git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce

subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
This commit is contained in:
essej
2022-04-18 17:51:22 -04:00
parent 63e175fee6
commit 25bd5d8adb
3210 changed files with 1045392 additions and 0 deletions

View File

@ -0,0 +1,179 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Used by AudioSource::getNextAudioBlock().
@tags{Audio}
*/
struct JUCE_API AudioSourceChannelInfo
{
/** Creates an uninitialised AudioSourceChannelInfo. */
AudioSourceChannelInfo() = default;
/** Creates an AudioSourceChannelInfo. */
AudioSourceChannelInfo (AudioBuffer<float>* bufferToUse,
int startSampleOffset, int numSamplesToUse) noexcept
: buffer (bufferToUse),
startSample (startSampleOffset),
numSamples (numSamplesToUse)
{
}
/** Creates an AudioSourceChannelInfo that uses the whole of a buffer.
Note that the buffer provided must not be deleted while the
AudioSourceChannelInfo is still using it.
*/
explicit AudioSourceChannelInfo (AudioBuffer<float>& bufferToUse) noexcept
: buffer (&bufferToUse),
startSample (0),
numSamples (bufferToUse.getNumSamples())
{
}
/** The destination buffer to fill with audio data.
When the AudioSource::getNextAudioBlock() method is called, the active section
of this buffer should be filled with whatever output the source produces.
Only the samples specified by the startSample and numSamples members of this structure
should be affected by the call.
The contents of the buffer when it is passed to the AudioSource::getNextAudioBlock()
method can be treated as the input if the source is performing some kind of filter operation,
but should be cleared if this is not the case - the clearActiveBufferRegion() is
a handy way of doing this.
The number of channels in the buffer could be anything, so the AudioSource
must cope with this in whatever way is appropriate for its function.
*/
AudioBuffer<float>* buffer;
/** The first sample in the buffer from which the callback is expected
to write data. */
int startSample;
/** The number of samples in the buffer which the callback is expected to
fill with data. */
int numSamples;
/** Convenient method to clear the buffer if the source is not producing any data. */
void clearActiveBufferRegion() const
{
if (buffer != nullptr)
buffer->clear (startSample, numSamples);
}
};
//==============================================================================
/**
Base class for objects that can produce a continuous stream of audio.
An AudioSource has two states: 'prepared' and 'unprepared'.
When a source needs to be played, it is first put into a 'prepared' state by a call to
prepareToPlay(), and then repeated calls will be made to its getNextAudioBlock() method to
process the audio data.
Once playback has finished, the releaseResources() method is called to put the stream
back into an 'unprepared' state.
@see AudioFormatReaderSource, ResamplingAudioSource
@tags{Audio}
*/
class JUCE_API AudioSource
{
protected:
//==============================================================================
/** Creates an AudioSource. */
AudioSource() = default;
public:
/** Destructor. */
virtual ~AudioSource() = default;
//==============================================================================
/** Tells the source to prepare for playing.
An AudioSource has two states: prepared and unprepared.
The prepareToPlay() method is guaranteed to be called at least once on an 'unprepared'
source to put it into a 'prepared' state before any calls will be made to getNextAudioBlock().
This callback allows the source to initialise any resources it might need when playing.
Once playback has finished, the releaseResources() method is called to put the stream
back into an 'unprepared' state.
Note that this method could be called more than once in succession without
a matching call to releaseResources(), so make sure your code is robust and
can handle that kind of situation.
@param samplesPerBlockExpected the number of samples that the source
will be expected to supply each time its
getNextAudioBlock() method is called. This
number may vary slightly, because it will be dependent
on audio hardware callbacks, and these aren't
guaranteed to always use a constant block size, so
the source should be able to cope with small variations.
@param sampleRate the sample rate that the output will be used at - this
is needed by sources such as tone generators.
@see releaseResources, getNextAudioBlock
*/
virtual void prepareToPlay (int samplesPerBlockExpected,
double sampleRate) = 0;
/** Allows the source to release anything it no longer needs after playback has stopped.
This will be called when the source is no longer going to have its getNextAudioBlock()
method called, so it should release any spare memory, etc. that it might have
allocated during the prepareToPlay() call.
Note that there's no guarantee that prepareToPlay() will actually have been called before
releaseResources(), and it may be called more than once in succession, so make sure your
code is robust and doesn't make any assumptions about when it will be called.
@see prepareToPlay, getNextAudioBlock
*/
virtual void releaseResources() = 0;
/** Called repeatedly to fetch subsequent blocks of audio data.
After calling the prepareToPlay() method, this callback will be made each
time the audio playback hardware (or whatever other destination the audio
data is going to) needs another block of data.
It will generally be called on a high-priority system thread, or possibly even
an interrupt, so be careful not to do too much work here, as that will cause
audio glitches!
@see AudioSourceChannelInfo, prepareToPlay, releaseResources
*/
virtual void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) = 0;
};
} // namespace juce

View File

@ -0,0 +1,342 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
BufferingAudioSource::BufferingAudioSource (PositionableAudioSource* s,
TimeSliceThread& thread,
bool deleteSourceWhenDeleted,
int bufferSizeSamples,
int numChannels,
bool prefillBufferOnPrepareToPlay)
: source (s, deleteSourceWhenDeleted),
backgroundThread (thread),
numberOfSamplesToBuffer (jmax (1024, bufferSizeSamples)),
numberOfChannels (numChannels),
prefillBuffer (prefillBufferOnPrepareToPlay)
{
jassert (source != nullptr);
jassert (numberOfSamplesToBuffer > 1024); // not much point using this class if you're
// not using a larger buffer..
}
BufferingAudioSource::~BufferingAudioSource()
{
releaseResources();
}
//==============================================================================
void BufferingAudioSource::prepareToPlay (int samplesPerBlockExpected, double newSampleRate)
{
auto bufferSizeNeeded = jmax (samplesPerBlockExpected * 2, numberOfSamplesToBuffer);
if (newSampleRate != sampleRate
|| bufferSizeNeeded != buffer.getNumSamples()
|| ! isPrepared)
{
backgroundThread.removeTimeSliceClient (this);
isPrepared = true;
sampleRate = newSampleRate;
source->prepareToPlay (samplesPerBlockExpected, newSampleRate);
buffer.setSize (numberOfChannels, bufferSizeNeeded);
buffer.clear();
const ScopedLock sl (bufferRangeLock);
bufferValidStart = 0;
bufferValidEnd = 0;
backgroundThread.addTimeSliceClient (this);
do
{
const ScopedUnlock ul (bufferRangeLock);
backgroundThread.moveToFrontOfQueue (this);
Thread::sleep (5);
}
while (prefillBuffer
&& (bufferValidEnd - bufferValidStart < jmin (((int) newSampleRate) / 4, buffer.getNumSamples() / 2)));
}
}
void BufferingAudioSource::releaseResources()
{
isPrepared = false;
backgroundThread.removeTimeSliceClient (this);
buffer.setSize (numberOfChannels, 0);
// MSVC2015 seems to need this if statement to not generate a warning during linking.
// As source is set in the constructor, there is no way that source could
// ever equal this, but it seems to make MSVC2015 happy.
if (source != this)
source->releaseResources();
}
void BufferingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
{
const auto bufferRange = getValidBufferRange (info.numSamples);
if (bufferRange.isEmpty())
{
// total cache miss
info.clearActiveBufferRegion();
return;
}
const auto validStart = bufferRange.getStart();
const auto validEnd = bufferRange.getEnd();
const ScopedLock sl (callbackLock);
if (validStart > 0)
info.buffer->clear (info.startSample, validStart); // partial cache miss at start
if (validEnd < info.numSamples)
info.buffer->clear (info.startSample + validEnd,
info.numSamples - validEnd); // partial cache miss at end
if (validStart < validEnd)
{
for (int chan = jmin (numberOfChannels, info.buffer->getNumChannels()); --chan >= 0;)
{
jassert (buffer.getNumSamples() > 0);
const auto startBufferIndex = (int) ((validStart + nextPlayPos) % buffer.getNumSamples());
const auto endBufferIndex = (int) ((validEnd + nextPlayPos) % buffer.getNumSamples());
if (startBufferIndex < endBufferIndex)
{
info.buffer->copyFrom (chan, info.startSample + validStart,
buffer,
chan, startBufferIndex,
validEnd - validStart);
}
else
{
const auto initialSize = buffer.getNumSamples() - startBufferIndex;
info.buffer->copyFrom (chan, info.startSample + validStart,
buffer,
chan, startBufferIndex,
initialSize);
info.buffer->copyFrom (chan, info.startSample + validStart + initialSize,
buffer,
chan, 0,
(validEnd - validStart) - initialSize);
}
}
}
nextPlayPos += info.numSamples;
}
bool BufferingAudioSource::waitForNextAudioBlockReady (const AudioSourceChannelInfo& info, uint32 timeout)
{
if (source == nullptr || source->getTotalLength() <= 0)
return false;
if ((nextPlayPos + info.numSamples < 0)
|| (! isLooping() && nextPlayPos > getTotalLength()))
return true;
const auto startTime = Time::getMillisecondCounter();
auto now = startTime;
auto elapsed = (now >= startTime ? now - startTime
: (std::numeric_limits<uint32>::max() - startTime) + now);
while (elapsed <= timeout)
{
const auto bufferRange = getValidBufferRange (info.numSamples);
const auto validStart = bufferRange.getStart();
const auto validEnd = bufferRange.getEnd();
if (validStart <= 0
&& validStart < validEnd
&& validEnd >= info.numSamples)
{
return true;
}
if (elapsed < timeout
&& ! bufferReadyEvent.wait (static_cast<int> (timeout - elapsed)))
{
return false;
}
now = Time::getMillisecondCounter();
elapsed = (now >= startTime ? now - startTime
: (std::numeric_limits<uint32>::max() - startTime) + now);
}
return false;
}
void BufferingAudioSource::setLoopRange (int64 loopStart, int64 loopLength)
{
source->setLoopRange(loopStart, loopLength);
loopRangeChanged = true;
backgroundThread.moveToFrontOfQueue (this);
}
int64 BufferingAudioSource::getNextReadPosition() const
{
jassert (source->getTotalLength() > 0);
const auto pos = nextPlayPos.load();
if (source->isLooping()) {
int64 loopstart, looplen;
source->getLoopRange(loopstart, looplen);
return ((pos - loopstart) % looplen) + loopstart ;
}
else return pos;
}
void BufferingAudioSource::setNextReadPosition (int64 newPosition)
{
const ScopedLock sl (bufferRangeLock);
nextPlayPos = newPosition;
backgroundThread.moveToFrontOfQueue (this);
}
Range<int> BufferingAudioSource::getValidBufferRange (int numSamples) const
{
const ScopedLock sl (bufferRangeLock);
const auto pos = nextPlayPos.load();
return { (int) (jlimit (bufferValidStart, bufferValidEnd, pos) - pos),
(int) (jlimit (bufferValidStart, bufferValidEnd, pos + numSamples) - pos) };
}
bool BufferingAudioSource::readNextBufferChunk()
{
int64 newBVS, newBVE, sectionToReadStart, sectionToReadEnd;
{
const ScopedLock sl (bufferRangeLock);
if (wasSourceLooping != isLooping() || loopRangeChanged)
{
wasSourceLooping = isLooping();
bufferValidStart = 0;
bufferValidEnd = 0;
loopRangeChanged = false;
}
newBVS = jmax ((int64) 0, nextPlayPos.load());
newBVE = newBVS + buffer.getNumSamples() - 4;
sectionToReadStart = 0;
sectionToReadEnd = 0;
constexpr int maxChunkSize = 2048;
if (newBVS < bufferValidStart || newBVS >= bufferValidEnd)
{
newBVE = jmin (newBVE, newBVS + maxChunkSize);
sectionToReadStart = newBVS;
sectionToReadEnd = newBVE;
bufferValidStart = 0;
bufferValidEnd = 0;
}
else if (std::abs ((int) (newBVS - bufferValidStart)) > 512
|| std::abs ((int) (newBVE - bufferValidEnd)) > 512)
{
newBVE = jmin (newBVE, bufferValidEnd + maxChunkSize);
sectionToReadStart = bufferValidEnd;
sectionToReadEnd = newBVE;
bufferValidStart = newBVS;
bufferValidEnd = jmin (bufferValidEnd, newBVE);
}
}
if (sectionToReadStart == sectionToReadEnd)
return false;
jassert (buffer.getNumSamples() > 0);
const auto bufferIndexStart = (int) (sectionToReadStart % buffer.getNumSamples());
const auto bufferIndexEnd = (int) (sectionToReadEnd % buffer.getNumSamples());
if (bufferIndexStart < bufferIndexEnd)
{
readBufferSection (sectionToReadStart,
(int) (sectionToReadEnd - sectionToReadStart),
bufferIndexStart);
}
else
{
const auto initialSize = buffer.getNumSamples() - bufferIndexStart;
readBufferSection (sectionToReadStart,
initialSize,
bufferIndexStart);
readBufferSection (sectionToReadStart + initialSize,
(int) (sectionToReadEnd - sectionToReadStart) - initialSize,
0);
}
{
const ScopedLock sl2 (bufferRangeLock);
bufferValidStart = newBVS;
bufferValidEnd = newBVE;
}
bufferReadyEvent.signal();
return true;
}
void BufferingAudioSource::readBufferSection (int64 start, int length, int bufferOffset)
{
if (source->getNextReadPosition() != start)
source->setNextReadPosition (start);
AudioSourceChannelInfo info (&buffer, bufferOffset, length);
const ScopedLock sl (callbackLock);
source->getNextAudioBlock (info);
}
int BufferingAudioSource::useTimeSlice()
{
return readNextBufferChunk() ? 1 : 100;
}
} // namespace juce

View File

@ -0,0 +1,134 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
An AudioSource which takes another source as input, and buffers it using a thread.
Create this as a wrapper around another thread, and it will read-ahead with
a background thread to smooth out playback. You can either create one of these
directly, or use it indirectly using an AudioTransportSource.
@see PositionableAudioSource, AudioTransportSource
@tags{Audio}
*/
class JUCE_API BufferingAudioSource : public PositionableAudioSource,
private TimeSliceClient
{
public:
//==============================================================================
/** Creates a BufferingAudioSource.
@param source the input source to read from
@param backgroundThread a background thread that will be used for the
background read-ahead. This object must not be deleted
until after any BufferingAudioSources that are using it
have been deleted!
@param deleteSourceWhenDeleted if true, then the input source object will
be deleted when this object is deleted
@param numberOfSamplesToBuffer the size of buffer to use for reading ahead
@param numberOfChannels the number of channels that will be played
@param prefillBufferOnPrepareToPlay if true, then calling prepareToPlay on this object will
block until the buffer has been filled
*/
BufferingAudioSource (PositionableAudioSource* source,
TimeSliceThread& backgroundThread,
bool deleteSourceWhenDeleted,
int numberOfSamplesToBuffer,
int numberOfChannels = 2,
bool prefillBufferOnPrepareToPlay = true);
/** Destructor.
The input source may be deleted depending on whether the deleteSourceWhenDeleted
flag was set in the constructor.
*/
~BufferingAudioSource() override;
//==============================================================================
/** Implementation of the AudioSource method. */
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
/** Implementation of the AudioSource method. */
void releaseResources() override;
/** Implementation of the AudioSource method. */
void getNextAudioBlock (const AudioSourceChannelInfo&) override;
//==============================================================================
/** Implements the PositionableAudioSource method. */
void setNextReadPosition (int64 newPosition) override;
/** Implements the PositionableAudioSource method. */
int64 getNextReadPosition() const override;
/** Implements the PositionableAudioSource method. */
int64 getTotalLength() const override { return source->getTotalLength(); }
/** Implements the PositionableAudioSource method. */
bool isLooping() const override { return source->isLooping(); }
/** Implements the PositionableAudioSource method. */
void setLooping(bool shouldLoop) override { return source->setLooping(shouldLoop); }
/** Implements the PositionableAudioSource method. */
void setLoopRange (int64 loopStart, int64 loopLength) override;
/** Implements the PositionableAudioSource method. */
void getLoopRange (int64 & loopStart, int64 & loopLength) const override { return source->getLoopRange(loopStart, loopLength); }
/** A useful function to block until the next the buffer info can be filled.
This is useful for offline rendering.
*/
bool waitForNextAudioBlockReady (const AudioSourceChannelInfo& info, const uint32 timeout);
private:
//==============================================================================
Range<int> getValidBufferRange (int numSamples) const;
bool readNextBufferChunk();
void readBufferSection (int64 start, int length, int bufferOffset);
int useTimeSlice() override;
//==============================================================================
OptionalScopedPointer<PositionableAudioSource> source;
TimeSliceThread& backgroundThread;
int numberOfSamplesToBuffer, numberOfChannels;
AudioBuffer<float> buffer;
CriticalSection callbackLock, bufferRangeLock;
WaitableEvent bufferReadyEvent;
int64 bufferValidStart = 0, bufferValidEnd = 0;
std::atomic<int64> nextPlayPos { 0 };
double sampleRate = 0;
bool wasSourceLooping = false, isPrepared = false;
bool loopRangeChanged = false;
const bool prefillBuffer;
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BufferingAudioSource)
};
} // namespace juce

View File

@ -0,0 +1,187 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
ChannelRemappingAudioSource::ChannelRemappingAudioSource (AudioSource* const source_,
const bool deleteSourceWhenDeleted)
: source (source_, deleteSourceWhenDeleted),
requiredNumberOfChannels (2)
{
remappedInfo.buffer = &buffer;
remappedInfo.startSample = 0;
}
ChannelRemappingAudioSource::~ChannelRemappingAudioSource() {}
//==============================================================================
void ChannelRemappingAudioSource::setNumberOfChannelsToProduce (const int requiredNumberOfChannels_)
{
const ScopedLock sl (lock);
requiredNumberOfChannels = requiredNumberOfChannels_;
}
void ChannelRemappingAudioSource::clearAllMappings()
{
const ScopedLock sl (lock);
remappedInputs.clear();
remappedOutputs.clear();
}
void ChannelRemappingAudioSource::setInputChannelMapping (const int destIndex, const int sourceIndex)
{
const ScopedLock sl (lock);
while (remappedInputs.size() < destIndex)
remappedInputs.add (-1);
remappedInputs.set (destIndex, sourceIndex);
}
void ChannelRemappingAudioSource::setOutputChannelMapping (const int sourceIndex, const int destIndex)
{
const ScopedLock sl (lock);
while (remappedOutputs.size() < sourceIndex)
remappedOutputs.add (-1);
remappedOutputs.set (sourceIndex, destIndex);
}
int ChannelRemappingAudioSource::getRemappedInputChannel (const int inputChannelIndex) const
{
const ScopedLock sl (lock);
if (inputChannelIndex >= 0 && inputChannelIndex < remappedInputs.size())
return remappedInputs.getUnchecked (inputChannelIndex);
return -1;
}
int ChannelRemappingAudioSource::getRemappedOutputChannel (const int outputChannelIndex) const
{
const ScopedLock sl (lock);
if (outputChannelIndex >= 0 && outputChannelIndex < remappedOutputs.size())
return remappedOutputs .getUnchecked (outputChannelIndex);
return -1;
}
//==============================================================================
void ChannelRemappingAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
{
source->prepareToPlay (samplesPerBlockExpected, sampleRate);
}
void ChannelRemappingAudioSource::releaseResources()
{
source->releaseResources();
}
void ChannelRemappingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
{
const ScopedLock sl (lock);
buffer.setSize (requiredNumberOfChannels, bufferToFill.numSamples, false, false, true);
const int numChans = bufferToFill.buffer->getNumChannels();
for (int i = 0; i < buffer.getNumChannels(); ++i)
{
const int remappedChan = getRemappedInputChannel (i);
if (remappedChan >= 0 && remappedChan < numChans)
{
buffer.copyFrom (i, 0, *bufferToFill.buffer,
remappedChan,
bufferToFill.startSample,
bufferToFill.numSamples);
}
else
{
buffer.clear (i, 0, bufferToFill.numSamples);
}
}
remappedInfo.numSamples = bufferToFill.numSamples;
source->getNextAudioBlock (remappedInfo);
bufferToFill.clearActiveBufferRegion();
for (int i = 0; i < requiredNumberOfChannels; ++i)
{
const int remappedChan = getRemappedOutputChannel (i);
if (remappedChan >= 0 && remappedChan < numChans)
{
bufferToFill.buffer->addFrom (remappedChan, bufferToFill.startSample,
buffer, i, 0, bufferToFill.numSamples);
}
}
}
//==============================================================================
std::unique_ptr<XmlElement> ChannelRemappingAudioSource::createXml() const
{
auto e = std::make_unique<XmlElement> ("MAPPINGS");
String ins, outs;
const ScopedLock sl (lock);
for (int i = 0; i < remappedInputs.size(); ++i)
ins << remappedInputs.getUnchecked(i) << ' ';
for (int i = 0; i < remappedOutputs.size(); ++i)
outs << remappedOutputs.getUnchecked(i) << ' ';
e->setAttribute ("inputs", ins.trimEnd());
e->setAttribute ("outputs", outs.trimEnd());
return e;
}
void ChannelRemappingAudioSource::restoreFromXml (const XmlElement& e)
{
if (e.hasTagName ("MAPPINGS"))
{
const ScopedLock sl (lock);
clearAllMappings();
StringArray ins, outs;
ins.addTokens (e.getStringAttribute ("inputs"), false);
outs.addTokens (e.getStringAttribute ("outputs"), false);
for (int i = 0; i < ins.size(); ++i)
remappedInputs.add (ins[i].getIntValue());
for (int i = 0; i < outs.size(); ++i)
remappedOutputs.add (outs[i].getIntValue());
}
}
} // namespace juce

View File

@ -0,0 +1,141 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
An AudioSource that takes the audio from another source, and re-maps its
input and output channels to a different arrangement.
You can use this to increase or decrease the number of channels that an
audio source uses, or to re-order those channels.
Call the reset() method before using it to set up a default mapping, and then
the setInputChannelMapping() and setOutputChannelMapping() methods to
create an appropriate mapping, otherwise no channels will be connected and
it'll produce silence.
@see AudioSource
@tags{Audio}
*/
class ChannelRemappingAudioSource : public AudioSource
{
public:
//==============================================================================
/** Creates a remapping source that will pass on audio from the given input.
@param source the input source to use. Make sure that this doesn't
get deleted before the ChannelRemappingAudioSource object
@param deleteSourceWhenDeleted if true, the input source will be deleted
when this object is deleted, if false, the caller is
responsible for its deletion
*/
ChannelRemappingAudioSource (AudioSource* source,
bool deleteSourceWhenDeleted);
/** Destructor. */
~ChannelRemappingAudioSource() override;
//==============================================================================
/** Specifies a number of channels that this audio source must produce from its
getNextAudioBlock() callback.
*/
void setNumberOfChannelsToProduce (int requiredNumberOfChannels);
/** Clears any mapped channels.
After this, no channels are mapped, so this object will produce silence. Create
some mappings with setInputChannelMapping() and setOutputChannelMapping().
*/
void clearAllMappings();
/** Creates an input channel mapping.
When the getNextAudioBlock() method is called, the data in channel sourceChannelIndex of the incoming
data will be sent to destChannelIndex of our input source.
@param destChannelIndex the index of an input channel in our input audio source (i.e. the
source specified when this object was created).
@param sourceChannelIndex the index of the input channel in the incoming audio data buffer
during our getNextAudioBlock() callback
*/
void setInputChannelMapping (int destChannelIndex,
int sourceChannelIndex);
/** Creates an output channel mapping.
When the getNextAudioBlock() method is called, the data returned in channel sourceChannelIndex by
our input audio source will be copied to channel destChannelIndex of the final buffer.
@param sourceChannelIndex the index of an output channel coming from our input audio source
(i.e. the source specified when this object was created).
@param destChannelIndex the index of the output channel in the incoming audio data buffer
during our getNextAudioBlock() callback
*/
void setOutputChannelMapping (int sourceChannelIndex,
int destChannelIndex);
/** Returns the channel from our input that will be sent to channel inputChannelIndex of
our input audio source.
*/
int getRemappedInputChannel (int inputChannelIndex) const;
/** Returns the output channel to which channel outputChannelIndex of our input audio
source will be sent to.
*/
int getRemappedOutputChannel (int outputChannelIndex) const;
//==============================================================================
/** Returns an XML object to encapsulate the state of the mappings.
@see restoreFromXml
*/
std::unique_ptr<XmlElement> createXml() const;
/** Restores the mappings from an XML object created by createXML().
@see createXml
*/
void restoreFromXml (const XmlElement&);
//==============================================================================
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
void releaseResources() override;
void getNextAudioBlock (const AudioSourceChannelInfo&) override;
private:
//==============================================================================
OptionalScopedPointer<AudioSource> source;
Array<int> remappedInputs, remappedOutputs;
int requiredNumberOfChannels;
AudioBuffer<float> buffer;
AudioSourceChannelInfo remappedInfo;
CriticalSection lock;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ChannelRemappingAudioSource)
};
} // namespace juce

View File

@ -0,0 +1,80 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
IIRFilterAudioSource::IIRFilterAudioSource (AudioSource* const inputSource,
const bool deleteInputWhenDeleted)
: input (inputSource, deleteInputWhenDeleted)
{
jassert (inputSource != nullptr);
for (int i = 2; --i >= 0;)
iirFilters.add (new IIRFilter());
}
IIRFilterAudioSource::~IIRFilterAudioSource() {}
//==============================================================================
void IIRFilterAudioSource::setCoefficients (const IIRCoefficients& newCoefficients)
{
for (int i = iirFilters.size(); --i >= 0;)
iirFilters.getUnchecked(i)->setCoefficients (newCoefficients);
}
void IIRFilterAudioSource::makeInactive()
{
for (int i = iirFilters.size(); --i >= 0;)
iirFilters.getUnchecked(i)->makeInactive();
}
//==============================================================================
void IIRFilterAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
{
input->prepareToPlay (samplesPerBlockExpected, sampleRate);
for (int i = iirFilters.size(); --i >= 0;)
iirFilters.getUnchecked(i)->reset();
}
void IIRFilterAudioSource::releaseResources()
{
input->releaseResources();
}
void IIRFilterAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
{
input->getNextAudioBlock (bufferToFill);
const int numChannels = bufferToFill.buffer->getNumChannels();
while (numChannels > iirFilters.size())
iirFilters.add (new IIRFilter (*iirFilters.getUnchecked (0)));
for (int i = 0; i < numChannels; ++i)
iirFilters.getUnchecked(i)
->processSamples (bufferToFill.buffer->getWritePointer (i, bufferToFill.startSample),
bufferToFill.numSamples);
}
} // namespace juce

View File

@ -0,0 +1,68 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
An AudioSource that performs an IIR filter on another source.
@tags{Audio}
*/
class JUCE_API IIRFilterAudioSource : public AudioSource
{
public:
//==============================================================================
/** Creates a IIRFilterAudioSource for a given input source.
@param inputSource the input source to read from - this must not be null
@param deleteInputWhenDeleted if true, the input source will be deleted when
this object is deleted
*/
IIRFilterAudioSource (AudioSource* inputSource,
bool deleteInputWhenDeleted);
/** Destructor. */
~IIRFilterAudioSource() override;
//==============================================================================
/** Changes the filter to use the same parameters as the one being passed in. */
void setCoefficients (const IIRCoefficients& newCoefficients);
/** Calls IIRFilter::makeInactive() on all the filters being used internally. */
void makeInactive();
//==============================================================================
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
void releaseResources() override;
void getNextAudioBlock (const AudioSourceChannelInfo&) override;
private:
//==============================================================================
OptionalScopedPointer<AudioSource> input;
OwnedArray<IIRFilter> iirFilters;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (IIRFilterAudioSource)
};
} // namespace juce

View File

@ -0,0 +1,273 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
MemoryAudioSource::MemoryAudioSource (AudioBuffer<float>& bufferToUse, bool copyMemory, bool shouldLoop)
: isCurrentlyLooping (shouldLoop), loopStartPos(0), loopLen(bufferToUse.getNumSamples())
{
if (copyMemory)
buffer.makeCopyOf (bufferToUse);
else
buffer.setDataToReferTo (bufferToUse.getArrayOfWritePointers(),
bufferToUse.getNumChannels(),
bufferToUse.getNumSamples());
}
//==============================================================================
void MemoryAudioSource::prepareToPlay (int /*samplesPerBlockExpected*/, double /*sampleRate*/)
{
position = 0;
}
void MemoryAudioSource::releaseResources() {}
void MemoryAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
{
if (buffer.getNumSamples() == 0)
{
bufferToFill.clearActiveBufferRegion();
return;
}
auto& dst = *bufferToFill.buffer;
auto channels = jmin (dst.getNumChannels(), buffer.getNumChannels());
int max = 0, pos = 0;
auto n = buffer.getNumSamples();
auto m = bufferToFill.numSamples;
int i = position;
for (; (i < n || isCurrentlyLooping) && (pos < m); i += max)
{
max = jmin (m - pos, n - (i % n));
int ch = 0;
for (; ch < channels; ++ch)
dst.copyFrom (ch, bufferToFill.startSample + pos, buffer, ch, i % n, max);
for (; ch < dst.getNumChannels(); ++ch)
dst.clear (ch, bufferToFill.startSample + pos, max);
pos += max;
}
if (pos < m)
dst.clear (bufferToFill.startSample + pos, m - pos);
position = i;
}
//==============================================================================
void MemoryAudioSource::setNextReadPosition (int64 newPosition)
{
position = (int) newPosition;
}
int64 MemoryAudioSource::getNextReadPosition() const
{
return position;
}
int64 MemoryAudioSource::getTotalLength() const
{
return buffer.getNumSamples();
}
//==============================================================================
bool MemoryAudioSource::isLooping() const
{
return isCurrentlyLooping;
}
void MemoryAudioSource::setLooping (bool shouldLoop)
{
isCurrentlyLooping = shouldLoop;
}
void MemoryAudioSource::getLoopRange (int64 & loopStart, int64 & loopLength) const
{
loopStart = loopStartPos;
loopLength = loopLen;
}
void MemoryAudioSource::setLoopRange (int64 loopStart, int64 loopLength)
{
loopStartPos = jlimit((int64)0, (int64) (buffer.getNumSamples()-1) , loopStart);
loopLen = jlimit((int64)1, (int64) (buffer.getNumSamples() - loopStartPos), loopLength);
}
//==============================================================================
//==============================================================================
#if JUCE_UNIT_TESTS
static bool operator== (const AudioBuffer<float>& a, const AudioBuffer<float>& b)
{
if (a.getNumChannels() != b.getNumChannels())
return false;
for (int channel = 0; channel < a.getNumChannels(); ++channel)
{
auto* aPtr = a.getReadPointer (channel);
auto* bPtr = b.getReadPointer (channel);
if (std::vector<float> (aPtr, aPtr + a.getNumSamples())
!= std::vector<float> (bPtr, bPtr + b.getNumSamples()))
{
return false;
}
}
return true;
}
struct MemoryAudioSourceTests : public UnitTest
{
MemoryAudioSourceTests() : UnitTest ("MemoryAudioSource", UnitTestCategories::audio) {}
void runTest() override
{
constexpr int blockSize = 512;
AudioBuffer<float> bufferToFill { 2, blockSize };
AudioSourceChannelInfo channelInfo { bufferToFill };
beginTest ("A zero-length buffer produces silence, whether or not looping is enabled");
{
for (const bool enableLooping : { false, true })
{
AudioBuffer<float> buffer;
MemoryAudioSource source { buffer, true, false };
source.setLooping (enableLooping);
source.prepareToPlay (blockSize, 44100.0);
for (int i = 0; i < 2; ++i)
{
play (source, channelInfo);
expect (isSilent (bufferToFill));
}
}
}
beginTest ("A short buffer without looping is played once and followed by silence");
{
auto buffer = getShortBuffer();
MemoryAudioSource source { buffer, true, false };
source.setLooping (false);
source.prepareToPlay (blockSize, 44100.0);
play (source, channelInfo);
auto copy = buffer;
copy.setSize (buffer.getNumChannels(), blockSize, true, true, false);
expect (bufferToFill == copy);
play (source, channelInfo);
expect (isSilent (bufferToFill));
}
beginTest ("A short buffer with looping is played multiple times");
{
auto buffer = getShortBuffer();
MemoryAudioSource source { buffer, true, false };
source.setLooping (true);
source.prepareToPlay (blockSize, 44100.0);
play (source, channelInfo);
for (int sample = 0; sample < buffer.getNumSamples(); ++sample)
expect (bufferToFill.getSample (0, sample + buffer.getNumSamples()) == buffer.getSample (0, sample));
expect (! isSilent (bufferToFill));
}
beginTest ("A long buffer without looping is played once");
{
auto buffer = getLongBuffer();
MemoryAudioSource source { buffer, true, false };
source.setLooping (false);
source.prepareToPlay (blockSize, 44100.0);
play (source, channelInfo);
auto copy = buffer;
copy.setSize (buffer.getNumChannels(), blockSize, true, true, false);
expect (bufferToFill == copy);
for (int i = 0; i < 10; ++i)
play (source, channelInfo);
expect (isSilent (bufferToFill));
}
beginTest ("A long buffer with looping is played multiple times");
{
auto buffer = getLongBuffer();
MemoryAudioSource source { buffer, true, false };
source.setLooping (true);
source.prepareToPlay (blockSize, 44100.0);
for (int i = 0; i < 100; ++i)
{
play (source, channelInfo);
expect (bufferToFill.getSample (0, 0) == buffer.getSample (0, (i * blockSize) % buffer.getNumSamples()));
}
}
}
static AudioBuffer<float> getTestBuffer (int length)
{
AudioBuffer<float> buffer { 2, length };
for (int channel = 0; channel < buffer.getNumChannels(); ++channel)
for (int sample = 0; sample < buffer.getNumSamples(); ++sample)
buffer.setSample (channel, sample, jmap ((float) sample, 0.0f, (float) length, -1.0f, 1.0f));
return buffer;
}
static AudioBuffer<float> getShortBuffer() { return getTestBuffer (5); }
static AudioBuffer<float> getLongBuffer() { return getTestBuffer (1000); }
static void play (MemoryAudioSource& source, AudioSourceChannelInfo& info)
{
info.clearActiveBufferRegion();
source.getNextAudioBlock (info);
}
static bool isSilent (const AudioBuffer<float>& b)
{
for (int channel = 0; channel < b.getNumChannels(); ++channel)
if (b.findMinMax (channel, 0, b.getNumSamples()) != Range<float>{})
return false;
return true;
}
};
static MemoryAudioSourceTests memoryAudioSourceTests;
#endif
} // namespace juce

View File

@ -0,0 +1,90 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
An AudioSource which takes some float audio data as an input.
@tags{Audio}
*/
class JUCE_API MemoryAudioSource : public PositionableAudioSource
{
public:
//==============================================================================
/** Creates a MemoryAudioSource by providing an audio buffer.
If copyMemory is true then the buffer will be copied into an internal
buffer which will be owned by the MemoryAudioSource. If copyMemory is
false, then you must ensure that the lifetime of the audio buffer is
at least as long as the MemoryAudioSource.
*/
MemoryAudioSource (AudioBuffer<float>& audioBuffer, bool copyMemory, bool shouldLoop = false);
//==============================================================================
/** Implementation of the AudioSource method. */
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
/** Implementation of the AudioSource method. */
void releaseResources() override;
/** Implementation of the AudioSource method. */
void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override;
//==============================================================================
/** Implementation of the PositionableAudioSource method. */
void setNextReadPosition (int64 newPosition) override;
/** Implementation of the PositionableAudioSource method. */
int64 getNextReadPosition() const override;
/** Implementation of the PositionableAudioSource method. */
int64 getTotalLength() const override;
//==============================================================================
/** Implementation of the PositionableAudioSource method. */
bool isLooping() const override;
/** Implementation of the PositionableAudioSource method. */
void setLooping (bool shouldLoop) override;
/** Sets the start position of the looping in samples. */
void setLoopRange (int64 loopStart, int64 loopLength) override;
/** Returns the position where the loop playback starts. */
void getLoopRange(int64 & loopStart, int64 & loopLength) const override;
private:
//==============================================================================
AudioBuffer<float> buffer;
int position = 0;
bool isCurrentlyLooping;
int64 loopStartPos = 0;
int64 loopLen = 0;
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MemoryAudioSource)
};
} // namespace juce

View File

@ -0,0 +1,158 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
MixerAudioSource::MixerAudioSource()
: currentSampleRate (0.0), bufferSizeExpected (0)
{
}
MixerAudioSource::~MixerAudioSource()
{
removeAllInputs();
}
//==============================================================================
void MixerAudioSource::addInputSource (AudioSource* input, const bool deleteWhenRemoved)
{
if (input != nullptr && ! inputs.contains (input))
{
double localRate;
int localBufferSize;
{
const ScopedLock sl (lock);
localRate = currentSampleRate;
localBufferSize = bufferSizeExpected;
}
if (localRate > 0.0)
input->prepareToPlay (localBufferSize, localRate);
const ScopedLock sl (lock);
inputsToDelete.setBit (inputs.size(), deleteWhenRemoved);
inputs.add (input);
}
}
void MixerAudioSource::removeInputSource (AudioSource* const input)
{
if (input != nullptr)
{
std::unique_ptr<AudioSource> toDelete;
{
const ScopedLock sl (lock);
const int index = inputs.indexOf (input);
if (index < 0)
return;
if (inputsToDelete [index])
toDelete.reset (input);
inputsToDelete.shiftBits (-1, index);
inputs.remove (index);
}
input->releaseResources();
}
}
void MixerAudioSource::removeAllInputs()
{
OwnedArray<AudioSource> toDelete;
{
const ScopedLock sl (lock);
for (int i = inputs.size(); --i >= 0;)
if (inputsToDelete[i])
toDelete.add (inputs.getUnchecked(i));
inputs.clear();
}
for (int i = toDelete.size(); --i >= 0;)
toDelete.getUnchecked(i)->releaseResources();
}
void MixerAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
{
tempBuffer.setSize (2, samplesPerBlockExpected);
const ScopedLock sl (lock);
currentSampleRate = sampleRate;
bufferSizeExpected = samplesPerBlockExpected;
for (int i = inputs.size(); --i >= 0;)
inputs.getUnchecked(i)->prepareToPlay (samplesPerBlockExpected, sampleRate);
}
void MixerAudioSource::releaseResources()
{
const ScopedLock sl (lock);
for (int i = inputs.size(); --i >= 0;)
inputs.getUnchecked(i)->releaseResources();
tempBuffer.setSize (2, 0);
currentSampleRate = 0;
bufferSizeExpected = 0;
}
void MixerAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
{
const ScopedLock sl (lock);
if (inputs.size() > 0)
{
inputs.getUnchecked(0)->getNextAudioBlock (info);
if (inputs.size() > 1)
{
tempBuffer.setSize (jmax (1, info.buffer->getNumChannels()),
info.buffer->getNumSamples());
AudioSourceChannelInfo info2 (&tempBuffer, 0, info.numSamples);
for (int i = 1; i < inputs.size(); ++i)
{
inputs.getUnchecked(i)->getNextAudioBlock (info2);
for (int chan = 0; chan < info.buffer->getNumChannels(); ++chan)
info.buffer->addFrom (chan, info.startSample, tempBuffer, chan, 0, info.numSamples);
}
}
}
else
{
info.clearActiveBufferRegion();
}
}
} // namespace juce

View File

@ -0,0 +1,99 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
An AudioSource that mixes together the output of a set of other AudioSources.
Input sources can be added and removed while the mixer is running as long as their
prepareToPlay() and releaseResources() methods are called before and after adding
them to the mixer.
@tags{Audio}
*/
class JUCE_API MixerAudioSource : public AudioSource
{
public:
//==============================================================================
/** Creates a MixerAudioSource. */
MixerAudioSource();
/** Destructor. */
~MixerAudioSource() override;
//==============================================================================
/** Adds an input source to the mixer.
If the mixer is running you'll need to make sure that the input source
is ready to play by calling its prepareToPlay() method before adding it.
If the mixer is stopped, then its input sources will be automatically
prepared when the mixer's prepareToPlay() method is called.
@param newInput the source to add to the mixer
@param deleteWhenRemoved if true, then this source will be deleted when
no longer needed by the mixer.
*/
void addInputSource (AudioSource* newInput, bool deleteWhenRemoved);
/** Removes an input source.
If the source was added by calling addInputSource() with the deleteWhenRemoved
flag set, it will be deleted by this method.
*/
void removeInputSource (AudioSource* input);
/** Removes all the input sources.
Any sources which were added by calling addInputSource() with the deleteWhenRemoved
flag set will be deleted by this method.
*/
void removeAllInputs();
//==============================================================================
/** Implementation of the AudioSource method.
This will call prepareToPlay() on all its input sources.
*/
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
/** Implementation of the AudioSource method.
This will call releaseResources() on all its input sources.
*/
void releaseResources() override;
/** Implementation of the AudioSource method. */
void getNextAudioBlock (const AudioSourceChannelInfo&) override;
private:
//==============================================================================
Array<AudioSource*> inputs;
BigInteger inputsToDelete;
CriticalSection lock;
AudioBuffer<float> tempBuffer;
double currentSampleRate;
int bufferSizeExpected;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MixerAudioSource)
};
} // namespace juce

View File

@ -0,0 +1,83 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A type of AudioSource which can be repositioned.
The basic AudioSource just streams continuously with no idea of a current
time or length, so the PositionableAudioSource is used for a finite stream
that has a current read position.
@see AudioSource, AudioTransportSource
@tags{Audio}
*/
class JUCE_API PositionableAudioSource : public AudioSource
{
protected:
//==============================================================================
/** Creates the PositionableAudioSource. */
PositionableAudioSource() = default;
public:
/** Destructor */
~PositionableAudioSource() override = default;
//==============================================================================
/** Tells the stream to move to a new position.
Calling this indicates that the next call to AudioSource::getNextAudioBlock()
should return samples from this position.
Note that this may be called on a different thread to getNextAudioBlock(),
so the subclass should make sure it's synchronised.
*/
virtual void setNextReadPosition (int64 newPosition) = 0;
/** Returns the position from which the next block will be returned.
@see setNextReadPosition
*/
virtual int64 getNextReadPosition() const = 0;
/** Returns the total length of the stream (in samples). */
virtual int64 getTotalLength() const = 0;
/** Returns true if this source is actually playing in a loop. */
virtual bool isLooping() const = 0;
/** Tells the source whether you'd like it to play in a loop. */
virtual void setLooping (bool shouldLoop) { ignoreUnused (shouldLoop); }
/** Sets the start position of the looping in samples. */
virtual void setLoopRange (int64 loopStart, int64 loopLength) { ignoreUnused(loopStart); ignoreUnused(loopLength); }
/** Returns the position where the loop playback starts. */
virtual void getLoopRange(int64 & loopStart, int64 & loopLength) const { };
};
} // namespace juce

View File

@ -0,0 +1,265 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
ResamplingAudioSource::ResamplingAudioSource (AudioSource* const inputSource,
const bool deleteInputWhenDeleted,
const int channels)
: input (inputSource, deleteInputWhenDeleted),
numChannels (channels)
{
jassert (input != nullptr);
zeromem (coefficients, sizeof (coefficients));
}
ResamplingAudioSource::~ResamplingAudioSource() {}
void ResamplingAudioSource::setResamplingRatio (const double samplesInPerOutputSample)
{
jassert (samplesInPerOutputSample > 0);
const SpinLock::ScopedLockType sl (ratioLock);
ratio = jmax (0.0, samplesInPerOutputSample);
}
void ResamplingAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
{
const SpinLock::ScopedLockType sl (ratioLock);
auto scaledBlockSize = roundToInt (samplesPerBlockExpected * ratio);
input->prepareToPlay (scaledBlockSize, sampleRate * ratio);
buffer.setSize (numChannels, scaledBlockSize + 32);
filterStates.calloc (numChannels);
srcBuffers.calloc (numChannels);
destBuffers.calloc (numChannels);
createLowPass (ratio);
flushBuffers();
}
void ResamplingAudioSource::flushBuffers()
{
const ScopedLock sl (callbackLock);
buffer.clear();
bufferPos = 0;
sampsInBuffer = 0;
subSampleOffset = 0.0;
resetFilters();
}
void ResamplingAudioSource::releaseResources()
{
input->releaseResources();
buffer.setSize (numChannels, 0);
}
void ResamplingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
{
const ScopedLock sl (callbackLock);
double localRatio;
{
const SpinLock::ScopedLockType ratioSl (ratioLock);
localRatio = ratio;
}
if (lastRatio != localRatio)
{
createLowPass (localRatio);
lastRatio = localRatio;
}
const int sampsNeeded = roundToInt (info.numSamples * localRatio) + 3;
int bufferSize = buffer.getNumSamples();
if (bufferSize < sampsNeeded + 8)
{
bufferPos %= bufferSize;
bufferSize = sampsNeeded + 32;
buffer.setSize (buffer.getNumChannels(), bufferSize, true, true);
}
bufferPos %= bufferSize;
int endOfBufferPos = bufferPos + sampsInBuffer;
const int channelsToProcess = jmin (numChannels, info.buffer->getNumChannels());
while (sampsNeeded > sampsInBuffer)
{
endOfBufferPos %= bufferSize;
int numToDo = jmin (sampsNeeded - sampsInBuffer,
bufferSize - endOfBufferPos);
AudioSourceChannelInfo readInfo (&buffer, endOfBufferPos, numToDo);
input->getNextAudioBlock (readInfo);
if (localRatio > 1.0001)
{
// for down-sampling, pre-apply the filter..
for (int i = channelsToProcess; --i >= 0;)
applyFilter (buffer.getWritePointer (i, endOfBufferPos), numToDo, filterStates[i]);
}
sampsInBuffer += numToDo;
endOfBufferPos += numToDo;
}
for (int channel = 0; channel < channelsToProcess; ++channel)
{
destBuffers[channel] = info.buffer->getWritePointer (channel, info.startSample);
srcBuffers[channel] = buffer.getReadPointer (channel);
}
int nextPos = (bufferPos + 1) % bufferSize;
for (int m = info.numSamples; --m >= 0;)
{
jassert (sampsInBuffer > 0 && nextPos != endOfBufferPos);
const float alpha = (float) subSampleOffset;
for (int channel = 0; channel < channelsToProcess; ++channel)
*destBuffers[channel]++ = srcBuffers[channel][bufferPos]
+ alpha * (srcBuffers[channel][nextPos] - srcBuffers[channel][bufferPos]);
subSampleOffset += localRatio;
while (subSampleOffset >= 1.0)
{
if (++bufferPos >= bufferSize)
bufferPos = 0;
--sampsInBuffer;
nextPos = (bufferPos + 1) % bufferSize;
subSampleOffset -= 1.0;
}
}
if (localRatio < 0.9999)
{
// for up-sampling, apply the filter after transposing..
for (int i = channelsToProcess; --i >= 0;)
applyFilter (info.buffer->getWritePointer (i, info.startSample), info.numSamples, filterStates[i]);
}
else if (localRatio <= 1.0001 && info.numSamples > 0)
{
// if the filter's not currently being applied, keep it stoked with the last couple of samples to avoid discontinuities
for (int i = channelsToProcess; --i >= 0;)
{
const float* const endOfBuffer = info.buffer->getReadPointer (i, info.startSample + info.numSamples - 1);
FilterState& fs = filterStates[i];
if (info.numSamples > 1)
{
fs.y2 = fs.x2 = *(endOfBuffer - 1);
}
else
{
fs.y2 = fs.y1;
fs.x2 = fs.x1;
}
fs.y1 = fs.x1 = *endOfBuffer;
}
}
jassert (sampsInBuffer >= 0);
}
void ResamplingAudioSource::createLowPass (const double frequencyRatio)
{
const double proportionalRate = (frequencyRatio > 1.0) ? 0.5 / frequencyRatio
: 0.5 * frequencyRatio;
const double n = 1.0 / std::tan (MathConstants<double>::pi * jmax (0.001, proportionalRate));
const double nSquared = n * n;
const double c1 = 1.0 / (1.0 + MathConstants<double>::sqrt2 * n + nSquared);
setFilterCoefficients (c1,
c1 * 2.0f,
c1,
1.0,
c1 * 2.0 * (1.0 - nSquared),
c1 * (1.0 - MathConstants<double>::sqrt2 * n + nSquared));
}
void ResamplingAudioSource::setFilterCoefficients (double c1, double c2, double c3, double c4, double c5, double c6)
{
const double a = 1.0 / c4;
c1 *= a;
c2 *= a;
c3 *= a;
c5 *= a;
c6 *= a;
coefficients[0] = c1;
coefficients[1] = c2;
coefficients[2] = c3;
coefficients[3] = c4;
coefficients[4] = c5;
coefficients[5] = c6;
}
void ResamplingAudioSource::resetFilters()
{
if (filterStates != nullptr)
filterStates.clear ((size_t) numChannels);
}
void ResamplingAudioSource::applyFilter (float* samples, int num, FilterState& fs)
{
while (--num >= 0)
{
const double in = *samples;
double out = coefficients[0] * in
+ coefficients[1] * fs.x1
+ coefficients[2] * fs.x2
- coefficients[4] * fs.y1
- coefficients[5] * fs.y2;
#if JUCE_INTEL
if (! (out < -1.0e-8 || out > 1.0e-8))
out = 0;
#endif
fs.x2 = fs.x1;
fs.x1 = in;
fs.y2 = fs.y1;
fs.y1 = out;
*samples++ = (float) out;
}
}
} // namespace juce

View File

@ -0,0 +1,106 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A type of AudioSource that takes an input source and changes its sample rate.
@see AudioSource, LagrangeInterpolator, CatmullRomInterpolator
@tags{Audio}
*/
class JUCE_API ResamplingAudioSource : public AudioSource
{
public:
//==============================================================================
/** Creates a ResamplingAudioSource for a given input source.
@param inputSource the input source to read from
@param deleteInputWhenDeleted if true, the input source will be deleted when
this object is deleted
@param numChannels the number of channels to process
*/
ResamplingAudioSource (AudioSource* inputSource,
bool deleteInputWhenDeleted,
int numChannels = 2);
/** Destructor. */
~ResamplingAudioSource() override;
/** Changes the resampling ratio.
(This value can be changed at any time, even while the source is running).
@param samplesInPerOutputSample if set to 1.0, the input is passed through; higher
values will speed it up; lower values will slow it
down. The ratio must be greater than 0
*/
void setResamplingRatio (double samplesInPerOutputSample);
/** Returns the current resampling ratio.
This is the value that was set by setResamplingRatio().
*/
double getResamplingRatio() const noexcept { return ratio; }
/** Clears any buffers and filters that the resampler is using. */
void flushBuffers();
//==============================================================================
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
void releaseResources() override;
void getNextAudioBlock (const AudioSourceChannelInfo&) override;
private:
//==============================================================================
OptionalScopedPointer<AudioSource> input;
double ratio = 1.0, lastRatio = 1.0;
AudioBuffer<float> buffer;
int bufferPos = 0, sampsInBuffer = 0;
double subSampleOffset = 0.0;
double coefficients[6];
SpinLock ratioLock;
CriticalSection callbackLock;
const int numChannels;
HeapBlock<float*> destBuffers;
HeapBlock<const float*> srcBuffers;
void setFilterCoefficients (double c1, double c2, double c3, double c4, double c5, double c6);
void createLowPass (double proportionalRate);
struct FilterState
{
double x1, x2, y1, y2;
};
HeapBlock<FilterState> filterStates;
void resetFilters();
void applyFilter (float* samples, int num, FilterState& fs);
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ResamplingAudioSource)
};
} // namespace juce

View File

@ -0,0 +1,83 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
ReverbAudioSource::ReverbAudioSource (AudioSource* const inputSource, const bool deleteInputWhenDeleted)
: input (inputSource, deleteInputWhenDeleted),
bypass (false)
{
jassert (inputSource != nullptr);
}
ReverbAudioSource::~ReverbAudioSource() {}
void ReverbAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
{
const ScopedLock sl (lock);
input->prepareToPlay (samplesPerBlockExpected, sampleRate);
reverb.setSampleRate (sampleRate);
}
void ReverbAudioSource::releaseResources() {}
void ReverbAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
{
const ScopedLock sl (lock);
input->getNextAudioBlock (bufferToFill);
if (! bypass)
{
float* const firstChannel = bufferToFill.buffer->getWritePointer (0, bufferToFill.startSample);
if (bufferToFill.buffer->getNumChannels() > 1)
{
reverb.processStereo (firstChannel,
bufferToFill.buffer->getWritePointer (1, bufferToFill.startSample),
bufferToFill.numSamples);
}
else
{
reverb.processMono (firstChannel, bufferToFill.numSamples);
}
}
}
void ReverbAudioSource::setParameters (const Reverb::Parameters& newParams)
{
const ScopedLock sl (lock);
reverb.setParameters (newParams);
}
void ReverbAudioSource::setBypassed (bool b) noexcept
{
if (bypass != b)
{
const ScopedLock sl (lock);
bypass = b;
reverb.reset();
}
}
} // namespace juce

View File

@ -0,0 +1,74 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
An AudioSource that uses the Reverb class to apply a reverb to another AudioSource.
@see Reverb
@tags{Audio}
*/
class JUCE_API ReverbAudioSource : public AudioSource
{
public:
/** Creates a ReverbAudioSource to process a given input source.
@param inputSource the input source to read from - this must not be null
@param deleteInputWhenDeleted if true, the input source will be deleted when
this object is deleted
*/
ReverbAudioSource (AudioSource* inputSource,
bool deleteInputWhenDeleted);
/** Destructor. */
~ReverbAudioSource() override;
//==============================================================================
/** Returns the parameters from the reverb. */
const Reverb::Parameters& getParameters() const noexcept { return reverb.getParameters(); }
/** Changes the reverb's parameters. */
void setParameters (const Reverb::Parameters& newParams);
void setBypassed (bool isBypassed) noexcept;
bool isBypassed() const noexcept { return bypass; }
//==============================================================================
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
void releaseResources() override;
void getNextAudioBlock (const AudioSourceChannelInfo&) override;
private:
//==============================================================================
CriticalSection lock;
OptionalScopedPointer<AudioSource> input;
Reverb reverb;
std::atomic<bool> bypass;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ReverbAudioSource)
};
} // namespace juce

View File

@ -0,0 +1,78 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
ToneGeneratorAudioSource::ToneGeneratorAudioSource()
: frequency (1000.0),
sampleRate (44100.0),
currentPhase (0.0),
phasePerSample (0.0),
amplitude (0.5f)
{
}
ToneGeneratorAudioSource::~ToneGeneratorAudioSource()
{
}
//==============================================================================
void ToneGeneratorAudioSource::setAmplitude (const float newAmplitude)
{
amplitude = newAmplitude;
}
void ToneGeneratorAudioSource::setFrequency (const double newFrequencyHz)
{
frequency = newFrequencyHz;
phasePerSample = 0.0;
}
//==============================================================================
void ToneGeneratorAudioSource::prepareToPlay (int /*samplesPerBlockExpected*/, double rate)
{
currentPhase = 0.0;
phasePerSample = 0.0;
sampleRate = rate;
}
void ToneGeneratorAudioSource::releaseResources()
{
}
void ToneGeneratorAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
{
if (phasePerSample == 0.0)
phasePerSample = MathConstants<double>::twoPi / (sampleRate / frequency);
for (int i = 0; i < info.numSamples; ++i)
{
const float sample = amplitude * (float) std::sin (currentPhase);
currentPhase += phasePerSample;
for (int j = info.buffer->getNumChannels(); --j >= 0;)
info.buffer->setSample (j, info.startSample + i, sample);
}
}
} // namespace juce

View File

@ -0,0 +1,71 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A simple AudioSource that generates a sine wave.
@tags{Audio}
*/
class JUCE_API ToneGeneratorAudioSource : public AudioSource
{
public:
//==============================================================================
/** Creates a ToneGeneratorAudioSource. */
ToneGeneratorAudioSource();
/** Destructor. */
~ToneGeneratorAudioSource() override;
//==============================================================================
/** Sets the signal's amplitude. */
void setAmplitude (float newAmplitude);
/** Sets the signal's frequency. */
void setFrequency (double newFrequencyHz);
//==============================================================================
/** Implementation of the AudioSource method. */
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
/** Implementation of the AudioSource method. */
void releaseResources() override;
/** Implementation of the AudioSource method. */
void getNextAudioBlock (const AudioSourceChannelInfo&) override;
private:
//==============================================================================
double frequency, sampleRate;
double currentPhase, phasePerSample;
float amplitude;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToneGeneratorAudioSource)
};
} // namespace juce