git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
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deps/juce/modules/juce_audio_devices/audio_io/juce_AudioDeviceManager.cpp
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deps/juce/modules/juce_audio_devices/audio_io/juce_AudioDeviceManager.cpp
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File diff suppressed because it is too large
Load Diff
561
deps/juce/modules/juce_audio_devices/audio_io/juce_AudioDeviceManager.h
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deps/juce/modules/juce_audio_devices/audio_io/juce_AudioDeviceManager.h
vendored
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|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Manages the state of some audio and midi i/o devices.
|
||||
|
||||
This class keeps tracks of a currently-selected audio device, through
|
||||
with which it continuously streams data from an audio callback, as well as
|
||||
one or more midi inputs.
|
||||
|
||||
The idea is that your application will create one global instance of this object,
|
||||
and let it take care of creating and deleting specific types of audio devices
|
||||
internally. So when the device is changed, your callbacks will just keep running
|
||||
without having to worry about this.
|
||||
|
||||
The manager can save and reload all of its device settings as XML, which
|
||||
makes it very easy for you to save and reload the audio setup of your
|
||||
application.
|
||||
|
||||
And to make it easy to let the user change its settings, there's a component
|
||||
to do just that - the AudioDeviceSelectorComponent class, which contains a set of
|
||||
device selection/sample-rate/latency controls.
|
||||
|
||||
To use an AudioDeviceManager, create one, and use initialise() to set it up. Then
|
||||
call addAudioCallback() to register your audio callback with it, and use that to process
|
||||
your audio data.
|
||||
|
||||
The manager also acts as a handy hub for incoming midi messages, allowing a
|
||||
listener to register for messages from either a specific midi device, or from whatever
|
||||
the current default midi input device is. The listener then doesn't have to worry about
|
||||
re-registering with different midi devices if they are changed or deleted.
|
||||
|
||||
And yet another neat trick is that amount of CPU time being used is measured and
|
||||
available with the getCpuUsage() method.
|
||||
|
||||
The AudioDeviceManager is a ChangeBroadcaster, and will send a change message to
|
||||
listeners whenever one of its settings is changed.
|
||||
|
||||
@see AudioDeviceSelectorComponent, AudioIODevice, AudioIODeviceType
|
||||
|
||||
@tags{Audio}
|
||||
*/
|
||||
class JUCE_API AudioDeviceManager : public ChangeBroadcaster
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Creates a default AudioDeviceManager.
|
||||
|
||||
Initially no audio device will be selected. You should call the initialise() method
|
||||
and register an audio callback with setAudioCallback() before it'll be able to
|
||||
actually make any noise.
|
||||
*/
|
||||
AudioDeviceManager();
|
||||
|
||||
/** Destructor. */
|
||||
~AudioDeviceManager() override;
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
This structure holds a set of properties describing the current audio setup.
|
||||
|
||||
An AudioDeviceManager uses this class to save/load its current settings, and to
|
||||
specify your preferred options when opening a device.
|
||||
|
||||
@see AudioDeviceManager::setAudioDeviceSetup(), AudioDeviceManager::initialise()
|
||||
*/
|
||||
struct JUCE_API AudioDeviceSetup
|
||||
{
|
||||
/** The name of the audio device used for output.
|
||||
The name has to be one of the ones listed by the AudioDeviceManager's currently
|
||||
selected device type.
|
||||
This may be the same as the input device.
|
||||
*/
|
||||
String outputDeviceName;
|
||||
|
||||
/** The name of the audio device used for input.
|
||||
This may be the same as the output device.
|
||||
*/
|
||||
String inputDeviceName;
|
||||
|
||||
/** The current sample rate.
|
||||
This rate is used for both the input and output devices.
|
||||
A value of 0 indicates that you don't care what rate is used, and the
|
||||
device will choose a sensible rate for you.
|
||||
*/
|
||||
double sampleRate = 0;
|
||||
|
||||
/** The buffer size, in samples.
|
||||
This buffer size is used for both the input and output devices.
|
||||
A value of 0 indicates the default buffer size.
|
||||
*/
|
||||
int bufferSize = 0;
|
||||
|
||||
/** The set of active input channels.
|
||||
The bits that are set in this array indicate the channels of the
|
||||
input device that are active.
|
||||
If useDefaultInputChannels is true, this value is ignored.
|
||||
*/
|
||||
BigInteger inputChannels;
|
||||
|
||||
/** If this is true, it indicates that the inputChannels array
|
||||
should be ignored, and instead, the device's default channels
|
||||
should be used.
|
||||
*/
|
||||
bool useDefaultInputChannels = true;
|
||||
|
||||
/** The set of active output channels.
|
||||
The bits that are set in this array indicate the channels of the
|
||||
input device that are active.
|
||||
If useDefaultOutputChannels is true, this value is ignored.
|
||||
*/
|
||||
BigInteger outputChannels;
|
||||
|
||||
/** If this is true, it indicates that the outputChannels array
|
||||
should be ignored, and instead, the device's default channels
|
||||
should be used.
|
||||
*/
|
||||
bool useDefaultOutputChannels = true;
|
||||
|
||||
bool operator== (const AudioDeviceSetup&) const;
|
||||
bool operator!= (const AudioDeviceSetup&) const;
|
||||
};
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/** Opens a set of audio devices ready for use.
|
||||
|
||||
This will attempt to open either a default audio device, or one that was
|
||||
previously saved as XML.
|
||||
|
||||
@param numInputChannelsNeeded the maximum number of input channels your app would like to
|
||||
use (the actual number of channels opened may be less than
|
||||
the number requested)
|
||||
@param numOutputChannelsNeeded the maximum number of output channels your app would like to
|
||||
use (the actual number of channels opened may be less than
|
||||
the number requested)
|
||||
@param savedState either a previously-saved state that was produced
|
||||
by createStateXml(), or nullptr if you want the manager
|
||||
to choose the best device to open.
|
||||
@param selectDefaultDeviceOnFailure if true, then if the device specified in the XML
|
||||
fails to open, then a default device will be used
|
||||
instead. If false, then on failure, no device is
|
||||
opened.
|
||||
@param preferredDefaultDeviceName if this is not empty, and there's a device with this
|
||||
name, then that will be used as the default device
|
||||
(assuming that there wasn't one specified in the XML).
|
||||
The string can actually be a simple wildcard, containing "*"
|
||||
and "?" characters
|
||||
@param preferredSetupOptions if this is non-null, the structure will be used as the
|
||||
set of preferred settings when opening the device. If you
|
||||
use this parameter, the preferredDefaultDeviceName
|
||||
field will be ignored. If you set the outputDeviceName
|
||||
or inputDeviceName data members of the AudioDeviceSetup
|
||||
to empty strings, then a default device will be used.
|
||||
|
||||
|
||||
@returns an error message if anything went wrong, or an empty string if it worked ok.
|
||||
*/
|
||||
String initialise (int numInputChannelsNeeded,
|
||||
int numOutputChannelsNeeded,
|
||||
const XmlElement* savedState,
|
||||
bool selectDefaultDeviceOnFailure,
|
||||
const String& preferredDefaultDeviceName = String(),
|
||||
const AudioDeviceSetup* preferredSetupOptions = nullptr);
|
||||
|
||||
/** Resets everything to a default device setup, clearing any stored settings. */
|
||||
String initialiseWithDefaultDevices (int numInputChannelsNeeded,
|
||||
int numOutputChannelsNeeded);
|
||||
|
||||
/** Returns some XML representing the current state of the manager.
|
||||
|
||||
This stores the current device, its samplerate, block size, etc, and
|
||||
can be restored later with initialise().
|
||||
|
||||
Note that this can return a null pointer if no settings have been explicitly changed
|
||||
(i.e. if the device manager has just been left in its default state).
|
||||
*/
|
||||
std::unique_ptr<XmlElement> createStateXml() const;
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the current device properties that are in use.
|
||||
@see setAudioDeviceSetup
|
||||
*/
|
||||
AudioDeviceSetup getAudioDeviceSetup() const;
|
||||
|
||||
/** Returns the current device properties that are in use.
|
||||
This is an old method, kept around for compatibility, but you should prefer the new
|
||||
version which returns the result rather than taking an out-parameter.
|
||||
@see getAudioDeviceSetup()
|
||||
*/
|
||||
void getAudioDeviceSetup (AudioDeviceSetup& result) const;
|
||||
|
||||
/** Changes the current device or its settings.
|
||||
|
||||
If you want to change a device property, like the current sample rate or
|
||||
block size, you can call getAudioDeviceSetup() to retrieve the current
|
||||
settings, then tweak the appropriate fields in the AudioDeviceSetup structure,
|
||||
and pass it back into this method to apply the new settings.
|
||||
|
||||
@param newSetup the settings that you'd like to use.
|
||||
If you don't need an input or output device, set the
|
||||
inputDeviceName or outputDeviceName data members respectively
|
||||
to empty strings. Note that this behaviour differs from
|
||||
the behaviour of initialise().
|
||||
@param treatAsChosenDevice if this is true and if the device opens correctly, these new
|
||||
settings will be taken as having been explicitly chosen by the
|
||||
user, and the next time createStateXml() is called, these settings
|
||||
will be returned. If it's false, then the device is treated as a
|
||||
temporary or default device, and a call to createStateXml() will
|
||||
return either the last settings that were made with treatAsChosenDevice
|
||||
as true, or the last XML settings that were passed into initialise().
|
||||
@returns an error message if anything went wrong, or an empty string if it worked ok.
|
||||
|
||||
@see getAudioDeviceSetup
|
||||
*/
|
||||
String setAudioDeviceSetup (const AudioDeviceSetup& newSetup, bool treatAsChosenDevice);
|
||||
|
||||
|
||||
/** Returns the currently-active audio device. */
|
||||
AudioIODevice* getCurrentAudioDevice() const noexcept { return currentAudioDevice.get(); }
|
||||
|
||||
/** Returns the type of audio device currently in use.
|
||||
@see setCurrentAudioDeviceType
|
||||
*/
|
||||
String getCurrentAudioDeviceType() const { return currentDeviceType; }
|
||||
|
||||
/** Returns the currently active audio device type object.
|
||||
Don't keep a copy of this pointer - it's owned by the device manager and could
|
||||
change at any time.
|
||||
*/
|
||||
AudioIODeviceType* getCurrentDeviceTypeObject() const;
|
||||
|
||||
/** Changes the class of audio device being used.
|
||||
|
||||
This switches between, e.g. ASIO and DirectSound. On the Mac you probably won't ever call
|
||||
this because there's only one type: CoreAudio.
|
||||
|
||||
For a list of types, see getAvailableDeviceTypes().
|
||||
*/
|
||||
void setCurrentAudioDeviceType (const String& type, bool treatAsChosenDevice);
|
||||
|
||||
/** Closes the currently-open device.
|
||||
You can call restartLastAudioDevice() later to reopen it in the same state
|
||||
that it was just in.
|
||||
*/
|
||||
void closeAudioDevice();
|
||||
|
||||
/** Tries to reload the last audio device that was running.
|
||||
|
||||
Note that this only reloads the last device that was running before
|
||||
closeAudioDevice() was called - it doesn't reload any kind of saved-state,
|
||||
and can only be called after a device has been opened with setAudioDeviceSetup().
|
||||
|
||||
If a device is already open, this call will do nothing.
|
||||
*/
|
||||
void restartLastAudioDevice();
|
||||
|
||||
//==============================================================================
|
||||
/** Registers an audio callback to be used.
|
||||
|
||||
The manager will redirect callbacks from whatever audio device is currently
|
||||
in use to all registered callback objects. If more than one callback is
|
||||
active, they will all be given the same input data, and their outputs will
|
||||
be summed.
|
||||
|
||||
If necessary, this method will invoke audioDeviceAboutToStart() on the callback
|
||||
object before returning.
|
||||
|
||||
To remove a callback, use removeAudioCallback().
|
||||
*/
|
||||
void addAudioCallback (AudioIODeviceCallback* newCallback);
|
||||
|
||||
/** Deregisters a previously added callback.
|
||||
|
||||
If necessary, this method will invoke audioDeviceStopped() on the callback
|
||||
object before returning.
|
||||
|
||||
@see addAudioCallback
|
||||
*/
|
||||
void removeAudioCallback (AudioIODeviceCallback* callback);
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the average proportion of available CPU being spent inside the audio callbacks.
|
||||
@returns A value between 0 and 1.0 to indicate the approximate proportion of CPU
|
||||
time spent in the callbacks.
|
||||
*/
|
||||
double getCpuUsage() const;
|
||||
|
||||
//==============================================================================
|
||||
/** Enables or disables a midi input device.
|
||||
|
||||
The list of devices can be obtained with the MidiInput::getAvailableDevices() method.
|
||||
|
||||
Any incoming messages from enabled input devices will be forwarded on to all the
|
||||
listeners that have been registered with the addMidiInputDeviceCallback() method. They
|
||||
can either register for messages from a particular device, or from just the "default"
|
||||
midi input.
|
||||
|
||||
Routing the midi input via an AudioDeviceManager means that when a listener
|
||||
registers for the default midi input, this default device can be changed by the
|
||||
manager without the listeners having to know about it or re-register.
|
||||
|
||||
It also means that a listener can stay registered for a midi input that is disabled
|
||||
or not present, so that when the input is re-enabled, the listener will start
|
||||
receiving messages again.
|
||||
|
||||
@see addMidiInputDeviceCallback, isMidiInputDeviceEnabled
|
||||
*/
|
||||
void setMidiInputDeviceEnabled (const String& deviceIdentifier, bool enabled);
|
||||
|
||||
/** Returns true if a given midi input device is being used.
|
||||
|
||||
@see setMidiInputDeviceEnabled
|
||||
*/
|
||||
bool isMidiInputDeviceEnabled (const String& deviceIdentifier) const;
|
||||
|
||||
/** Registers a listener for callbacks when midi events arrive from a midi input.
|
||||
|
||||
The device identifier can be empty to indicate that it wants to receive all incoming
|
||||
events from all the enabled MIDI inputs. Or it can be the identifier of one of the
|
||||
MIDI input devices if it just wants the events from that device. (see
|
||||
MidiInput::getAvailableDevices() for the list of devices).
|
||||
|
||||
Only devices which are enabled (see the setMidiInputDeviceEnabled() method) will have their
|
||||
events forwarded on to listeners.
|
||||
*/
|
||||
void addMidiInputDeviceCallback (const String& deviceIdentifier,
|
||||
MidiInputCallback* callback);
|
||||
|
||||
/** Removes a listener that was previously registered with addMidiInputDeviceCallback(). */
|
||||
void removeMidiInputDeviceCallback (const String& deviceIdentifier,
|
||||
MidiInputCallback* callback);
|
||||
|
||||
//==============================================================================
|
||||
/** Sets a midi output device to use as the default.
|
||||
|
||||
The list of devices can be obtained with the MidiOutput::getAvailableDevices() method.
|
||||
|
||||
The specified device will be opened automatically and can be retrieved with the
|
||||
getDefaultMidiOutput() method.
|
||||
|
||||
Pass in an empty string to deselect all devices. For the default device, you
|
||||
can use MidiOutput::getDefaultDevice().
|
||||
|
||||
@see getDefaultMidiOutput, getDefaultMidiOutputIdentifier
|
||||
*/
|
||||
void setDefaultMidiOutputDevice (const String& deviceIdentifier);
|
||||
|
||||
/** Returns the name of the default midi output.
|
||||
|
||||
@see setDefaultMidiOutputDevice, getDefaultMidiOutput
|
||||
*/
|
||||
const String& getDefaultMidiOutputIdentifier() const noexcept { return defaultMidiOutputDeviceInfo.identifier; }
|
||||
|
||||
/** Returns the current default midi output device. If no device has been selected, or the
|
||||
device can't be opened, this will return nullptr.
|
||||
|
||||
@see getDefaultMidiOutputIdentifier
|
||||
*/
|
||||
MidiOutput* getDefaultMidiOutput() const noexcept { return defaultMidiOutput.get(); }
|
||||
|
||||
//==============================================================================
|
||||
/** Returns a list of the types of device supported. */
|
||||
const OwnedArray<AudioIODeviceType>& getAvailableDeviceTypes();
|
||||
|
||||
/** Creates a list of available types.
|
||||
|
||||
This will add a set of new AudioIODeviceType objects to the specified list, to
|
||||
represent each available types of device.
|
||||
|
||||
You can override this if your app needs to do something specific, like avoid
|
||||
using DirectSound devices, etc.
|
||||
*/
|
||||
virtual void createAudioDeviceTypes (OwnedArray<AudioIODeviceType>& types);
|
||||
|
||||
/** Adds a new device type to the list of types. */
|
||||
void addAudioDeviceType (std::unique_ptr<AudioIODeviceType> newDeviceType);
|
||||
|
||||
/** Removes a previously added device type from the manager. */
|
||||
void removeAudioDeviceType (AudioIODeviceType* deviceTypeToRemove);
|
||||
|
||||
//==============================================================================
|
||||
/** Plays a beep through the current audio device.
|
||||
|
||||
This is here to allow the audio setup UI panels to easily include a "test"
|
||||
button so that the user can check where the audio is coming from.
|
||||
*/
|
||||
void playTestSound();
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A simple reference-counted struct that holds a level-meter value that can be read
|
||||
using getCurrentLevel().
|
||||
|
||||
This is used to ensure that the level processing code is only executed when something
|
||||
holds a reference to one of these objects and will be bypassed otherwise.
|
||||
|
||||
@see getInputLevelGetter, getOutputLevelGetter
|
||||
*/
|
||||
struct LevelMeter : public ReferenceCountedObject
|
||||
{
|
||||
LevelMeter() noexcept;
|
||||
double getCurrentLevel() const noexcept;
|
||||
|
||||
using Ptr = ReferenceCountedObjectPtr<LevelMeter>;
|
||||
|
||||
private:
|
||||
friend class AudioDeviceManager;
|
||||
|
||||
Atomic<float> level { 0 };
|
||||
void updateLevel (const float* const*, int numChannels, int numSamples) noexcept;
|
||||
};
|
||||
|
||||
/** Returns a reference-counted object that can be used to get the current input level.
|
||||
|
||||
You need to store this object locally to ensure that the reference count is incremented
|
||||
and decremented properly. The current input level value can be read using getCurrentLevel().
|
||||
*/
|
||||
LevelMeter::Ptr getInputLevelGetter() noexcept { return inputLevelGetter; }
|
||||
|
||||
/** Returns a reference-counted object that can be used to get the current output level.
|
||||
|
||||
You need to store this object locally to ensure that the reference count is incremented
|
||||
and decremented properly. The current output level value can be read using getCurrentLevel().
|
||||
*/
|
||||
LevelMeter::Ptr getOutputLevelGetter() noexcept { return outputLevelGetter; }
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the a lock that can be used to synchronise access to the audio callback.
|
||||
Obviously while this is locked, you're blocking the audio thread from running, so
|
||||
it must only be used for very brief periods when absolutely necessary.
|
||||
*/
|
||||
CriticalSection& getAudioCallbackLock() noexcept { return audioCallbackLock; }
|
||||
|
||||
/** Returns the a lock that can be used to synchronise access to the midi callback.
|
||||
Obviously while this is locked, you're blocking the midi system from running, so
|
||||
it must only be used for very brief periods when absolutely necessary.
|
||||
*/
|
||||
CriticalSection& getMidiCallbackLock() noexcept { return midiCallbackLock; }
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the number of under- or over runs reported.
|
||||
|
||||
This method will use the underlying device's native getXRunCount if it supports
|
||||
it. Otherwise it will estimate the number of under-/overruns by measuring the
|
||||
time it spent in the audio callback.
|
||||
*/
|
||||
int getXRunCount() const noexcept;
|
||||
|
||||
//==============================================================================
|
||||
#ifndef DOXYGEN
|
||||
[[deprecated ("Use setMidiInputDeviceEnabled instead.")]]
|
||||
void setMidiInputEnabled (const String&, bool);
|
||||
[[deprecated ("Use isMidiInputDeviceEnabled instead.")]]
|
||||
bool isMidiInputEnabled (const String&) const;
|
||||
[[deprecated ("Use addMidiInputDeviceCallback instead.")]]
|
||||
void addMidiInputCallback (const String&, MidiInputCallback*);
|
||||
[[deprecated ("Use removeMidiInputDeviceCallback instead.")]]
|
||||
void removeMidiInputCallback (const String&, MidiInputCallback*);
|
||||
[[deprecated ("Use setDefaultMidiOutputDevice instead.")]]
|
||||
void setDefaultMidiOutput (const String&);
|
||||
[[deprecated ("Use getDefaultMidiOutputIdentifier instead.")]]
|
||||
const String& getDefaultMidiOutputName() const noexcept { return defaultMidiOutputDeviceInfo.name; }
|
||||
#endif
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
OwnedArray<AudioIODeviceType> availableDeviceTypes;
|
||||
OwnedArray<AudioDeviceSetup> lastDeviceTypeConfigs;
|
||||
|
||||
AudioDeviceSetup currentSetup;
|
||||
std::unique_ptr<AudioIODevice> currentAudioDevice;
|
||||
Array<AudioIODeviceCallback*> callbacks;
|
||||
int numInputChansNeeded = 0, numOutputChansNeeded = 2;
|
||||
String preferredDeviceName, currentDeviceType;
|
||||
std::unique_ptr<XmlElement> lastExplicitSettings;
|
||||
mutable bool listNeedsScanning = true;
|
||||
AudioBuffer<float> tempBuffer;
|
||||
|
||||
struct MidiCallbackInfo
|
||||
{
|
||||
String deviceIdentifier;
|
||||
MidiInputCallback* callback;
|
||||
};
|
||||
|
||||
Array<MidiDeviceInfo> midiDeviceInfosFromXml;
|
||||
std::vector<std::unique_ptr<MidiInput>> enabledMidiInputs;
|
||||
Array<MidiCallbackInfo> midiCallbacks;
|
||||
|
||||
MidiDeviceInfo defaultMidiOutputDeviceInfo;
|
||||
std::unique_ptr<MidiOutput> defaultMidiOutput;
|
||||
CriticalSection audioCallbackLock, midiCallbackLock;
|
||||
|
||||
std::unique_ptr<AudioBuffer<float>> testSound;
|
||||
int testSoundPosition = 0;
|
||||
|
||||
AudioProcessLoadMeasurer loadMeasurer;
|
||||
|
||||
LevelMeter::Ptr inputLevelGetter { new LevelMeter() },
|
||||
outputLevelGetter { new LevelMeter() };
|
||||
|
||||
//==============================================================================
|
||||
class CallbackHandler;
|
||||
std::unique_ptr<CallbackHandler> callbackHandler;
|
||||
|
||||
void audioDeviceIOCallbackInt (const float** inputChannelData, int totalNumInputChannels,
|
||||
float** outputChannelData, int totalNumOutputChannels, int numSamples);
|
||||
void audioDeviceAboutToStartInt (AudioIODevice*);
|
||||
void audioDeviceStoppedInt();
|
||||
void audioDeviceErrorInt (const String&);
|
||||
void handleIncomingMidiMessageInt (MidiInput*, const MidiMessage&);
|
||||
void audioDeviceListChanged();
|
||||
|
||||
String restartDevice (int blockSizeToUse, double sampleRateToUse,
|
||||
const BigInteger& ins, const BigInteger& outs);
|
||||
void stopDevice();
|
||||
|
||||
void updateXml();
|
||||
|
||||
void updateCurrentSetup();
|
||||
void createDeviceTypesIfNeeded();
|
||||
void scanDevicesIfNeeded();
|
||||
void deleteCurrentDevice();
|
||||
double chooseBestSampleRate (double preferred) const;
|
||||
int chooseBestBufferSize (int preferred) const;
|
||||
void insertDefaultDeviceNames (AudioDeviceSetup&) const;
|
||||
String initialiseDefault (const String& preferredDefaultDeviceName, const AudioDeviceSetup*);
|
||||
String initialiseFromXML (const XmlElement&, bool selectDefaultDeviceOnFailure,
|
||||
const String& preferredDefaultDeviceName, const AudioDeviceSetup*);
|
||||
|
||||
AudioIODeviceType* findType (const String& inputName, const String& outputName);
|
||||
AudioIODeviceType* findType (const String& typeName);
|
||||
void pickCurrentDeviceTypeWithDevices();
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioDeviceManager)
|
||||
};
|
||||
|
||||
} // namespace juce
|
45
deps/juce/modules/juce_audio_devices/audio_io/juce_AudioIODevice.cpp
vendored
Normal file
45
deps/juce/modules/juce_audio_devices/audio_io/juce_AudioIODevice.cpp
vendored
Normal file
@ -0,0 +1,45 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
AudioIODevice::AudioIODevice (const String& deviceName, const String& deviceTypeName)
|
||||
: name (deviceName), typeName (deviceTypeName)
|
||||
{
|
||||
}
|
||||
|
||||
AudioIODevice::~AudioIODevice() {}
|
||||
|
||||
void AudioIODeviceCallback::audioDeviceError (const String&) {}
|
||||
bool AudioIODevice::setAudioPreprocessingEnabled (bool) { return false; }
|
||||
bool AudioIODevice::hasControlPanel() const { return false; }
|
||||
int AudioIODevice::getXRunCount() const noexcept { return -1; }
|
||||
|
||||
bool AudioIODevice::showControlPanel()
|
||||
{
|
||||
jassertfalse; // this should only be called for devices which return true from
|
||||
// their hasControlPanel() method.
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace juce
|
325
deps/juce/modules/juce_audio_devices/audio_io/juce_AudioIODevice.h
vendored
Normal file
325
deps/juce/modules/juce_audio_devices/audio_io/juce_AudioIODevice.h
vendored
Normal file
@ -0,0 +1,325 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
class AudioIODevice;
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
One of these is passed to an AudioIODevice object to stream the audio data
|
||||
in and out.
|
||||
|
||||
The AudioIODevice will repeatedly call this class's audioDeviceIOCallback()
|
||||
method on its own high-priority audio thread, when it needs to send or receive
|
||||
the next block of data.
|
||||
|
||||
@see AudioIODevice, AudioDeviceManager
|
||||
|
||||
@tags{Audio}
|
||||
*/
|
||||
class JUCE_API AudioIODeviceCallback
|
||||
{
|
||||
public:
|
||||
/** Destructor. */
|
||||
virtual ~AudioIODeviceCallback() = default;
|
||||
|
||||
/** Processes a block of incoming and outgoing audio data.
|
||||
|
||||
The subclass's implementation should use the incoming audio for whatever
|
||||
purposes it needs to, and must fill all the output channels with the next
|
||||
block of output data before returning.
|
||||
|
||||
The channel data is arranged with the same array indices as the channel name
|
||||
array returned by AudioIODevice::getOutputChannelNames(), but those channels
|
||||
that aren't specified in AudioIODevice::open() will have a null pointer for their
|
||||
associated channel, so remember to check for this.
|
||||
|
||||
@param inputChannelData a set of arrays containing the audio data for each
|
||||
incoming channel - this data is valid until the function
|
||||
returns. There will be one channel of data for each input
|
||||
channel that was enabled when the audio device was opened
|
||||
(see AudioIODevice::open())
|
||||
@param numInputChannels the number of pointers to channel data in the
|
||||
inputChannelData array.
|
||||
@param outputChannelData a set of arrays which need to be filled with the data
|
||||
that should be sent to each outgoing channel of the device.
|
||||
There will be one channel of data for each output channel
|
||||
that was enabled when the audio device was opened (see
|
||||
AudioIODevice::open())
|
||||
The initial contents of the array is undefined, so the
|
||||
callback function must fill all the channels with zeros if
|
||||
its output is silence. Failing to do this could cause quite
|
||||
an unpleasant noise!
|
||||
@param numOutputChannels the number of pointers to channel data in the
|
||||
outputChannelData array.
|
||||
@param numSamples the number of samples in each channel of the input and
|
||||
output arrays. The number of samples will depend on the
|
||||
audio device's buffer size and will usually remain constant,
|
||||
although this isn't guaranteed. For example, on Android,
|
||||
on devices which support it, Android will chop up your audio
|
||||
processing into several smaller callbacks to ensure higher audio
|
||||
performance. So make sure your code can cope with reasonable
|
||||
changes in the buffer size from one callback to the next.
|
||||
*/
|
||||
virtual void audioDeviceIOCallback (const float** inputChannelData,
|
||||
int numInputChannels,
|
||||
float** outputChannelData,
|
||||
int numOutputChannels,
|
||||
int numSamples) = 0;
|
||||
|
||||
/** Called to indicate that the device is about to start calling back.
|
||||
|
||||
This will be called just before the audio callbacks begin, either when this
|
||||
callback has just been added to an audio device, or after the device has been
|
||||
restarted because of a sample-rate or block-size change.
|
||||
|
||||
You can use this opportunity to find out the sample rate and block size
|
||||
that the device is going to use by calling the AudioIODevice::getCurrentSampleRate()
|
||||
and AudioIODevice::getCurrentBufferSizeSamples() on the supplied pointer.
|
||||
|
||||
@param device the audio IO device that will be used to drive the callback.
|
||||
Note that if you're going to store this this pointer, it is
|
||||
only valid until the next time that audioDeviceStopped is called.
|
||||
*/
|
||||
virtual void audioDeviceAboutToStart (AudioIODevice* device) = 0;
|
||||
|
||||
/** Called to indicate that the device has stopped. */
|
||||
virtual void audioDeviceStopped() = 0;
|
||||
|
||||
/** This can be overridden to be told if the device generates an error while operating.
|
||||
Be aware that this could be called by any thread! And not all devices perform
|
||||
this callback.
|
||||
*/
|
||||
virtual void audioDeviceError (const String& errorMessage);
|
||||
};
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Base class for an audio device with synchronised input and output channels.
|
||||
|
||||
Subclasses of this are used to implement different protocols such as DirectSound,
|
||||
ASIO, CoreAudio, etc.
|
||||
|
||||
To create one of these, you'll need to use the AudioIODeviceType class - see the
|
||||
documentation for that class for more info.
|
||||
|
||||
For an easier way of managing audio devices and their settings, have a look at the
|
||||
AudioDeviceManager class.
|
||||
|
||||
@see AudioIODeviceType, AudioDeviceManager
|
||||
|
||||
@tags{Audio}
|
||||
*/
|
||||
class JUCE_API AudioIODevice
|
||||
{
|
||||
public:
|
||||
/** Destructor. */
|
||||
virtual ~AudioIODevice();
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the device's name, (as set in the constructor). */
|
||||
const String& getName() const noexcept { return name; }
|
||||
|
||||
/** Returns the type of the device.
|
||||
|
||||
E.g. "CoreAudio", "ASIO", etc. - this comes from the AudioIODeviceType that created it.
|
||||
*/
|
||||
const String& getTypeName() const noexcept { return typeName; }
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the names of all the available output channels on this device.
|
||||
To find out which of these are currently in use, call getActiveOutputChannels().
|
||||
*/
|
||||
virtual StringArray getOutputChannelNames() = 0;
|
||||
|
||||
/** Returns the names of all the available input channels on this device.
|
||||
To find out which of these are currently in use, call getActiveInputChannels().
|
||||
*/
|
||||
virtual StringArray getInputChannelNames() = 0;
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the set of sample-rates this device supports.
|
||||
@see getCurrentSampleRate
|
||||
*/
|
||||
virtual Array<double> getAvailableSampleRates() = 0;
|
||||
|
||||
/** Returns the set of buffer sizes that are available.
|
||||
@see getCurrentBufferSizeSamples, getDefaultBufferSize
|
||||
*/
|
||||
virtual Array<int> getAvailableBufferSizes() = 0;
|
||||
|
||||
/** Returns the default buffer-size to use.
|
||||
@returns a number of samples
|
||||
@see getAvailableBufferSizes
|
||||
*/
|
||||
virtual int getDefaultBufferSize() = 0;
|
||||
|
||||
//==============================================================================
|
||||
/** Tries to open the device ready to play.
|
||||
|
||||
@param inputChannels a BigInteger in which a set bit indicates that the corresponding
|
||||
input channel should be enabled
|
||||
@param outputChannels a BigInteger in which a set bit indicates that the corresponding
|
||||
output channel should be enabled
|
||||
@param sampleRate the sample rate to try to use - to find out which rates are
|
||||
available, see getAvailableSampleRates()
|
||||
@param bufferSizeSamples the size of i/o buffer to use - to find out the available buffer
|
||||
sizes, see getAvailableBufferSizes()
|
||||
@returns an error description if there's a problem, or an empty string if it succeeds in
|
||||
opening the device
|
||||
@see close
|
||||
*/
|
||||
virtual String open (const BigInteger& inputChannels,
|
||||
const BigInteger& outputChannels,
|
||||
double sampleRate,
|
||||
int bufferSizeSamples) = 0;
|
||||
|
||||
/** Closes and releases the device if it's open. */
|
||||
virtual void close() = 0;
|
||||
|
||||
/** Returns true if the device is still open.
|
||||
|
||||
A device might spontaneously close itself if something goes wrong, so this checks if
|
||||
it's still open.
|
||||
*/
|
||||
virtual bool isOpen() = 0;
|
||||
|
||||
/** Starts the device actually playing.
|
||||
|
||||
This must be called after the device has been opened.
|
||||
|
||||
@param callback the callback to use for streaming the data.
|
||||
@see AudioIODeviceCallback, open
|
||||
*/
|
||||
virtual void start (AudioIODeviceCallback* callback) = 0;
|
||||
|
||||
/** Stops the device playing.
|
||||
|
||||
Once a device has been started, this will stop it. Any pending calls to the
|
||||
callback class will be flushed before this method returns.
|
||||
*/
|
||||
virtual void stop() = 0;
|
||||
|
||||
/** Returns true if the device is still calling back.
|
||||
|
||||
The device might mysteriously stop, so this checks whether it's
|
||||
still playing.
|
||||
*/
|
||||
virtual bool isPlaying() = 0;
|
||||
|
||||
/** Returns the last error that happened if anything went wrong. */
|
||||
virtual String getLastError() = 0;
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the buffer size that the device is currently using.
|
||||
|
||||
If the device isn't actually open, this value doesn't really mean much.
|
||||
*/
|
||||
virtual int getCurrentBufferSizeSamples() = 0;
|
||||
|
||||
/** Returns the sample rate that the device is currently using.
|
||||
|
||||
If the device isn't actually open, this value doesn't really mean much.
|
||||
*/
|
||||
virtual double getCurrentSampleRate() = 0;
|
||||
|
||||
/** Returns the device's current physical bit-depth.
|
||||
|
||||
If the device isn't actually open, this value doesn't really mean much.
|
||||
*/
|
||||
virtual int getCurrentBitDepth() = 0;
|
||||
|
||||
/** Returns a mask showing which of the available output channels are currently
|
||||
enabled.
|
||||
@see getOutputChannelNames
|
||||
*/
|
||||
virtual BigInteger getActiveOutputChannels() const = 0;
|
||||
|
||||
/** Returns a mask showing which of the available input channels are currently
|
||||
enabled.
|
||||
@see getInputChannelNames
|
||||
*/
|
||||
virtual BigInteger getActiveInputChannels() const = 0;
|
||||
|
||||
/** Returns the device's output latency.
|
||||
|
||||
This is the delay in samples between a callback getting a block of data, and
|
||||
that data actually getting played.
|
||||
*/
|
||||
virtual int getOutputLatencyInSamples() = 0;
|
||||
|
||||
/** Returns the device's input latency.
|
||||
|
||||
This is the delay in samples between some audio actually arriving at the soundcard,
|
||||
and the callback getting passed this block of data.
|
||||
*/
|
||||
virtual int getInputLatencyInSamples() = 0;
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/** True if this device can show a pop-up control panel for editing its settings.
|
||||
|
||||
This is generally just true of ASIO devices. If true, you can call showControlPanel()
|
||||
to display it.
|
||||
*/
|
||||
virtual bool hasControlPanel() const;
|
||||
|
||||
/** Shows a device-specific control panel if there is one.
|
||||
|
||||
This should only be called for devices which return true from hasControlPanel().
|
||||
*/
|
||||
virtual bool showControlPanel();
|
||||
|
||||
/** On devices which support it, this allows automatic gain control or other
|
||||
mic processing to be disabled.
|
||||
If the device doesn't support this operation, it'll return false.
|
||||
*/
|
||||
virtual bool setAudioPreprocessingEnabled (bool shouldBeEnabled);
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the number of under- or over runs reported by the OS since
|
||||
playback/recording has started.
|
||||
|
||||
This number may be different than determining the Xrun count manually (by
|
||||
measuring the time spent in the audio callback) as the OS may be doing
|
||||
some buffering internally - especially on mobile devices.
|
||||
|
||||
Returns -1 if playback/recording has not started yet or if getting the underrun
|
||||
count is not supported for this device (Android SDK 23 and lower).
|
||||
*/
|
||||
virtual int getXRunCount() const noexcept;
|
||||
|
||||
//==============================================================================
|
||||
protected:
|
||||
/** Creates a device, setting its name and type member variables. */
|
||||
AudioIODevice (const String& deviceName,
|
||||
const String& typeName);
|
||||
|
||||
/** @internal */
|
||||
String name, typeName;
|
||||
};
|
||||
|
||||
} // namespace juce
|
146
deps/juce/modules/juce_audio_devices/audio_io/juce_AudioIODeviceType.cpp
vendored
Normal file
146
deps/juce/modules/juce_audio_devices/audio_io/juce_AudioIODeviceType.cpp
vendored
Normal file
@ -0,0 +1,146 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
AudioIODeviceType::AudioIODeviceType (const String& name)
|
||||
: typeName (name)
|
||||
{
|
||||
}
|
||||
|
||||
AudioIODeviceType::~AudioIODeviceType()
|
||||
{
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void AudioIODeviceType::addListener (Listener* l) { listeners.add (l); }
|
||||
void AudioIODeviceType::removeListener (Listener* l) { listeners.remove (l); }
|
||||
|
||||
void AudioIODeviceType::callDeviceChangeListeners()
|
||||
{
|
||||
listeners.call ([] (Listener& l) { l.audioDeviceListChanged(); });
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
#if JUCE_MAC
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_CoreAudio() { return new CoreAudioClasses::CoreAudioIODeviceType(); }
|
||||
#else
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_CoreAudio() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if JUCE_IOS
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_iOSAudio() { return new iOSAudioIODeviceType(); }
|
||||
#else
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_iOSAudio() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if JUCE_WINDOWS && JUCE_WASAPI
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_WASAPI (WASAPIDeviceMode deviceMode)
|
||||
{
|
||||
auto windowsVersion = SystemStats::getOperatingSystemType();
|
||||
|
||||
if (windowsVersion < SystemStats::WinVista
|
||||
|| (WasapiClasses::isLowLatencyMode (deviceMode) && windowsVersion < SystemStats::Windows10))
|
||||
return nullptr;
|
||||
|
||||
return new WasapiClasses::WASAPIAudioIODeviceType (deviceMode);
|
||||
}
|
||||
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_WASAPI (bool exclusiveMode)
|
||||
{
|
||||
return createAudioIODeviceType_WASAPI (exclusiveMode ? WASAPIDeviceMode::exclusive
|
||||
: WASAPIDeviceMode::shared);
|
||||
}
|
||||
#else
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_WASAPI (WASAPIDeviceMode) { return nullptr; }
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_WASAPI (bool) { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if JUCE_WINDOWS && JUCE_DIRECTSOUND
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_DirectSound() { return new DSoundAudioIODeviceType(); }
|
||||
#else
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_DirectSound() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if JUCE_WINDOWS && JUCE_ASIO
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_ASIO() { return new ASIOAudioIODeviceType(); }
|
||||
#else
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_ASIO() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if (JUCE_LINUX || JUCE_BSD) && JUCE_ALSA
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_ALSA() { return createAudioIODeviceType_ALSA_PCMDevices(); }
|
||||
#else
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_ALSA() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if (JUCE_LINUX || JUCE_BSD) && JUCE_JACK
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_JACK() { return new JackAudioIODeviceType(); }
|
||||
#else
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_JACK() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if JUCE_LINUX && JUCE_BELA
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_Bela() { return new BelaAudioIODeviceType(); }
|
||||
#else
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_Bela() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if JUCE_ANDROID
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_Android()
|
||||
{
|
||||
#if JUCE_USE_ANDROID_OBOE
|
||||
if (isOboeAvailable())
|
||||
return nullptr;
|
||||
#endif
|
||||
|
||||
#if JUCE_USE_ANDROID_OPENSLES
|
||||
if (isOpenSLAvailable())
|
||||
return nullptr;
|
||||
#endif
|
||||
|
||||
return new AndroidAudioIODeviceType();
|
||||
}
|
||||
#else
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_Android() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if JUCE_ANDROID && JUCE_USE_ANDROID_OPENSLES
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_OpenSLES()
|
||||
{
|
||||
return isOpenSLAvailable() ? new OpenSLAudioDeviceType() : nullptr;
|
||||
}
|
||||
#else
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_OpenSLES() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if JUCE_ANDROID && JUCE_USE_ANDROID_OBOE
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_Oboe()
|
||||
{
|
||||
return isOboeAvailable() ? new OboeAudioIODeviceType() : nullptr;
|
||||
}
|
||||
#else
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_Oboe() { return nullptr; }
|
||||
#endif
|
||||
|
||||
} // namespace juce
|
188
deps/juce/modules/juce_audio_devices/audio_io/juce_AudioIODeviceType.h
vendored
Normal file
188
deps/juce/modules/juce_audio_devices/audio_io/juce_AudioIODeviceType.h
vendored
Normal file
@ -0,0 +1,188 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Represents a type of audio driver, such as DirectSound, ASIO, CoreAudio, etc.
|
||||
|
||||
To get a list of available audio driver types, use the AudioDeviceManager::createAudioDeviceTypes()
|
||||
method. Each of the objects returned can then be used to list the available
|
||||
devices of that type. E.g.
|
||||
@code
|
||||
OwnedArray<AudioIODeviceType> types;
|
||||
myAudioDeviceManager.createAudioDeviceTypes (types);
|
||||
|
||||
for (int i = 0; i < types.size(); ++i)
|
||||
{
|
||||
String typeName (types[i]->getTypeName()); // This will be things like "DirectSound", "CoreAudio", etc.
|
||||
|
||||
types[i]->scanForDevices(); // This must be called before getting the list of devices
|
||||
|
||||
StringArray deviceNames (types[i]->getDeviceNames()); // This will now return a list of available devices of this type
|
||||
|
||||
for (int j = 0; j < deviceNames.size(); ++j)
|
||||
{
|
||||
AudioIODevice* device = types[i]->createDevice (deviceNames [j]);
|
||||
|
||||
...
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
For an easier way of managing audio devices and their settings, have a look at the
|
||||
AudioDeviceManager class.
|
||||
|
||||
@see AudioIODevice, AudioDeviceManager
|
||||
|
||||
@tags{Audio}
|
||||
*/
|
||||
class JUCE_API AudioIODeviceType
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Returns the name of this type of driver that this object manages.
|
||||
|
||||
This will be something like "DirectSound", "ASIO", "CoreAudio", "ALSA", etc.
|
||||
*/
|
||||
const String& getTypeName() const noexcept { return typeName; }
|
||||
|
||||
//==============================================================================
|
||||
/** Refreshes the object's cached list of known devices.
|
||||
|
||||
This must be called at least once before calling getDeviceNames() or any of
|
||||
the other device creation methods.
|
||||
*/
|
||||
virtual void scanForDevices() = 0;
|
||||
|
||||
/** Returns the list of available devices of this type.
|
||||
|
||||
The scanForDevices() method must have been called to create this list.
|
||||
|
||||
@param wantInputNames for devices which have separate inputs and outputs
|
||||
this determines which list of names is returned
|
||||
*/
|
||||
virtual StringArray getDeviceNames (bool wantInputNames = false) const = 0;
|
||||
|
||||
/** Returns the name of the default device.
|
||||
|
||||
This will be one of the names from the getDeviceNames() list.
|
||||
|
||||
@param forInput if true, this means that a default input device should be
|
||||
returned; if false, it should return the default output
|
||||
*/
|
||||
virtual int getDefaultDeviceIndex (bool forInput) const = 0;
|
||||
|
||||
/** Returns the index of a given device in the list of device names.
|
||||
If asInput is true, it shows the index in the inputs list, otherwise it
|
||||
looks for it in the outputs list.
|
||||
*/
|
||||
virtual int getIndexOfDevice (AudioIODevice* device, bool asInput) const = 0;
|
||||
|
||||
/** Returns true if two different devices can be used for the input and output.
|
||||
*/
|
||||
virtual bool hasSeparateInputsAndOutputs() const = 0;
|
||||
|
||||
/** Creates one of the devices of this type.
|
||||
|
||||
The deviceName must be one of the strings returned by getDeviceNames(), and
|
||||
scanForDevices() must have been called before this method is used.
|
||||
*/
|
||||
virtual AudioIODevice* createDevice (const String& outputDeviceName,
|
||||
const String& inputDeviceName) = 0;
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A class for receiving events when audio devices are inserted or removed.
|
||||
|
||||
You can register an AudioIODeviceType::Listener with an~AudioIODeviceType object
|
||||
using the AudioIODeviceType::addListener() method, and it will be called when
|
||||
devices of that type are added or removed.
|
||||
|
||||
@see AudioIODeviceType::addListener, AudioIODeviceType::removeListener
|
||||
*/
|
||||
class Listener
|
||||
{
|
||||
public:
|
||||
virtual ~Listener() = default;
|
||||
|
||||
/** Called when the list of available audio devices changes. */
|
||||
virtual void audioDeviceListChanged() = 0;
|
||||
};
|
||||
|
||||
/** Adds a listener that will be called when this type of device is added or
|
||||
removed from the system.
|
||||
*/
|
||||
void addListener (Listener* listener);
|
||||
|
||||
/** Removes a listener that was previously added with addListener(). */
|
||||
void removeListener (Listener* listener);
|
||||
|
||||
//==============================================================================
|
||||
/** Destructor. */
|
||||
virtual ~AudioIODeviceType();
|
||||
|
||||
//==============================================================================
|
||||
/** Creates a CoreAudio device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_CoreAudio();
|
||||
/** Creates an iOS device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_iOSAudio();
|
||||
/** Creates a WASAPI device type in the specified mode if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_WASAPI (WASAPIDeviceMode deviceMode);
|
||||
/** Creates a DirectSound device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_DirectSound();
|
||||
/** Creates an ASIO device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_ASIO();
|
||||
/** Creates an ALSA device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_ALSA();
|
||||
/** Creates a JACK device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_JACK();
|
||||
/** Creates an Android device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_Android();
|
||||
/** Creates an Android OpenSLES device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_OpenSLES();
|
||||
/** Creates an Oboe device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_Oboe();
|
||||
/** Creates a Bela device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_Bela();
|
||||
|
||||
#ifndef DOXYGEN
|
||||
[[deprecated ("You should call the method which takes a WASAPIDeviceMode instead.")]]
|
||||
static AudioIODeviceType* createAudioIODeviceType_WASAPI (bool exclusiveMode);
|
||||
#endif
|
||||
|
||||
protected:
|
||||
explicit AudioIODeviceType (const String& typeName);
|
||||
|
||||
/** Synchronously calls all the registered device list change listeners. */
|
||||
void callDeviceChangeListeners();
|
||||
|
||||
private:
|
||||
String typeName;
|
||||
ListenerList<Listener> listeners;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE (AudioIODeviceType)
|
||||
};
|
||||
|
||||
} // namespace juce
|
59
deps/juce/modules/juce_audio_devices/audio_io/juce_SystemAudioVolume.h
vendored
Normal file
59
deps/juce/modules/juce_audio_devices/audio_io/juce_SystemAudioVolume.h
vendored
Normal file
@ -0,0 +1,59 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Contains functions to control the system's master volume.
|
||||
|
||||
@tags{Audio}
|
||||
*/
|
||||
class JUCE_API SystemAudioVolume
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Returns the operating system's current volume level in the range 0 to 1.0 */
|
||||
static float JUCE_CALLTYPE getGain();
|
||||
|
||||
/** Attempts to set the operating system's current volume level.
|
||||
@param newGain the level, between 0 and 1.0
|
||||
@returns true if the operation succeeds
|
||||
*/
|
||||
static bool JUCE_CALLTYPE setGain (float newGain);
|
||||
|
||||
/** Returns true if the system's audio output is currently muted. */
|
||||
static bool JUCE_CALLTYPE isMuted();
|
||||
|
||||
/** Attempts to mute the operating system's audio output.
|
||||
@param shouldBeMuted true if you want it to be muted
|
||||
@returns true if the operation succeeds
|
||||
*/
|
||||
static bool JUCE_CALLTYPE setMuted (bool shouldBeMuted);
|
||||
|
||||
private:
|
||||
SystemAudioVolume(); // Don't instantiate this class, just call its static fns.
|
||||
JUCE_DECLARE_NON_COPYABLE (SystemAudioVolume)
|
||||
};
|
||||
|
||||
} // namespace juce
|
Reference in New Issue
Block a user