MODULE id="juce_graphics" showAllCode="1" useLocalCopy="0"/>
|
||||
<MODULE id="juce_gui_basics" showAllCode="1" useLocalCopy="0"/>
|
||||
<MODULE id="juce_gui_extra" showAllCode="1" useLocalCopy="0"/>
|
||||
</MODULES>
|
||||
<JUCEOPTIONS/>
|
||||
<LIVE_SETTINGS>
|
||||
<OSX/>
|
||||
</LIVE_SETTINGS>
|
||||
</JUCERPROJECT>
|
3055
deps/juce/extras/AudioPerformanceTest/Builds/Android/app/CMakeLists.txt
vendored
Normal file
3055
deps/juce/extras/AudioPerformanceTest/Builds/Android/app/CMakeLists.txt
vendored
Normal file
File diff suppressed because it is too large
Load Diff
105
deps/juce/extras/AudioPerformanceTest/Builds/Android/app/build.gradle
vendored
Normal file
105
deps/juce/extras/AudioPerformanceTest/Builds/Android/app/build.gradle
vendored
Normal file
@ -0,0 +1,105 @@
|
||||
apply plugin: 'com.android.application'
|
||||
|
||||
android {
|
||||
compileSdkVersion 29
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
path "CMakeLists.txt"
|
||||
}
|
||||
}
|
||||
signingConfigs {
|
||||
juceSigning {
|
||||
storeFile file("${System.properties['user.home']}${File.separator}.android${File.separator}debug.keystore")
|
||||
storePassword "android"
|
||||
keyAlias "androiddebugkey"
|
||||
keyPassword "android"
|
||||
storeType "jks"
|
||||
}
|
||||
}
|
||||
|
||||
defaultConfig {
|
||||
applicationId "com.juce.audioperformancetest"
|
||||
minSdkVersion 23
|
||||
targetSdkVersion 29
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments "-DANDROID_TOOLCHAIN=clang", "-DANDROID_PLATFORM=android-23", "-DANDROID_STL=c++_static", "-DANDROID_CPP_FEATURES=exceptions rtti", "-DANDROID_ARM_MODE=arm", "-DANDROID_ARM_NEON=TRUE", "-DCMAKE_CXX_STANDARD=14", "-DCMAKE_CXX_EXTENSIONS=OFF"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
debug {
|
||||
initWith debug
|
||||
debuggable true
|
||||
jniDebuggable true
|
||||
signingConfig signingConfigs.juceSigning
|
||||
}
|
||||
release {
|
||||
initWith release
|
||||
debuggable false
|
||||
jniDebuggable false
|
||||
signingConfig signingConfigs.juceSigning
|
||||
}
|
||||
}
|
||||
|
||||
flavorDimensions "default"
|
||||
productFlavors {
|
||||
debug_ {
|
||||
ndk {
|
||||
abiFilters "arm64-v8a"
|
||||
}
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments "-DJUCE_BUILD_CONFIGURATION=DEBUG", "-DCMAKE_CXX_FLAGS_DEBUG=-O0", "-DCMAKE_C_FLAGS_DEBUG=-O0"
|
||||
}
|
||||
}
|
||||
|
||||
dimension "default"
|
||||
}
|
||||
release_ {
|
||||
ndk {
|
||||
abiFilters "arm64-v8a"
|
||||
}
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments "-DJUCE_BUILD_CONFIGURATION=RELEASE", "-DCMAKE_CXX_FLAGS_RELEASE=-Ofast", "-DCMAKE_C_FLAGS_RELEASE=-Ofast"
|
||||
}
|
||||
}
|
||||
|
||||
dimension "default"
|
||||
}
|
||||
}
|
||||
|
||||
variantFilter { variant ->
|
||||
def names = variant.flavors*.name
|
||||
if (names.contains ("debug_")
|
||||
&& variant.buildType.name != "debug") {
|
||||
setIgnore(true)
|
||||
}
|
||||
if (names.contains ("release_")
|
||||
&& variant.buildType.name != "release") {
|
||||
setIgnore(true)
|
||||
}
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
main.java.srcDirs +=
|
||||
["../../../../../modules/juce_core/native/javacore/init",
|
||||
"../../../../../modules/juce_core/native/javacore/app",
|
||||
"../../../../../modules/juce_gui_basics/native/javaopt/app"]
|
||||
|
||||
main.res.srcDirs +=
|
||||
[]
|
||||
}
|
||||
|
||||
repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
5
deps/juce/extras/AudioPerformanceTest/Builds/Android/app/src/debug/res/values/string.xml
vendored
Normal file
5
deps/juce/extras/AudioPerformanceTest/Builds/Android/app/src/debug/res/values/string.xml
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<resources>
|
||||
<string name="app_name">AudioPerformanceTest</string>
|
||||
</resources>
|
23
deps/juce/extras/AudioPerformanceTest/Builds/Android/app/src/main/AndroidManifest.xml
vendored
Normal file
23
deps/juce/extras/AudioPerformanceTest/Builds/Android/app/src/main/AndroidManifest.xml
vendored
Normal file
@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0.0"
|
||||
package="com.juce.AudioPerformanceTest">
|
||||
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true"
|
||||
android:xlargeScreens="true"/>
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
|
||||
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
|
||||
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
|
||||
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/>
|
||||
<uses-permission android:name="android.permission.BLUETOOTH"/>
|
||||
<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE"/>
|
||||
<uses-permission android:name="android.permission.INTERNET"/>
|
||||
<application android:label="@string/app_name" android:name="com.rmsl.juce.JuceApp" android:hardwareAccelerated="false">
|
||||
<activity android:name="com.rmsl.juce.JuceActivity" android:label="@string/app_name" android:configChanges="keyboardHidden|orientation|screenSize"
|
||||
android:screenOrientation="unspecified" android:launchMode="singleTask" android:hardwareAccelerated="true">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN"/>
|
||||
<category android:name="android.intent.category.LAUNCHER"/>
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
5
deps/juce/extras/AudioPerformanceTest/Builds/Android/app/src/release/res/values/string.xml
vendored
Normal file
5
deps/juce/extras/AudioPerformanceTest/Builds/Android/app/src/release/res/values/string.xml
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<resources>
|
||||
<string name="app_name">AudioPerformanceTest</string>
|
||||
</resources>
|
16
deps/juce/extras/AudioPerformanceTest/Builds/Android/build.gradle
vendored
Normal file
16
deps/juce/extras/AudioPerformanceTest/Builds/Android/build.gradle
vendored
Normal file
@ -0,0 +1,16 @@
|
||||
buildscript {
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:7.0.0'
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
}
|
||||
}
|
202
deps/juce/extras/AudioPerformanceTest/Builds/Android/gradle/wrapper/LICENSE-for-gradlewrapper.txt
vendored
Normal file
202
deps/juce/extras/AudioPerformanceTest/Builds/Android/gradle/wrapper/LICENSE-for-gradlewrapper.txt
vendored
Normal file
@ -0,0 +1,202 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
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||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
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||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
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||||
distribution, then any Derivative Works that You distribute must
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||||
include a readable copy of the attribution notices contained
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||||
within such NOTICE file, excluding those notices that do not
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||||
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|
||||
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|
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||||
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||||
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||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
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|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
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|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
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|
||||
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||||
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||||
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|
||||
whether in tort (including negligence), contract, or otherwise,
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||||
unless required by applicable law (such as deliberate and grossly
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
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||||
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and charge a fee for, acceptance of support, warranty, indemnity,
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||||
or other liability obligations and/or rights consistent with this
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||||
License. However, in accepting such obligations, You may act only
|
||||
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|
||||
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||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "{}"
|
||||
replaced with your own identifying information. (Don't include
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
Copyright {yyyy} {name of copyright owner}
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
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|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
BIN
deps/juce/extras/AudioPerformanceTest/Builds/Android/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
BIN
deps/juce/extras/AudioPerformanceTest/Builds/Android/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
Binary file not shown.
@ -0,0 +1 @@
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.0.2-all.zip
|
160
deps/juce/extras/AudioPerformanceTest/Builds/Android/gradlew
vendored
Executable file
160
deps/juce/extras/AudioPerformanceTest/Builds/Android/gradlew
vendored
Executable file
@ -0,0 +1,160 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
##############################################################################
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS=""
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
|
||||
warn ( ) {
|
||||
echo "$*"
|
||||
}
|
||||
|
||||
die ( ) {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
esac
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >/dev/null
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin, switch paths to Windows format before running java
|
||||
if $cygwin ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=$((i+1))
|
||||
done
|
||||
case $i in
|
||||
(0) set -- ;;
|
||||
(1) set -- "$args0" ;;
|
||||
(2) set -- "$args0" "$args1" ;;
|
||||
(3) set -- "$args0" "$args1" "$args2" ;;
|
||||
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
|
||||
function splitJvmOpts() {
|
||||
JVM_OPTS=("$@")
|
||||
}
|
||||
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
|
||||
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
|
||||
|
||||
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
|
90
deps/juce/extras/AudioPerformanceTest/Builds/Android/gradlew.bat
vendored
Normal file
90
deps/juce/extras/AudioPerformanceTest/Builds/Android/gradlew.bat
vendored
Normal file
@ -0,0 +1,90 @@
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS=
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:init
|
||||
@rem Get command-line arguments, handling Windowz variants
|
||||
|
||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||
if "%@eval[2+2]" == "4" goto 4NT_args
|
||||
|
||||
:win9xME_args
|
||||
@rem Slurp the command line arguments.
|
||||
set CMD_LINE_ARGS=
|
||||
set _SKIP=2
|
||||
|
||||
:win9xME_args_slurp
|
||||
if "x%~1" == "x" goto execute
|
||||
|
||||
set CMD_LINE_ARGS=%*
|
||||
goto execute
|
||||
|
||||
:4NT_args
|
||||
@rem Get arguments from the 4NT Shell from JP Software
|
||||
set CMD_LINE_ARGS=%$
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
2
deps/juce/extras/AudioPerformanceTest/Builds/Android/settings.gradle
vendored
Normal file
2
deps/juce/extras/AudioPerformanceTest/Builds/Android/settings.gradle
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
rootProject.name = 'AudioPerformanceTest'
|
||||
include ':app'
|
165
deps/juce/extras/AudioPerformanceTest/Builds/LinuxMakefile/Makefile
vendored
Normal file
165
deps/juce/extras/AudioPerformanceTest/Builds/LinuxMakefile/Makefile
vendored
Normal file
@ -0,0 +1,165 @@
|
||||
# Automatically generated makefile, created by the Projucer
|
||||
# Don't edit this file! Your changes will be overwritten when you re-save the Projucer project!
|
||||
|
||||
# build with "V=1" for verbose builds
|
||||
ifeq ($(V), 1)
|
||||
V_AT =
|
||||
else
|
||||
V_AT = @
|
||||
endif
|
||||
|
||||
# (this disables dependency generation if multiple architectures are set)
|
||||
DEPFLAGS := $(if $(word 2, $(TARGET_ARCH)), , -MMD)
|
||||
|
||||
ifndef STRIP
|
||||
STRIP=strip
|
||||
endif
|
||||
|
||||
ifndef AR
|
||||
AR=ar
|
||||
endif
|
||||
|
||||
ifndef CONFIG
|
||||
CONFIG=Debug
|
||||
endif
|
||||
|
||||
JUCE_ARCH_LABEL := $(shell uname -m)
|
||||
|
||||
ifeq ($(CONFIG),Debug)
|
||||
JUCE_BINDIR := build
|
||||
JUCE_LIBDIR := build
|
||||
JUCE_OBJDIR := build/intermediate/Debug
|
||||
JUCE_OUTDIR := build
|
||||
|
||||
ifeq ($(TARGET_ARCH),)
|
||||
TARGET_ARCH :=
|
||||
endif
|
||||
|
||||
JUCE_CPPFLAGS := $(DEPFLAGS) "-DLINUX=1" "-DDEBUG=1" "-D_DEBUG=1" "-DJUCE_DISPLAY_SPLASH_SCREEN=0" "-DJUCE_USE_DARK_SPLASH_SCREEN=1" "-DJUCE_PROJUCER_VERSION=0x60102" "-DJUCE_MODULE_AVAILABLE_juce_audio_basics=1" "-DJUCE_MODULE_AVAILABLE_juce_audio_devices=1" "-DJUCE_MODULE_AVAILABLE_juce_audio_formats=1" "-DJUCE_MODULE_AVAILABLE_juce_audio_processors=1" "-DJUCE_MODULE_AVAILABLE_juce_audio_utils=1" "-DJUCE_MODULE_AVAILABLE_juce_core=1" "-DJUCE_MODULE_AVAILABLE_juce_data_structures=1" "-DJUCE_MODULE_AVAILABLE_juce_events=1" "-DJUCE_MODULE_AVAILABLE_juce_graphics=1" "-DJUCE_MODULE_AVAILABLE_juce_gui_basics=1" "-DJUCE_MODULE_AVAILABLE_juce_gui_extra=1" "-DJUCE_GLOBAL_MODULE_SETTINGS_INCLUDED=1" "-DJUCE_STANDALONE_APPLICATION=1" "-DJUCER_LINUX_MAKE_6D53C8B4=1" "-DJUCE_APP_VERSION=1.0.0" "-DJUCE_APP_VERSION_HEX=0x10000" $(shell pkg-config --cflags alsa freetype2 libcurl webkit2gtk-4.0 gtk+-x11-3.0) -pthread -I../../JuceLibraryCode -I../../../../modules $(CPPFLAGS)
|
||||
JUCE_CPPFLAGS_APP := "-DJucePlugin_Build_VST=0" "-DJucePlugin_Build_VST3=0" "-DJucePlugin_Build_AU=0" "-DJucePlugin_Build_AUv3=0" "-DJucePlugin_Build_RTAS=0" "-DJucePlugin_Build_AAX=0" "-DJucePlugin_Build_Standalone=0" "-DJucePlugin_Build_Unity=0"
|
||||
JUCE_TARGET_APP := AudioPerformanceTest
|
||||
|
||||
JUCE_CFLAGS += $(JUCE_CPPFLAGS) $(TARGET_ARCH) -g -ggdb -O0 $(CFLAGS)
|
||||
JUCE_CXXFLAGS += $(JUCE_CFLAGS) -std=c++14 $(CXXFLAGS)
|
||||
JUCE_LDFLAGS += $(TARGET_ARCH) -L$(JUCE_BINDIR) -L$(JUCE_LIBDIR) $(shell pkg-config --libs alsa freetype2 libcurl) -fvisibility=hidden -lrt -ldl -lpthread $(LDFLAGS)
|
||||
|
||||
CLEANCMD = rm -rf $(JUCE_OUTDIR)/$(TARGET) $(JUCE_OBJDIR)
|
||||
endif
|
||||
|
||||
ifeq ($(CONFIG),Release)
|
||||
JUCE_BINDIR := build
|
||||
JUCE_LIBDIR := build
|
||||
JUCE_OBJDIR := build/intermediate/Release
|
||||
JUCE_OUTDIR := build
|
||||
|
||||
ifeq ($(TARGET_ARCH),)
|
||||
TARGET_ARCH :=
|
||||
endif
|
||||
|
||||
JUCE_CPPFLAGS := $(DEPFLAGS) "-DLINUX=1" "-DNDEBUG=1" "-DJUCE_DISPLAY_SPLASH_SCREEN=0" "-DJUCE_USE_DARK_SPLASH_SCREEN=1" "-DJUCE_PROJUCER_VERSION=0x60102" "-DJUCE_MODULE_AVAILABLE_juce_audio_basics=1" "-DJUCE_MODULE_AVAILABLE_juce_audio_devices=1" "-DJUCE_MODULE_AVAILABLE_juce_audio_formats=1" "-DJUCE_MODULE_AVAILABLE_juce_audio_processors=1" "-DJUCE_MODULE_AVAILABLE_juce_audio_utils=1" "-DJUCE_MODULE_AVAILABLE_juce_core=1" "-DJUCE_MODULE_AVAILABLE_juce_data_structures=1" "-DJUCE_MODULE_AVAILABLE_juce_events=1" "-DJUCE_MODULE_AVAILABLE_juce_graphics=1" "-DJUCE_MODULE_AVAILABLE_juce_gui_basics=1" "-DJUCE_MODULE_AVAILABLE_juce_gui_extra=1" "-DJUCE_GLOBAL_MODULE_SETTINGS_INCLUDED=1" "-DJUCE_STANDALONE_APPLICATION=1" "-DJUCER_LINUX_MAKE_6D53C8B4=1" "-DJUCE_APP_VERSION=1.0.0" "-DJUCE_APP_VERSION_HEX=0x10000" $(shell pkg-config --cflags alsa freetype2 libcurl webkit2gtk-4.0 gtk+-x11-3.0) -pthread -I../../JuceLibraryCode -I../../../../modules $(CPPFLAGS)
|
||||
JUCE_CPPFLAGS_APP := "-DJucePlugin_Build_VST=0" "-DJucePlugin_Build_VST3=0" "-DJucePlugin_Build_AU=0" "-DJucePlugin_Build_AUv3=0" "-DJucePlugin_Build_RTAS=0" "-DJucePlugin_Build_AAX=0" "-DJucePlugin_Build_Standalone=0" "-DJucePlugin_Build_Unity=0"
|
||||
JUCE_TARGET_APP := AudioPerformanceTest
|
||||
|
||||
JUCE_CFLAGS += $(JUCE_CPPFLAGS) $(TARGET_ARCH) -O3 $(CFLAGS)
|
||||
JUCE_CXXFLAGS += $(JUCE_CFLAGS) -std=c++14 $(CXXFLAGS)
|
||||
JUCE_LDFLAGS += $(TARGET_ARCH) -L$(JUCE_BINDIR) -L$(JUCE_LIBDIR) $(shell pkg-config --libs alsa freetype2 libcurl) -fvisibility=hidden -lrt -ldl -lpthread $(LDFLAGS)
|
||||
|
||||
CLEANCMD = rm -rf $(JUCE_OUTDIR)/$(TARGET) $(JUCE_OBJDIR)
|
||||
endif
|
||||
|
||||
OBJECTS_APP := \
|
||||
$(JUCE_OBJDIR)/Main_90ebc5c2.o \
|
||||
$(JUCE_OBJDIR)/include_juce_audio_basics_8a4e984a.o \
|
||||
$(JUCE_OBJDIR)/include_juce_audio_devices_63111d02.o \
|
||||
$(JUCE_OBJDIR)/include_juce_audio_formats_15f82001.o \
|
||||
$(JUCE_OBJDIR)/include_juce_audio_processors_10c03666.o \
|
||||
$(JUCE_OBJDIR)/include_juce_audio_utils_9f9fb2d6.o \
|
||||
$(JUCE_OBJDIR)/include_juce_core_f26d17db.o \
|
||||
$(JUCE_OBJDIR)/include_juce_data_structures_7471b1e3.o \
|
||||
$(JUCE_OBJDIR)/include_juce_events_fd7d695.o \
|
||||
$(JUCE_OBJDIR)/include_juce_graphics_f817e147.o \
|
||||
$(JUCE_OBJDIR)/include_juce_gui_basics_e3f79785.o \
|
||||
$(JUCE_OBJDIR)/include_juce_gui_extra_6dee1c1a.o \
|
||||
|
||||
.PHONY: clean all strip
|
||||
|
||||
all : $(JUCE_OUTDIR)/$(JUCE_TARGET_APP)
|
||||
|
||||
$(JUCE_OUTDIR)/$(JUCE_TARGET_APP) : $(OBJECTS_APP) $(RESOURCES)
|
||||
@command -v pkg-config >/dev/null 2>&1 || { echo >&2 "pkg-config not installed. Please, install it."; exit 1; }
|
||||
@pkg-config --print-errors alsa freetype2 libcurl
|
||||
@echo Linking "AudioPerformanceTest - App"
|
||||
-$(V_AT)mkdir -p $(JUCE_BINDIR)
|
||||
-$(V_AT)mkdir -p $(JUCE_LIBDIR)
|
||||
-$(V_AT)mkdir -p $(JUCE_OUTDIR)
|
||||
$(V_AT)$(CXX) -o $(JUCE_OUTDIR)/$(JUCE_TARGET_APP) $(OBJECTS_APP) $(JUCE_LDFLAGS) $(JUCE_LDFLAGS_APP) $(RESOURCES) $(TARGET_ARCH)
|
||||
|
||||
$(JUCE_OBJDIR)/Main_90ebc5c2.o: ../../Source/Main.cpp
|
||||
-$(V_AT)mkdir -p $(JUCE_OBJDIR)
|
||||
@echo "Compiling Main.cpp"
|
||||
$(V_AT)$(CXX) $(JUCE_CXXFLAGS) $(JUCE_CPPFLAGS_APP) $(JUCE_CFLAGS_APP) -o "$@" -c "$<"
|
||||
|
||||
$(JUCE_OBJDIR)/include_juce_audio_basics_8a4e984a.o: ../../JuceLibraryCode/include_juce_audio_basics.cpp
|
||||
-$(V_AT)mkdir -p $(JUCE_OBJDIR)
|
||||
@echo "Compiling include_juce_audio_basics.cpp"
|
||||
$(V_AT)$(CXX) $(JUCE_CXXFLAGS) $(JUCE_CPPFLAGS_APP) $(JUCE_CFLAGS_APP) -o "$@" -c "$<"
|
||||
|
||||
$(JUCE_OBJDIR)/include_juce_audio_devices_63111d02.o: ../../JuceLibraryCode/include_juce_audio_devices.cpp
|
||||
-$(V_AT)mkdir -p $(JUCE_OBJDIR)
|
||||
@echo "Compiling include_juce_audio_devices.cpp"
|
||||
$(V_AT)$(CXX) $(JUCE_CXXFLAGS) $(JUCE_CPPFLAGS_APP) $(JUCE_CFLAGS_APP) -o "$@" -c "$<"
|
||||
|
||||
$(JUCE_OBJDIR)/include_juce_audio_formats_15f82001.o: ../../JuceLibraryCode/include_juce_audio_formats.cpp
|
||||
-$(V_AT)mkdir -p $(JUCE_OBJDIR)
|
||||
@echo "Compiling include_juce_audio_formats.cpp"
|
||||
$(V_AT)$(CXX) $(JUCE_CXXFLAGS) $(JUCE_CPPFLAGS_APP) $(JUCE_CFLAGS_APP) -o "$@" -c "$<"
|
||||
|
||||
$(JUCE_OBJDIR)/include_juce_audio_processors_10c03666.o: ../../JuceLibraryCode/include_juce_audio_processors.cpp
|
||||
-$(V_AT)mkdir -p $(JUCE_OBJDIR)
|
||||
@echo "Compiling include_juce_audio_processors.cpp"
|
||||
$(V_AT)$(CXX) $(JUCE_CXXFLAGS) $(JUCE_CPPFLAGS_APP) $(JUCE_CFLAGS_APP) -o "$@" -c "$<"
|
||||
|
||||
$(JUCE_OBJDIR)/include_juce_audio_utils_9f9fb2d6.o: ../../JuceLibraryCode/include_juce_audio_utils.cpp
|
||||
-$(V_AT)mkdir -p $(JUCE_OBJDIR)
|
||||
@echo "Compiling include_juce_audio_utils.cpp"
|
||||
$(V_AT)$(CXX) $(JUCE_CXXFLAGS) $(JUCE_CPPFLAGS_APP) $(JUCE_CFLAGS_APP) -o "$@" -c "$<"
|
||||
|
||||
$(JUCE_OBJDIR)/include_juce_core_f26d17db.o: ../../JuceLibraryCode/include_juce_core.cpp
|
||||
-$(V_AT)mkdir -p $(JUCE_OBJDIR)
|
||||
@echo "Compiling include_juce_core.cpp"
|
||||
$(V_AT)$(CXX) $(JUCE_CXXFLAGS) $(JUCE_CPPFLAGS_APP) $(JUCE_CFLAGS_APP) -o "$@" -c "$<"
|
||||
|
||||
$(JUCE_OBJDIR)/include_juce_data_structures_7471b1e3.o: ../../JuceLibraryCode/include_juce_data_structures.cpp
|
||||
-$(V_AT)mkdir -p $(JUCE_OBJDIR)
|
||||
@echo "Compiling include_juce_data_structures.cpp"
|
||||
$(V_AT)$(CXX) $(JUCE_CXXFLAGS) $(JUCE_CPPFLAGS_APP) $(JUCE_CFLAGS_APP) -o "$@" -c "$<"
|
||||
|
||||
$(JUCE_OBJDIR)/include_juce_events_fd7d695.o: ../../JuceLibraryCode/include_juce_events.cpp
|
||||
-$(V_AT)mkdir -p $(JUCE_OBJDIR)
|
||||
@echo "Compiling include_juce_events.cpp"
|
||||
$(V_AT)$(CXX) $(JUCE_CXXFLAGS) $(JUCE_CPPFLAGS_APP) $(JUCE_CFLAGS_APP) -o "$@" -c "$<"
|
||||
|
||||
$(JUCE_OBJDIR)/include_juce_graphics_f817e147.o: ../../JuceLibraryCode/include_juce_graphics.cpp
|
||||
-$(V_AT)mkdir -p $(JUCE_OBJDIR)
|
||||
@echo "Compiling include_juce_graphics.cpp"
|
||||
$(V_AT)$(CXX) $(JUCE_CXXFLAGS) $(JUCE_CPPFLAGS_APP) $(JUCE_CFLAGS_APP) -o "$@" -c "$<"
|
||||
|
||||
$(JUCE_OBJDIR)/include_juce_gui_basics_e3f79785.o: ../../JuceLibraryCode/include_juce_gui_basics.cpp
|
||||
-$(V_AT)mkdir -p $(JUCE_OBJDIR)
|
||||
@echo "Compiling include_juce_gui_basics.cpp"
|
||||
$(V_AT)$(CXX) $(JUCE_CXXFLAGS) $(JUCE_CPPFLAGS_APP) $(JUCE_CFLAGS_APP) -o "$@" -c "$<"
|
||||
|
||||
$(JUCE_OBJDIR)/include_juce_gui_extra_6dee1c1a.o: ../../JuceLibraryCode/include_juce_gui_extra.cpp
|
||||
-$(V_AT)mkdir -p $(JUCE_OBJDIR)
|
||||
@echo "Compiling include_juce_gui_extra.cpp"
|
||||
$(V_AT)$(CXX) $(JUCE_CXXFLAGS) $(JUCE_CPPFLAGS_APP) $(JUCE_CFLAGS_APP) -o "$@" -c "$<"
|
||||
|
||||
clean:
|
||||
@echo Cleaning AudioPerformanceTest
|
||||
$(V_AT)$(CLEANCMD)
|
||||
|
||||
strip:
|
||||
@echo Stripping AudioPerformanceTest
|
||||
-$(V_AT)$(STRIP) --strip-unneeded $(JUCE_OUTDIR)/$(TARGET)
|
||||
|
||||
-include $(OBJECTS_APP:%.o=%.d)
|
554
deps/juce/extras/AudioPerformanceTest/Builds/MacOSX/AudioPerformanceTest.xcodeproj/project.pbxproj
vendored
Normal file
554
deps/juce/extras/AudioPerformanceTest/Builds/MacOSX/AudioPerformanceTest.xcodeproj/project.pbxproj
vendored
Normal file
@ -0,0 +1,554 @@
|
||||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 46;
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
01C9BC9A0A0F54B693CDA31A /* include_juce_audio_devices.mm */ = {isa = PBXBuildFile; fileRef = 322D3066DCD98A8D0542236A; };
|
||||
0319B40AD2FD96007FFA928B /* Cocoa.framework */ = {isa = PBXBuildFile; fileRef = 453777CEB7099A5D61901D13; };
|
||||
07451DA87757F9EF80E31BE8 /* Main.cpp */ = {isa = PBXBuildFile; fileRef = 0564535EEA7E4462926EA0C9; };
|
||||
2BAED5B831BB736E77A718AE /* include_juce_audio_basics.mm */ = {isa = PBXBuildFile; fileRef = 89B3243200BAA6BD72905DBB; };
|
||||
30BE30F31D1AAED9FC893AA5 /* AudioToolbox.framework */ = {isa = PBXBuildFile; fileRef = 18C1CCE5684F9FA0478F27AD; };
|
||||
3825E8984D8F6AA00DDC6BAC /* DiscRecording.framework */ = {isa = PBXBuildFile; fileRef = EE758AD71415EB31BD3E82F3; };
|
||||
48ADBEF873A610909D727C97 /* include_juce_audio_formats.mm */ = {isa = PBXBuildFile; fileRef = 9E05B63699A307598B66F829; };
|
||||
537E779F6008999191B2920A /* WebKit.framework */ = {isa = PBXBuildFile; fileRef = 3058871156B921B9E5946C4F; };
|
||||
5923A711C0020F2CDD598714 /* CoreMIDI.framework */ = {isa = PBXBuildFile; fileRef = 12C680C68A15B9A590264B18; };
|
||||
5AFD011031C266431687C922 /* CoreAudio.framework */ = {isa = PBXBuildFile; fileRef = 9F28F179EF6B90EB9F4DBEE9; };
|
||||
65FC2E13B65977FED63BDDE3 /* include_juce_graphics.mm */ = {isa = PBXBuildFile; fileRef = 7E951216B6138C76653B1460; };
|
||||
699954AF666E644C7B688381 /* include_juce_gui_basics.mm */ = {isa = PBXBuildFile; fileRef = 0BC3C6A4F4FC1DD30DD8E17C; };
|
||||
71863EE98034AB7C3CBCAA81 /* CoreAudioKit.framework */ = {isa = PBXBuildFile; fileRef = 24D90B40648CC05A9B1AA55B; };
|
||||
7E870C094BAE67D7EB149F1C /* include_juce_events.mm */ = {isa = PBXBuildFile; fileRef = 248FAA119A4FC24C522165EF; };
|
||||
8A0F71A4EEC7FE694352DD94 /* Accelerate.framework */ = {isa = PBXBuildFile; fileRef = 9EADBF913B7A454B6BE93A4A; };
|
||||
9031C69145EE085B60904363 /* IOKit.framework */ = {isa = PBXBuildFile; fileRef = 43775DC3D9F7917846EA5327; };
|
||||
9B19A6655FCC8086134C8656 /* Carbon.framework */ = {isa = PBXBuildFile; fileRef = 1DA5C6A474916745AFEC6DA5; };
|
||||
9D47995A33BBA693ED435B31 /* include_juce_gui_extra.mm */ = {isa = PBXBuildFile; fileRef = B06AE97C86D27E7FEBCB4631; };
|
||||
C7B090C29D8DE4D2503204B1 /* include_juce_audio_utils.mm */ = {isa = PBXBuildFile; fileRef = BAFDA8DE51E7A69E477439EB; };
|
||||
CC782AABFA20787BABBCED90 /* Foundation.framework */ = {isa = PBXBuildFile; fileRef = E1BB9D521BF6C055F5B88628; };
|
||||
D145903EE5DBFD1BD98423F3 /* include_juce_audio_processors.mm */ = {isa = PBXBuildFile; fileRef = 18E39207A0F5F9B8BC7EE94F; };
|
||||
D2CECF93178A1738DA02CA4A /* include_juce_data_structures.mm */ = {isa = PBXBuildFile; fileRef = EDD11E2CC0B18196ADA0C87B; };
|
||||
DA21A6E7A18555DCFC63B07C /* RecentFilesMenuTemplate.nib */ = {isa = PBXBuildFile; fileRef = FAAB4EAE4A57B642D3B9EC23; };
|
||||
E1282ABB96DD2E7FA7F63559 /* App */ = {isa = PBXBuildFile; fileRef = 614F2084407B35D62101F69F; };
|
||||
F8099BB77DC0D01DCCC6AFB9 /* QuartzCore.framework */ = {isa = PBXBuildFile; fileRef = 0A58FDDF6FB9253F51939A52; };
|
||||
FFAF94080FF4A9995B33151E /* include_juce_core.mm */ = {isa = PBXBuildFile; fileRef = 24425FFB0BCC7E54CADAA013; };
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
0564535EEA7E4462926EA0C9 /* Main.cpp */ /* Main.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = Main.cpp; path = ../../Source/Main.cpp; sourceTree = SOURCE_ROOT; };
|
||||
0A58FDDF6FB9253F51939A52 /* QuartzCore.framework */ /* QuartzCore.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = QuartzCore.framework; path = System/Library/Frameworks/QuartzCore.framework; sourceTree = SDKROOT; };
|
||||
0BC3C6A4F4FC1DD30DD8E17C /* include_juce_gui_basics.mm */ /* include_juce_gui_basics.mm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.objcpp; name = include_juce_gui_basics.mm; path = ../../JuceLibraryCode/include_juce_gui_basics.mm; sourceTree = SOURCE_ROOT; };
|
||||
12C680C68A15B9A590264B18 /* CoreMIDI.framework */ /* CoreMIDI.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreMIDI.framework; path = System/Library/Frameworks/CoreMIDI.framework; sourceTree = SDKROOT; };
|
||||
18C1CCE5684F9FA0478F27AD /* AudioToolbox.framework */ /* AudioToolbox.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AudioToolbox.framework; path = System/Library/Frameworks/AudioToolbox.framework; sourceTree = SDKROOT; };
|
||||
18E39207A0F5F9B8BC7EE94F /* include_juce_audio_processors.mm */ /* include_juce_audio_processors.mm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.objcpp; name = include_juce_audio_processors.mm; path = ../../JuceLibraryCode/include_juce_audio_processors.mm; sourceTree = SOURCE_ROOT; };
|
||||
1DA5C6A474916745AFEC6DA5 /* Carbon.framework */ /* Carbon.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Carbon.framework; path = System/Library/Frameworks/Carbon.framework; sourceTree = SDKROOT; };
|
||||
24425FFB0BCC7E54CADAA013 /* include_juce_core.mm */ /* include_juce_core.mm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.objcpp; name = include_juce_core.mm; path = ../../JuceLibraryCode/include_juce_core.mm; sourceTree = SOURCE_ROOT; };
|
||||
248FAA119A4FC24C522165EF /* include_juce_events.mm */ /* include_juce_events.mm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.objcpp; name = include_juce_events.mm; path = ../../JuceLibraryCode/include_juce_events.mm; sourceTree = SOURCE_ROOT; };
|
||||
24D90B40648CC05A9B1AA55B /* CoreAudioKit.framework */ /* CoreAudioKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreAudioKit.framework; path = System/Library/Frameworks/CoreAudioKit.framework; sourceTree = SDKROOT; };
|
||||
253CCF9514FE705169600047 /* juce_audio_formats */ /* juce_audio_formats */ = {isa = PBXFileReference; lastKnownFileType = folder; name = juce_audio_formats; path = ../../../../modules/juce_audio_formats; sourceTree = SOURCE_ROOT; };
|
||||
26FE7BE182FBB9E7228A082D /* JuceHeader.h */ /* JuceHeader.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = JuceHeader.h; path = ../../JuceLibraryCode/JuceHeader.h; sourceTree = SOURCE_ROOT; };
|
||||
3058871156B921B9E5946C4F /* WebKit.framework */ /* WebKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = WebKit.framework; path = System/Library/Frameworks/WebKit.framework; sourceTree = SDKROOT; };
|
||||
322D3066DCD98A8D0542236A /* include_juce_audio_devices.mm */ /* include_juce_audio_devices.mm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.objcpp; name = include_juce_audio_devices.mm; path = ../../JuceLibraryCode/include_juce_audio_devices.mm; sourceTree = SOURCE_ROOT; };
|
||||
429C7CD0E88FC64E9A72514D /* MainComponent.h */ /* MainComponent.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = MainComponent.h; path = ../../Source/MainComponent.h; sourceTree = SOURCE_ROOT; };
|
||||
43775DC3D9F7917846EA5327 /* IOKit.framework */ /* IOKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = IOKit.framework; path = System/Library/Frameworks/IOKit.framework; sourceTree = SDKROOT; };
|
||||
453777CEB7099A5D61901D13 /* Cocoa.framework */ /* Cocoa.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Cocoa.framework; path = System/Library/Frameworks/Cocoa.framework; sourceTree = SDKROOT; };
|
||||
50FEDCEF881CC99174035167 /* juce_gui_basics */ /* juce_gui_basics */ = {isa = PBXFileReference; lastKnownFileType = folder; name = juce_gui_basics; path = ../../../../modules/juce_gui_basics; sourceTree = SOURCE_ROOT; };
|
||||
614F2084407B35D62101F69F /* App */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = AudioPerformanceTest.app; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
77AA9722BAADD4108205501A /* juce_data_structures */ /* juce_data_structures */ = {isa = PBXFileReference; lastKnownFileType = folder; name = juce_data_structures; path = ../../../../modules/juce_data_structures; sourceTree = SOURCE_ROOT; };
|
||||
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|
||||
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|
||||
89B3243200BAA6BD72905DBB /* include_juce_audio_basics.mm */ /* include_juce_audio_basics.mm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.objcpp; name = include_juce_audio_basics.mm; path = ../../JuceLibraryCode/include_juce_audio_basics.mm; sourceTree = SOURCE_ROOT; };
|
||||
920FF34D4A00A5AD433EE5F4 /* juce_audio_basics */ /* juce_audio_basics */ = {isa = PBXFileReference; lastKnownFileType = folder; name = juce_audio_basics; path = ../../../../modules/juce_audio_basics; sourceTree = SOURCE_ROOT; };
|
||||
9516A19EE58DED8326DD0306 /* Info-App.plist */ /* Info-App.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; name = "Info-App.plist"; path = "Info-App.plist"; sourceTree = SOURCE_ROOT; };
|
||||
9E05B63699A307598B66F829 /* include_juce_audio_formats.mm */ /* include_juce_audio_formats.mm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.objcpp; name = include_juce_audio_formats.mm; path = ../../JuceLibraryCode/include_juce_audio_formats.mm; sourceTree = SOURCE_ROOT; };
|
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buildSettings = {
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||||
CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
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CLANG_WARN_EMPTY_BODY = YES;
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CLANG_WARN_ENUM_CONVERSION = YES;
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||||
CLANG_WARN_INT_CONVERSION = YES;
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CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
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CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
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||||
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
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CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
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CLANG_WARN_STRICT_PROTOTYPES = YES;
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CLANG_WARN_SUSPICIOUS_MOVE = YES;
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CLANG_WARN_UNREACHABLE_CODE = YES;
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GCC_C_LANGUAGE_STANDARD = c11;
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GCC_INLINES_ARE_PRIVATE_EXTERN = YES;
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GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
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GCC_WARN_ABOUT_RETURN_TYPE = YES;
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|
29
deps/juce/extras/AudioPerformanceTest/Builds/MacOSX/Info-App.plist
vendored
Normal file
29
deps/juce/extras/AudioPerformanceTest/Builds/MacOSX/Info-App.plist
vendored
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
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||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist>
|
||||
<dict>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.juce.AudioPerformanceTest</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>AudioPerformanceTest</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>AudioPerformanceTest</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0.0</string>
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||||
<key>CFBundleVersion</key>
|
||||
<string>1.0.0</string>
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||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Raw Material Software Limited</string>
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||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
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||||
</dict>
|
||||
</plist>
|
BIN
deps/juce/extras/AudioPerformanceTest/Builds/MacOSX/RecentFilesMenuTemplate.nib
generated
vendored
Normal file
BIN
deps/juce/extras/AudioPerformanceTest/Builds/MacOSX/RecentFilesMenuTemplate.nib
generated
vendored
Normal file
Binary file not shown.
20
deps/juce/extras/AudioPerformanceTest/Builds/VisualStudio2019/AudioPerformanceTest.sln
vendored
Normal file
20
deps/juce/extras/AudioPerformanceTest/Builds/VisualStudio2019/AudioPerformanceTest.sln
vendored
Normal file
@ -0,0 +1,20 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2019
|
||||
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AudioPerformanceTest - App", "AudioPerformanceTest_App.vcxproj", "{78607AE9-F43B-3DDB-0FE1-D745771AF527}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{78607AE9-F43B-3DDB-0FE1-D745771AF527}.Debug|x64.ActiveCfg = Debug|x64
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||||
{78607AE9-F43B-3DDB-0FE1-D745771AF527}.Debug|x64.Build.0 = Debug|x64
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||||
{78607AE9-F43B-3DDB-0FE1-D745771AF527}.Release|x64.ActiveCfg = Release|x64
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||||
{78607AE9-F43B-3DDB-0FE1-D745771AF527}.Release|x64.Build.0 = Release|x64
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||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
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HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
2901
deps/juce/extras/AudioPerformanceTest/Builds/VisualStudio2019/AudioPerformanceTest_App.vcxproj
vendored
Normal file
2901
deps/juce/extras/AudioPerformanceTest/Builds/VisualStudio2019/AudioPerformanceTest_App.vcxproj
vendored
Normal file
File diff suppressed because it is too large
Load Diff
4958
deps/juce/extras/AudioPerformanceTest/Builds/VisualStudio2019/AudioPerformanceTest_App.vcxproj.filters
vendored
Normal file
4958
deps/juce/extras/AudioPerformanceTest/Builds/VisualStudio2019/AudioPerformanceTest_App.vcxproj.filters
vendored
Normal file
File diff suppressed because it is too large
Load Diff
33
deps/juce/extras/AudioPerformanceTest/Builds/VisualStudio2019/resources.rc
vendored
Normal file
33
deps/juce/extras/AudioPerformanceTest/Builds/VisualStudio2019/resources.rc
vendored
Normal file
@ -0,0 +1,33 @@
|
||||
#pragma code_page(65001)
|
||||
|
||||
#ifdef JUCE_USER_DEFINED_RC_FILE
|
||||
#include JUCE_USER_DEFINED_RC_FILE
|
||||
#else
|
||||
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
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VS_VERSION_INFO VERSIONINFO
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||||
FILEVERSION 1,0,0,0
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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||||
BLOCK "040904E4"
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BEGIN
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||||
VALUE "LegalCopyright", "Raw Material Software Limited\0"
|
||||
VALUE "FileDescription", "AudioPerformanceTest\0"
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||||
VALUE "FileVersion", "1.0.0\0"
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||||
VALUE "ProductName", "AudioPerformanceTest\0"
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VALUE "ProductVersion", "1.0.0\0"
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END
|
||||
END
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||||
|
||||
BLOCK "VarFileInfo"
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||||
BEGIN
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VALUE "Translation", 0x409, 1252
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END
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||||
END
|
||||
|
||||
#endif
|
570
deps/juce/extras/AudioPerformanceTest/Builds/iOS/AudioPerformanceTest.xcodeproj/project.pbxproj
vendored
Normal file
570
deps/juce/extras/AudioPerformanceTest/Builds/iOS/AudioPerformanceTest.xcodeproj/project.pbxproj
vendored
Normal file
@ -0,0 +1,570 @@
|
||||
// !$*UTF8*$!
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{
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archiveVersion = 1;
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||||
classes = {
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};
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objectVersion = 46;
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GCC_C_LANGUAGE_STANDARD = c11;
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GCC_INLINES_ARE_PRIVATE_EXTERN = YES;
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GCC_MODEL_TUNING = G5;
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GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
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GCC_WARN_ABOUT_RETURN_TYPE = YES;
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||||
GCC_WARN_CHECK_SWITCH_STATEMENTS = YES;
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||||
GCC_WARN_TYPECHECK_CALLS_TO_PRINTF = YES;
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||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
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||||
GCC_WARN_UNINITIALIZED_AUTOS = YES;
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||||
GCC_WARN_UNUSED_FUNCTION = YES;
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||||
GCC_WARN_UNUSED_VARIABLE = YES;
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||||
ENABLE_TESTABILITY = NO;
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||||
GCC_C_LANGUAGE_STANDARD = c11;
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||||
GCC_INLINES_ARE_PRIVATE_EXTERN = YES;
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||||
GCC_MODEL_TUNING = G5;
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||||
GCC_NO_COMMON_BLOCKS = YES;
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||||
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
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GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
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||||
GCC_WARN_ABOUT_RETURN_TYPE = YES;
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||||
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||||
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43
deps/juce/extras/AudioPerformanceTest/Builds/iOS/Info-App.plist
vendored
Normal file
43
deps/juce/extras/AudioPerformanceTest/Builds/iOS/Info-App.plist
vendored
Normal file
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<?xml version="1.0" encoding="UTF-8"?>
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<string>AudioPerformanceTest</string>
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<string>APPL</string>
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<string>????</string>
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<string>1.0.0</string>
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<key>CFBundleVersion</key>
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<string>1.0.0</string>
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<key>NSHumanReadableCopyright</key>
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<string>Raw Material Software Limited</string>
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||||
<key>NSHighResolutionCapable</key>
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<true/>
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||||
<key>UIRequiresFullScreen</key>
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<true/>
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|
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16
deps/juce/extras/AudioPerformanceTest/Builds/iOS/LaunchScreen.storyboard
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Normal file
16
deps/juce/extras/AudioPerformanceTest/Builds/iOS/LaunchScreen.storyboard
vendored
Normal file
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="14460.31" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
|
||||
<scenes>
|
||||
<scene sceneID="EHf-IW-A2E">
|
||||
<objects>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="" sceneMemberID="firstResponder"/>
|
||||
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
|
||||
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
<color key="backgroundColor" red="0" green="0" blue="0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||
</view>
|
||||
</viewController>
|
||||
</objects>
|
||||
</scene>
|
||||
</scenes>
|
||||
</document>
|
38
deps/juce/extras/AudioPerformanceTest/CMakeLists.txt
vendored
Normal file
38
deps/juce/extras/AudioPerformanceTest/CMakeLists.txt
vendored
Normal file
@ -0,0 +1,38 @@
|
||||
# ==============================================================================
|
||||
#
|
||||
# This file is part of the JUCE library.
|
||||
# Copyright (c) 2020 - Raw Material Software Limited
|
||||
#
|
||||
# JUCE is an open source library subject to commercial or open-source
|
||||
# licensing.
|
||||
#
|
||||
# By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
# Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
#
|
||||
# End User License Agreement: www.juce.com/juce-6-licence
|
||||
# Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
#
|
||||
# Or: You may also use this code under the terms of the GPL v3 (see
|
||||
# www.gnu.org/licenses).
|
||||
#
|
||||
# JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
# EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
# DISCLAIMED.
|
||||
#
|
||||
# ==============================================================================
|
||||
|
||||
juce_add_gui_app(AudioPerformanceTest BUNDLE_ID com.juce.AudioPerformanceTest)
|
||||
|
||||
juce_generate_juce_header(AudioPerformanceTest)
|
||||
|
||||
target_sources(AudioPerformanceTest PRIVATE
|
||||
Source/Main.cpp)
|
||||
|
||||
target_compile_definitions(AudioPerformanceTest PRIVATE
|
||||
JUCE_USE_CURL=0 JUCE_WEB_BROWSER=0)
|
||||
|
||||
target_link_libraries(AudioPerformanceTest PRIVATE
|
||||
juce::juce_audio_utils
|
||||
juce::juce_recommended_config_flags
|
||||
juce::juce_recommended_lto_flags
|
||||
juce::juce_recommended_warning_flags)
|
52
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/JuceHeader.h
vendored
Normal file
52
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/JuceHeader.h
vendored
Normal file
@ -0,0 +1,52 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
This is the header file that your files should include in order to get all the
|
||||
JUCE library headers. You should avoid including the JUCE headers directly in
|
||||
your own source files, because that wouldn't pick up the correct configuration
|
||||
options for your app.
|
||||
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
#include <juce_audio_basics/juce_audio_basics.h>
|
||||
#include <juce_audio_devices/juce_audio_devices.h>
|
||||
#include <juce_audio_formats/juce_audio_formats.h>
|
||||
#include <juce_audio_processors/juce_audio_processors.h>
|
||||
#include <juce_audio_utils/juce_audio_utils.h>
|
||||
#include <juce_core/juce_core.h>
|
||||
#include <juce_data_structures/juce_data_structures.h>
|
||||
#include <juce_events/juce_events.h>
|
||||
#include <juce_graphics/juce_graphics.h>
|
||||
#include <juce_gui_basics/juce_gui_basics.h>
|
||||
#include <juce_gui_extra/juce_gui_extra.h>
|
||||
|
||||
|
||||
#if defined (JUCE_PROJUCER_VERSION) && JUCE_PROJUCER_VERSION < JUCE_VERSION
|
||||
/** If you've hit this error then the version of the Projucer that was used to generate this project is
|
||||
older than the version of the JUCE modules being included. To fix this error, re-save your project
|
||||
using the latest version of the Projucer or, if you aren't using the Projucer to manage your project,
|
||||
remove the JUCE_PROJUCER_VERSION define.
|
||||
*/
|
||||
#error "This project was last saved using an outdated version of the Projucer! Re-save this project with the latest version to fix this error."
|
||||
#endif
|
||||
|
||||
#if ! DONT_SET_USING_JUCE_NAMESPACE
|
||||
// If your code uses a lot of JUCE classes, then this will obviously save you
|
||||
// a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
|
||||
using namespace juce;
|
||||
#endif
|
||||
|
||||
#if ! JUCE_DONT_DECLARE_PROJECTINFO
|
||||
namespace ProjectInfo
|
||||
{
|
||||
const char* const projectName = "AudioPerformanceTest";
|
||||
const char* const companyName = "Raw Material Software Limited";
|
||||
const char* const versionString = "1.0.0";
|
||||
const int versionNumber = 0x10000;
|
||||
}
|
||||
#endif
|
12
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/ReadMe.txt
vendored
Normal file
12
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/ReadMe.txt
vendored
Normal file
@ -0,0 +1,12 @@
|
||||
|
||||
Important Note!!
|
||||
================
|
||||
|
||||
The purpose of this folder is to contain files that are auto-generated by the Projucer,
|
||||
and ALL files in this folder will be mercilessly DELETED and completely re-written whenever
|
||||
the Projucer saves your project.
|
||||
|
||||
Therefore, it's a bad idea to make any manual changes to the files in here, or to
|
||||
put any of your own files in here if you don't want to lose them. (Of course you may choose
|
||||
to add the folder's contents to your version-control system so that you can re-merge your own
|
||||
modifications after the Projucer has saved its changes).
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_basics.cpp
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_basics.cpp
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_audio_basics/juce_audio_basics.cpp>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_basics.mm
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_basics.mm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_audio_basics/juce_audio_basics.mm>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_devices.cpp
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_devices.cpp
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_audio_devices/juce_audio_devices.cpp>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_devices.mm
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_devices.mm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_audio_devices/juce_audio_devices.mm>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_formats.cpp
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_formats.cpp
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_audio_formats/juce_audio_formats.cpp>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_formats.mm
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_formats.mm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_audio_formats/juce_audio_formats.mm>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_processors.cpp
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_processors.cpp
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_audio_processors/juce_audio_processors.cpp>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_processors.mm
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_processors.mm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_audio_processors/juce_audio_processors.mm>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_utils.cpp
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_utils.cpp
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_audio_utils/juce_audio_utils.cpp>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_utils.mm
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_audio_utils.mm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_audio_utils/juce_audio_utils.mm>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_core.cpp
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_core.cpp
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_core/juce_core.cpp>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_core.mm
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_core.mm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_core/juce_core.mm>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_data_structures.cpp
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_data_structures.cpp
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_data_structures/juce_data_structures.cpp>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_data_structures.mm
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_data_structures.mm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_data_structures/juce_data_structures.mm>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_events.cpp
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_events.cpp
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_events/juce_events.cpp>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_events.mm
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_events.mm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_events/juce_events.mm>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_graphics.cpp
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_graphics.cpp
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_graphics/juce_graphics.cpp>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_graphics.mm
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_graphics.mm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_graphics/juce_graphics.mm>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_gui_basics.cpp
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_gui_basics.cpp
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_gui_basics/juce_gui_basics.cpp>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_gui_basics.mm
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_gui_basics.mm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_gui_basics/juce_gui_basics.mm>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_gui_extra.cpp
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_gui_extra.cpp
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_gui_extra/juce_gui_extra.cpp>
|
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_gui_extra.mm
vendored
Normal file
8
deps/juce/extras/AudioPerformanceTest/JuceLibraryCode/include_juce_gui_extra.mm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
|
||||
#include <juce_gui_extra/juce_gui_extra.mm>
|
91
deps/juce/extras/AudioPerformanceTest/Source/Main.cpp
vendored
Normal file
91
deps/juce/extras/AudioPerformanceTest/Source/Main.cpp
vendored
Normal file
@ -0,0 +1,91 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#include <JuceHeader.h>
|
||||
#include "MainComponent.h"
|
||||
|
||||
//==============================================================================
|
||||
class AudioPerformanceTestApplication : public JUCEApplication
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
AudioPerformanceTestApplication() {}
|
||||
|
||||
const String getApplicationName() override { return ProjectInfo::projectName; }
|
||||
const String getApplicationVersion() override { return ProjectInfo::versionString; }
|
||||
bool moreThanOneInstanceAllowed() override { return true; }
|
||||
|
||||
//==============================================================================
|
||||
void initialise (const String&) override
|
||||
{
|
||||
mainWindow.reset (new MainWindow (getApplicationName()));
|
||||
}
|
||||
|
||||
void shutdown() override
|
||||
{
|
||||
mainWindow = nullptr; // (deletes our window)
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void systemRequestedQuit() override
|
||||
{
|
||||
quit();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
class MainWindow : public DocumentWindow
|
||||
{
|
||||
public:
|
||||
explicit MainWindow (String name)
|
||||
: DocumentWindow (name, Colours::lightgrey, DocumentWindow::allButtons)
|
||||
{
|
||||
setUsingNativeTitleBar (true);
|
||||
setContentOwned (createMainContentComponent(), true);
|
||||
setResizable (false, false);
|
||||
|
||||
#if JUCE_IOS || JUCE_ANDROID
|
||||
setFullScreen (true);
|
||||
#else
|
||||
centreWithSize (getWidth(), getHeight());
|
||||
#endif
|
||||
|
||||
setVisible (true);
|
||||
}
|
||||
|
||||
void closeButtonPressed() override
|
||||
{
|
||||
JUCEApplication::getInstance()->systemRequestedQuit();
|
||||
}
|
||||
|
||||
private:
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
|
||||
};
|
||||
|
||||
private:
|
||||
std::unique_ptr<MainWindow> mainWindow;
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
START_JUCE_APPLICATION (AudioPerformanceTestApplication)
|
277
deps/juce/extras/AudioPerformanceTest/Source/MainComponent.h
vendored
Normal file
277
deps/juce/extras/AudioPerformanceTest/Source/MainComponent.h
vendored
Normal file
@ -0,0 +1,277 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <JuceHeader.h>
|
||||
#include <mutex>
|
||||
|
||||
//==============================================================================
|
||||
class MainContentComponent : public AudioAppComponent,
|
||||
private Timer
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
MainContentComponent()
|
||||
{
|
||||
setSize (400, 400);
|
||||
setAudioChannels (0, 2);
|
||||
|
||||
initGui();
|
||||
Desktop::getInstance().setScreenSaverEnabled (false);
|
||||
startTimer (1000);
|
||||
}
|
||||
|
||||
~MainContentComponent() override
|
||||
{
|
||||
shutdownAudio();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void prepareToPlay (int bufferSize, double sampleRate) override
|
||||
{
|
||||
currentSampleRate = sampleRate;
|
||||
allocateBuffers (static_cast<size_t> (bufferSize));
|
||||
printHeader();
|
||||
}
|
||||
|
||||
void releaseResources() override
|
||||
{
|
||||
a.clear();
|
||||
b.clear();
|
||||
c.clear();
|
||||
currentSampleRate = 0.0;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override
|
||||
{
|
||||
const double startTimeMs = getPreciseTimeMs();
|
||||
|
||||
AudioBuffer<float>& outputAudio = *bufferToFill.buffer;
|
||||
std::size_t bufferSize = (std::size_t) outputAudio.getNumSamples();
|
||||
initialiseBuffers (bufferToFill, bufferSize);
|
||||
|
||||
for (int ch = 0; ch < outputAudio.getNumChannels(); ++ch)
|
||||
crunchSomeNumbers (outputAudio.getWritePointer (ch), bufferSize, numLoopIterationsPerCallback);
|
||||
|
||||
std::lock_guard<std::mutex> lock (metricMutex);
|
||||
|
||||
double endTimeMs = getPreciseTimeMs();
|
||||
addCallbackMetrics (startTimeMs, endTimeMs);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void addCallbackMetrics (double startTimeMs, double endTimeMs)
|
||||
{
|
||||
double runtimeMs = endTimeMs - startTimeMs;
|
||||
audioCallbackRuntimeMs.addValue (runtimeMs);
|
||||
|
||||
if (runtimeMs > getPhysicalTimeLimitMs())
|
||||
numCallbacksOverPhysicalTimeLimit++;
|
||||
|
||||
if (lastCallbackStartTimeMs > 0.0)
|
||||
{
|
||||
double gapMs = startTimeMs - lastCallbackStartTimeMs;
|
||||
audioCallbackGapMs.addValue (gapMs);
|
||||
|
||||
if (gapMs > 1.5 * getPhysicalTimeLimitMs())
|
||||
numLateCallbacks++;
|
||||
}
|
||||
|
||||
lastCallbackStartTimeMs = startTimeMs;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void paint (Graphics& g) override
|
||||
{
|
||||
g.fillAll (Colours::black);
|
||||
g.setFont (Font (16.0f));
|
||||
g.setColour (Colours::white);
|
||||
g.drawText ("loop iterations / audio callback",
|
||||
getLocalBounds().withY (loopIterationsSlider.getHeight()), Justification::centred, true);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void resized() override
|
||||
{
|
||||
loopIterationsSlider.setBounds (getLocalBounds().withSizeKeepingCentre (proportionOfWidth (0.9f), 50));
|
||||
}
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
void initGui()
|
||||
{
|
||||
loopIterationsSlider.setSliderStyle (Slider::LinearBar);
|
||||
loopIterationsSlider.setRange (0, 30000, 250);
|
||||
loopIterationsSlider.setValue (15000);
|
||||
loopIterationsSlider.setColour (Slider::thumbColourId, Colours::white);
|
||||
loopIterationsSlider.setColour (Slider::textBoxTextColourId, Colours::grey);
|
||||
updateNumLoopIterationsPerCallback();
|
||||
addAndMakeVisible (loopIterationsSlider);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void allocateBuffers (std::size_t bufferSize)
|
||||
{
|
||||
a.resize (bufferSize);
|
||||
b.resize (bufferSize);
|
||||
c.resize (bufferSize);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void initialiseBuffers (const AudioSourceChannelInfo& bufferToFill, std::size_t bufferSize)
|
||||
{
|
||||
if (bufferSize != a.size())
|
||||
{
|
||||
jassertfalse;
|
||||
Logger::writeToLog ("WARNING: Unexpected buffer size received."
|
||||
"expected: " + String (a.size()) +
|
||||
", actual: " + String (bufferSize));
|
||||
|
||||
if (bufferSize > a.size())
|
||||
Logger::writeToLog ("WARNING: Need to allocate larger buffers on audio thread!");
|
||||
|
||||
allocateBuffers (bufferSize);
|
||||
}
|
||||
|
||||
bufferToFill.clearActiveBufferRegion();
|
||||
std::fill (a.begin(), a.end(), 0.09f);
|
||||
std::fill (b.begin(), b.end(), 0.1f );
|
||||
std::fill (c.begin(), c.end(), 0.11f);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void crunchSomeNumbers (float* outBuffer, std::size_t bufferSize, int numIterations) noexcept
|
||||
{
|
||||
jassert (a.size() == bufferSize && b.size() == bufferSize && c.size() == bufferSize);
|
||||
|
||||
for (int i = 0; i < numIterations; ++i)
|
||||
{
|
||||
FloatVectorOperations::multiply (c.data(), a.data(), b.data(), (int) bufferSize);
|
||||
FloatVectorOperations::addWithMultiply (outBuffer, b.data(), c.data(), (int) bufferSize);
|
||||
}
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void timerCallback() override
|
||||
{
|
||||
printAndResetPerformanceMetrics();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void printHeader() const
|
||||
{
|
||||
Logger::writeToLog ("buffer size = " + String (a.size()) + " samples");
|
||||
Logger::writeToLog ("sample rate = " + String (currentSampleRate) + " Hz");
|
||||
Logger::writeToLog ("physical time limit / callback = " + String (getPhysicalTimeLimitMs() )+ " ms");
|
||||
Logger::writeToLog ("");
|
||||
Logger::writeToLog (" | callback exec time / physLimit | callback time gap / physLimit | callback counters ");
|
||||
Logger::writeToLog ("numLoops | avg min max stddev | avg min max stddev | called late >limit ");
|
||||
Logger::writeToLog ("----- | ----- ----- ----- ----- | ----- ----- ----- ----- | --- --- --- ");
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void printAndResetPerformanceMetrics()
|
||||
{
|
||||
std::unique_lock<std::mutex> lock (metricMutex);
|
||||
|
||||
auto runtimeMetric = audioCallbackRuntimeMs;
|
||||
auto gapMetric = audioCallbackGapMs;
|
||||
auto late = numLateCallbacks;
|
||||
auto overLimit = numCallbacksOverPhysicalTimeLimit;
|
||||
|
||||
resetPerformanceMetrics();
|
||||
updateNumLoopIterationsPerCallback();
|
||||
|
||||
lock.unlock();
|
||||
|
||||
Logger::writeToLog (String (numLoopIterationsPerCallback).paddedRight (' ', 8) + " | "
|
||||
+ getPercentFormattedMetricString (runtimeMetric) + " | "
|
||||
+ getPercentFormattedMetricString (gapMetric) + " | "
|
||||
+ String (runtimeMetric.getCount()).paddedRight (' ', 8)
|
||||
+ String (late).paddedRight (' ', 8)
|
||||
+ String (overLimit).paddedRight (' ', 8) + " | ");
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
String getPercentFormattedMetricString (const StatisticsAccumulator<double> metric) const
|
||||
{
|
||||
auto physTimeLimit = getPhysicalTimeLimitMs();
|
||||
|
||||
return (String (100.0 * metric.getAverage() / physTimeLimit, 1) + "%").paddedRight (' ', 8)
|
||||
+ (String (100.0 * metric.getMinValue() / physTimeLimit, 1) + "%").paddedRight (' ', 8)
|
||||
+ (String (100.0 * metric.getMaxValue() / physTimeLimit, 1) + "%").paddedRight (' ', 8)
|
||||
+ String (metric.getStandardDeviation(), 3).paddedRight (' ', 8);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void resetPerformanceMetrics()
|
||||
{
|
||||
audioCallbackRuntimeMs.reset();
|
||||
audioCallbackGapMs.reset();
|
||||
numLateCallbacks = 0;
|
||||
numCallbacksOverPhysicalTimeLimit = 0;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void updateNumLoopIterationsPerCallback()
|
||||
{
|
||||
numLoopIterationsPerCallback = (int) loopIterationsSlider.getValue();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
static double getPreciseTimeMs() noexcept
|
||||
{
|
||||
return 1000.0 * (double) Time::getHighResolutionTicks() / (double) Time::getHighResolutionTicksPerSecond();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
double getPhysicalTimeLimitMs() const noexcept
|
||||
{
|
||||
return 1000.0 * (double) a.size() / currentSampleRate;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
std::vector<float> a, b, c; // must always be of size == current bufferSize
|
||||
double currentSampleRate = 0.0;
|
||||
|
||||
StatisticsAccumulator<double> audioCallbackRuntimeMs;
|
||||
StatisticsAccumulator<double> audioCallbackGapMs;
|
||||
double lastCallbackStartTimeMs = 0.0;
|
||||
int numLateCallbacks = 0;
|
||||
int numCallbacksOverPhysicalTimeLimit = 0;
|
||||
int numLoopIterationsPerCallback;
|
||||
|
||||
Slider loopIterationsSlider;
|
||||
std::mutex metricMutex;
|
||||
|
||||
//==============================================================================
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
|
||||
};
|
||||
|
||||
|
||||
// (This function is called by the app startup code to create our main component)
|
||||
Component* createMainContentComponent() { return new MainContentComponent(); }
|
232
deps/juce/extras/AudioPluginHost/AudioPluginHost.jucer
vendored
Normal file
232
deps/juce/extras/AudioPluginHost/AudioPluginHost.jucer
vendored
Normal file
@ -0,0 +1,232 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<JUCERPROJECT id="NTe0XB0ij" name="AudioPluginHost" projectType="guiapp" version="1.0.0"
|
||||
juceFolder="../../../juce" bundleIdentifier="com.juce.pluginhost"
|
||||
companyName="Raw Material Software Limited" displaySplashScreen="0"
|
||||
reportAppUsage="0" companyCopyright="Raw Material Software Limited"
|
||||
useAppConfig="0" addUsingNamespaceToJuceHeader="1" jucerFormatVersion="1">
|
||||
<EXPORTFORMATS>
|
||||
<XCODE_MAC targetFolder="Builds/MacOSX" rtasFolder="~/SDKs/PT_80_SDK" objCExtraSuffix="M73TRi"
|
||||
smallIcon="c97aUr" bigIcon="c97aUr" microphonePermissionNeeded="1"
|
||||
sendAppleEventsPermissionNeeded="1" sendAppleEventsPermissionText="This is required for some third-party plug-ins to function correctly."
|
||||
customXcodeResourceFolders="../../examples/Assets" applicationCategory="public.app-category.developer-tools">
|
||||
<CONFIGURATIONS>
|
||||
<CONFIGURATION name="Debug" isDebug="1" targetName="AudioPluginHost" recommendedWarnings="LLVM"/>
|
||||
<CONFIGURATION name="Release" isDebug="0" optimisation="2" targetName="AudioPluginHost"
|
||||
recommendedWarnings="LLVM"/>
|
||||
</CONFIGURATIONS>
|
||||
<MODULEPATHS>
|
||||
<MODULEPATH id="juce_opengl" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_extra" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_graphics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_events" path="../../modules"/>
|
||||
<MODULEPATH id="juce_data_structures" path="../../modules"/>
|
||||
<MODULEPATH id="juce_cryptography" path="../../modules"/>
|
||||
<MODULEPATH id="juce_core" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_utils" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_processors" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_formats" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_devices" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_dsp" path="../../modules"/>
|
||||
</MODULEPATHS>
|
||||
</XCODE_MAC>
|
||||
<LINUX_MAKE targetFolder="Builds/LinuxMakefile" smallIcon="c97aUr" bigIcon="c97aUr">
|
||||
<CONFIGURATIONS>
|
||||
<CONFIGURATION name="Debug" isDebug="1" targetName="AudioPluginHost"/>
|
||||
<CONFIGURATION name="Release" isDebug="0" optimisation="2" targetName="AudioPluginHost"/>
|
||||
</CONFIGURATIONS>
|
||||
<MODULEPATHS>
|
||||
<MODULEPATH id="juce_opengl" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_extra" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_graphics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_events" path="../../modules"/>
|
||||
<MODULEPATH id="juce_data_structures" path="../../modules"/>
|
||||
<MODULEPATH id="juce_cryptography" path="../../modules"/>
|
||||
<MODULEPATH id="juce_core" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_utils" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_processors" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_formats" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_devices" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_dsp" path="../../modules"/>
|
||||
</MODULEPATHS>
|
||||
</LINUX_MAKE>
|
||||
<VS2015 targetFolder="Builds/VisualStudio2015" smallIcon="c97aUr" bigIcon="c97aUr"
|
||||
extraCompilerFlags="/w44265 /w44062 /bigobj">
|
||||
<CONFIGURATIONS>
|
||||
<CONFIGURATION name="Debug" isDebug="1" targetName="AudioPluginHost"/>
|
||||
<CONFIGURATION name="Release" isDebug="0" targetName="AudioPluginHost" debugInformationFormat="ProgramDatabase"/>
|
||||
</CONFIGURATIONS>
|
||||
<MODULEPATHS>
|
||||
<MODULEPATH id="juce_opengl" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_extra" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_graphics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_events" path="../../modules"/>
|
||||
<MODULEPATH id="juce_data_structures" path="../../modules"/>
|
||||
<MODULEPATH id="juce_cryptography" path="../../modules"/>
|
||||
<MODULEPATH id="juce_core" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_utils" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_processors" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_formats" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_devices" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_dsp" path="../../modules"/>
|
||||
</MODULEPATHS>
|
||||
</VS2015>
|
||||
<VS2017 targetFolder="Builds/VisualStudio2017" smallIcon="c97aUr" bigIcon="c97aUr"
|
||||
extraCompilerFlags="/w44265 /w45038 /w44062">
|
||||
<CONFIGURATIONS>
|
||||
<CONFIGURATION name="Debug" isDebug="1" targetName="AudioPluginHost"/>
|
||||
<CONFIGURATION name="Release" isDebug="0" targetName="AudioPluginHost" debugInformationFormat="ProgramDatabase"/>
|
||||
</CONFIGURATIONS>
|
||||
<MODULEPATHS>
|
||||
<MODULEPATH id="juce_opengl" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_extra" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_graphics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_events" path="../../modules"/>
|
||||
<MODULEPATH id="juce_data_structures" path="../../modules"/>
|
||||
<MODULEPATH id="juce_cryptography" path="../../modules"/>
|
||||
<MODULEPATH id="juce_core" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_utils" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_processors" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_formats" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_devices" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_dsp" path="../../modules"/>
|
||||
</MODULEPATHS>
|
||||
</VS2017>
|
||||
<VS2019 targetFolder="Builds/VisualStudio2019" smallIcon="c97aUr" bigIcon="c97aUr"
|
||||
extraCompilerFlags="/w44265 /w45038 /w44062">
|
||||
<CONFIGURATIONS>
|
||||
<CONFIGURATION name="Debug" isDebug="1" targetName="AudioPluginHost"/>
|
||||
<CONFIGURATION name="Release" isDebug="0" targetName="AudioPluginHost" debugInformationFormat="ProgramDatabase"/>
|
||||
</CONFIGURATIONS>
|
||||
<MODULEPATHS>
|
||||
<MODULEPATH id="juce_opengl" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_extra" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_graphics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_events" path="../../modules"/>
|
||||
<MODULEPATH id="juce_data_structures" path="../../modules"/>
|
||||
<MODULEPATH id="juce_cryptography" path="../../modules"/>
|
||||
<MODULEPATH id="juce_core" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_utils" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_processors" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_formats" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_devices" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_dsp" path="../../modules"/>
|
||||
</MODULEPATHS>
|
||||
</VS2019>
|
||||
<XCODE_IPHONE targetFolder="Builds/iOS" iosScreenOrientation="" iPadScreenOrientation=""
|
||||
iosDeviceFamily="1,2" microphonePermissionNeeded="1" iosBackgroundAudio="1"
|
||||
iosBackgroundBle="1" smallIcon="c97aUr" bigIcon="c97aUr" customXcodeResourceFolders="../../examples/Assets">
|
||||
<CONFIGURATIONS>
|
||||
<CONFIGURATION name="Debug" enablePluginBinaryCopyStep="1" isDebug="1" optimisation="1"
|
||||
linkTimeOptimisation="0" targetName="Plugin Host" recommendedWarnings="LLVM"/>
|
||||
<CONFIGURATION name="Release" enablePluginBinaryCopyStep="1" isDebug="0" optimisation="3"
|
||||
linkTimeOptimisation="1" targetName="Plugin Host" recommendedWarnings="LLVM"/>
|
||||
</CONFIGURATIONS>
|
||||
<MODULEPATHS>
|
||||
<MODULEPATH id="juce_opengl" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_extra" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_graphics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_events" path="../../modules"/>
|
||||
<MODULEPATH id="juce_data_structures" path="../../modules"/>
|
||||
<MODULEPATH id="juce_cryptography" path="../../modules"/>
|
||||
<MODULEPATH id="juce_core" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_utils" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_processors" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_formats" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_devices" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_dsp" path="../../modules"/>
|
||||
</MODULEPATHS>
|
||||
</XCODE_IPHONE>
|
||||
<ANDROIDSTUDIO targetFolder="Builds/Android" androidMinimumSDK="23" androidInternetNeeded="1"
|
||||
microphonePermissionNeeded="1" androidBluetoothNeeded="1" smallIcon="c97aUr"
|
||||
bigIcon="c97aUr" androidExtraAssetsFolder="../../examples/Assets">
|
||||
<CONFIGURATIONS>
|
||||
<CONFIGURATION name="Debug" androidArchitectures="armeabi-v7a x86" isDebug="1"
|
||||
optimisation="1" linkTimeOptimisation="0" targetName="Plugin Host"
|
||||
recommendedWarnings="LLVM"/>
|
||||
<CONFIGURATION name="Release" isDebug="0" optimisation="3" linkTimeOptimisation="1"
|
||||
targetName="Plugin Host" recommendedWarnings="LLVM"/>
|
||||
</CONFIGURATIONS>
|
||||
<MODULEPATHS>
|
||||
<MODULEPATH id="juce_opengl" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_extra" path="../../modules"/>
|
||||
<MODULEPATH id="juce_gui_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_graphics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_events" path="../../modules"/>
|
||||
<MODULEPATH id="juce_data_structures" path="../../modules"/>
|
||||
<MODULEPATH id="juce_cryptography" path="../../modules"/>
|
||||
<MODULEPATH id="juce_core" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_utils" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_processors" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_formats" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_devices" path="../../modules"/>
|
||||
<MODULEPATH id="juce_audio_basics" path="../../modules"/>
|
||||
<MODULEPATH id="juce_dsp" path="../../modules"/>
|
||||
</MODULEPATHS>
|
||||
</ANDROIDSTUDIO>
|
||||
</EXPORTFORMATS>
|
||||
<MAINGROUP id="YdWL7hi7p" name="AudioPluginHost">
|
||||
<GROUP id="{CFED5B3D-D1D8-0F3F-4D67-B2A810D057EF}" name="Source">
|
||||
<GROUP id="{6F257CD6-CE86-9BBC-54C1-45E43249E414}" name="Plugins">
|
||||
<FILE id="pov6wS" name="InternalPlugins.cpp" compile="1" resource="0"
|
||||
file="Source/Plugins/InternalPlugins.cpp"/>
|
||||
<FILE id="MV6AI1" name="InternalPlugins.h" compile="0" resource="0"
|
||||
file="Source/Plugins/InternalPlugins.h"/>
|
||||
<FILE id="wwL4tB" name="IOConfigurationWindow.cpp" compile="1" resource="0"
|
||||
file="Source/Plugins/IOConfigurationWindow.cpp"/>
|
||||
<FILE id="wxvaJK" name="IOConfigurationWindow.h" compile="0" resource="0"
|
||||
file="Source/Plugins/IOConfigurationWindow.h"/>
|
||||
<FILE id="kmUcW8" name="PluginGraph.cpp" compile="1" resource="0" file="Source/Plugins/PluginGraph.cpp"/>
|
||||
<FILE id="cbvjhb" name="PluginGraph.h" compile="0" resource="0" file="Source/Plugins/PluginGraph.h"/>
|
||||
</GROUP>
|
||||
<GROUP id="{D892BFB2-FE85-B70F-10D3-450F407E2B3D}" name="UI">
|
||||
<FILE id="wPgLS9" name="GraphEditorPanel.cpp" compile="1" resource="0"
|
||||
file="Source/UI/GraphEditorPanel.cpp"/>
|
||||
<FILE id="BDMvfT" name="GraphEditorPanel.h" compile="0" resource="0"
|
||||
file="Source/UI/GraphEditorPanel.h"/>
|
||||
<FILE id="AVGs2y" name="MainHostWindow.cpp" compile="1" resource="0"
|
||||
file="Source/UI/MainHostWindow.cpp"/>
|
||||
<FILE id="Ia6Vec" name="MainHostWindow.h" compile="0" resource="0"
|
||||
file="Source/UI/MainHostWindow.h"/>
|
||||
<FILE id="ygZQZ1" name="PluginWindow.h" compile="0" resource="0" file="Source/UI/PluginWindow.h"/>
|
||||
</GROUP>
|
||||
<FILE id="OmIhwQ" name="HostStartup.cpp" compile="1" resource="0" file="Source/HostStartup.cpp"/>
|
||||
<FILE id="c97aUr" name="JUCEAppIcon.png" compile="0" resource="0" file="Source/JUCEAppIcon.png"/>
|
||||
</GROUP>
|
||||
</MAINGROUP>
|
||||
<JUCEOPTIONS JUCE_WASAPI="1" JUCE_DIRECTSOUND="1" JUCE_ALSA="1" JUCE_USE_FLAC="0"
|
||||
JUCE_USE_OGGVORBIS="1" JUCE_USE_CDBURNER="0" JUCE_USE_CDREADER="0"
|
||||
JUCE_USE_CAMERA="0" JUCE_PLUGINHOST_AU="1" JUCE_WEB_BROWSER="0"
|
||||
JUCE_PLUGINHOST_VST3="1" JUCE_PLUGINHOST_LADSPA="1"/>
|
||||
<MODULES>
|
||||
<MODULE id="juce_audio_basics" showAllCode="1"/>
|
||||
<MODULE id="juce_audio_devices" showAllCode="1"/>
|
||||
<MODULE id="juce_audio_formats" showAllCode="1"/>
|
||||
<MODULE id="juce_audio_processors" showAllCode="1"/>
|
||||
<MODULE id="juce_audio_utils" showAllCode="1"/>
|
||||
<MODULE id="juce_core" showAllCode="1"/>
|
||||
<MODULE id="juce_cryptography" showAllCode="1"/>
|
||||
<MODULE id="juce_data_structures" showAllCode="1"/>
|
||||
<MODULE id="juce_dsp" showAllCode="1"/>
|
||||
<MODULE id="juce_events" showAllCode="1"/>
|
||||
<MODULE id="juce_graphics" showAllCode="1"/>
|
||||
<MODULE id="juce_gui_basics" showAllCode="1"/>
|
||||
<MODULE id="juce_gui_extra" showAllCode="1"/>
|
||||
<MODULE id="juce_opengl" showAllCode="1"/>
|
||||
</MODULES>
|
||||
<LIVE_SETTINGS>
|
||||
<OSX/>
|
||||
</LIVE_SETTINGS>
|
||||
</JUCERPROJECT>
|
3355
deps/juce/extras/AudioPluginHost/Builds/Android/app/CMakeLists.txt
vendored
Normal file
3355
deps/juce/extras/AudioPluginHost/Builds/Android/app/CMakeLists.txt
vendored
Normal file
File diff suppressed because it is too large
Load Diff
102
deps/juce/extras/AudioPluginHost/Builds/Android/app/build.gradle
vendored
Normal file
102
deps/juce/extras/AudioPluginHost/Builds/Android/app/build.gradle
vendored
Normal file
@ -0,0 +1,102 @@
|
||||
apply plugin: 'com.android.application'
|
||||
|
||||
android {
|
||||
compileSdkVersion 29
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
path "CMakeLists.txt"
|
||||
}
|
||||
}
|
||||
signingConfigs {
|
||||
juceSigning {
|
||||
storeFile file("${System.properties['user.home']}${File.separator}.android${File.separator}debug.keystore")
|
||||
storePassword "android"
|
||||
keyAlias "androiddebugkey"
|
||||
keyPassword "android"
|
||||
storeType "jks"
|
||||
}
|
||||
}
|
||||
|
||||
defaultConfig {
|
||||
applicationId "com.juce.pluginhost"
|
||||
minSdkVersion 23
|
||||
targetSdkVersion 29
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments "-DANDROID_TOOLCHAIN=clang", "-DANDROID_PLATFORM=android-23", "-DANDROID_STL=c++_static", "-DANDROID_CPP_FEATURES=exceptions rtti", "-DANDROID_ARM_MODE=arm", "-DANDROID_ARM_NEON=TRUE", "-DCMAKE_CXX_STANDARD=14", "-DCMAKE_CXX_EXTENSIONS=OFF"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
debug {
|
||||
initWith debug
|
||||
debuggable true
|
||||
jniDebuggable true
|
||||
signingConfig signingConfigs.juceSigning
|
||||
}
|
||||
release {
|
||||
initWith release
|
||||
debuggable false
|
||||
jniDebuggable false
|
||||
signingConfig signingConfigs.juceSigning
|
||||
}
|
||||
}
|
||||
|
||||
flavorDimensions "default"
|
||||
productFlavors {
|
||||
debug_ {
|
||||
ndk {
|
||||
abiFilters "armeabi-v7a", "x86"
|
||||
}
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments "-DJUCE_BUILD_CONFIGURATION=DEBUG", "-DCMAKE_CXX_FLAGS_DEBUG=-O0", "-DCMAKE_C_FLAGS_DEBUG=-O0"
|
||||
}
|
||||
}
|
||||
|
||||
dimension "default"
|
||||
}
|
||||
release_ {
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments "-DJUCE_BUILD_CONFIGURATION=RELEASE", "-DCMAKE_CXX_FLAGS_RELEASE=-O3", "-DCMAKE_C_FLAGS_RELEASE=-O3"
|
||||
}
|
||||
}
|
||||
|
||||
dimension "default"
|
||||
}
|
||||
}
|
||||
|
||||
variantFilter { variant ->
|
||||
def names = variant.flavors*.name
|
||||
if (names.contains ("debug_")
|
||||
&& variant.buildType.name != "debug") {
|
||||
setIgnore(true)
|
||||
}
|
||||
if (names.contains ("release_")
|
||||
&& variant.buildType.name != "release") {
|
||||
setIgnore(true)
|
||||
}
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
main.java.srcDirs +=
|
||||
["../../../../../modules/juce_core/native/javacore/init",
|
||||
"../../../../../modules/juce_core/native/javacore/app",
|
||||
"../../../../../modules/juce_gui_basics/native/javaopt/app"]
|
||||
|
||||
main.res.srcDirs +=
|
||||
[]
|
||||
}
|
||||
|
||||
repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
5
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/debug/res/values/string.xml
vendored
Normal file
5
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/debug/res/values/string.xml
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<resources>
|
||||
<string name="app_name">AudioPluginHost</string>
|
||||
</resources>
|
25
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/AndroidManifest.xml
vendored
Normal file
25
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/AndroidManifest.xml
vendored
Normal file
@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0.0"
|
||||
package="com.juce.pluginhost">
|
||||
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true"
|
||||
android:xlargeScreens="true"/>
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
|
||||
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
|
||||
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
|
||||
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/>
|
||||
<uses-permission android:name="android.permission.BLUETOOTH"/>
|
||||
<uses-permission android:name="android.permission.RECORD_AUDIO"/>
|
||||
<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE"/>
|
||||
<uses-permission android:name="android.permission.INTERNET"/>
|
||||
<uses-feature android:glEsVersion="0x00030000" android:required="true"/>
|
||||
<application android:label="@string/app_name" android:name="com.rmsl.juce.JuceApp" android:icon="@drawable/icon" android:hardwareAccelerated="false">
|
||||
<activity android:name="com.rmsl.juce.JuceActivity" android:label="@string/app_name" android:configChanges="keyboardHidden|orientation|screenSize"
|
||||
android:screenOrientation="unspecified" android:launchMode="singleTask" android:hardwareAccelerated="true">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN"/>
|
||||
<category android:name="android.intent.category.LAUNCHER"/>
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
72
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/AudioLiveScrollingDisplay.h
vendored
Normal file
72
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/AudioLiveScrollingDisplay.h
vendored
Normal file
@ -0,0 +1,72 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE examples.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
|
||||
WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
|
||||
PURPOSE, ARE DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/* This component scrolls a continuous waveform showing the audio that's
|
||||
coming into whatever audio inputs this object is connected to.
|
||||
*/
|
||||
class LiveScrollingAudioDisplay : public AudioVisualiserComponent,
|
||||
public AudioIODeviceCallback
|
||||
{
|
||||
public:
|
||||
LiveScrollingAudioDisplay() : AudioVisualiserComponent (1)
|
||||
{
|
||||
setSamplesPerBlock (256);
|
||||
setBufferSize (1024);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void audioDeviceAboutToStart (AudioIODevice*) override
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
void audioDeviceStopped() override
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
void audioDeviceIOCallback (const float** inputChannelData, int numInputChannels,
|
||||
float** outputChannelData, int numOutputChannels,
|
||||
int numberOfSamples) override
|
||||
{
|
||||
for (int i = 0; i < numberOfSamples; ++i)
|
||||
{
|
||||
float inputSample = 0;
|
||||
|
||||
for (int chan = 0; chan < numInputChannels; ++chan)
|
||||
if (const float* inputChannel = inputChannelData[chan])
|
||||
inputSample += inputChannel[i]; // find the sum of all the channels
|
||||
|
||||
inputSample *= 10.0f; // boost the level to make it more easily visible.
|
||||
|
||||
pushSample (&inputSample, 1);
|
||||
}
|
||||
|
||||
// We need to clear the output buffers before returning, in case they're full of junk..
|
||||
for (int j = 0; j < numOutputChannels; ++j)
|
||||
if (float* outputChannel = outputChannelData[j])
|
||||
zeromem (outputChannel, (size_t) numberOfSamples * sizeof (float));
|
||||
}
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LiveScrollingAudioDisplay)
|
||||
};
|
51
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/AddPair.h
vendored
Normal file
51
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/AddPair.h
vendored
Normal file
@ -0,0 +1,51 @@
|
||||
|
||||
#ifndef AddPair_H
|
||||
#define AddPair_H
|
||||
|
||||
class AddPair : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
AddPair()
|
||||
{
|
||||
m_world->SetGravity(b2Vec2(0.0f,0.0f));
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_p.SetZero();
|
||||
shape.m_radius = 0.1f;
|
||||
|
||||
float minX = -6.0f;
|
||||
float maxX = 0.0f;
|
||||
float minY = 4.0f;
|
||||
float maxY = 6.0f;
|
||||
|
||||
for (int i = 0; i < 400; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position = b2Vec2(RandomFloat(minX,maxX),RandomFloat(minY,maxY));
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 0.01f);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(1.5f, 1.5f);
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-40.0f,5.0f);
|
||||
bd.bullet = true;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 1.0f);
|
||||
body->SetLinearVelocity(b2Vec2(150.0f, 0.0f));
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new AddPair;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
183
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/ApplyForce.h
vendored
Normal file
183
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/ApplyForce.h
vendored
Normal file
@ -0,0 +1,183 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef APPLY_FORCE_H
|
||||
#define APPLY_FORCE_H
|
||||
|
||||
class ApplyForce : public Test
|
||||
{
|
||||
public:
|
||||
ApplyForce()
|
||||
{
|
||||
m_world->SetGravity(b2Vec2(0.0f, 0.0f));
|
||||
|
||||
const float32 k_restitution = 0.4f;
|
||||
|
||||
b2Body* ground;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(0.0f, 20.0f);
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
|
||||
b2FixtureDef sd;
|
||||
sd.shape = &shape;
|
||||
sd.density = 0.0f;
|
||||
sd.restitution = k_restitution;
|
||||
|
||||
// Left vertical
|
||||
shape.Set(b2Vec2(-20.0f, -20.0f), b2Vec2(-20.0f, 20.0f));
|
||||
ground->CreateFixture(&sd);
|
||||
|
||||
// Right vertical
|
||||
shape.Set(b2Vec2(20.0f, -20.0f), b2Vec2(20.0f, 20.0f));
|
||||
ground->CreateFixture(&sd);
|
||||
|
||||
// Top horizontal
|
||||
shape.Set(b2Vec2(-20.0f, 20.0f), b2Vec2(20.0f, 20.0f));
|
||||
ground->CreateFixture(&sd);
|
||||
|
||||
// Bottom horizontal
|
||||
shape.Set(b2Vec2(-20.0f, -20.0f), b2Vec2(20.0f, -20.0f));
|
||||
ground->CreateFixture(&sd);
|
||||
}
|
||||
|
||||
{
|
||||
b2Transform xf1;
|
||||
xf1.q.Set(0.3524f * b2_pi);
|
||||
xf1.p = xf1.q.GetXAxis();
|
||||
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0] = b2Mul(xf1, b2Vec2(-1.0f, 0.0f));
|
||||
vertices[1] = b2Mul(xf1, b2Vec2(1.0f, 0.0f));
|
||||
vertices[2] = b2Mul(xf1, b2Vec2(0.0f, 0.5f));
|
||||
|
||||
b2PolygonShape poly1;
|
||||
poly1.Set(vertices, 3);
|
||||
|
||||
b2FixtureDef sd1;
|
||||
sd1.shape = &poly1;
|
||||
sd1.density = 4.0f;
|
||||
|
||||
b2Transform xf2;
|
||||
xf2.q.Set(-0.3524f * b2_pi);
|
||||
xf2.p = -xf2.q.GetXAxis();
|
||||
|
||||
vertices[0] = b2Mul(xf2, b2Vec2(-1.0f, 0.0f));
|
||||
vertices[1] = b2Mul(xf2, b2Vec2(1.0f, 0.0f));
|
||||
vertices[2] = b2Mul(xf2, b2Vec2(0.0f, 0.5f));
|
||||
|
||||
b2PolygonShape poly2;
|
||||
poly2.Set(vertices, 3);
|
||||
|
||||
b2FixtureDef sd2;
|
||||
sd2.shape = &poly2;
|
||||
sd2.density = 2.0f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.angularDamping = 5.0f;
|
||||
bd.linearDamping = 0.1f;
|
||||
|
||||
bd.position.Set(0.0f, 2.0f);
|
||||
bd.angle = b2_pi;
|
||||
bd.allowSleep = false;
|
||||
m_body = m_world->CreateBody(&bd);
|
||||
m_body->CreateFixture(&sd1);
|
||||
m_body->CreateFixture(&sd2);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.5f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
fd.friction = 0.3f;
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
bd.position.Set(0.0f, 5.0f + 1.54f * i);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
float32 gravity = 10.0f;
|
||||
float32 I = body->GetInertia();
|
||||
float32 mass = body->GetMass();
|
||||
|
||||
// For a circle: I = 0.5 * m * r * r ==> r = sqrt(2 * I / m)
|
||||
float32 radius = b2Sqrt(2.0f * I / mass);
|
||||
|
||||
b2FrictionJointDef jd;
|
||||
jd.localAnchorA.SetZero();
|
||||
jd.localAnchorB.SetZero();
|
||||
jd.bodyA = ground;
|
||||
jd.bodyB = body;
|
||||
jd.collideConnected = true;
|
||||
jd.maxForce = mass * gravity;
|
||||
jd.maxTorque = mass * radius * gravity;
|
||||
|
||||
m_world->CreateJoint(&jd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'w':
|
||||
{
|
||||
b2Vec2 f = m_body->GetWorldVector(b2Vec2(0.0f, -200.0f));
|
||||
b2Vec2 p = m_body->GetWorldPoint(b2Vec2(0.0f, 2.0f));
|
||||
m_body->ApplyForce(f, p);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'a':
|
||||
{
|
||||
m_body->ApplyTorque(50.0f);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
{
|
||||
m_body->ApplyTorque(-50.0f);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new ApplyForce;
|
||||
}
|
||||
|
||||
b2Body* m_body;
|
||||
};
|
||||
|
||||
#endif
|
159
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/BodyTypes.h
vendored
Normal file
159
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/BodyTypes.h
vendored
Normal file
@ -0,0 +1,159 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BODY_TYPES_H
|
||||
#define BODY_TYPES_H
|
||||
|
||||
class BodyTypes : public Test
|
||||
{
|
||||
public:
|
||||
BodyTypes()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
|
||||
ground->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
// Define attachment
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 3.0f);
|
||||
m_attachment = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 2.0f);
|
||||
m_attachment->CreateFixture(&shape, 2.0f);
|
||||
}
|
||||
|
||||
// Define platform
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-4.0f, 5.0f);
|
||||
m_platform = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 4.0f, b2Vec2(4.0f, 0.0f), 0.5f * b2_pi);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.friction = 0.6f;
|
||||
fd.density = 2.0f;
|
||||
m_platform->CreateFixture(&fd);
|
||||
|
||||
b2RevoluteJointDef rjd;
|
||||
rjd.Initialize(m_attachment, m_platform, b2Vec2(0.0f, 5.0f));
|
||||
rjd.maxMotorTorque = 50.0f;
|
||||
rjd.enableMotor = true;
|
||||
m_world->CreateJoint(&rjd);
|
||||
|
||||
b2PrismaticJointDef pjd;
|
||||
pjd.Initialize(ground, m_platform, b2Vec2(0.0f, 5.0f), b2Vec2(1.0f, 0.0f));
|
||||
|
||||
pjd.maxMotorForce = 1000.0f;
|
||||
pjd.enableMotor = true;
|
||||
pjd.lowerTranslation = -10.0f;
|
||||
pjd.upperTranslation = 10.0f;
|
||||
pjd.enableLimit = true;
|
||||
|
||||
m_world->CreateJoint(&pjd);
|
||||
|
||||
m_speed = 3.0f;
|
||||
}
|
||||
|
||||
// Create a payload
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 8.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.75f, 0.75f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.friction = 0.6f;
|
||||
fd.density = 2.0f;
|
||||
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'd':
|
||||
m_platform->SetType(b2_dynamicBody);
|
||||
break;
|
||||
|
||||
case 's':
|
||||
m_platform->SetType(b2_staticBody);
|
||||
break;
|
||||
|
||||
case 'k':
|
||||
m_platform->SetType(b2_kinematicBody);
|
||||
m_platform->SetLinearVelocity(b2Vec2(-m_speed, 0.0f));
|
||||
m_platform->SetAngularVelocity(0.0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
// Drive the kinematic body.
|
||||
if (m_platform->GetType() == b2_kinematicBody)
|
||||
{
|
||||
b2Vec2 p = m_platform->GetTransform().p;
|
||||
b2Vec2 v = m_platform->GetLinearVelocity();
|
||||
|
||||
if ((p.x < -10.0f && v.x < 0.0f) ||
|
||||
(p.x > 10.0f && v.x > 0.0f))
|
||||
{
|
||||
v.x = -v.x;
|
||||
m_platform->SetLinearVelocity(v);
|
||||
}
|
||||
}
|
||||
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Keys: (d) dynamic, (s) static, (k) kinematic");
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new BodyTypes;
|
||||
}
|
||||
|
||||
b2Body* m_attachment;
|
||||
b2Body* m_platform;
|
||||
float32 m_speed;
|
||||
};
|
||||
|
||||
#endif
|
155
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Breakable.h
vendored
Normal file
155
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Breakable.h
vendored
Normal file
@ -0,0 +1,155 @@
|
||||
/*
|
||||
* Copyright (c) 2008-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BREAKABLE_TEST_H
|
||||
#define BREAKABLE_TEST_H
|
||||
|
||||
// This is used to test sensor shapes.
|
||||
class Breakable : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_count = 7
|
||||
};
|
||||
|
||||
Breakable()
|
||||
{
|
||||
// Ground body
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Breakable dynamic body
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 40.0f);
|
||||
bd.angle = 0.25f * b2_pi;
|
||||
m_body1 = m_world->CreateBody(&bd);
|
||||
|
||||
m_shape1.SetAsBox(0.5f, 0.5f, b2Vec2(-0.5f, 0.0f), 0.0f);
|
||||
m_piece1 = m_body1->CreateFixture(&m_shape1, 1.0f);
|
||||
|
||||
m_shape2.SetAsBox(0.5f, 0.5f, b2Vec2(0.5f, 0.0f), 0.0f);
|
||||
m_piece2 = m_body1->CreateFixture(&m_shape2, 1.0f);
|
||||
}
|
||||
|
||||
m_break = false;
|
||||
m_broke = false;
|
||||
}
|
||||
|
||||
void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse)
|
||||
{
|
||||
if (m_broke)
|
||||
{
|
||||
// The body already broke.
|
||||
return;
|
||||
}
|
||||
|
||||
// Should the body break?
|
||||
int32 count = contact->GetManifold()->pointCount;
|
||||
|
||||
float32 maxImpulse = 0.0f;
|
||||
for (int32 i = 0; i < count; ++i)
|
||||
{
|
||||
maxImpulse = b2Max(maxImpulse, impulse->normalImpulses[i]);
|
||||
}
|
||||
|
||||
if (maxImpulse > 40.0f)
|
||||
{
|
||||
// Flag the body for breaking.
|
||||
m_break = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Break()
|
||||
{
|
||||
// Create two bodies from one.
|
||||
b2Body* body1 = m_piece1->GetBody();
|
||||
b2Vec2 center = body1->GetWorldCenter();
|
||||
|
||||
body1->DestroyFixture(m_piece2);
|
||||
m_piece2 = NULL;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position = body1->GetPosition();
|
||||
bd.angle = body1->GetAngle();
|
||||
|
||||
b2Body* body2 = m_world->CreateBody(&bd);
|
||||
m_piece2 = body2->CreateFixture(&m_shape2, 1.0f);
|
||||
|
||||
// Compute consistent velocities for new bodies based on
|
||||
// cached velocity.
|
||||
b2Vec2 center1 = body1->GetWorldCenter();
|
||||
b2Vec2 center2 = body2->GetWorldCenter();
|
||||
|
||||
b2Vec2 velocity1 = m_velocity + b2Cross(m_angularVelocity, center1 - center);
|
||||
b2Vec2 velocity2 = m_velocity + b2Cross(m_angularVelocity, center2 - center);
|
||||
|
||||
body1->SetAngularVelocity(m_angularVelocity);
|
||||
body1->SetLinearVelocity(velocity1);
|
||||
|
||||
body2->SetAngularVelocity(m_angularVelocity);
|
||||
body2->SetLinearVelocity(velocity2);
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
if (m_break)
|
||||
{
|
||||
Break();
|
||||
m_broke = true;
|
||||
m_break = false;
|
||||
}
|
||||
|
||||
// Cache velocities to improve movement on breakage.
|
||||
if (m_broke == false)
|
||||
{
|
||||
m_velocity = m_body1->GetLinearVelocity();
|
||||
m_angularVelocity = m_body1->GetAngularVelocity();
|
||||
}
|
||||
|
||||
Test::Step(settings);
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Breakable;
|
||||
}
|
||||
|
||||
b2Body* m_body1;
|
||||
b2Vec2 m_velocity;
|
||||
float32 m_angularVelocity;
|
||||
b2PolygonShape m_shape1;
|
||||
b2PolygonShape m_shape2;
|
||||
b2Fixture* m_piece1;
|
||||
b2Fixture* m_piece2;
|
||||
|
||||
bool m_broke;
|
||||
bool m_break;
|
||||
};
|
||||
|
||||
#endif
|
125
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Bridge.h
vendored
Normal file
125
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Bridge.h
vendored
Normal file
@ -0,0 +1,125 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BRIDGE_H
|
||||
#define BRIDGE_H
|
||||
|
||||
class Bridge : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_count = 30
|
||||
};
|
||||
|
||||
Bridge()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
fd.friction = 0.2f;
|
||||
|
||||
b2RevoluteJointDef jd;
|
||||
|
||||
b2Body* prevBody = ground;
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-14.5f + 1.0f * i, 5.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
b2Vec2 anchor(-15.0f + 1.0f * i, 5.0f);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
if (i == (e_count >> 1))
|
||||
{
|
||||
m_middle = body;
|
||||
}
|
||||
prevBody = body;
|
||||
}
|
||||
|
||||
b2Vec2 anchor(-15.0f + 1.0f * e_count, 5.0f);
|
||||
jd.Initialize(prevBody, ground, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < 2; ++i)
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.5f, 0.0f);
|
||||
vertices[1].Set(0.5f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.Set(vertices, 3);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-8.0f + 8.0f * i, 12.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < 3; ++i)
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.5f;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-6.0f + 6.0f * i, 10.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Bridge;
|
||||
}
|
||||
|
||||
b2Body* m_middle;
|
||||
};
|
||||
|
||||
#endif
|
136
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/BulletTest.h
vendored
Normal file
136
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/BulletTest.h
vendored
Normal file
@ -0,0 +1,136 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BULLET_TEST_H
|
||||
#define BULLET_TEST_H
|
||||
|
||||
class BulletTest : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
BulletTest()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(0.0f, 0.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape edge;
|
||||
|
||||
edge.Set(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f));
|
||||
body->CreateFixture(&edge, 0.0f);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.2f, 1.0f, b2Vec2(0.5f, 1.0f), 0.0f);
|
||||
body->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 4.0f);
|
||||
|
||||
b2PolygonShape box;
|
||||
box.SetAsBox(2.0f, 0.1f);
|
||||
|
||||
m_body = m_world->CreateBody(&bd);
|
||||
m_body->CreateFixture(&box, 1.0f);
|
||||
|
||||
box.SetAsBox(0.25f, 0.25f);
|
||||
|
||||
//m_x = RandomFloat(-1.0f, 1.0f);
|
||||
m_x = 0.20352793f;
|
||||
bd.position.Set(m_x, 10.0f);
|
||||
bd.bullet = true;
|
||||
|
||||
m_bullet = m_world->CreateBody(&bd);
|
||||
m_bullet->CreateFixture(&box, 100.0f);
|
||||
|
||||
m_bullet->SetLinearVelocity(b2Vec2(0.0f, -50.0f));
|
||||
}
|
||||
}
|
||||
|
||||
void Launch()
|
||||
{
|
||||
m_body->SetTransform(b2Vec2(0.0f, 4.0f), 0.0f);
|
||||
m_body->SetLinearVelocity(b2Vec2_zero);
|
||||
m_body->SetAngularVelocity(0.0f);
|
||||
|
||||
m_x = RandomFloat(-1.0f, 1.0f);
|
||||
m_bullet->SetTransform(b2Vec2(m_x, 10.0f), 0.0f);
|
||||
m_bullet->SetLinearVelocity(b2Vec2(0.0f, -50.0f));
|
||||
m_bullet->SetAngularVelocity(0.0f);
|
||||
|
||||
extern int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
|
||||
extern int32 b2_toiCalls, b2_toiIters, b2_toiMaxIters;
|
||||
extern int32 b2_toiRootIters, b2_toiMaxRootIters;
|
||||
|
||||
b2_gjkCalls = 0;
|
||||
b2_gjkIters = 0;
|
||||
b2_gjkMaxIters = 0;
|
||||
|
||||
b2_toiCalls = 0;
|
||||
b2_toiIters = 0;
|
||||
b2_toiMaxIters = 0;
|
||||
b2_toiRootIters = 0;
|
||||
b2_toiMaxRootIters = 0;
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
extern int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
|
||||
extern int32 b2_toiCalls, b2_toiIters;
|
||||
extern int32 b2_toiRootIters, b2_toiMaxRootIters;
|
||||
|
||||
if (b2_gjkCalls > 0)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "gjk calls = %d, ave gjk iters = %3.1f, max gjk iters = %d",
|
||||
b2_gjkCalls, b2_gjkIters / float32(b2_gjkCalls), b2_gjkMaxIters);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
if (b2_toiCalls > 0)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "toi calls = %d, ave toi iters = %3.1f, max toi iters = %d",
|
||||
b2_toiCalls, b2_toiIters / float32(b2_toiCalls), b2_toiMaxRootIters);
|
||||
m_textLine += 15;
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "ave toi root iters = %3.1f, max toi root iters = %d",
|
||||
b2_toiRootIters / float32(b2_toiCalls), b2_toiMaxRootIters);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
if (m_stepCount % 60 == 0)
|
||||
{
|
||||
Launch();
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new BulletTest;
|
||||
}
|
||||
|
||||
b2Body* m_body;
|
||||
b2Body* m_bullet;
|
||||
float32 m_x;
|
||||
};
|
||||
|
||||
#endif
|
211
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Cantilever.h
vendored
Normal file
211
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Cantilever.h
vendored
Normal file
@ -0,0 +1,211 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CANTILEVER_H
|
||||
#define CANTILEVER_H
|
||||
|
||||
// It is difficult to make a cantilever made of links completely rigid with weld joints.
|
||||
// You will have to use a high number of iterations to make them stiff.
|
||||
// So why not go ahead and use soft weld joints? They behave like a revolute
|
||||
// joint with a rotational spring.
|
||||
class Cantilever : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_count = 8
|
||||
};
|
||||
|
||||
Cantilever()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
|
||||
b2WeldJointDef jd;
|
||||
|
||||
b2Body* prevBody = ground;
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-14.5f + 1.0f * i, 5.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
b2Vec2 anchor(-15.0f + 1.0f * i, 5.0f);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(1.0f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
|
||||
b2WeldJointDef jd;
|
||||
jd.frequencyHz = 5.0f;
|
||||
jd.dampingRatio = 0.7f;
|
||||
|
||||
b2Body* prevBody = ground;
|
||||
for (int32 i = 0; i < 3; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-14.0f + 2.0f * i, 15.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
b2Vec2 anchor(-15.0f + 2.0f * i, 15.0f);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
|
||||
b2WeldJointDef jd;
|
||||
|
||||
b2Body* prevBody = ground;
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-4.5f + 1.0f * i, 5.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
if (i > 0)
|
||||
{
|
||||
b2Vec2 anchor(-5.0f + 1.0f * i, 5.0f);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
}
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
|
||||
b2WeldJointDef jd;
|
||||
jd.frequencyHz = 8.0f;
|
||||
jd.dampingRatio = 0.7f;
|
||||
|
||||
b2Body* prevBody = ground;
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(5.5f + 1.0f * i, 10.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
if (i > 0)
|
||||
{
|
||||
b2Vec2 anchor(5.0f + 1.0f * i, 10.0f);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
}
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < 2; ++i)
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.5f, 0.0f);
|
||||
vertices[1].Set(0.5f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.Set(vertices, 3);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-8.0f + 8.0f * i, 12.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < 2; ++i)
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.5f;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-6.0f + 6.0f * i, 10.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Cantilever;
|
||||
}
|
||||
|
||||
b2Body* m_middle;
|
||||
};
|
||||
|
||||
#endif
|
286
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Car.h
vendored
Normal file
286
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Car.h
vendored
Normal file
@ -0,0 +1,286 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CAR_H
|
||||
#define CAR_H
|
||||
|
||||
// This is a fun demo that shows off the wheel joint
|
||||
class Car : public Test
|
||||
{
|
||||
public:
|
||||
Car()
|
||||
{
|
||||
m_hz = 4.0f;
|
||||
m_zeta = 0.7f;
|
||||
m_speed = 50.0f;
|
||||
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 0.0f;
|
||||
fd.friction = 0.6f;
|
||||
|
||||
shape.Set(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
|
||||
ground->CreateFixture(&fd);
|
||||
|
||||
float32 hs[10] = {0.25f, 1.0f, 4.0f, 0.0f, 0.0f, -1.0f, -2.0f, -2.0f, -1.25f, 0.0f};
|
||||
|
||||
float32 x = 20.0f, y1 = 0.0f, dx = 5.0f;
|
||||
|
||||
for (int32 i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 y2 = hs[i];
|
||||
shape.Set(b2Vec2(x, y1), b2Vec2(x + dx, y2));
|
||||
ground->CreateFixture(&fd);
|
||||
y1 = y2;
|
||||
x += dx;
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 y2 = hs[i];
|
||||
shape.Set(b2Vec2(x, y1), b2Vec2(x + dx, y2));
|
||||
ground->CreateFixture(&fd);
|
||||
y1 = y2;
|
||||
x += dx;
|
||||
}
|
||||
|
||||
shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f));
|
||||
ground->CreateFixture(&fd);
|
||||
|
||||
x += 80.0f;
|
||||
shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f));
|
||||
ground->CreateFixture(&fd);
|
||||
|
||||
x += 40.0f;
|
||||
shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 10.0f, 5.0f));
|
||||
ground->CreateFixture(&fd);
|
||||
|
||||
x += 20.0f;
|
||||
shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f));
|
||||
ground->CreateFixture(&fd);
|
||||
|
||||
x += 40.0f;
|
||||
shape.Set(b2Vec2(x, 0.0f), b2Vec2(x, 20.0f));
|
||||
ground->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
// Teeter
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(140.0f, 1.0f);
|
||||
bd.type = b2_dynamicBody;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape box;
|
||||
box.SetAsBox(10.0f, 0.25f);
|
||||
body->CreateFixture(&box, 1.0f);
|
||||
|
||||
b2RevoluteJointDef jd;
|
||||
jd.Initialize(ground, body, body->GetPosition());
|
||||
jd.lowerAngle = -8.0f * b2_pi / 180.0f;
|
||||
jd.upperAngle = 8.0f * b2_pi / 180.0f;
|
||||
jd.enableLimit = true;
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
body->ApplyAngularImpulse(100.0f);
|
||||
}
|
||||
|
||||
// Bridge
|
||||
{
|
||||
int32 N = 20;
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(1.0f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
fd.friction = 0.6f;
|
||||
|
||||
b2RevoluteJointDef jd;
|
||||
|
||||
b2Body* prevBody = ground;
|
||||
for (int32 i = 0; i < N; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(161.0f + 2.0f * i, -0.125f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
b2Vec2 anchor(160.0f + 2.0f * i, -0.125f);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
|
||||
b2Vec2 anchor(160.0f + 2.0f * N, -0.125f);
|
||||
jd.Initialize(prevBody, ground, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
}
|
||||
|
||||
// Boxes
|
||||
{
|
||||
b2PolygonShape box;
|
||||
box.SetAsBox(0.5f, 0.5f);
|
||||
|
||||
b2Body* body = NULL;
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
bd.position.Set(230.0f, 0.5f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&box, 0.5f);
|
||||
|
||||
bd.position.Set(230.0f, 1.5f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&box, 0.5f);
|
||||
|
||||
bd.position.Set(230.0f, 2.5f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&box, 0.5f);
|
||||
|
||||
bd.position.Set(230.0f, 3.5f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&box, 0.5f);
|
||||
|
||||
bd.position.Set(230.0f, 4.5f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&box, 0.5f);
|
||||
}
|
||||
|
||||
// Car
|
||||
{
|
||||
b2PolygonShape chassis;
|
||||
b2Vec2 vertices[8];
|
||||
vertices[0].Set(-1.5f, -0.5f);
|
||||
vertices[1].Set(1.5f, -0.5f);
|
||||
vertices[2].Set(1.5f, 0.0f);
|
||||
vertices[3].Set(0.0f, 0.9f);
|
||||
vertices[4].Set(-1.15f, 0.9f);
|
||||
vertices[5].Set(-1.5f, 0.2f);
|
||||
chassis.Set(vertices, 6);
|
||||
|
||||
b2CircleShape circle;
|
||||
circle.m_radius = 0.4f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 1.0f);
|
||||
m_car = m_world->CreateBody(&bd);
|
||||
m_car->CreateFixture(&chassis, 1.0f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &circle;
|
||||
fd.density = 1.0f;
|
||||
fd.friction = 0.9f;
|
||||
|
||||
bd.position.Set(-1.0f, 0.35f);
|
||||
m_wheel1 = m_world->CreateBody(&bd);
|
||||
m_wheel1->CreateFixture(&fd);
|
||||
|
||||
bd.position.Set(1.0f, 0.4f);
|
||||
m_wheel2 = m_world->CreateBody(&bd);
|
||||
m_wheel2->CreateFixture(&fd);
|
||||
|
||||
b2WheelJointDef jd;
|
||||
b2Vec2 axis(0.0f, 1.0f);
|
||||
|
||||
jd.Initialize(m_car, m_wheel1, m_wheel1->GetPosition(), axis);
|
||||
jd.motorSpeed = 0.0f;
|
||||
jd.maxMotorTorque = 20.0f;
|
||||
jd.enableMotor = true;
|
||||
jd.frequencyHz = m_hz;
|
||||
jd.dampingRatio = m_zeta;
|
||||
m_spring1 = (b2WheelJoint*)m_world->CreateJoint(&jd);
|
||||
|
||||
jd.Initialize(m_car, m_wheel2, m_wheel2->GetPosition(), axis);
|
||||
jd.motorSpeed = 0.0f;
|
||||
jd.maxMotorTorque = 10.0f;
|
||||
jd.enableMotor = false;
|
||||
jd.frequencyHz = m_hz;
|
||||
jd.dampingRatio = m_zeta;
|
||||
m_spring2 = (b2WheelJoint*)m_world->CreateJoint(&jd);
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'a':
|
||||
m_spring1->SetMotorSpeed(m_speed);
|
||||
break;
|
||||
|
||||
case 's':
|
||||
m_spring1->SetMotorSpeed(0.0f);
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
m_spring1->SetMotorSpeed(-m_speed);
|
||||
break;
|
||||
|
||||
case 'q':
|
||||
m_hz = b2Max(0.0f, m_hz - 1.0f);
|
||||
m_spring1->SetSpringFrequencyHz(m_hz);
|
||||
m_spring2->SetSpringFrequencyHz(m_hz);
|
||||
break;
|
||||
|
||||
case 'e':
|
||||
m_hz += 1.0f;
|
||||
m_spring1->SetSpringFrequencyHz(m_hz);
|
||||
m_spring2->SetSpringFrequencyHz(m_hz);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d, hz down = q, hz up = e");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "frequency = %g hz, damping ratio = %g", m_hz, m_zeta);
|
||||
m_textLine += 15;
|
||||
|
||||
settings->viewCenter.x = m_car->GetPosition().x;
|
||||
Test::Step(settings);
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Car;
|
||||
}
|
||||
|
||||
b2Body* m_car;
|
||||
b2Body* m_wheel1;
|
||||
b2Body* m_wheel2;
|
||||
|
||||
float32 m_hz;
|
||||
float32 m_zeta;
|
||||
float32 m_speed;
|
||||
b2WheelJoint* m_spring1;
|
||||
b2WheelJoint* m_spring2;
|
||||
};
|
||||
|
||||
#endif
|
74
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Chain.h
vendored
Normal file
74
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Chain.h
vendored
Normal file
@ -0,0 +1,74 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CHAIN_H
|
||||
#define CHAIN_H
|
||||
|
||||
class Chain : public Test
|
||||
{
|
||||
public:
|
||||
Chain()
|
||||
{
|
||||
b2Body* ground = {};
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.6f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
fd.friction = 0.2f;
|
||||
|
||||
b2RevoluteJointDef jd;
|
||||
jd.collideConnected = false;
|
||||
|
||||
const float32 y = 25.0f;
|
||||
b2Body* prevBody = ground;
|
||||
for (int i = 0; i < 30; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.5f + i, y);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
b2Vec2 anchor(float32(i), y);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Chain;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
253
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/CharacterCollision.h
vendored
Normal file
253
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/CharacterCollision.h
vendored
Normal file
@ -0,0 +1,253 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CHARACTER_COLLISION_H
|
||||
#define CHARACTER_COLLISION_H
|
||||
|
||||
/// This is a test of typical character collision scenarios. This does not
|
||||
/// show how you should implement a character in your application.
|
||||
/// Instead this is used to test smooth collision on edge chains.
|
||||
class CharacterCollision : public Test
|
||||
{
|
||||
public:
|
||||
CharacterCollision()
|
||||
{
|
||||
// Ground body
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Collinear edges with no adjacency information.
|
||||
// This shows the problematic case where a box shape can hit
|
||||
// an internal vertex.
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-8.0f, 1.0f), b2Vec2(-6.0f, 1.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
shape.Set(b2Vec2(-6.0f, 1.0f), b2Vec2(-4.0f, 1.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
shape.Set(b2Vec2(-4.0f, 1.0f), b2Vec2(-2.0f, 1.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Chain shape
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.angle = 0.25f * b2_pi;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2Vec2 vs[4];
|
||||
vs[0].Set(5.0f, 7.0f);
|
||||
vs[1].Set(6.0f, 8.0f);
|
||||
vs[2].Set(7.0f, 8.0f);
|
||||
vs[3].Set(8.0f, 7.0f);
|
||||
b2ChainShape shape;
|
||||
shape.CreateChain(vs, 4);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Square tiles. This shows that adjacency shapes may
|
||||
// have non-smooth collision. There is no solution
|
||||
// to this problem.
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(1.0f, 1.0f, b2Vec2(4.0f, 3.0f), 0.0f);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
shape.SetAsBox(1.0f, 1.0f, b2Vec2(6.0f, 3.0f), 0.0f);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
shape.SetAsBox(1.0f, 1.0f, b2Vec2(8.0f, 3.0f), 0.0f);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Square made from an edge loop. Collision should be smooth.
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2Vec2 vs[4];
|
||||
vs[0].Set(-1.0f, 3.0f);
|
||||
vs[1].Set(1.0f, 3.0f);
|
||||
vs[2].Set(1.0f, 5.0f);
|
||||
vs[3].Set(-1.0f, 5.0f);
|
||||
b2ChainShape shape;
|
||||
shape.CreateLoop(vs, 4);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Edge loop. Collision should be smooth.
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-10.0f, 4.0f);
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2Vec2 vs[10];
|
||||
vs[0].Set(0.0f, 0.0f);
|
||||
vs[1].Set(6.0f, 0.0f);
|
||||
vs[2].Set(6.0f, 2.0f);
|
||||
vs[3].Set(4.0f, 1.0f);
|
||||
vs[4].Set(2.0f, 2.0f);
|
||||
vs[5].Set(0.0f, 2.0f);
|
||||
vs[6].Set(-2.0f, 2.0f);
|
||||
vs[7].Set(-4.0f, 3.0f);
|
||||
vs[8].Set(-6.0f, 2.0f);
|
||||
vs[9].Set(-6.0f, 0.0f);
|
||||
b2ChainShape shape;
|
||||
shape.CreateLoop(vs, 10);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Square character 1
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-3.0f, 8.0f);
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.fixedRotation = true;
|
||||
bd.allowSleep = false;
|
||||
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.5f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
// Square character 2
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-5.0f, 5.0f);
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.fixedRotation = true;
|
||||
bd.allowSleep = false;
|
||||
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.25f, 0.25f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
// Hexagon character
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-5.0f, 8.0f);
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.fixedRotation = true;
|
||||
bd.allowSleep = false;
|
||||
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
float32 angle = 0.0f;
|
||||
float32 delta = b2_pi / 3.0f;
|
||||
b2Vec2 vertices[6];
|
||||
for (int32 i = 0; i < 6; ++i)
|
||||
{
|
||||
vertices[i].Set(0.5f * cosf(angle), 0.5f * sinf(angle));
|
||||
angle += delta;
|
||||
}
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.Set(vertices, 6);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
// Circle character
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(3.0f, 5.0f);
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.fixedRotation = true;
|
||||
bd.allowSleep = false;
|
||||
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.5f;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
// Circle character
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-7.0f, 6.0f);
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.allowSleep = false;
|
||||
|
||||
m_character = m_world->CreateBody(&bd);
|
||||
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.25f;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
fd.friction = 1.0f;
|
||||
m_character->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
b2Vec2 v = m_character->GetLinearVelocity();
|
||||
v.x = -5.0f;
|
||||
m_character->SetLinearVelocity(v);
|
||||
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "This tests various character collision shapes.");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "Limitation: square and hexagon can snag on aligned boxes.");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "Feature: edge chains have smooth collision inside and out.");
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new CharacterCollision;
|
||||
}
|
||||
|
||||
b2Body* m_character;
|
||||
};
|
||||
|
||||
#endif
|
176
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/CollisionFiltering.h
vendored
Normal file
176
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/CollisionFiltering.h
vendored
Normal file
@ -0,0 +1,176 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef COLLISION_FILTERING_H
|
||||
#define COLLISION_FILTERING_H
|
||||
|
||||
// This is a test of collision filtering.
|
||||
// There is a triangle, a box, and a circle.
|
||||
// There are 6 shapes. 3 large and 3 small.
|
||||
// The 3 small ones always collide.
|
||||
// The 3 large ones never collide.
|
||||
// The boxes don't collide with triangles (except if both are small).
|
||||
const int16 k_smallGroup = 1;
|
||||
const int16 k_largeGroup = -1;
|
||||
|
||||
const uint16 k_defaultCategory = 0x0001;
|
||||
const uint16 k_triangleCategory = 0x0002;
|
||||
const uint16 k_boxCategory = 0x0004;
|
||||
const uint16 k_circleCategory = 0x0008;
|
||||
|
||||
const uint16 k_triangleMask = 0xFFFF;
|
||||
const uint16 k_boxMask = 0xFFFF ^ k_triangleCategory;
|
||||
const uint16 k_circleMask = 0xFFFF;
|
||||
|
||||
class CollisionFiltering : public Test
|
||||
{
|
||||
public:
|
||||
CollisionFiltering()
|
||||
{
|
||||
// Ground body
|
||||
{
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
|
||||
b2FixtureDef sd;
|
||||
sd.shape = &shape;
|
||||
sd.friction = 0.3f;
|
||||
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&sd);
|
||||
}
|
||||
|
||||
// Small triangle
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-1.0f, 0.0f);
|
||||
vertices[1].Set(1.0f, 0.0f);
|
||||
vertices[2].Set(0.0f, 2.0f);
|
||||
b2PolygonShape polygon;
|
||||
polygon.Set(vertices, 3);
|
||||
|
||||
b2FixtureDef triangleShapeDef;
|
||||
triangleShapeDef.shape = &polygon;
|
||||
triangleShapeDef.density = 1.0f;
|
||||
|
||||
triangleShapeDef.filter.groupIndex = k_smallGroup;
|
||||
triangleShapeDef.filter.categoryBits = k_triangleCategory;
|
||||
triangleShapeDef.filter.maskBits = k_triangleMask;
|
||||
|
||||
b2BodyDef triangleBodyDef;
|
||||
triangleBodyDef.type = b2_dynamicBody;
|
||||
triangleBodyDef.position.Set(-5.0f, 2.0f);
|
||||
|
||||
b2Body* body1 = m_world->CreateBody(&triangleBodyDef);
|
||||
body1->CreateFixture(&triangleShapeDef);
|
||||
|
||||
// Large triangle (recycle definitions)
|
||||
vertices[0] *= 2.0f;
|
||||
vertices[1] *= 2.0f;
|
||||
vertices[2] *= 2.0f;
|
||||
polygon.Set(vertices, 3);
|
||||
triangleShapeDef.filter.groupIndex = k_largeGroup;
|
||||
triangleBodyDef.position.Set(-5.0f, 6.0f);
|
||||
triangleBodyDef.fixedRotation = true; // look at me!
|
||||
|
||||
b2Body* body2 = m_world->CreateBody(&triangleBodyDef);
|
||||
body2->CreateFixture(&triangleShapeDef);
|
||||
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-5.0f, 10.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape p;
|
||||
p.SetAsBox(0.5f, 1.0f);
|
||||
body->CreateFixture(&p, 1.0f);
|
||||
|
||||
b2PrismaticJointDef jd;
|
||||
jd.bodyA = body2;
|
||||
jd.bodyB = body;
|
||||
jd.enableLimit = true;
|
||||
jd.localAnchorA.Set(0.0f, 4.0f);
|
||||
jd.localAnchorB.SetZero();
|
||||
jd.localAxisA.Set(0.0f, 1.0f);
|
||||
jd.lowerTranslation = -1.0f;
|
||||
jd.upperTranslation = 1.0f;
|
||||
|
||||
m_world->CreateJoint(&jd);
|
||||
}
|
||||
|
||||
// Small box
|
||||
polygon.SetAsBox(1.0f, 0.5f);
|
||||
b2FixtureDef boxShapeDef;
|
||||
boxShapeDef.shape = &polygon;
|
||||
boxShapeDef.density = 1.0f;
|
||||
boxShapeDef.restitution = 0.1f;
|
||||
|
||||
boxShapeDef.filter.groupIndex = k_smallGroup;
|
||||
boxShapeDef.filter.categoryBits = k_boxCategory;
|
||||
boxShapeDef.filter.maskBits = k_boxMask;
|
||||
|
||||
b2BodyDef boxBodyDef;
|
||||
boxBodyDef.type = b2_dynamicBody;
|
||||
boxBodyDef.position.Set(0.0f, 2.0f);
|
||||
|
||||
b2Body* body3 = m_world->CreateBody(&boxBodyDef);
|
||||
body3->CreateFixture(&boxShapeDef);
|
||||
|
||||
// Large box (recycle definitions)
|
||||
polygon.SetAsBox(2.0f, 1.0f);
|
||||
boxShapeDef.filter.groupIndex = k_largeGroup;
|
||||
boxBodyDef.position.Set(0.0f, 6.0f);
|
||||
|
||||
b2Body* body4 = m_world->CreateBody(&boxBodyDef);
|
||||
body4->CreateFixture(&boxShapeDef);
|
||||
|
||||
// Small circle
|
||||
b2CircleShape circle;
|
||||
circle.m_radius = 1.0f;
|
||||
|
||||
b2FixtureDef circleShapeDef;
|
||||
circleShapeDef.shape = &circle;
|
||||
circleShapeDef.density = 1.0f;
|
||||
|
||||
circleShapeDef.filter.groupIndex = k_smallGroup;
|
||||
circleShapeDef.filter.categoryBits = k_circleCategory;
|
||||
circleShapeDef.filter.maskBits = k_circleMask;
|
||||
|
||||
b2BodyDef circleBodyDef;
|
||||
circleBodyDef.type = b2_dynamicBody;
|
||||
circleBodyDef.position.Set(5.0f, 2.0f);
|
||||
|
||||
b2Body* body5 = m_world->CreateBody(&circleBodyDef);
|
||||
body5->CreateFixture(&circleShapeDef);
|
||||
|
||||
// Large circle
|
||||
circle.m_radius *= 2.0f;
|
||||
circleShapeDef.filter.groupIndex = k_largeGroup;
|
||||
circleBodyDef.position.Set(5.0f, 6.0f);
|
||||
|
||||
b2Body* body6 = m_world->CreateBody(&circleBodyDef);
|
||||
body6->CreateFixture(&circleShapeDef);
|
||||
}
|
||||
static Test* Create()
|
||||
{
|
||||
return new CollisionFiltering;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
188
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/CollisionProcessing.h
vendored
Normal file
188
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/CollisionProcessing.h
vendored
Normal file
@ -0,0 +1,188 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef COLLISION_PROCESSING_H
|
||||
#define COLLISION_PROCESSING_H
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
// This test shows collision processing and tests
|
||||
// deferred body destruction.
|
||||
class CollisionProcessing : public Test
|
||||
{
|
||||
public:
|
||||
CollisionProcessing()
|
||||
{
|
||||
// Ground body
|
||||
{
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-50.0f, 0.0f), b2Vec2(50.0f, 0.0f));
|
||||
|
||||
b2FixtureDef sd;
|
||||
sd.shape = &shape;;
|
||||
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&sd);
|
||||
}
|
||||
|
||||
float32 xLo = -5.0f, xHi = 5.0f;
|
||||
float32 yLo = 2.0f, yHi = 35.0f;
|
||||
|
||||
// Small triangle
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-1.0f, 0.0f);
|
||||
vertices[1].Set(1.0f, 0.0f);
|
||||
vertices[2].Set(0.0f, 2.0f);
|
||||
|
||||
b2PolygonShape polygon;
|
||||
polygon.Set(vertices, 3);
|
||||
|
||||
b2FixtureDef triangleShapeDef;
|
||||
triangleShapeDef.shape = &polygon;
|
||||
triangleShapeDef.density = 1.0f;
|
||||
|
||||
b2BodyDef triangleBodyDef;
|
||||
triangleBodyDef.type = b2_dynamicBody;
|
||||
triangleBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
|
||||
|
||||
b2Body* body1 = m_world->CreateBody(&triangleBodyDef);
|
||||
body1->CreateFixture(&triangleShapeDef);
|
||||
|
||||
// Large triangle (recycle definitions)
|
||||
vertices[0] *= 2.0f;
|
||||
vertices[1] *= 2.0f;
|
||||
vertices[2] *= 2.0f;
|
||||
polygon.Set(vertices, 3);
|
||||
|
||||
triangleBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
|
||||
|
||||
b2Body* body2 = m_world->CreateBody(&triangleBodyDef);
|
||||
body2->CreateFixture(&triangleShapeDef);
|
||||
|
||||
// Small box
|
||||
polygon.SetAsBox(1.0f, 0.5f);
|
||||
|
||||
b2FixtureDef boxShapeDef;
|
||||
boxShapeDef.shape = &polygon;
|
||||
boxShapeDef.density = 1.0f;
|
||||
|
||||
b2BodyDef boxBodyDef;
|
||||
boxBodyDef.type = b2_dynamicBody;
|
||||
boxBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
|
||||
|
||||
b2Body* body3 = m_world->CreateBody(&boxBodyDef);
|
||||
body3->CreateFixture(&boxShapeDef);
|
||||
|
||||
// Large box (recycle definitions)
|
||||
polygon.SetAsBox(2.0f, 1.0f);
|
||||
boxBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
|
||||
|
||||
b2Body* body4 = m_world->CreateBody(&boxBodyDef);
|
||||
body4->CreateFixture(&boxShapeDef);
|
||||
|
||||
// Small circle
|
||||
b2CircleShape circle;
|
||||
circle.m_radius = 1.0f;
|
||||
|
||||
b2FixtureDef circleShapeDef;
|
||||
circleShapeDef.shape = &circle;
|
||||
circleShapeDef.density = 1.0f;
|
||||
|
||||
b2BodyDef circleBodyDef;
|
||||
circleBodyDef.type = b2_dynamicBody;
|
||||
circleBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
|
||||
|
||||
b2Body* body5 = m_world->CreateBody(&circleBodyDef);
|
||||
body5->CreateFixture(&circleShapeDef);
|
||||
|
||||
// Large circle
|
||||
circle.m_radius *= 2.0f;
|
||||
circleBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
|
||||
|
||||
b2Body* body6 = m_world->CreateBody(&circleBodyDef);
|
||||
body6->CreateFixture(&circleShapeDef);
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
// We are going to destroy some bodies according to contact
|
||||
// points. We must buffer the bodies that should be destroyed
|
||||
// because they may belong to multiple contact points.
|
||||
const int32 k_maxNuke = 6;
|
||||
b2Body* nuke[k_maxNuke];
|
||||
int32 nukeCount = 0;
|
||||
|
||||
// Traverse the contact results. Destroy bodies that
|
||||
// are touching heavier bodies.
|
||||
for (int32 i = 0; i < m_pointCount; ++i)
|
||||
{
|
||||
ContactPoint* point = m_points + i;
|
||||
|
||||
b2Body* body1 = point->fixtureA->GetBody();
|
||||
b2Body* body2 = point->fixtureB->GetBody();
|
||||
float32 mass1 = body1->GetMass();
|
||||
float32 mass2 = body2->GetMass();
|
||||
|
||||
if (mass1 > 0.0f && mass2 > 0.0f)
|
||||
{
|
||||
if (mass2 > mass1)
|
||||
{
|
||||
nuke[nukeCount++] = body1;
|
||||
}
|
||||
else
|
||||
{
|
||||
nuke[nukeCount++] = body2;
|
||||
}
|
||||
|
||||
if (nukeCount == k_maxNuke)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sort the nuke array to group duplicates.
|
||||
std::sort(nuke, nuke + nukeCount);
|
||||
|
||||
// Destroy the bodies, skipping duplicates.
|
||||
int32 i = 0;
|
||||
while (i < nukeCount)
|
||||
{
|
||||
b2Body* b = nuke[i++];
|
||||
while (i < nukeCount && nuke[i] == b)
|
||||
{
|
||||
++i;
|
||||
}
|
||||
|
||||
if (b != m_bomb)
|
||||
{
|
||||
m_world->DestroyBody(b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new CollisionProcessing;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
143
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/CompoundShapes.h
vendored
Normal file
143
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/CompoundShapes.h
vendored
Normal file
@ -0,0 +1,143 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef COMPOUND_SHAPES_H
|
||||
#define COMPOUND_SHAPES_H
|
||||
|
||||
// TODO_ERIN test joints on compounds.
|
||||
class CompoundShapes : public Test
|
||||
{
|
||||
public:
|
||||
CompoundShapes()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(0.0f, 0.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(50.0f, 0.0f), b2Vec2(-50.0f, 0.0f));
|
||||
|
||||
body->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2CircleShape circle1;
|
||||
circle1.m_radius = 0.5f;
|
||||
circle1.m_p.Set(-0.5f, 0.5f);
|
||||
|
||||
b2CircleShape circle2;
|
||||
circle2.m_radius = 0.5f;
|
||||
circle2.m_p.Set(0.5f, 0.5f);
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 x = RandomFloat(-0.1f, 0.1f);
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(x + 5.0f, 1.05f + 2.5f * i);
|
||||
bd.angle = RandomFloat(-b2_pi, b2_pi);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&circle1, 2.0f);
|
||||
body->CreateFixture(&circle2, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape polygon1;
|
||||
polygon1.SetAsBox(0.25f, 0.5f);
|
||||
|
||||
b2PolygonShape polygon2;
|
||||
polygon2.SetAsBox(0.25f, 0.5f, b2Vec2(0.0f, -0.5f), 0.5f * b2_pi);
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 x = RandomFloat(-0.1f, 0.1f);
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(x - 5.0f, 1.05f + 2.5f * i);
|
||||
bd.angle = RandomFloat(-b2_pi, b2_pi);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&polygon1, 2.0f);
|
||||
body->CreateFixture(&polygon2, 2.0f);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2Transform xf1;
|
||||
xf1.q.Set(0.3524f * b2_pi);
|
||||
xf1.p = xf1.q.GetXAxis();
|
||||
|
||||
b2Vec2 vertices[3];
|
||||
|
||||
b2PolygonShape triangle1;
|
||||
vertices[0] = b2Mul(xf1, b2Vec2(-1.0f, 0.0f));
|
||||
vertices[1] = b2Mul(xf1, b2Vec2(1.0f, 0.0f));
|
||||
vertices[2] = b2Mul(xf1, b2Vec2(0.0f, 0.5f));
|
||||
triangle1.Set(vertices, 3);
|
||||
|
||||
b2Transform xf2;
|
||||
xf2.q.Set(-0.3524f * b2_pi);
|
||||
xf2.p = -xf2.q.GetXAxis();
|
||||
|
||||
b2PolygonShape triangle2;
|
||||
vertices[0] = b2Mul(xf2, b2Vec2(-1.0f, 0.0f));
|
||||
vertices[1] = b2Mul(xf2, b2Vec2(1.0f, 0.0f));
|
||||
vertices[2] = b2Mul(xf2, b2Vec2(0.0f, 0.5f));
|
||||
triangle2.Set(vertices, 3);
|
||||
|
||||
for (int32 i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 x = RandomFloat(-0.1f, 0.1f);
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(x, 2.05f + 2.5f * i);
|
||||
bd.angle = 0.0f;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&triangle1, 2.0f);
|
||||
body->CreateFixture(&triangle2, 2.0f);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape bottom;
|
||||
bottom.SetAsBox( 1.5f, 0.15f );
|
||||
|
||||
b2PolygonShape left;
|
||||
left.SetAsBox(0.15f, 2.7f, b2Vec2(-1.45f, 2.35f), 0.2f);
|
||||
|
||||
b2PolygonShape right;
|
||||
right.SetAsBox(0.15f, 2.7f, b2Vec2(1.45f, 2.35f), -0.2f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set( 0.0f, 2.0f );
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&bottom, 4.0f);
|
||||
body->CreateFixture(&left, 4.0f);
|
||||
body->CreateFixture(&right, 4.0f);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new CompoundShapes;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
167
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Confined.h
vendored
Normal file
167
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Confined.h
vendored
Normal file
@ -0,0 +1,167 @@
|
||||
/*
|
||||
* Copyright (c) 2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CONFINED_H
|
||||
#define CONFINED_H
|
||||
|
||||
class Confined : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_columnCount = 0,
|
||||
e_rowCount = 0
|
||||
};
|
||||
|
||||
Confined()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
|
||||
// Floor
|
||||
shape.Set(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
// Left wall
|
||||
shape.Set(b2Vec2(-10.0f, 0.0f), b2Vec2(-10.0f, 20.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
// Right wall
|
||||
shape.Set(b2Vec2(10.0f, 0.0f), b2Vec2(10.0f, 20.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
// Roof
|
||||
shape.Set(b2Vec2(-10.0f, 20.0f), b2Vec2(10.0f, 20.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
float32 radius = 0.5f;
|
||||
b2CircleShape shape;
|
||||
shape.m_p.SetZero();
|
||||
shape.m_radius = radius;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
fd.friction = 0.1f;
|
||||
|
||||
for (int32 j = 0; j < e_columnCount; ++j)
|
||||
{
|
||||
for (int i = 0; i < e_rowCount; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-10.0f + (2.1f * j + 1.0f + 0.01f * i) * radius, (2.0f * i + 1.0f) * radius);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
m_world->SetGravity(b2Vec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void CreateCircle()
|
||||
{
|
||||
float32 radius = 2.0f;
|
||||
b2CircleShape shape;
|
||||
shape.m_p.SetZero();
|
||||
shape.m_radius = radius;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
fd.friction = 0.0f;
|
||||
|
||||
b2Vec2 p(RandomFloat(), 3.0f + RandomFloat());
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position = p;
|
||||
//bd.allowSleep = false;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'c':
|
||||
CreateCircle();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
bool sleeping = true;
|
||||
for (b2Body* b = m_world->GetBodyList(); b; b = b->GetNext())
|
||||
{
|
||||
if (b->GetType() != b2_dynamicBody)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (b->IsAwake())
|
||||
{
|
||||
sleeping = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_stepCount == 180)
|
||||
{
|
||||
m_stepCount += 0;
|
||||
}
|
||||
|
||||
//if (sleeping)
|
||||
//{
|
||||
// CreateCircle();
|
||||
//}
|
||||
|
||||
Test::Step(settings);
|
||||
|
||||
for (b2Body* b = m_world->GetBodyList(); b; b = b->GetNext())
|
||||
{
|
||||
if (b->GetType() != b2_dynamicBody)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
b2Vec2 p = b->GetPosition();
|
||||
if (p.x <= -10.0f || 10.0f <= p.x || p.y <= 0.0f || 20.0f <= p.y)
|
||||
{
|
||||
p.x += 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press 'c' to create a circle.");
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Confined;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
137
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/ContinuousTest.h
vendored
Normal file
137
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/ContinuousTest.h
vendored
Normal file
@ -0,0 +1,137 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CONTINUOUS_TEST_H
|
||||
#define CONTINUOUS_TEST_H
|
||||
|
||||
class ContinuousTest : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
ContinuousTest()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(0.0f, 0.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape edge;
|
||||
|
||||
edge.Set(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f));
|
||||
body->CreateFixture(&edge, 0.0f);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.2f, 1.0f, b2Vec2(0.5f, 1.0f), 0.0f);
|
||||
body->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
#if 1
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 20.0f);
|
||||
//bd.angle = 0.1f;
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(2.0f, 0.1f);
|
||||
|
||||
m_body = m_world->CreateBody(&bd);
|
||||
m_body->CreateFixture(&shape, 1.0f);
|
||||
|
||||
m_angularVelocity = RandomFloat(-50.0f, 50.0f);
|
||||
//m_angularVelocity = 46.661274f;
|
||||
m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
|
||||
m_body->SetAngularVelocity(m_angularVelocity);
|
||||
}
|
||||
#else
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 2.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2CircleShape shape;
|
||||
shape.m_p.SetZero();
|
||||
shape.m_radius = 0.5f;
|
||||
body->CreateFixture(&shape, 1.0f);
|
||||
|
||||
bd.bullet = true;
|
||||
bd.position.Set(0.0f, 10.0f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 1.0f);
|
||||
body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Launch()
|
||||
{
|
||||
m_body->SetTransform(b2Vec2(0.0f, 20.0f), 0.0f);
|
||||
m_angularVelocity = RandomFloat(-50.0f, 50.0f);
|
||||
m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
|
||||
m_body->SetAngularVelocity(m_angularVelocity);
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
if (m_stepCount == 12)
|
||||
{
|
||||
m_stepCount += 0;
|
||||
}
|
||||
|
||||
Test::Step(settings);
|
||||
|
||||
extern int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
|
||||
|
||||
if (b2_gjkCalls > 0)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "gjk calls = %d, ave gjk iters = %3.1f, max gjk iters = %d",
|
||||
b2_gjkCalls, b2_gjkIters / float32(b2_gjkCalls), b2_gjkMaxIters);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
extern int32 b2_toiCalls, b2_toiIters;
|
||||
extern int32 b2_toiRootIters, b2_toiMaxRootIters;
|
||||
|
||||
if (b2_toiCalls > 0)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "toi calls = %d, ave toi iters = %3.1f, max toi iters = %d",
|
||||
b2_toiCalls, b2_toiIters / float32(b2_toiCalls), b2_toiMaxRootIters);
|
||||
m_textLine += 15;
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "ave toi root iters = %3.1f, max toi root iters = %d",
|
||||
b2_toiRootIters / float32(b2_toiCalls), b2_toiMaxRootIters);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
if (m_stepCount % 60 == 0)
|
||||
{
|
||||
//Launch();
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new ContinuousTest;
|
||||
}
|
||||
|
||||
b2Body* m_body;
|
||||
float32 m_angularVelocity;
|
||||
};
|
||||
|
||||
#endif
|
135
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/DistanceTest.h
vendored
Normal file
135
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/DistanceTest.h
vendored
Normal file
@ -0,0 +1,135 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef DISTANCE_TEST_H
|
||||
#define DISTANCE_TEST_H
|
||||
|
||||
class DistanceTest : public Test
|
||||
{
|
||||
public:
|
||||
DistanceTest()
|
||||
{
|
||||
{
|
||||
m_transformA.SetIdentity();
|
||||
m_transformA.p.Set(0.0f, -0.2f);
|
||||
m_polygonA.SetAsBox(10.0f, 0.2f);
|
||||
}
|
||||
|
||||
{
|
||||
m_positionB.Set(12.017401f, 0.13678508f);
|
||||
m_angleB = -0.0109265f;
|
||||
m_transformB.Set(m_positionB, m_angleB);
|
||||
|
||||
m_polygonB.SetAsBox(2.0f, 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new DistanceTest;
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
b2DistanceInput input;
|
||||
input.proxyA.Set(&m_polygonA, 0);
|
||||
input.proxyB.Set(&m_polygonB, 0);
|
||||
input.transformA = m_transformA;
|
||||
input.transformB = m_transformB;
|
||||
input.useRadii = true;
|
||||
b2SimplexCache cache;
|
||||
cache.count = 0;
|
||||
b2DistanceOutput output;
|
||||
b2Distance(&output, &cache, &input);
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "distance = %g", output.distance);
|
||||
m_textLine += 15;
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "iterations = %d", output.iterations);
|
||||
m_textLine += 15;
|
||||
|
||||
{
|
||||
b2Color color(0.9f, 0.9f, 0.9f);
|
||||
b2Vec2 v[b2_maxPolygonVertices];
|
||||
for (int32 i = 0; i < m_polygonA.m_vertexCount; ++i)
|
||||
{
|
||||
v[i] = b2Mul(m_transformA, m_polygonA.m_vertices[i]);
|
||||
}
|
||||
m_debugDraw.DrawPolygon(v, m_polygonA.m_vertexCount, color);
|
||||
|
||||
for (int32 i = 0; i < m_polygonB.m_vertexCount; ++i)
|
||||
{
|
||||
v[i] = b2Mul(m_transformB, m_polygonB.m_vertices[i]);
|
||||
}
|
||||
m_debugDraw.DrawPolygon(v, m_polygonB.m_vertexCount, color);
|
||||
}
|
||||
|
||||
b2Vec2 x1 = output.pointA;
|
||||
b2Vec2 x2 = output.pointB;
|
||||
|
||||
b2Color c1(1.0f, 0.0f, 0.0f);
|
||||
m_debugDraw.DrawPoint(x1, 4.0f, c1);
|
||||
|
||||
b2Color c2(1.0f, 1.0f, 0.0f);
|
||||
m_debugDraw.DrawPoint(x2, 4.0f, c2);
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'a':
|
||||
m_positionB.x -= 0.1f;
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
m_positionB.x += 0.1f;
|
||||
break;
|
||||
|
||||
case 's':
|
||||
m_positionB.y -= 0.1f;
|
||||
break;
|
||||
|
||||
case 'w':
|
||||
m_positionB.y += 0.1f;
|
||||
break;
|
||||
|
||||
case 'q':
|
||||
m_angleB += 0.1f * b2_pi;
|
||||
break;
|
||||
|
||||
case 'e':
|
||||
m_angleB -= 0.1f * b2_pi;
|
||||
break;
|
||||
}
|
||||
|
||||
m_transformB.Set(m_positionB, m_angleB);
|
||||
}
|
||||
|
||||
b2Vec2 m_positionB;
|
||||
float32 m_angleB;
|
||||
|
||||
b2Transform m_transformA;
|
||||
b2Transform m_transformB;
|
||||
b2PolygonShape m_polygonA;
|
||||
b2PolygonShape m_polygonB;
|
||||
};
|
||||
|
||||
#endif
|
215
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Dominos.h
vendored
Normal file
215
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Dominos.h
vendored
Normal file
@ -0,0 +1,215 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef DOMINOS_H
|
||||
#define DOMINOS_H
|
||||
|
||||
class Dominos : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
Dominos()
|
||||
{
|
||||
b2Body* b1;
|
||||
{
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
|
||||
b2BodyDef bd;
|
||||
b1 = m_world->CreateBody(&bd);
|
||||
b1->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(6.0f, 0.25f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-1.5f, 10.0f);
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.1f, 1.0f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
fd.friction = 0.1f;
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-6.0f + 1.0f * i, 11.25f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(7.0f, 0.25f, b2Vec2_zero, 0.3f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(1.0f, 6.0f);
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
b2Body* b2;
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.25f, 1.5f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-7.0f, 4.0f);
|
||||
b2 = m_world->CreateBody(&bd);
|
||||
b2->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
b2Body* b3;
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(6.0f, 0.125f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-0.9f, 1.0f);
|
||||
bd.angle = -0.15f;
|
||||
|
||||
b3 = m_world->CreateBody(&bd);
|
||||
b3->CreateFixture(&shape, 10.0f);
|
||||
}
|
||||
|
||||
b2RevoluteJointDef jd;
|
||||
b2Vec2 anchor;
|
||||
|
||||
anchor.Set(-2.0f, 1.0f);
|
||||
jd.Initialize(b1, b3, anchor);
|
||||
jd.collideConnected = true;
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
b2Body* b4;
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.25f, 0.25f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-10.0f, 15.0f);
|
||||
b4 = m_world->CreateBody(&bd);
|
||||
b4->CreateFixture(&shape, 10.0f);
|
||||
}
|
||||
|
||||
anchor.Set(-7.0f, 15.0f);
|
||||
jd.Initialize(b2, b4, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
b2Body* b5;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(6.5f, 3.0f);
|
||||
b5 = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
b2FixtureDef fd;
|
||||
|
||||
fd.shape = &shape;
|
||||
fd.density = 10.0f;
|
||||
fd.friction = 0.1f;
|
||||
|
||||
shape.SetAsBox(1.0f, 0.1f, b2Vec2(0.0f, -0.9f), 0.0f);
|
||||
b5->CreateFixture(&fd);
|
||||
|
||||
shape.SetAsBox(0.1f, 1.0f, b2Vec2(-0.9f, 0.0f), 0.0f);
|
||||
b5->CreateFixture(&fd);
|
||||
|
||||
shape.SetAsBox(0.1f, 1.0f, b2Vec2(0.9f, 0.0f), 0.0f);
|
||||
b5->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
anchor.Set(6.0f, 2.0f);
|
||||
jd.Initialize(b1, b5, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
b2Body* b6;
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(1.0f, 0.1f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(6.5f, 4.1f);
|
||||
b6 = m_world->CreateBody(&bd);
|
||||
b6->CreateFixture(&shape, 30.0f);
|
||||
}
|
||||
|
||||
anchor.Set(7.5f, 4.0f);
|
||||
jd.Initialize(b5, b6, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
b2Body* b7;
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.1f, 1.0f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(7.4f, 1.0f);
|
||||
|
||||
b7 = m_world->CreateBody(&bd);
|
||||
b7->CreateFixture(&shape, 10.0f);
|
||||
}
|
||||
|
||||
b2DistanceJointDef djd;
|
||||
djd.bodyA = b3;
|
||||
djd.bodyB = b7;
|
||||
djd.localAnchorA.Set(6.0f, 0.0f);
|
||||
djd.localAnchorB.Set(0.0f, -1.0f);
|
||||
b2Vec2 d = djd.bodyB->GetWorldPoint(djd.localAnchorB) - djd.bodyA->GetWorldPoint(djd.localAnchorA);
|
||||
djd.length = d.Length();
|
||||
m_world->CreateJoint(&djd);
|
||||
|
||||
{
|
||||
float32 radius = 0.2f;
|
||||
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = radius;
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(5.9f + 2.0f * radius * i, 2.4f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 10.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Dominos;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
267
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/DumpShell.h
vendored
Normal file
267
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/DumpShell.h
vendored
Normal file
@ -0,0 +1,267 @@
|
||||
/*
|
||||
* Copyright (c) 2011 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef DUMP_SHELL_H
|
||||
#define DUMP_SHELL_H
|
||||
|
||||
// This test holds worlds dumped using b2World::Dump.
|
||||
class DumpShell : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
DumpShell()
|
||||
{
|
||||
|
||||
b2Vec2 g(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
m_world->SetGravity(g);
|
||||
b2Body** bodies = (b2Body**)b2Alloc(3 * sizeof(b2Body*));
|
||||
b2Joint** joints = (b2Joint**)b2Alloc(2 * sizeof(b2Joint*));
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2BodyType(2);
|
||||
bd.position.Set(1.304347801208496e+01f, 2.500000000000000e+00f);
|
||||
bd.angle = 0.000000000000000e+00f;
|
||||
bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
bd.angularVelocity = 0.000000000000000e+00f;
|
||||
bd.linearDamping = 5.000000000000000e-01f;
|
||||
bd.angularDamping = 5.000000000000000e-01f;
|
||||
bd.allowSleep = bool(4);
|
||||
bd.awake = bool(2);
|
||||
bd.fixedRotation = bool(0);
|
||||
bd.bullet = bool(0);
|
||||
bd.active = bool(32);
|
||||
bd.gravityScale = 1.000000000000000e+00f;
|
||||
bodies[0] = m_world->CreateBody(&bd);
|
||||
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.friction = 1.000000000000000e+00f;
|
||||
fd.restitution = 5.000000000000000e-01f;
|
||||
fd.density = 1.000000000000000e+01f;
|
||||
fd.isSensor = bool(0);
|
||||
fd.filter.categoryBits = uint16(1);
|
||||
fd.filter.maskBits = uint16(65535);
|
||||
fd.filter.groupIndex = int16(0);
|
||||
b2PolygonShape shape;
|
||||
b2Vec2 vs[8];
|
||||
vs[0].Set(-6.900000095367432e+00f, -3.000000119209290e-01f);
|
||||
vs[1].Set(2.000000029802322e-01f, -3.000000119209290e-01f);
|
||||
vs[2].Set(2.000000029802322e-01f, 2.000000029802322e-01f);
|
||||
vs[3].Set(-6.900000095367432e+00f, 2.000000029802322e-01f);
|
||||
shape.Set(vs, 4);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
bodies[0]->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2BodyType(2);
|
||||
bd.position.Set(8.478260636329651e-01f, 2.500000000000000e+00f);
|
||||
bd.angle = 0.000000000000000e+00f;
|
||||
bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
bd.angularVelocity = 0.000000000000000e+00f;
|
||||
bd.linearDamping = 5.000000000000000e-01f;
|
||||
bd.angularDamping = 5.000000000000000e-01f;
|
||||
bd.allowSleep = bool(4);
|
||||
bd.awake = bool(2);
|
||||
bd.fixedRotation = bool(0);
|
||||
bd.bullet = bool(0);
|
||||
bd.active = bool(32);
|
||||
bd.gravityScale = 1.000000000000000e+00f;
|
||||
bodies[1] = m_world->CreateBody(&bd);
|
||||
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.friction = 1.000000000000000e+00f;
|
||||
fd.restitution = 5.000000000000000e-01f;
|
||||
fd.density = 1.000000000000000e+01f;
|
||||
fd.isSensor = bool(0);
|
||||
fd.filter.categoryBits = uint16(1);
|
||||
fd.filter.maskBits = uint16(65535);
|
||||
fd.filter.groupIndex = int16(0);
|
||||
b2PolygonShape shape;
|
||||
b2Vec2 vs[8];
|
||||
vs[0].Set(-3.228000104427338e-01f, -2.957000136375427e-01f);
|
||||
vs[1].Set(6.885900020599365e+00f, -3.641000092029572e-01f);
|
||||
vs[2].Set(6.907599925994873e+00f, 3.271999955177307e-01f);
|
||||
vs[3].Set(-3.228000104427338e-01f, 2.825999855995178e-01f);
|
||||
shape.Set(vs, 4);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
bodies[1]->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2BodyType(0);
|
||||
bd.position.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
bd.angle = 0.000000000000000e+00f;
|
||||
bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
bd.angularVelocity = 0.000000000000000e+00f;
|
||||
bd.linearDamping = 0.000000000000000e+00f;
|
||||
bd.angularDamping = 0.000000000000000e+00f;
|
||||
bd.allowSleep = bool(4);
|
||||
bd.awake = bool(2);
|
||||
bd.fixedRotation = bool(0);
|
||||
bd.bullet = bool(0);
|
||||
bd.active = bool(32);
|
||||
bd.gravityScale = 1.000000000000000e+00f;
|
||||
bodies[2] = m_world->CreateBody(&bd);
|
||||
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.friction = 1.000000000000000e+01f;
|
||||
fd.restitution = 0.000000000000000e+00f;
|
||||
fd.density = 0.000000000000000e+00f;
|
||||
fd.isSensor = bool(0);
|
||||
fd.filter.categoryBits = uint16(1);
|
||||
fd.filter.maskBits = uint16(65535);
|
||||
fd.filter.groupIndex = int16(0);
|
||||
b2EdgeShape shape;
|
||||
shape.m_radius = 9.999999776482582e-03f;
|
||||
shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex1.Set(4.452173995971680e+01f, 1.669565200805664e+01f);
|
||||
shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f);
|
||||
shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_hasVertex0 = bool(0);
|
||||
shape.m_hasVertex3 = bool(0);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
bodies[2]->CreateFixture(&fd);
|
||||
}
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.friction = 1.000000000000000e+01f;
|
||||
fd.restitution = 0.000000000000000e+00f;
|
||||
fd.density = 0.000000000000000e+00f;
|
||||
fd.isSensor = bool(0);
|
||||
fd.filter.categoryBits = uint16(1);
|
||||
fd.filter.maskBits = uint16(65535);
|
||||
fd.filter.groupIndex = int16(0);
|
||||
b2EdgeShape shape;
|
||||
shape.m_radius = 9.999999776482582e-03f;
|
||||
shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f);
|
||||
shape.m_vertex2.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_hasVertex0 = bool(0);
|
||||
shape.m_hasVertex3 = bool(0);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
bodies[2]->CreateFixture(&fd);
|
||||
}
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.friction = 1.000000000000000e+01f;
|
||||
fd.restitution = 0.000000000000000e+00f;
|
||||
fd.density = 0.000000000000000e+00f;
|
||||
fd.isSensor = bool(0);
|
||||
fd.filter.categoryBits = uint16(1);
|
||||
fd.filter.maskBits = uint16(65535);
|
||||
fd.filter.groupIndex = int16(0);
|
||||
b2EdgeShape shape;
|
||||
shape.m_radius = 9.999999776482582e-03f;
|
||||
shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f);
|
||||
shape.m_vertex2.Set(4.452173995971680e+01f, 1.669565200805664e+01f);
|
||||
shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_hasVertex0 = bool(0);
|
||||
shape.m_hasVertex3 = bool(0);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
bodies[2]->CreateFixture(&fd);
|
||||
}
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.friction = 1.000000000000000e+01f;
|
||||
fd.restitution = 0.000000000000000e+00f;
|
||||
fd.density = 0.000000000000000e+00f;
|
||||
fd.isSensor = bool(0);
|
||||
fd.filter.categoryBits = uint16(1);
|
||||
fd.filter.maskBits = uint16(65535);
|
||||
fd.filter.groupIndex = int16(0);
|
||||
b2EdgeShape shape;
|
||||
shape.m_radius = 9.999999776482582e-03f;
|
||||
shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex1.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f);
|
||||
shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_hasVertex0 = bool(0);
|
||||
shape.m_hasVertex3 = bool(0);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
bodies[2]->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PrismaticJointDef jd;
|
||||
jd.bodyA = bodies[1];
|
||||
jd.bodyB = bodies[0];
|
||||
jd.collideConnected = bool(0);
|
||||
jd.localAnchorA.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
jd.localAnchorB.Set(-1.219565200805664e+01f, 0.000000000000000e+00f);
|
||||
jd.localAxisA.Set(-1.219565200805664e+01f, 0.000000000000000e+00f);
|
||||
jd.referenceAngle = 0.000000000000000e+00f;
|
||||
jd.enableLimit = bool(1);
|
||||
jd.lowerTranslation = -2.000000000000000e+01f;
|
||||
jd.upperTranslation = 0.000000000000000e+00f;
|
||||
jd.enableMotor = bool(1);
|
||||
jd.motorSpeed = 0.000000000000000e+00f;
|
||||
jd.maxMotorForce = 1.000000000000000e+01f;
|
||||
joints[0] = m_world->CreateJoint(&jd);
|
||||
}
|
||||
{
|
||||
b2RevoluteJointDef jd;
|
||||
jd.bodyA = bodies[1];
|
||||
jd.bodyB = bodies[2];
|
||||
jd.collideConnected = bool(0);
|
||||
jd.localAnchorA.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
jd.localAnchorB.Set(8.478260636329651e-01f, 2.500000000000000e+00f);
|
||||
jd.referenceAngle = 0.000000000000000e+00f;
|
||||
jd.enableLimit = bool(0);
|
||||
jd.lowerAngle = 0.000000000000000e+00f;
|
||||
jd.upperAngle = 0.000000000000000e+00f;
|
||||
jd.enableMotor = bool(0);
|
||||
jd.motorSpeed = 0.000000000000000e+00f;
|
||||
jd.maxMotorTorque = 0.000000000000000e+00f;
|
||||
joints[1] = m_world->CreateJoint(&jd);
|
||||
}
|
||||
b2Free(joints);
|
||||
b2Free(bodies);
|
||||
joints = NULL;
|
||||
bodies = NULL;
|
||||
|
||||
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new DumpShell;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
357
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/DynamicTreeTest.h
vendored
Normal file
357
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/DynamicTreeTest.h
vendored
Normal file
@ -0,0 +1,357 @@
|
||||
/*
|
||||
* Copyright (c) 2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef DYNAMIC_TREE_TEST_H
|
||||
#define DYNAMIC_TREE_TEST_H
|
||||
|
||||
class DynamicTreeTest : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_actorCount = 128
|
||||
};
|
||||
|
||||
DynamicTreeTest()
|
||||
{
|
||||
m_worldExtent = 15.0f;
|
||||
m_proxyExtent = 0.5f;
|
||||
|
||||
srand(888);
|
||||
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
Actor* actor = m_actors + i;
|
||||
GetRandomAABB(&actor->aabb);
|
||||
actor->proxyId = m_tree.CreateProxy(actor->aabb, actor);
|
||||
}
|
||||
|
||||
m_stepCount = 0;
|
||||
|
||||
float32 h = m_worldExtent;
|
||||
m_queryAABB.lowerBound.Set(-3.0f, -4.0f + h);
|
||||
m_queryAABB.upperBound.Set(5.0f, 6.0f + h);
|
||||
|
||||
m_rayCastInput.p1.Set(-5.0, 5.0f + h);
|
||||
m_rayCastInput.p2.Set(7.0f, -4.0f + h);
|
||||
//m_rayCastInput.p1.Set(0.0f, 2.0f + h);
|
||||
//m_rayCastInput.p2.Set(0.0f, -2.0f + h);
|
||||
m_rayCastInput.maxFraction = 1.0f;
|
||||
|
||||
m_automated = false;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new DynamicTreeTest;
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
B2_NOT_USED(settings);
|
||||
|
||||
m_rayActor = NULL;
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
m_actors[i].fraction = 1.0f;
|
||||
m_actors[i].overlap = false;
|
||||
}
|
||||
|
||||
if (m_automated == true)
|
||||
{
|
||||
int32 actionCount = b2Max(1, e_actorCount >> 2);
|
||||
|
||||
for (int32 i = 0; i < actionCount; ++i)
|
||||
{
|
||||
Action();
|
||||
}
|
||||
}
|
||||
|
||||
Query();
|
||||
RayCast();
|
||||
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
Actor* actor = m_actors + i;
|
||||
if (actor->proxyId == b2_nullNode)
|
||||
continue;
|
||||
|
||||
b2Color c(0.9f, 0.9f, 0.9f);
|
||||
if (actor == m_rayActor && actor->overlap)
|
||||
{
|
||||
c.Set(0.9f, 0.6f, 0.6f);
|
||||
}
|
||||
else if (actor == m_rayActor)
|
||||
{
|
||||
c.Set(0.6f, 0.9f, 0.6f);
|
||||
}
|
||||
else if (actor->overlap)
|
||||
{
|
||||
c.Set(0.6f, 0.6f, 0.9f);
|
||||
}
|
||||
|
||||
m_debugDraw.DrawAABB(&actor->aabb, c);
|
||||
}
|
||||
|
||||
b2Color c(0.7f, 0.7f, 0.7f);
|
||||
m_debugDraw.DrawAABB(&m_queryAABB, c);
|
||||
|
||||
m_debugDraw.DrawSegment(m_rayCastInput.p1, m_rayCastInput.p2, c);
|
||||
|
||||
b2Color c1(0.2f, 0.9f, 0.2f);
|
||||
b2Color c2(0.9f, 0.2f, 0.2f);
|
||||
m_debugDraw.DrawPoint(m_rayCastInput.p1, 6.0f, c1);
|
||||
m_debugDraw.DrawPoint(m_rayCastInput.p2, 6.0f, c2);
|
||||
|
||||
if (m_rayActor)
|
||||
{
|
||||
b2Color cr(0.2f, 0.2f, 0.9f);
|
||||
b2Vec2 p = m_rayCastInput.p1 + m_rayActor->fraction * (m_rayCastInput.p2 - m_rayCastInput.p1);
|
||||
m_debugDraw.DrawPoint(p, 6.0f, cr);
|
||||
}
|
||||
|
||||
{
|
||||
int32 height = m_tree.GetHeight();
|
||||
m_debugDraw.DrawString(5, m_textLine, "dynamic tree height = %d", height);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
++m_stepCount;
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'a':
|
||||
m_automated = !m_automated;
|
||||
break;
|
||||
|
||||
case 'c':
|
||||
CreateProxy();
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
DestroyProxy();
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
MoveProxy();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool QueryCallback(int32 proxyId)
|
||||
{
|
||||
Actor* actor = (Actor*)m_tree.GetUserData(proxyId);
|
||||
actor->overlap = b2TestOverlap(m_queryAABB, actor->aabb);
|
||||
return true;
|
||||
}
|
||||
|
||||
float32 RayCastCallback(const b2RayCastInput& input, int32 proxyId)
|
||||
{
|
||||
Actor* actor = (Actor*)m_tree.GetUserData(proxyId);
|
||||
|
||||
b2RayCastOutput output;
|
||||
bool hit = actor->aabb.RayCast(&output, input);
|
||||
|
||||
if (hit)
|
||||
{
|
||||
m_rayCastOutput = output;
|
||||
m_rayActor = actor;
|
||||
m_rayActor->fraction = output.fraction;
|
||||
return output.fraction;
|
||||
}
|
||||
|
||||
return input.maxFraction;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
struct Actor
|
||||
{
|
||||
b2AABB aabb;
|
||||
float32 fraction;
|
||||
bool overlap;
|
||||
int32 proxyId;
|
||||
};
|
||||
|
||||
void GetRandomAABB(b2AABB* aabb)
|
||||
{
|
||||
b2Vec2 w; w.Set(2.0f * m_proxyExtent, 2.0f * m_proxyExtent);
|
||||
//aabb->lowerBound.x = -m_proxyExtent;
|
||||
//aabb->lowerBound.y = -m_proxyExtent + m_worldExtent;
|
||||
aabb->lowerBound.x = RandomFloat(-m_worldExtent, m_worldExtent);
|
||||
aabb->lowerBound.y = RandomFloat(0.0f, 2.0f * m_worldExtent);
|
||||
aabb->upperBound = aabb->lowerBound + w;
|
||||
}
|
||||
|
||||
void MoveAABB(b2AABB* aabb)
|
||||
{
|
||||
b2Vec2 d;
|
||||
d.x = RandomFloat(-0.5f, 0.5f);
|
||||
d.y = RandomFloat(-0.5f, 0.5f);
|
||||
//d.x = 2.0f;
|
||||
//d.y = 0.0f;
|
||||
aabb->lowerBound += d;
|
||||
aabb->upperBound += d;
|
||||
|
||||
b2Vec2 c0 = 0.5f * (aabb->lowerBound + aabb->upperBound);
|
||||
b2Vec2 min; min.Set(-m_worldExtent, 0.0f);
|
||||
b2Vec2 max; max.Set(m_worldExtent, 2.0f * m_worldExtent);
|
||||
b2Vec2 c = b2Clamp(c0, min, max);
|
||||
|
||||
aabb->lowerBound += c - c0;
|
||||
aabb->upperBound += c - c0;
|
||||
}
|
||||
|
||||
void CreateProxy()
|
||||
{
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
int32 j = rand() % e_actorCount;
|
||||
Actor* actor = m_actors + j;
|
||||
if (actor->proxyId == b2_nullNode)
|
||||
{
|
||||
GetRandomAABB(&actor->aabb);
|
||||
actor->proxyId = m_tree.CreateProxy(actor->aabb, actor);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyProxy()
|
||||
{
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
int32 j = rand() % e_actorCount;
|
||||
Actor* actor = m_actors + j;
|
||||
if (actor->proxyId != b2_nullNode)
|
||||
{
|
||||
m_tree.DestroyProxy(actor->proxyId);
|
||||
actor->proxyId = b2_nullNode;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MoveProxy()
|
||||
{
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
int32 j = rand() % e_actorCount;
|
||||
Actor* actor = m_actors + j;
|
||||
if (actor->proxyId == b2_nullNode)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
b2AABB aabb0 = actor->aabb;
|
||||
MoveAABB(&actor->aabb);
|
||||
b2Vec2 displacement = actor->aabb.GetCenter() - aabb0.GetCenter();
|
||||
m_tree.MoveProxy(actor->proxyId, actor->aabb, displacement);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void Action()
|
||||
{
|
||||
int32 choice = rand() % 20;
|
||||
|
||||
switch (choice)
|
||||
{
|
||||
case 0:
|
||||
CreateProxy();
|
||||
break;
|
||||
|
||||
case 1:
|
||||
DestroyProxy();
|
||||
break;
|
||||
|
||||
default:
|
||||
MoveProxy();
|
||||
}
|
||||
}
|
||||
|
||||
void Query()
|
||||
{
|
||||
m_tree.Query(this, m_queryAABB);
|
||||
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
if (m_actors[i].proxyId == b2_nullNode)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool overlap = b2TestOverlap(m_queryAABB, m_actors[i].aabb);
|
||||
B2_NOT_USED(overlap);
|
||||
b2Assert(overlap == m_actors[i].overlap);
|
||||
}
|
||||
}
|
||||
|
||||
void RayCast()
|
||||
{
|
||||
m_rayActor = NULL;
|
||||
|
||||
b2RayCastInput input = m_rayCastInput;
|
||||
|
||||
// Ray cast against the dynamic tree.
|
||||
m_tree.RayCast(this, input);
|
||||
|
||||
// Brute force ray cast.
|
||||
Actor* bruteActor = NULL;
|
||||
b2RayCastOutput bruteOutput;
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
if (m_actors[i].proxyId == b2_nullNode)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
b2RayCastOutput output;
|
||||
bool hit = m_actors[i].aabb.RayCast(&output, input);
|
||||
if (hit)
|
||||
{
|
||||
bruteActor = m_actors + i;
|
||||
bruteOutput = output;
|
||||
input.maxFraction = output.fraction;
|
||||
}
|
||||
}
|
||||
|
||||
if (bruteActor != NULL)
|
||||
{
|
||||
b2Assert(bruteOutput.fraction == m_rayCastOutput.fraction);
|
||||
}
|
||||
}
|
||||
|
||||
float32 m_worldExtent;
|
||||
float32 m_proxyExtent;
|
||||
|
||||
b2DynamicTree m_tree;
|
||||
b2AABB m_queryAABB;
|
||||
b2RayCastInput m_rayCastInput;
|
||||
b2RayCastOutput m_rayCastOutput;
|
||||
Actor* m_rayActor;
|
||||
Actor m_actors[e_actorCount];
|
||||
int32 m_stepCount;
|
||||
bool m_automated;
|
||||
};
|
||||
|
||||
#endif
|
249
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/EdgeShapes.h
vendored
Normal file
249
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/EdgeShapes.h
vendored
Normal file
@ -0,0 +1,249 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef EDGE_SHAPES_H
|
||||
#define EDGE_SHAPES_H
|
||||
|
||||
class EdgeShapesCallback : public b2RayCastCallback
|
||||
{
|
||||
public:
|
||||
EdgeShapesCallback()
|
||||
{
|
||||
m_fixture = NULL;
|
||||
}
|
||||
|
||||
float32 ReportFixture( b2Fixture* fixture, const b2Vec2& point,
|
||||
const b2Vec2& normal, float32 fraction)
|
||||
{
|
||||
m_fixture = fixture;
|
||||
m_point = point;
|
||||
m_normal = normal;
|
||||
|
||||
return fraction;
|
||||
}
|
||||
|
||||
b2Fixture* m_fixture;
|
||||
b2Vec2 m_point;
|
||||
b2Vec2 m_normal;
|
||||
};
|
||||
|
||||
class EdgeShapes : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_maxBodies = 256
|
||||
};
|
||||
|
||||
EdgeShapes()
|
||||
{
|
||||
// Ground body
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
float32 x1 = -20.0f;
|
||||
float32 y1 = 2.0f * cosf(x1 / 10.0f * b2_pi);
|
||||
for (int32 i = 0; i < 80; ++i)
|
||||
{
|
||||
float32 x2 = x1 + 0.5f;
|
||||
float32 y2 = 2.0f * cosf(x2 / 10.0f * b2_pi);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(x1, y1), b2Vec2(x2, y2));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
x1 = x2;
|
||||
y1 = y2;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.5f, 0.0f);
|
||||
vertices[1].Set(0.5f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
m_polygons[0].Set(vertices, 3);
|
||||
}
|
||||
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.1f, 0.0f);
|
||||
vertices[1].Set(0.1f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
m_polygons[1].Set(vertices, 3);
|
||||
}
|
||||
|
||||
{
|
||||
float32 w = 1.0f;
|
||||
float32 b = w / (2.0f + b2Sqrt(2.0f));
|
||||
float32 s = b2Sqrt(2.0f) * b;
|
||||
|
||||
b2Vec2 vertices[8];
|
||||
vertices[0].Set(0.5f * s, 0.0f);
|
||||
vertices[1].Set(0.5f * w, b);
|
||||
vertices[2].Set(0.5f * w, b + s);
|
||||
vertices[3].Set(0.5f * s, w);
|
||||
vertices[4].Set(-0.5f * s, w);
|
||||
vertices[5].Set(-0.5f * w, b + s);
|
||||
vertices[6].Set(-0.5f * w, b);
|
||||
vertices[7].Set(-0.5f * s, 0.0f);
|
||||
|
||||
m_polygons[2].Set(vertices, 8);
|
||||
}
|
||||
|
||||
{
|
||||
m_polygons[3].SetAsBox(0.5f, 0.5f);
|
||||
}
|
||||
|
||||
{
|
||||
m_circle.m_radius = 0.5f;
|
||||
}
|
||||
|
||||
m_bodyIndex = 0;
|
||||
memset(m_bodies, 0, sizeof(m_bodies));
|
||||
|
||||
m_angle = 0.0f;
|
||||
}
|
||||
|
||||
void Create(int32 index)
|
||||
{
|
||||
if (m_bodies[m_bodyIndex] != NULL)
|
||||
{
|
||||
m_world->DestroyBody(m_bodies[m_bodyIndex]);
|
||||
m_bodies[m_bodyIndex] = NULL;
|
||||
}
|
||||
|
||||
b2BodyDef bd;
|
||||
|
||||
float32 x = RandomFloat(-10.0f, 10.0f);
|
||||
float32 y = RandomFloat(10.0f, 20.0f);
|
||||
bd.position.Set(x, y);
|
||||
bd.angle = RandomFloat(-b2_pi, b2_pi);
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
if (index == 4)
|
||||
{
|
||||
bd.angularDamping = 0.02f;
|
||||
}
|
||||
|
||||
m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);
|
||||
|
||||
if (index < 4)
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.shape = m_polygons + index;
|
||||
fd.friction = 0.3f;
|
||||
fd.density = 20.0f;
|
||||
m_bodies[m_bodyIndex]->CreateFixture(&fd);
|
||||
}
|
||||
else
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &m_circle;
|
||||
fd.friction = 0.3f;
|
||||
fd.density = 20.0f;
|
||||
m_bodies[m_bodyIndex]->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies;
|
||||
}
|
||||
|
||||
void DestroyBody()
|
||||
{
|
||||
for (int32 i = 0; i < e_maxBodies; ++i)
|
||||
{
|
||||
if (m_bodies[i] != NULL)
|
||||
{
|
||||
m_world->DestroyBody(m_bodies[i]);
|
||||
m_bodies[i] = NULL;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case '1':
|
||||
case '2':
|
||||
case '3':
|
||||
case '4':
|
||||
case '5':
|
||||
Create(key - '1');
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
DestroyBody();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
bool advanceRay = settings->pause == 0 || settings->singleStep;
|
||||
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff");
|
||||
m_textLine += 15;
|
||||
|
||||
float32 L = 25.0f;
|
||||
b2Vec2 point1(0.0f, 10.0f);
|
||||
b2Vec2 d(L * cosf(m_angle), -L * b2Abs(sinf(m_angle)));
|
||||
b2Vec2 point2 = point1 + d;
|
||||
|
||||
EdgeShapesCallback callback;
|
||||
|
||||
m_world->RayCast(&callback, point1, point2);
|
||||
|
||||
if (callback.m_fixture)
|
||||
{
|
||||
m_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
|
||||
|
||||
m_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f));
|
||||
|
||||
b2Vec2 head = callback.m_point + 0.5f * callback.m_normal;
|
||||
m_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
|
||||
}
|
||||
|
||||
if (advanceRay)
|
||||
{
|
||||
m_angle += 0.25f * b2_pi / 180.0f;
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new EdgeShapes;
|
||||
}
|
||||
|
||||
int32 m_bodyIndex;
|
||||
b2Body* m_bodies[e_maxBodies];
|
||||
b2PolygonShape m_polygons[4];
|
||||
b2CircleShape m_circle;
|
||||
|
||||
float32 m_angle;
|
||||
};
|
||||
|
||||
#endif
|
109
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/EdgeTest.h
vendored
Normal file
109
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/EdgeTest.h
vendored
Normal file
@ -0,0 +1,109 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef EDGE_TEST_H
|
||||
#define EDGE_TEST_H
|
||||
|
||||
class EdgeTest : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
EdgeTest()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2Vec2 v1(-10.0f, 0.0f), v2(-7.0f, -2.0f), v3(-4.0f, 0.0f);
|
||||
b2Vec2 v4(0.0f, 0.0f), v5(4.0f, 0.0f), v6(7.0f, 2.0f), v7(10.0f, 0.0f);
|
||||
|
||||
b2EdgeShape shape;
|
||||
|
||||
shape.Set(v1, v2);
|
||||
shape.m_hasVertex3 = true;
|
||||
shape.m_vertex3 = v3;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(v2, v3);
|
||||
shape.m_hasVertex0 = true;
|
||||
shape.m_hasVertex3 = true;
|
||||
shape.m_vertex0 = v1;
|
||||
shape.m_vertex3 = v4;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(v3, v4);
|
||||
shape.m_hasVertex0 = true;
|
||||
shape.m_hasVertex3 = true;
|
||||
shape.m_vertex0 = v2;
|
||||
shape.m_vertex3 = v5;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(v4, v5);
|
||||
shape.m_hasVertex0 = true;
|
||||
shape.m_hasVertex3 = true;
|
||||
shape.m_vertex0 = v3;
|
||||
shape.m_vertex3 = v6;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(v5, v6);
|
||||
shape.m_hasVertex0 = true;
|
||||
shape.m_hasVertex3 = true;
|
||||
shape.m_vertex0 = v4;
|
||||
shape.m_vertex3 = v7;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(v6, v7);
|
||||
shape.m_hasVertex0 = true;
|
||||
shape.m_vertex0 = v5;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-0.5f, 0.6f);
|
||||
bd.allowSleep = false;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.5f;
|
||||
|
||||
body->CreateFixture(&shape, 1.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(1.0f, 0.6f);
|
||||
bd.allowSleep = false;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.5f);
|
||||
|
||||
body->CreateFixture(&shape, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new EdgeTest;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
187
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Gears.h
vendored
Normal file
187
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Gears.h
vendored
Normal file
@ -0,0 +1,187 @@
|
||||
/*
|
||||
* Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef GEARS_H
|
||||
#define GEARS_H
|
||||
|
||||
class Gears : public Test
|
||||
{
|
||||
public:
|
||||
Gears()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(50.0f, 0.0f), b2Vec2(-50.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Gears co
|
||||
{
|
||||
b2CircleShape circle1;
|
||||
circle1.m_radius = 1.0f;
|
||||
|
||||
b2PolygonShape box;
|
||||
box.SetAsBox(0.5f, 5.0f);
|
||||
|
||||
b2CircleShape circle2;
|
||||
circle2.m_radius = 2.0f;
|
||||
|
||||
b2BodyDef bd1;
|
||||
bd1.type = b2_staticBody;
|
||||
bd1.position.Set(10.0f, 9.0f);
|
||||
b2Body* body1 = m_world->CreateBody(&bd1);
|
||||
body1->CreateFixture(&circle1, 0.0f);
|
||||
|
||||
b2BodyDef bd2;
|
||||
bd2.type = b2_dynamicBody;
|
||||
bd2.position.Set(10.0f, 8.0f);
|
||||
b2Body* body2 = m_world->CreateBody(&bd2);
|
||||
body2->CreateFixture(&box, 5.0f);
|
||||
|
||||
b2BodyDef bd3;
|
||||
bd3.type = b2_dynamicBody;
|
||||
bd3.position.Set(10.0f, 6.0f);
|
||||
b2Body* body3 = m_world->CreateBody(&bd3);
|
||||
body3->CreateFixture(&circle2, 5.0f);
|
||||
|
||||
b2RevoluteJointDef jd1;
|
||||
jd1.Initialize(body2, body1, bd1.position);
|
||||
b2Joint* joint1 = m_world->CreateJoint(&jd1);
|
||||
|
||||
b2RevoluteJointDef jd2;
|
||||
jd2.Initialize(body2, body3, bd3.position);
|
||||
b2Joint* joint2 = m_world->CreateJoint(&jd2);
|
||||
|
||||
b2GearJointDef jd4;
|
||||
jd4.bodyA = body1;
|
||||
jd4.bodyB = body3;
|
||||
jd4.joint1 = joint1;
|
||||
jd4.joint2 = joint2;
|
||||
jd4.ratio = circle2.m_radius / circle1.m_radius;
|
||||
m_world->CreateJoint(&jd4);
|
||||
}
|
||||
|
||||
{
|
||||
b2CircleShape circle1;
|
||||
circle1.m_radius = 1.0f;
|
||||
|
||||
b2CircleShape circle2;
|
||||
circle2.m_radius = 2.0f;
|
||||
|
||||
b2PolygonShape box;
|
||||
box.SetAsBox(0.5f, 5.0f);
|
||||
|
||||
b2BodyDef bd1;
|
||||
bd1.type = b2_dynamicBody;
|
||||
bd1.position.Set(-3.0f, 12.0f);
|
||||
b2Body* body1 = m_world->CreateBody(&bd1);
|
||||
body1->CreateFixture(&circle1, 5.0f);
|
||||
|
||||
b2RevoluteJointDef jd1;
|
||||
jd1.bodyA = ground;
|
||||
jd1.bodyB = body1;
|
||||
jd1.localAnchorA = ground->GetLocalPoint(bd1.position);
|
||||
jd1.localAnchorB = body1->GetLocalPoint(bd1.position);
|
||||
jd1.referenceAngle = body1->GetAngle() - ground->GetAngle();
|
||||
m_joint1 = (b2RevoluteJoint*)m_world->CreateJoint(&jd1);
|
||||
|
||||
b2BodyDef bd2;
|
||||
bd2.type = b2_dynamicBody;
|
||||
bd2.position.Set(0.0f, 12.0f);
|
||||
b2Body* body2 = m_world->CreateBody(&bd2);
|
||||
body2->CreateFixture(&circle2, 5.0f);
|
||||
|
||||
b2RevoluteJointDef jd2;
|
||||
jd2.Initialize(ground, body2, bd2.position);
|
||||
m_joint2 = (b2RevoluteJoint*)m_world->CreateJoint(&jd2);
|
||||
|
||||
b2BodyDef bd3;
|
||||
bd3.type = b2_dynamicBody;
|
||||
bd3.position.Set(2.5f, 12.0f);
|
||||
b2Body* body3 = m_world->CreateBody(&bd3);
|
||||
body3->CreateFixture(&box, 5.0f);
|
||||
|
||||
b2PrismaticJointDef jd3;
|
||||
jd3.Initialize(ground, body3, bd3.position, b2Vec2(0.0f, 1.0f));
|
||||
jd3.lowerTranslation = -5.0f;
|
||||
jd3.upperTranslation = 5.0f;
|
||||
jd3.enableLimit = true;
|
||||
|
||||
m_joint3 = (b2PrismaticJoint*)m_world->CreateJoint(&jd3);
|
||||
|
||||
b2GearJointDef jd4;
|
||||
jd4.bodyA = body1;
|
||||
jd4.bodyB = body2;
|
||||
jd4.joint1 = m_joint1;
|
||||
jd4.joint2 = m_joint2;
|
||||
jd4.ratio = circle2.m_radius / circle1.m_radius;
|
||||
m_joint4 = (b2GearJoint*)m_world->CreateJoint(&jd4);
|
||||
|
||||
b2GearJointDef jd5;
|
||||
jd5.bodyA = body2;
|
||||
jd5.bodyB = body3;
|
||||
jd5.joint1 = m_joint2;
|
||||
jd5.joint2 = m_joint3;
|
||||
jd5.ratio = -1.0f / circle2.m_radius;
|
||||
m_joint5 = (b2GearJoint*)m_world->CreateJoint(&jd5);
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
float32 ratio, value;
|
||||
|
||||
ratio = m_joint4->GetRatio();
|
||||
value = m_joint1->GetJointAngle() + ratio * m_joint2->GetJointAngle();
|
||||
m_debugDraw.DrawString(5, m_textLine, "theta1 + %4.2f * theta2 = %4.2f", (float) ratio, (float) value);
|
||||
m_textLine += 15;
|
||||
|
||||
ratio = m_joint5->GetRatio();
|
||||
value = m_joint2->GetJointAngle() + ratio * m_joint3->GetJointTranslation();
|
||||
m_debugDraw.DrawString(5, m_textLine, "theta2 + %4.2f * delta = %4.2f", (float) ratio, (float) value);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Gears;
|
||||
}
|
||||
|
||||
b2RevoluteJoint* m_joint1;
|
||||
b2RevoluteJoint* m_joint2;
|
||||
b2PrismaticJoint* m_joint3;
|
||||
b2GearJoint* m_joint4;
|
||||
b2GearJoint* m_joint5;
|
||||
};
|
||||
|
||||
#endif
|
120
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/OneSidedPlatform.h
vendored
Normal file
120
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/OneSidedPlatform.h
vendored
Normal file
@ -0,0 +1,120 @@
|
||||
/*
|
||||
* Copyright (c) 2008-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef ONE_SIDED_PLATFORM_H
|
||||
#define ONE_SIDED_PLATFORM_H
|
||||
|
||||
class OneSidedPlatform : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum State
|
||||
{
|
||||
e_unknown,
|
||||
e_above,
|
||||
e_below
|
||||
};
|
||||
|
||||
OneSidedPlatform()
|
||||
{
|
||||
// Ground
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Platform
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(0.0f, 10.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(3.0f, 0.5f);
|
||||
m_platform = body->CreateFixture(&shape, 0.0f);
|
||||
|
||||
m_bottom = 10.0f - 0.5f;
|
||||
m_top = 10.0f + 0.5f;
|
||||
}
|
||||
|
||||
// Actor
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 12.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
m_radius = 0.5f;
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = m_radius;
|
||||
m_character = body->CreateFixture(&shape, 20.0f);
|
||||
|
||||
body->SetLinearVelocity(b2Vec2(0.0f, -50.0f));
|
||||
|
||||
m_state = e_unknown;
|
||||
}
|
||||
}
|
||||
|
||||
void PreSolve(b2Contact* contact, const b2Manifold* oldManifold)
|
||||
{
|
||||
Test::PreSolve(contact, oldManifold);
|
||||
|
||||
b2Fixture* fixtureA = contact->GetFixtureA();
|
||||
b2Fixture* fixtureB = contact->GetFixtureB();
|
||||
|
||||
if (fixtureA != m_platform && fixtureA != m_character)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (fixtureB != m_platform && fixtureB != m_character)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
b2Vec2 position = m_character->GetBody()->GetPosition();
|
||||
|
||||
if (position.y < m_top + m_radius - 3.0f * b2_linearSlop)
|
||||
{
|
||||
contact->SetEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press: (c) create a shape, (d) destroy a shape.");
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new OneSidedPlatform;
|
||||
}
|
||||
|
||||
float32 m_radius, m_top, m_bottom;
|
||||
State m_state;
|
||||
b2Fixture* m_platform;
|
||||
b2Fixture* m_character;
|
||||
};
|
||||
|
||||
#endif
|
169
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Pinball.h
vendored
Normal file
169
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Pinball.h
vendored
Normal file
@ -0,0 +1,169 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef PINBALL_H
|
||||
#define PINBALL_H
|
||||
|
||||
/// This tests bullet collision and provides an example of a gameplay scenario.
|
||||
/// This also uses a loop shape.
|
||||
class Pinball : public Test
|
||||
{
|
||||
public:
|
||||
Pinball()
|
||||
{
|
||||
// Ground body
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2Vec2 vs[5];
|
||||
vs[0].Set(0.0f, -2.0f);
|
||||
vs[1].Set(8.0f, 6.0f);
|
||||
vs[2].Set(8.0f, 20.0f);
|
||||
vs[3].Set(-8.0f, 20.0f);
|
||||
vs[4].Set(-8.0f, 6.0f);
|
||||
|
||||
b2ChainShape loop;
|
||||
loop.CreateLoop(vs, 5);
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &loop;
|
||||
fd.density = 0.0f;
|
||||
ground->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
// Flippers
|
||||
{
|
||||
b2Vec2 p1(-2.0f, 0.0f), p2(2.0f, 0.0f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
bd.position = p1;
|
||||
b2Body* leftFlipper = m_world->CreateBody(&bd);
|
||||
|
||||
bd.position = p2;
|
||||
b2Body* rightFlipper = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape box;
|
||||
box.SetAsBox(1.75f, 0.1f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &box;
|
||||
fd.density = 1.0f;
|
||||
|
||||
leftFlipper->CreateFixture(&fd);
|
||||
rightFlipper->CreateFixture(&fd);
|
||||
|
||||
b2RevoluteJointDef jd;
|
||||
jd.bodyA = ground;
|
||||
jd.localAnchorB.SetZero();
|
||||
jd.enableMotor = true;
|
||||
jd.maxMotorTorque = 1000.0f;
|
||||
jd.enableLimit = true;
|
||||
|
||||
jd.motorSpeed = 0.0f;
|
||||
jd.localAnchorA = p1;
|
||||
jd.bodyB = leftFlipper;
|
||||
jd.lowerAngle = -30.0f * b2_pi / 180.0f;
|
||||
jd.upperAngle = 5.0f * b2_pi / 180.0f;
|
||||
m_leftJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
|
||||
|
||||
jd.motorSpeed = 0.0f;
|
||||
jd.localAnchorA = p2;
|
||||
jd.bodyB = rightFlipper;
|
||||
jd.lowerAngle = -5.0f * b2_pi / 180.0f;
|
||||
jd.upperAngle = 30.0f * b2_pi / 180.0f;
|
||||
m_rightJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
|
||||
}
|
||||
|
||||
// Circle character
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(1.0f, 15.0f);
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.bullet = true;
|
||||
|
||||
m_ball = m_world->CreateBody(&bd);
|
||||
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.2f;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
m_ball->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
m_button = false;
|
||||
}
|
||||
|
||||
void Step()
|
||||
{
|
||||
if (m_button)
|
||||
{
|
||||
m_leftJoint->SetMotorSpeed(20.0f);
|
||||
m_rightJoint->SetMotorSpeed(-20.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_leftJoint->SetMotorSpeed(-10.0f);
|
||||
m_rightJoint->SetMotorSpeed(10.0f);
|
||||
}
|
||||
|
||||
// Test::Step(settings);
|
||||
//
|
||||
// m_debugDraw.DrawString(5, m_textLine, "Press 'a' to control the flippers");
|
||||
// m_textLine += 15;
|
||||
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'a':
|
||||
case 'A':
|
||||
m_button = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void KeyboardUp(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'a':
|
||||
case 'A':
|
||||
m_button = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Pinball;
|
||||
}
|
||||
|
||||
b2RevoluteJoint* m_leftJoint;
|
||||
b2RevoluteJoint* m_rightJoint;
|
||||
b2Body* m_ball;
|
||||
bool m_button;
|
||||
};
|
||||
|
||||
#endif
|
122
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/PolyCollision.h
vendored
Normal file
122
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/PolyCollision.h
vendored
Normal file
@ -0,0 +1,122 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef POLYCOLLISION_H
|
||||
#define POLYCOLLISION_H
|
||||
|
||||
class PolyCollision : public Test
|
||||
{
|
||||
public:
|
||||
PolyCollision()
|
||||
{
|
||||
{
|
||||
m_polygonA.SetAsBox(0.2f, 0.4f);
|
||||
m_transformA.Set(b2Vec2(0.0f, 0.0f), 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
m_polygonB.SetAsBox(0.5f, 0.5f);
|
||||
m_positionB.Set(19.345284f, 1.5632932f);
|
||||
m_angleB = 1.9160721f;
|
||||
m_transformB.Set(m_positionB, m_angleB);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new PolyCollision;
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
B2_NOT_USED(settings);
|
||||
|
||||
b2Manifold manifold;
|
||||
b2CollidePolygons(&manifold, &m_polygonA, m_transformA, &m_polygonB, m_transformB);
|
||||
|
||||
b2WorldManifold worldManifold;
|
||||
worldManifold.Initialize(&manifold, m_transformA, m_polygonA.m_radius, m_transformB, m_polygonB.m_radius);
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "point count = %d", manifold.pointCount);
|
||||
m_textLine += 15;
|
||||
|
||||
{
|
||||
b2Color color(0.9f, 0.9f, 0.9f);
|
||||
b2Vec2 v[b2_maxPolygonVertices];
|
||||
for (int32 i = 0; i < m_polygonA.m_vertexCount; ++i)
|
||||
{
|
||||
v[i] = b2Mul(m_transformA, m_polygonA.m_vertices[i]);
|
||||
}
|
||||
m_debugDraw.DrawPolygon(v, m_polygonA.m_vertexCount, color);
|
||||
|
||||
for (int32 i = 0; i < m_polygonB.m_vertexCount; ++i)
|
||||
{
|
||||
v[i] = b2Mul(m_transformB, m_polygonB.m_vertices[i]);
|
||||
}
|
||||
m_debugDraw.DrawPolygon(v, m_polygonB.m_vertexCount, color);
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < manifold.pointCount; ++i)
|
||||
{
|
||||
m_debugDraw.DrawPoint(worldManifold.points[i], 4.0f, b2Color(0.9f, 0.3f, 0.3f));
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'a':
|
||||
m_positionB.x -= 0.1f;
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
m_positionB.x += 0.1f;
|
||||
break;
|
||||
|
||||
case 's':
|
||||
m_positionB.y -= 0.1f;
|
||||
break;
|
||||
|
||||
case 'w':
|
||||
m_positionB.y += 0.1f;
|
||||
break;
|
||||
|
||||
case 'q':
|
||||
m_angleB += 0.1f * b2_pi;
|
||||
break;
|
||||
|
||||
case 'e':
|
||||
m_angleB -= 0.1f * b2_pi;
|
||||
break;
|
||||
}
|
||||
|
||||
m_transformB.Set(m_positionB, m_angleB);
|
||||
}
|
||||
|
||||
b2PolygonShape m_polygonA;
|
||||
b2PolygonShape m_polygonB;
|
||||
|
||||
b2Transform m_transformA;
|
||||
b2Transform m_transformB;
|
||||
|
||||
b2Vec2 m_positionB;
|
||||
float32 m_angleB;
|
||||
};
|
||||
|
||||
#endif
|
295
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/PolyShapes.h
vendored
Normal file
295
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/PolyShapes.h
vendored
Normal file
@ -0,0 +1,295 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef POLY_SHAPES_H
|
||||
#define POLY_SHAPES_H
|
||||
|
||||
/// This tests stacking. It also shows how to use b2World::Query
|
||||
/// and b2TestOverlap.
|
||||
|
||||
const int32 k_maxBodies = 256;
|
||||
|
||||
/// This callback is called by b2World::QueryAABB. We find all the fixtures
|
||||
/// that overlap an AABB. Of those, we use b2TestOverlap to determine which fixtures
|
||||
/// overlap a circle. Up to 4 overlapped fixtures will be highlighted with a yellow border.
|
||||
class PolyShapesCallback : public b2QueryCallback
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_maxCount = 4
|
||||
};
|
||||
|
||||
PolyShapesCallback()
|
||||
{
|
||||
m_count = 0;
|
||||
}
|
||||
|
||||
void DrawFixture(b2Fixture* fixture)
|
||||
{
|
||||
b2Color color(0.95f, 0.95f, 0.6f);
|
||||
const b2Transform& xf = fixture->GetBody()->GetTransform();
|
||||
|
||||
switch (fixture->GetType())
|
||||
{
|
||||
case b2Shape::e_circle:
|
||||
{
|
||||
b2CircleShape* circle = (b2CircleShape*)fixture->GetShape();
|
||||
|
||||
b2Vec2 center = b2Mul(xf, circle->m_p);
|
||||
float32 radius = circle->m_radius;
|
||||
|
||||
m_debugDraw->DrawCircle(center, radius, color);
|
||||
}
|
||||
break;
|
||||
|
||||
case b2Shape::e_polygon:
|
||||
{
|
||||
b2PolygonShape* poly = (b2PolygonShape*)fixture->GetShape();
|
||||
int32 vertexCount = poly->m_vertexCount;
|
||||
b2Assert(vertexCount <= b2_maxPolygonVertices);
|
||||
b2Vec2 vertices[b2_maxPolygonVertices];
|
||||
|
||||
for (int32 i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
vertices[i] = b2Mul(xf, poly->m_vertices[i]);
|
||||
}
|
||||
|
||||
m_debugDraw->DrawPolygon(vertices, vertexCount, color);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// Called for each fixture found in the query AABB.
|
||||
/// @return false to terminate the query.
|
||||
bool ReportFixture(b2Fixture* fixture)
|
||||
{
|
||||
if (m_count == e_maxCount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
b2Body* body = fixture->GetBody();
|
||||
b2Shape* shape = fixture->GetShape();
|
||||
|
||||
bool overlap = b2TestOverlap(shape, 0, &m_circle, 0, body->GetTransform(), m_transform);
|
||||
|
||||
if (overlap)
|
||||
{
|
||||
DrawFixture(fixture);
|
||||
++m_count;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
b2CircleShape m_circle;
|
||||
b2Transform m_transform;
|
||||
b2Draw* m_debugDraw;
|
||||
int32 m_count;
|
||||
};
|
||||
|
||||
class PolyShapes : public Test
|
||||
{
|
||||
public:
|
||||
PolyShapes()
|
||||
{
|
||||
// Ground body
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.5f, 0.0f);
|
||||
vertices[1].Set(0.5f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
m_polygons[0].Set(vertices, 3);
|
||||
}
|
||||
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.1f, 0.0f);
|
||||
vertices[1].Set(0.1f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
m_polygons[1].Set(vertices, 3);
|
||||
}
|
||||
|
||||
{
|
||||
float32 w = 1.0f;
|
||||
float32 b = w / (2.0f + b2Sqrt(2.0f));
|
||||
float32 s = b2Sqrt(2.0f) * b;
|
||||
|
||||
b2Vec2 vertices[8];
|
||||
vertices[0].Set(0.5f * s, 0.0f);
|
||||
vertices[1].Set(0.5f * w, b);
|
||||
vertices[2].Set(0.5f * w, b + s);
|
||||
vertices[3].Set(0.5f * s, w);
|
||||
vertices[4].Set(-0.5f * s, w);
|
||||
vertices[5].Set(-0.5f * w, b + s);
|
||||
vertices[6].Set(-0.5f * w, b);
|
||||
vertices[7].Set(-0.5f * s, 0.0f);
|
||||
|
||||
m_polygons[2].Set(vertices, 8);
|
||||
}
|
||||
|
||||
{
|
||||
m_polygons[3].SetAsBox(0.5f, 0.5f);
|
||||
}
|
||||
|
||||
{
|
||||
m_circle.m_radius = 0.5f;
|
||||
}
|
||||
|
||||
m_bodyIndex = 0;
|
||||
memset(m_bodies, 0, sizeof(m_bodies));
|
||||
}
|
||||
|
||||
void Create(int32 index)
|
||||
{
|
||||
if (m_bodies[m_bodyIndex] != NULL)
|
||||
{
|
||||
m_world->DestroyBody(m_bodies[m_bodyIndex]);
|
||||
m_bodies[m_bodyIndex] = NULL;
|
||||
}
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
float32 x = RandomFloat(-2.0f, 2.0f);
|
||||
bd.position.Set(x, 10.0f);
|
||||
bd.angle = RandomFloat(-b2_pi, b2_pi);
|
||||
|
||||
if (index == 4)
|
||||
{
|
||||
bd.angularDamping = 0.02f;
|
||||
}
|
||||
|
||||
m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);
|
||||
|
||||
if (index < 4)
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.shape = m_polygons + index;
|
||||
fd.density = 1.0f;
|
||||
fd.friction = 0.3f;
|
||||
m_bodies[m_bodyIndex]->CreateFixture(&fd);
|
||||
}
|
||||
else
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &m_circle;
|
||||
fd.density = 1.0f;
|
||||
fd.friction = 0.3f;
|
||||
|
||||
m_bodies[m_bodyIndex]->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
m_bodyIndex = (m_bodyIndex + 1) % k_maxBodies;
|
||||
}
|
||||
|
||||
void DestroyBody()
|
||||
{
|
||||
for (int32 i = 0; i < k_maxBodies; ++i)
|
||||
{
|
||||
if (m_bodies[i] != NULL)
|
||||
{
|
||||
m_world->DestroyBody(m_bodies[i]);
|
||||
m_bodies[i] = NULL;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case '1':
|
||||
case '2':
|
||||
case '3':
|
||||
case '4':
|
||||
case '5':
|
||||
Create(key - '1');
|
||||
break;
|
||||
|
||||
case 'a':
|
||||
for (int32 i = 0; i < k_maxBodies; i += 2)
|
||||
{
|
||||
if (m_bodies[i])
|
||||
{
|
||||
bool active = m_bodies[i]->IsActive();
|
||||
m_bodies[i]->SetActive(!active);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
DestroyBody();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
PolyShapesCallback callback;
|
||||
callback.m_circle.m_radius = 2.0f;
|
||||
callback.m_circle.m_p.Set(0.0f, 1.1f);
|
||||
callback.m_transform.SetIdentity();
|
||||
callback.m_debugDraw = &m_debugDraw;
|
||||
|
||||
b2AABB aabb;
|
||||
callback.m_circle.ComputeAABB(&aabb, callback.m_transform, 0);
|
||||
|
||||
m_world->QueryAABB(&callback, aabb);
|
||||
|
||||
b2Color color(0.4f, 0.7f, 0.8f);
|
||||
m_debugDraw.DrawCircle(callback.m_circle.m_p, callback.m_circle.m_radius, color);
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press 'a' to (de)activate some bodies");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press 'd' to destroy a body");
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new PolyShapes;
|
||||
}
|
||||
|
||||
int32 m_bodyIndex;
|
||||
b2Body* m_bodies[k_maxBodies];
|
||||
b2PolygonShape m_polygons[4];
|
||||
b2CircleShape m_circle;
|
||||
};
|
||||
|
||||
#endif
|
107
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Prismatic.h
vendored
Normal file
107
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Prismatic.h
vendored
Normal file
@ -0,0 +1,107 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef PRISMATIC_H
|
||||
#define PRISMATIC_H
|
||||
|
||||
// The motor in this test gets smoother with higher velocity iterations.
|
||||
class Prismatic : public Test
|
||||
{
|
||||
public:
|
||||
Prismatic()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(2.0f, 0.5f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-10.0f, 10.0f);
|
||||
bd.angle = 0.5f * b2_pi;
|
||||
bd.allowSleep = false;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 5.0f);
|
||||
|
||||
b2PrismaticJointDef pjd;
|
||||
|
||||
// Bouncy limit
|
||||
b2Vec2 axis(2.0f, 1.0f);
|
||||
axis.Normalize();
|
||||
pjd.Initialize(ground, body, b2Vec2(0.0f, 0.0f), axis);
|
||||
|
||||
// Non-bouncy limit
|
||||
//pjd.Initialize(ground, body, b2Vec2(-10.0f, 10.0f), b2Vec2(1.0f, 0.0f));
|
||||
|
||||
pjd.motorSpeed = 10.0f;
|
||||
pjd.maxMotorForce = 10000.0f;
|
||||
pjd.enableMotor = true;
|
||||
pjd.lowerTranslation = 0.0f;
|
||||
pjd.upperTranslation = 20.0f;
|
||||
pjd.enableLimit = true;
|
||||
|
||||
m_joint = (b2PrismaticJoint*)m_world->CreateJoint(&pjd);
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'l':
|
||||
m_joint->EnableLimit(!m_joint->IsLimitEnabled());
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
m_joint->EnableMotor(!m_joint->IsMotorEnabled());
|
||||
break;
|
||||
|
||||
case 's':
|
||||
m_joint->SetMotorSpeed(-m_joint->GetMotorSpeed());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Keys: (l) limits, (m) motors, (s) speed");
|
||||
m_textLine += 15;
|
||||
float32 force = m_joint->GetMotorForce(settings->hz);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Motor Force = %4.0f", (float) force);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Prismatic;
|
||||
}
|
||||
|
||||
b2PrismaticJoint* m_joint;
|
||||
};
|
||||
|
||||
#endif
|
106
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Pulleys.h
vendored
Normal file
106
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Pulleys.h
vendored
Normal file
@ -0,0 +1,106 @@
|
||||
/*
|
||||
* Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef PULLEYS_H
|
||||
#define PULLEYS_H
|
||||
|
||||
class Pulleys : public Test
|
||||
{
|
||||
public:
|
||||
Pulleys()
|
||||
{
|
||||
float32 y = 16.0f;
|
||||
float32 L = 12.0f;
|
||||
float32 a = 1.0f;
|
||||
float32 b = 2.0f;
|
||||
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape edge;
|
||||
edge.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
//ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
b2CircleShape circle;
|
||||
circle.m_radius = 2.0f;
|
||||
|
||||
circle.m_p.Set(-10.0f, y + b + L);
|
||||
ground->CreateFixture(&circle, 0.0f);
|
||||
|
||||
circle.m_p.Set(10.0f, y + b + L);
|
||||
ground->CreateFixture(&circle, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(a, b);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
//bd.fixedRotation = true;
|
||||
bd.position.Set(-10.0f, y);
|
||||
b2Body* body1 = m_world->CreateBody(&bd);
|
||||
body1->CreateFixture(&shape, 5.0f);
|
||||
|
||||
bd.position.Set(10.0f, y);
|
||||
b2Body* body2 = m_world->CreateBody(&bd);
|
||||
body2->CreateFixture(&shape, 5.0f);
|
||||
|
||||
b2PulleyJointDef pulleyDef;
|
||||
b2Vec2 anchor1(-10.0f, y + b);
|
||||
b2Vec2 anchor2(10.0f, y + b);
|
||||
b2Vec2 groundAnchor1(-10.0f, y + b + L);
|
||||
b2Vec2 groundAnchor2(10.0f, y + b + L);
|
||||
pulleyDef.Initialize(body1, body2, groundAnchor1, groundAnchor2, anchor1, anchor2, 1.5f);
|
||||
|
||||
m_joint1 = (b2PulleyJoint*)m_world->CreateJoint(&pulleyDef);
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
float32 ratio = m_joint1->GetRatio();
|
||||
float32 L = m_joint1->GetLengthA() + ratio * m_joint1->GetLengthB();
|
||||
m_debugDraw.DrawString(5, m_textLine, "L1 + %4.2f * L2 = %4.2f", (float) ratio, (float) L);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Pulleys;
|
||||
}
|
||||
|
||||
b2PulleyJoint* m_joint1;
|
||||
};
|
||||
|
||||
#endif
|
89
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Pyramid.h
vendored
Normal file
89
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Pyramid.h
vendored
Normal file
@ -0,0 +1,89 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef PYRAMID_H
|
||||
#define PYRAMID_H
|
||||
|
||||
class Pyramid : public Test
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
e_count = 20
|
||||
};
|
||||
|
||||
Pyramid()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
float32 a = 0.5f;
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(a, a);
|
||||
|
||||
b2Vec2 x(-7.0f, 0.75f);
|
||||
b2Vec2 y;
|
||||
b2Vec2 deltaX(0.5625f, 1.25f);
|
||||
b2Vec2 deltaY(1.125f, 0.0f);
|
||||
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
y = x;
|
||||
|
||||
for (int32 j = i; j < e_count; ++j)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position = y;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 5.0f);
|
||||
|
||||
y += deltaY;
|
||||
}
|
||||
|
||||
x += deltaX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
//b2DynamicTree* tree = &m_world->m_contactManager.m_broadPhase.m_tree;
|
||||
|
||||
//if (m_stepCount == 400)
|
||||
//{
|
||||
// tree->RebuildBottomUp();
|
||||
//}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Pyramid;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
440
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/RayCast.h
vendored
Normal file
440
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/RayCast.h
vendored
Normal file
@ -0,0 +1,440 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef RAY_CAST_H
|
||||
#define RAY_CAST_H
|
||||
|
||||
// This test demonstrates how to use the world ray-cast feature.
|
||||
// NOTE: we are intentionally filtering one of the polygons, therefore
|
||||
// the ray will always miss one type of polygon.
|
||||
|
||||
// This callback finds the closest hit. Polygon 0 is filtered.
|
||||
class RayCastClosestCallback : public b2RayCastCallback
|
||||
{
|
||||
public:
|
||||
RayCastClosestCallback()
|
||||
{
|
||||
m_hit = false;
|
||||
}
|
||||
|
||||
float32 ReportFixture( b2Fixture* fixture, const b2Vec2& point,
|
||||
const b2Vec2& normal, float32 fraction)
|
||||
{
|
||||
b2Body* body = fixture->GetBody();
|
||||
void* userData = body->GetUserData();
|
||||
if (userData)
|
||||
{
|
||||
int32 index = *(int32*)userData;
|
||||
if (index == 0)
|
||||
{
|
||||
// filter
|
||||
return -1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
m_hit = true;
|
||||
m_point = point;
|
||||
m_normal = normal;
|
||||
return fraction;
|
||||
}
|
||||
|
||||
bool m_hit;
|
||||
b2Vec2 m_point;
|
||||
b2Vec2 m_normal;
|
||||
};
|
||||
|
||||
// This callback finds any hit. Polygon 0 is filtered.
|
||||
class RayCastAnyCallback : public b2RayCastCallback
|
||||
{
|
||||
public:
|
||||
RayCastAnyCallback()
|
||||
{
|
||||
m_hit = false;
|
||||
}
|
||||
|
||||
float32 ReportFixture( b2Fixture* fixture, const b2Vec2& point,
|
||||
const b2Vec2& normal, float32 fraction)
|
||||
{
|
||||
b2Body* body = fixture->GetBody();
|
||||
void* userData = body->GetUserData();
|
||||
if (userData)
|
||||
{
|
||||
int32 index = *(int32*)userData;
|
||||
if (index == 0)
|
||||
{
|
||||
// filter
|
||||
return -1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
m_hit = true;
|
||||
m_point = point;
|
||||
m_normal = normal;
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
bool m_hit;
|
||||
b2Vec2 m_point;
|
||||
b2Vec2 m_normal;
|
||||
};
|
||||
|
||||
// This ray cast collects multiple hits along the ray. Polygon 0 is filtered.
|
||||
class RayCastMultipleCallback : public b2RayCastCallback
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
e_maxCount = 3
|
||||
};
|
||||
|
||||
RayCastMultipleCallback()
|
||||
{
|
||||
m_count = 0;
|
||||
}
|
||||
|
||||
float32 ReportFixture( b2Fixture* fixture, const b2Vec2& point,
|
||||
const b2Vec2& normal, float32 fraction)
|
||||
{
|
||||
b2Body* body = fixture->GetBody();
|
||||
void* userData = body->GetUserData();
|
||||
if (userData)
|
||||
{
|
||||
int32 index = *(int32*)userData;
|
||||
if (index == 0)
|
||||
{
|
||||
// filter
|
||||
return -1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
b2Assert(m_count < e_maxCount);
|
||||
|
||||
m_points[m_count] = point;
|
||||
m_normals[m_count] = normal;
|
||||
++m_count;
|
||||
|
||||
if (m_count == e_maxCount)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
b2Vec2 m_points[e_maxCount];
|
||||
b2Vec2 m_normals[e_maxCount];
|
||||
int32 m_count;
|
||||
};
|
||||
|
||||
|
||||
class RayCast : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_maxBodies = 256
|
||||
};
|
||||
|
||||
enum Mode
|
||||
{
|
||||
e_closest,
|
||||
e_any,
|
||||
e_multiple
|
||||
};
|
||||
|
||||
RayCast()
|
||||
{
|
||||
// Ground body
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.5f, 0.0f);
|
||||
vertices[1].Set(0.5f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
m_polygons[0].Set(vertices, 3);
|
||||
}
|
||||
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.1f, 0.0f);
|
||||
vertices[1].Set(0.1f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
m_polygons[1].Set(vertices, 3);
|
||||
}
|
||||
|
||||
{
|
||||
float32 w = 1.0f;
|
||||
float32 b = w / (2.0f + b2Sqrt(2.0f));
|
||||
float32 s = b2Sqrt(2.0f) * b;
|
||||
|
||||
b2Vec2 vertices[8];
|
||||
vertices[0].Set(0.5f * s, 0.0f);
|
||||
vertices[1].Set(0.5f * w, b);
|
||||
vertices[2].Set(0.5f * w, b + s);
|
||||
vertices[3].Set(0.5f * s, w);
|
||||
vertices[4].Set(-0.5f * s, w);
|
||||
vertices[5].Set(-0.5f * w, b + s);
|
||||
vertices[6].Set(-0.5f * w, b);
|
||||
vertices[7].Set(-0.5f * s, 0.0f);
|
||||
|
||||
m_polygons[2].Set(vertices, 8);
|
||||
}
|
||||
|
||||
{
|
||||
m_polygons[3].SetAsBox(0.5f, 0.5f);
|
||||
}
|
||||
|
||||
{
|
||||
m_circle.m_radius = 0.5f;
|
||||
}
|
||||
|
||||
m_bodyIndex = 0;
|
||||
memset(m_bodies, 0, sizeof(m_bodies));
|
||||
|
||||
m_angle = 0.0f;
|
||||
|
||||
m_mode = e_closest;
|
||||
}
|
||||
|
||||
void Create(int32 index)
|
||||
{
|
||||
if (m_bodies[m_bodyIndex] != NULL)
|
||||
{
|
||||
m_world->DestroyBody(m_bodies[m_bodyIndex]);
|
||||
m_bodies[m_bodyIndex] = NULL;
|
||||
}
|
||||
|
||||
b2BodyDef bd;
|
||||
|
||||
float32 x = RandomFloat(-10.0f, 10.0f);
|
||||
float32 y = RandomFloat(0.0f, 20.0f);
|
||||
bd.position.Set(x, y);
|
||||
bd.angle = RandomFloat(-b2_pi, b2_pi);
|
||||
|
||||
m_userData[m_bodyIndex] = index;
|
||||
bd.userData = m_userData + m_bodyIndex;
|
||||
|
||||
if (index == 4)
|
||||
{
|
||||
bd.angularDamping = 0.02f;
|
||||
}
|
||||
|
||||
m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);
|
||||
|
||||
if (index < 4)
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.shape = m_polygons + index;
|
||||
fd.friction = 0.3f;
|
||||
m_bodies[m_bodyIndex]->CreateFixture(&fd);
|
||||
}
|
||||
else
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &m_circle;
|
||||
fd.friction = 0.3f;
|
||||
|
||||
m_bodies[m_bodyIndex]->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies;
|
||||
}
|
||||
|
||||
void DestroyBody()
|
||||
{
|
||||
for (int32 i = 0; i < e_maxBodies; ++i)
|
||||
{
|
||||
if (m_bodies[i] != NULL)
|
||||
{
|
||||
m_world->DestroyBody(m_bodies[i]);
|
||||
m_bodies[i] = NULL;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case '1':
|
||||
case '2':
|
||||
case '3':
|
||||
case '4':
|
||||
case '5':
|
||||
Create(key - '1');
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
DestroyBody();
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
if (m_mode == e_closest)
|
||||
{
|
||||
m_mode = e_any;
|
||||
}
|
||||
else if (m_mode == e_any)
|
||||
{
|
||||
m_mode = e_multiple;
|
||||
}
|
||||
else if (m_mode == e_multiple)
|
||||
{
|
||||
m_mode = e_closest;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
bool advanceRay = settings->pause == 0 || settings->singleStep;
|
||||
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff, m to change the mode");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "Mode = %d", m_mode);
|
||||
m_textLine += 15;
|
||||
|
||||
float32 L = 11.0f;
|
||||
b2Vec2 point1(0.0f, 10.0f);
|
||||
b2Vec2 d(L * cosf(m_angle), L * sinf(m_angle));
|
||||
b2Vec2 point2 = point1 + d;
|
||||
|
||||
if (m_mode == e_closest)
|
||||
{
|
||||
RayCastClosestCallback callback;
|
||||
m_world->RayCast(&callback, point1, point2);
|
||||
|
||||
if (callback.m_hit)
|
||||
{
|
||||
m_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
|
||||
m_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f));
|
||||
b2Vec2 head = callback.m_point + 0.5f * callback.m_normal;
|
||||
m_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
|
||||
}
|
||||
}
|
||||
else if (m_mode == e_any)
|
||||
{
|
||||
RayCastAnyCallback callback;
|
||||
m_world->RayCast(&callback, point1, point2);
|
||||
|
||||
if (callback.m_hit)
|
||||
{
|
||||
m_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
|
||||
m_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f));
|
||||
b2Vec2 head = callback.m_point + 0.5f * callback.m_normal;
|
||||
m_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
|
||||
}
|
||||
}
|
||||
else if (m_mode == e_multiple)
|
||||
{
|
||||
RayCastMultipleCallback callback;
|
||||
m_world->RayCast(&callback, point1, point2);
|
||||
m_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
|
||||
|
||||
for (int32 i = 0; i < callback.m_count; ++i)
|
||||
{
|
||||
b2Vec2 p = callback.m_points[i];
|
||||
b2Vec2 n = callback.m_normals[i];
|
||||
m_debugDraw.DrawPoint(p, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
|
||||
m_debugDraw.DrawSegment(point1, p, b2Color(0.8f, 0.8f, 0.8f));
|
||||
b2Vec2 head = p + 0.5f * n;
|
||||
m_debugDraw.DrawSegment(p, head, b2Color(0.9f, 0.9f, 0.4f));
|
||||
}
|
||||
}
|
||||
|
||||
if (advanceRay)
|
||||
{
|
||||
m_angle += 0.25f * b2_pi / 180.0f;
|
||||
}
|
||||
|
||||
#if 0
|
||||
// This case was failing.
|
||||
{
|
||||
b2Vec2 vertices[4];
|
||||
//vertices[0].Set(-22.875f, -3.0f);
|
||||
//vertices[1].Set(22.875f, -3.0f);
|
||||
//vertices[2].Set(22.875f, 3.0f);
|
||||
//vertices[3].Set(-22.875f, 3.0f);
|
||||
|
||||
b2PolygonShape shape;
|
||||
//shape.Set(vertices, 4);
|
||||
shape.SetAsBox(22.875f, 3.0f);
|
||||
|
||||
b2RayCastInput input;
|
||||
input.p1.Set(10.2725f,1.71372f);
|
||||
input.p2.Set(10.2353f,2.21807f);
|
||||
//input.maxFraction = 0.567623f;
|
||||
input.maxFraction = 0.56762173f;
|
||||
|
||||
b2Transform xf;
|
||||
xf.SetIdentity();
|
||||
xf.position.Set(23.0f, 5.0f);
|
||||
|
||||
b2RayCastOutput output;
|
||||
bool hit;
|
||||
hit = shape.RayCast(&output, input, xf);
|
||||
hit = false;
|
||||
|
||||
b2Color color(1.0f, 1.0f, 1.0f);
|
||||
b2Vec2 vs[4];
|
||||
for (int32 i = 0; i < 4; ++i)
|
||||
{
|
||||
vs[i] = b2Mul(xf, shape.m_vertices[i]);
|
||||
}
|
||||
|
||||
m_debugDraw.DrawPolygon(vs, 4, color);
|
||||
m_debugDraw.DrawSegment(input.p1, input.p2, color);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new RayCast;
|
||||
}
|
||||
|
||||
int32 m_bodyIndex;
|
||||
b2Body* m_bodies[e_maxBodies];
|
||||
int32 m_userData[e_maxBodies];
|
||||
b2PolygonShape m_polygons[4];
|
||||
b2CircleShape m_circle;
|
||||
|
||||
float32 m_angle;
|
||||
|
||||
Mode m_mode;
|
||||
};
|
||||
|
||||
#endif
|
166
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Revolute.h
vendored
Normal file
166
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Revolute.h
vendored
Normal file
@ -0,0 +1,166 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef REVOLUTE_H
|
||||
#define REVOLUTE_H
|
||||
|
||||
class Revolute : public Test
|
||||
{
|
||||
public:
|
||||
Revolute()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
//fd.filter.categoryBits = 2;
|
||||
|
||||
ground->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.5f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
b2RevoluteJointDef rjd;
|
||||
|
||||
bd.position.Set(-10.0f, 20.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 5.0f);
|
||||
|
||||
float32 w = 100.0f;
|
||||
body->SetAngularVelocity(w);
|
||||
body->SetLinearVelocity(b2Vec2(-8.0f * w, 0.0f));
|
||||
|
||||
rjd.Initialize(ground, body, b2Vec2(-10.0f, 12.0f));
|
||||
rjd.motorSpeed = 1.0f * b2_pi;
|
||||
rjd.maxMotorTorque = 10000.0f;
|
||||
rjd.enableMotor = false;
|
||||
rjd.lowerAngle = -0.25f * b2_pi;
|
||||
rjd.upperAngle = 0.5f * b2_pi;
|
||||
rjd.enableLimit = true;
|
||||
rjd.collideConnected = true;
|
||||
|
||||
m_joint = (b2RevoluteJoint*)m_world->CreateJoint(&rjd);
|
||||
}
|
||||
|
||||
{
|
||||
b2CircleShape circle_shape;
|
||||
circle_shape.m_radius = 3.0f;
|
||||
|
||||
b2BodyDef circle_bd;
|
||||
circle_bd.type = b2_dynamicBody;
|
||||
circle_bd.position.Set(5.0f, 30.0f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.density = 5.0f;
|
||||
fd.filter.maskBits = 1;
|
||||
fd.shape = &circle_shape;
|
||||
|
||||
m_ball = m_world->CreateBody(&circle_bd);
|
||||
m_ball->CreateFixture(&fd);
|
||||
|
||||
b2PolygonShape polygon_shape;
|
||||
polygon_shape.SetAsBox(10.0f, 0.2f, b2Vec2 (-10.0f, 0.0f), 0.0f);
|
||||
|
||||
b2BodyDef polygon_bd;
|
||||
polygon_bd.position.Set(20.0f, 10.0f);
|
||||
polygon_bd.type = b2_dynamicBody;
|
||||
polygon_bd.bullet = true;
|
||||
b2Body* polygon_body = m_world->CreateBody(&polygon_bd);
|
||||
polygon_body->CreateFixture(&polygon_shape, 2.0f);
|
||||
|
||||
b2RevoluteJointDef rjd;
|
||||
rjd.Initialize(ground, polygon_body, b2Vec2(20.0f, 10.0f));
|
||||
rjd.lowerAngle = -0.25f * b2_pi;
|
||||
rjd.upperAngle = 0.0f * b2_pi;
|
||||
rjd.enableLimit = true;
|
||||
m_world->CreateJoint(&rjd);
|
||||
}
|
||||
|
||||
// Tests mass computation of a small object far from the origin
|
||||
{
|
||||
b2BodyDef bodyDef;
|
||||
bodyDef.type = b2_dynamicBody;
|
||||
b2Body* body = m_world->CreateBody(&bodyDef);
|
||||
|
||||
b2PolygonShape polyShape;
|
||||
b2Vec2 verts[3];
|
||||
verts[0].Set( 17.63f, 36.31f );
|
||||
verts[1].Set( 17.52f, 36.69f );
|
||||
verts[2].Set( 17.19f, 36.36f );
|
||||
polyShape.Set(verts, 3);
|
||||
|
||||
b2FixtureDef polyFixtureDef;
|
||||
polyFixtureDef.shape = &polyShape;
|
||||
polyFixtureDef.density = 1;
|
||||
|
||||
body->CreateFixture(&polyFixtureDef); //assertion hits inside here
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'l':
|
||||
m_joint->EnableLimit(!m_joint->IsLimitEnabled());
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
m_joint->EnableMotor(!m_joint->IsMotorEnabled());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Keys: (l) limits, (m) motor");
|
||||
m_textLine += 15;
|
||||
|
||||
//if (m_stepCount == 360)
|
||||
//{
|
||||
// m_ball->SetTransform(b2Vec2(0.0f, 0.5f), 0.0f);
|
||||
//}
|
||||
|
||||
//float32 torque1 = m_joint1->GetMotorTorque();
|
||||
//m_debugDraw.DrawString(5, m_textLine, "Motor Torque = %4.0f, %4.0f : Motor Force = %4.0f", (float) torque1, (float) torque2, (float) force3);
|
||||
//m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Revolute;
|
||||
}
|
||||
|
||||
b2Body* m_ball;
|
||||
b2RevoluteJoint* m_joint;
|
||||
};
|
||||
|
||||
#endif
|
101
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Rope.h
vendored
Normal file
101
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/Rope.h
vendored
Normal file
@ -0,0 +1,101 @@
|
||||
/*
|
||||
* Copyright (c) 2011 Erin Catto http://box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef ROPE_H
|
||||
#define ROPE_H
|
||||
|
||||
///
|
||||
class Rope : public Test
|
||||
{
|
||||
public:
|
||||
Rope()
|
||||
{
|
||||
const int32 N = 40;
|
||||
b2Vec2 vertices[N];
|
||||
float32 masses[N];
|
||||
|
||||
for (int32 i = 0; i < N; ++i)
|
||||
{
|
||||
vertices[i].Set(0.0f, 20.0f - 0.25f * i);
|
||||
masses[i] = 1.0f;
|
||||
}
|
||||
masses[0] = 0.0f;
|
||||
masses[1] = 0.0f;
|
||||
|
||||
b2RopeDef def;
|
||||
def.vertices = vertices;
|
||||
def.count = N;
|
||||
def.gravity.Set(0.0f, -10.0f);
|
||||
def.masses = masses;
|
||||
def.damping = 0.1f;
|
||||
def.k2 = 1.0f;
|
||||
def.k3 = 0.5f;
|
||||
|
||||
m_rope.Initialize(&def);
|
||||
|
||||
m_angle = 0.0f;
|
||||
m_rope.SetAngle(m_angle);
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'q':
|
||||
m_angle = b2Max(-b2_pi, m_angle - 0.05f * b2_pi);
|
||||
m_rope.SetAngle(m_angle);
|
||||
break;
|
||||
|
||||
case 'e':
|
||||
m_angle = b2Min(b2_pi, m_angle + 0.05f * b2_pi);
|
||||
m_rope.SetAngle(m_angle);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
float32 dt = settings->hz > 0.0f ? 1.0f / settings->hz : 0.0f;
|
||||
|
||||
if (settings->pause == 1 && settings->singleStep == 0)
|
||||
{
|
||||
dt = 0.0f;
|
||||
}
|
||||
|
||||
m_rope.Step(dt, 1);
|
||||
|
||||
Test::Step(settings);
|
||||
|
||||
m_rope.Draw(&m_debugDraw);
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press (q,e) to adjust target angle");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "Target angle = %g degrees", m_angle * 180.0f / b2_pi);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Rope;
|
||||
}
|
||||
|
||||
b2Rope m_rope;
|
||||
float32 m_angle;
|
||||
};
|
||||
|
||||
#endif
|
145
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/RopeJoint.h
vendored
Normal file
145
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/RopeJoint.h
vendored
Normal file
@ -0,0 +1,145 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef ROPE_JOINT_H
|
||||
#define ROPE_JOINT_H
|
||||
|
||||
/// This test shows how a rope joint can be used to stabilize a chain of
|
||||
/// bodies with a heavy payload. Notice that the rope joint just prevents
|
||||
/// excessive stretching and has no other effect.
|
||||
/// By disabling the rope joint you can see that the Box2D solver has trouble
|
||||
/// supporting heavy bodies with light bodies. Try playing around with the
|
||||
/// densities, time step, and iterations to see how they affect stability.
|
||||
/// This test also shows how to use contact filtering. Filtering is configured
|
||||
/// so that the payload does not collide with the chain.
|
||||
class RopeJoint : public Test
|
||||
{
|
||||
public:
|
||||
RopeJoint()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
fd.friction = 0.2f;
|
||||
fd.filter.categoryBits = 0x0001;
|
||||
fd.filter.maskBits = 0xFFFF & ~0x0002;
|
||||
|
||||
b2RevoluteJointDef jd;
|
||||
jd.collideConnected = false;
|
||||
|
||||
const int32 N = 10;
|
||||
const float32 y = 15.0f;
|
||||
m_ropeDef.localAnchorA.Set(0.0f, y);
|
||||
|
||||
b2Body* prevBody = ground;
|
||||
for (int32 i = 0; i < N; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.5f + 1.0f * i, y);
|
||||
if (i == N - 1)
|
||||
{
|
||||
shape.SetAsBox(1.5f, 1.5f);
|
||||
fd.density = 100.0f;
|
||||
fd.filter.categoryBits = 0x0002;
|
||||
bd.position.Set(1.0f * i, y);
|
||||
bd.angularDamping = 0.4f;
|
||||
}
|
||||
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
b2Vec2 anchor(float32(i), y);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
|
||||
m_ropeDef.localAnchorB.SetZero();
|
||||
|
||||
float32 extraLength = 0.01f;
|
||||
m_ropeDef.maxLength = N - 1.0f + extraLength;
|
||||
m_ropeDef.bodyB = prevBody;
|
||||
}
|
||||
|
||||
{
|
||||
m_ropeDef.bodyA = ground;
|
||||
m_rope = m_world->CreateJoint(&m_ropeDef);
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'j':
|
||||
if (m_rope)
|
||||
{
|
||||
m_world->DestroyJoint(m_rope);
|
||||
m_rope = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_rope = m_world->CreateJoint(&m_ropeDef);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press (j) to toggle the rope joint.");
|
||||
m_textLine += 15;
|
||||
if (m_rope)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "Rope ON");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "Rope OFF");
|
||||
}
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new RopeJoint;
|
||||
}
|
||||
|
||||
b2RopeJointDef m_ropeDef;
|
||||
b2Joint* m_rope;
|
||||
};
|
||||
|
||||
#endif
|
181
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/SensorTest.h
vendored
Normal file
181
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/SensorTest.h
vendored
Normal file
@ -0,0 +1,181 @@
|
||||
/*
|
||||
* Copyright (c) 2008-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SENSOR_TEST_H
|
||||
#define SENSOR_TEST_H
|
||||
|
||||
// This is used to test sensor shapes.
|
||||
class SensorTest : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_count = 7
|
||||
};
|
||||
|
||||
SensorTest()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
{
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
#if 0
|
||||
{
|
||||
b2FixtureDef sd;
|
||||
sd.SetAsBox(10.0f, 2.0f, b2Vec2(0.0f, 20.0f), 0.0f);
|
||||
sd.isSensor = true;
|
||||
m_sensor = ground->CreateFixture(&sd);
|
||||
}
|
||||
#else
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 5.0f;
|
||||
shape.m_p.Set(0.0f, 10.0f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.isSensor = true;
|
||||
m_sensor = ground->CreateFixture(&fd);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 1.0f;
|
||||
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-10.0f + 3.0f * i, 20.0f);
|
||||
bd.userData = m_touching + i;
|
||||
|
||||
m_touching[i] = false;
|
||||
m_bodies[i] = m_world->CreateBody(&bd);
|
||||
|
||||
m_bodies[i]->CreateFixture(&shape, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Implement contact listener.
|
||||
void BeginContact(b2Contact* contact)
|
||||
{
|
||||
b2Fixture* fixtureA = contact->GetFixtureA();
|
||||
b2Fixture* fixtureB = contact->GetFixtureB();
|
||||
|
||||
if (fixtureA == m_sensor)
|
||||
{
|
||||
void* userData = fixtureB->GetBody()->GetUserData();
|
||||
if (userData)
|
||||
{
|
||||
bool* touching = (bool*)userData;
|
||||
*touching = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (fixtureB == m_sensor)
|
||||
{
|
||||
void* userData = fixtureA->GetBody()->GetUserData();
|
||||
if (userData)
|
||||
{
|
||||
bool* touching = (bool*)userData;
|
||||
*touching = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Implement contact listener.
|
||||
void EndContact(b2Contact* contact)
|
||||
{
|
||||
b2Fixture* fixtureA = contact->GetFixtureA();
|
||||
b2Fixture* fixtureB = contact->GetFixtureB();
|
||||
|
||||
if (fixtureA == m_sensor)
|
||||
{
|
||||
void* userData = fixtureB->GetBody()->GetUserData();
|
||||
if (userData)
|
||||
{
|
||||
bool* touching = (bool*)userData;
|
||||
*touching = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (fixtureB == m_sensor)
|
||||
{
|
||||
void* userData = fixtureA->GetBody()->GetUserData();
|
||||
if (userData)
|
||||
{
|
||||
bool* touching = (bool*)userData;
|
||||
*touching = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
// Traverse the contact results. Apply a force on shapes
|
||||
// that overlap the sensor.
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
if (m_touching[i] == false)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
b2Body* body = m_bodies[i];
|
||||
b2Body* ground = m_sensor->GetBody();
|
||||
|
||||
b2CircleShape* circle = (b2CircleShape*)m_sensor->GetShape();
|
||||
b2Vec2 center = ground->GetWorldPoint(circle->m_p);
|
||||
|
||||
b2Vec2 position = body->GetPosition();
|
||||
|
||||
b2Vec2 d = center - position;
|
||||
if (d.LengthSquared() < FLT_EPSILON * FLT_EPSILON)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
d.Normalize();
|
||||
b2Vec2 F = 100.0f * d;
|
||||
body->ApplyForce(F, position);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new SensorTest;
|
||||
}
|
||||
|
||||
b2Fixture* m_sensor;
|
||||
b2Body* m_bodies[e_count];
|
||||
bool m_touching[e_count];
|
||||
};
|
||||
|
||||
#endif
|
105
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/ShapeEditing.h
vendored
Normal file
105
deps/juce/extras/AudioPluginHost/Builds/Android/app/src/main/assets/Box2DTests/ShapeEditing.h
vendored
Normal file
@ -0,0 +1,105 @@
|
||||
/*
|
||||
* Copyright (c) 2008-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SHAPE_EDITING_H
|
||||
#define SHAPE_EDITING_H
|
||||
|
||||
class ShapeEditing : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
ShapeEditing()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 10.0f);
|
||||
m_body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(4.0f, 4.0f, b2Vec2(0.0f, 0.0f), 0.0f);
|
||||
m_fixture1 = m_body->CreateFixture(&shape, 10.0f);
|
||||
|
||||
m_fixture2 = NULL;
|
||||
|
||||
m_sensor = false;
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'c':
|
||||
if (m_fixture2 == NULL)
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 3.0f;
|
||||
shape.m_p.Set(0.5f, -4.0f);
|
||||
m_fixture2 = m_body->CreateFixture(&shape, 10.0f);
|
||||
m_body->SetAwake(true);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
if (m_fixture2 != NULL)
|
||||
{
|
||||
m_body->DestroyFixture(m_fixture2);
|
||||
m_fixture2 = NULL;
|
||||
m_body->SetAwake(true);
|
||||
}
|
||||
break;
|
||||
|
||||
case 's':
|
||||
if (m_fixture2 != NULL)
|
||||
{
|
||||
m_sensor = !m_sensor;
|
||||
m_fixture2->SetSensor(m_sensor);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press: (c) create a shape, (d) destroy a shape.");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "sensor = %d", m_sensor);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new ShapeEditing;
|
||||
}
|
||||
|
||||
b2Body* m_body;
|
||||
b2Fixture* m_fixture1;
|
||||
b2Fixture* m_fixture2;
|
||||
bool m_sensor;
|
||||
};
|
||||
|
||||
#endif
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user