git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce

subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
This commit is contained in:
essej
2022-04-18 17:51:22 -04:00
parent 63e175fee6
commit 25bd5d8adb
3210 changed files with 1045392 additions and 0 deletions

View File

@ -0,0 +1,180 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
AudioSourcePlayer::AudioSourcePlayer()
{
}
AudioSourcePlayer::~AudioSourcePlayer()
{
setSource (nullptr);
}
void AudioSourcePlayer::setSource (AudioSource* newSource)
{
if (source != newSource)
{
auto* oldSource = source;
if (newSource != nullptr && bufferSize > 0 && sampleRate > 0)
newSource->prepareToPlay (bufferSize, sampleRate);
{
const ScopedLock sl (readLock);
source = newSource;
}
if (oldSource != nullptr)
oldSource->releaseResources();
}
}
void AudioSourcePlayer::setGain (const float newGain) noexcept
{
gain = newGain;
}
void AudioSourcePlayer::audioDeviceIOCallback (const float** inputChannelData,
int totalNumInputChannels,
float** outputChannelData,
int totalNumOutputChannels,
int numSamples)
{
// these should have been prepared by audioDeviceAboutToStart()...
jassert (sampleRate > 0 && bufferSize > 0);
const ScopedLock sl (readLock);
if (source != nullptr)
{
int numActiveChans = 0, numInputs = 0, numOutputs = 0;
// messy stuff needed to compact the channels down into an array
// of non-zero pointers..
for (int i = 0; i < totalNumInputChannels; ++i)
{
if (inputChannelData[i] != nullptr)
{
inputChans [numInputs++] = inputChannelData[i];
if (numInputs >= numElementsInArray (inputChans))
break;
}
}
for (int i = 0; i < totalNumOutputChannels; ++i)
{
if (outputChannelData[i] != nullptr)
{
outputChans [numOutputs++] = outputChannelData[i];
if (numOutputs >= numElementsInArray (outputChans))
break;
}
}
if (numInputs > numOutputs)
{
// if there aren't enough output channels for the number of
// inputs, we need to create some temporary extra ones (can't
// use the input data in case it gets written to)
tempBuffer.setSize (numInputs - numOutputs, numSamples,
false, false, true);
for (int i = 0; i < numOutputs; ++i)
{
channels[numActiveChans] = outputChans[i];
memcpy (channels[numActiveChans], inputChans[i], (size_t) numSamples * sizeof (float));
++numActiveChans;
}
for (int i = numOutputs; i < numInputs; ++i)
{
channels[numActiveChans] = tempBuffer.getWritePointer (i - numOutputs);
memcpy (channels[numActiveChans], inputChans[i], (size_t) numSamples * sizeof (float));
++numActiveChans;
}
}
else
{
for (int i = 0; i < numInputs; ++i)
{
channels[numActiveChans] = outputChans[i];
memcpy (channels[numActiveChans], inputChans[i], (size_t) numSamples * sizeof (float));
++numActiveChans;
}
for (int i = numInputs; i < numOutputs; ++i)
{
channels[numActiveChans] = outputChans[i];
zeromem (channels[numActiveChans], (size_t) numSamples * sizeof (float));
++numActiveChans;
}
}
AudioBuffer<float> buffer (channels, numActiveChans, numSamples);
AudioSourceChannelInfo info (&buffer, 0, numSamples);
source->getNextAudioBlock (info);
for (int i = info.buffer->getNumChannels(); --i >= 0;)
buffer.applyGainRamp (i, info.startSample, info.numSamples, lastGain, gain);
lastGain = gain;
}
else
{
for (int i = 0; i < totalNumOutputChannels; ++i)
if (outputChannelData[i] != nullptr)
zeromem (outputChannelData[i], (size_t) numSamples * sizeof (float));
}
}
void AudioSourcePlayer::audioDeviceAboutToStart (AudioIODevice* device)
{
prepareToPlay (device->getCurrentSampleRate(),
device->getCurrentBufferSizeSamples());
}
void AudioSourcePlayer::prepareToPlay (double newSampleRate, int newBufferSize)
{
sampleRate = newSampleRate;
bufferSize = newBufferSize;
zeromem (channels, sizeof (channels));
if (source != nullptr)
source->prepareToPlay (bufferSize, sampleRate);
}
void AudioSourcePlayer::audioDeviceStopped()
{
if (source != nullptr)
source->releaseResources();
sampleRate = 0.0;
bufferSize = 0;
tempBuffer.setSize (2, 8);
}
} // namespace juce

View File

@ -0,0 +1,114 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Wrapper class to continuously stream audio from an audio source to an
AudioIODevice.
This object acts as an AudioIODeviceCallback, so can be attached to an
output device, and will stream audio from an AudioSource.
@tags{Audio}
*/
class JUCE_API AudioSourcePlayer : public AudioIODeviceCallback
{
public:
//==============================================================================
/** Creates an empty AudioSourcePlayer. */
AudioSourcePlayer();
/** Destructor.
Make sure this object isn't still being used by an AudioIODevice before
deleting it!
*/
~AudioSourcePlayer() override;
//==============================================================================
/** Changes the current audio source to play from.
If the source passed in is already being used, this method will do nothing.
If the source is not null, its prepareToPlay() method will be called
before it starts being used for playback.
If there's another source currently playing, its releaseResources() method
will be called after it has been swapped for the new one.
@param newSource the new source to use - this will NOT be deleted
by this object when no longer needed, so it's the
caller's responsibility to manage it.
*/
void setSource (AudioSource* newSource);
/** Returns the source that's playing.
May return nullptr if there's no source.
*/
AudioSource* getCurrentSource() const noexcept { return source; }
/** Sets a gain to apply to the audio data.
@see getGain
*/
void setGain (float newGain) noexcept;
/** Returns the current gain.
@see setGain
*/
float getGain() const noexcept { return gain; }
//==============================================================================
/** Implementation of the AudioIODeviceCallback method. */
void audioDeviceIOCallback (const float** inputChannelData,
int totalNumInputChannels,
float** outputChannelData,
int totalNumOutputChannels,
int numSamples) override;
/** Implementation of the AudioIODeviceCallback method. */
void audioDeviceAboutToStart (AudioIODevice* device) override;
/** Implementation of the AudioIODeviceCallback method. */
void audioDeviceStopped() override;
/** An alternative method for initialising the source without an AudioIODevice. */
void prepareToPlay (double sampleRate, int blockSize);
private:
//==============================================================================
CriticalSection readLock;
AudioSource* source = nullptr;
double sampleRate = 0;
int bufferSize = 0;
float* channels[128];
float* outputChans[128];
const float* inputChans[128];
AudioBuffer<float> tempBuffer;
float lastGain = 1.0f;
std::atomic<float> gain { 1.0f };
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioSourcePlayer)
};
} // namespace juce

View File

@ -0,0 +1,326 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
AudioTransportSource::AudioTransportSource()
{
}
AudioTransportSource::~AudioTransportSource()
{
setSource (nullptr);
releaseMasterResources();
}
void AudioTransportSource::setSource (PositionableAudioSource* const newSource,
int readAheadSize, TimeSliceThread* readAheadThread,
double sourceSampleRateToCorrectFor, int maxNumChannels)
{
if (source == newSource)
{
if (source == nullptr)
return;
setSource (nullptr, 0, nullptr); // deselect and reselect to avoid releasing resources wrongly
}
readAheadBufferSize = readAheadSize;
sourceSampleRate = sourceSampleRateToCorrectFor;
ResamplingAudioSource* newResamplerSource = nullptr;
BufferingAudioSource* newBufferingSource = nullptr;
PositionableAudioSource* newPositionableSource = nullptr;
AudioSource* newMasterSource = nullptr;
std::unique_ptr<ResamplingAudioSource> oldResamplerSource (resamplerSource);
std::unique_ptr<BufferingAudioSource> oldBufferingSource (bufferingSource);
AudioSource* oldMasterSource = masterSource;
if (newSource != nullptr)
{
newPositionableSource = newSource;
if (readAheadSize > 0)
{
// If you want to use a read-ahead buffer, you must also provide a TimeSliceThread
// for it to use!
jassert (readAheadThread != nullptr);
newPositionableSource = newBufferingSource
= new BufferingAudioSource (newPositionableSource, *readAheadThread,
false, readAheadSize, maxNumChannels);
}
newPositionableSource->setNextReadPosition (0);
if (sourceSampleRateToCorrectFor > 0)
newMasterSource = newResamplerSource
= new ResamplingAudioSource (newPositionableSource, false, maxNumChannels);
else
newMasterSource = newPositionableSource;
if (isPrepared)
{
if (newResamplerSource != nullptr && sourceSampleRate > 0 && sampleRate > 0)
newResamplerSource->setResamplingRatio (sourceSampleRate / sampleRate);
newMasterSource->prepareToPlay (blockSize, sampleRate);
}
}
{
const ScopedLock sl (callbackLock);
source = newSource;
resamplerSource = newResamplerSource;
bufferingSource = newBufferingSource;
masterSource = newMasterSource;
positionableSource = newPositionableSource;
inputStreamEOF = false;
playing = false;
}
if (oldMasterSource != nullptr)
oldMasterSource->releaseResources();
}
void AudioTransportSource::start()
{
if ((! playing) && masterSource != nullptr)
{
{
const ScopedLock sl (callbackLock);
playing = true;
stopped = false;
inputStreamEOF = false;
}
sendChangeMessage();
}
}
void AudioTransportSource::stop()
{
if (playing)
{
playing = false;
int n = 500;
while (--n >= 0 && ! stopped)
Thread::sleep (2);
sendChangeMessage();
}
}
void AudioTransportSource::setPosition (double newPosition)
{
if (sampleRate > 0.0)
setNextReadPosition ((int64) (newPosition * sampleRate));
}
double AudioTransportSource::getCurrentPosition() const
{
if (sampleRate > 0.0)
return (double) getNextReadPosition() / sampleRate;
return 0.0;
}
double AudioTransportSource::getLengthInSeconds() const
{
if (sampleRate > 0.0)
return (double) getTotalLength() / sampleRate;
return 0.0;
}
void AudioTransportSource::setNextReadPosition (int64 newPosition)
{
if (positionableSource != nullptr)
{
if (sampleRate > 0 && sourceSampleRate > 0)
newPosition = (int64) ((double) newPosition * sourceSampleRate / sampleRate);
positionableSource->setNextReadPosition (newPosition);
if (resamplerSource != nullptr)
resamplerSource->flushBuffers();
inputStreamEOF = false;
}
}
int64 AudioTransportSource::getNextReadPosition() const
{
if (positionableSource != nullptr)
{
const double ratio = (sampleRate > 0 && sourceSampleRate > 0) ? sampleRate / sourceSampleRate : 1.0;
return (int64) ((double) positionableSource->getNextReadPosition() * ratio);
}
return 0;
}
int64 AudioTransportSource::getTotalLength() const
{
const ScopedLock sl (callbackLock);
if (positionableSource != nullptr)
{
const double ratio = (sampleRate > 0 && sourceSampleRate > 0) ? sampleRate / sourceSampleRate : 1.0;
return (int64) ((double) positionableSource->getTotalLength() * ratio);
}
return 0;
}
bool AudioTransportSource::isLooping() const
{
const ScopedLock sl (callbackLock);
return positionableSource != nullptr && positionableSource->isLooping();
}
void AudioTransportSource::setLooping(bool shouldLoop)
{
const ScopedLock sl (callbackLock);
if (positionableSource != nullptr) {
positionableSource->setLooping(shouldLoop);
}
}
void AudioTransportSource::getLoopRange (int64 & loopStart, int64 & loopLength) const
{
const ScopedLock sl (callbackLock);
if (positionableSource != nullptr) {
const double ratio = (sampleRate > 0 && sourceSampleRate > 0) ? sampleRate / sourceSampleRate : 1.0;
positionableSource->getLoopRange(loopStart, loopLength);
loopStart = (int64) (loopStart * ratio);
loopLength = (int64) (loopLength * ratio);
}
else {
loopStart = 0;
loopLength = 0;
}
}
void AudioTransportSource::setLoopRange (int64 loopStart, int64 loopLength)
{
if (positionableSource != nullptr)
{
if (sampleRate > 0 && sourceSampleRate > 0) {
loopStart = (int64) (loopStart * sourceSampleRate / sampleRate);
loopLength = (int64) (loopLength * sourceSampleRate / sampleRate);
}
positionableSource->setLoopRange(loopStart, loopLength);
if (resamplerSource != nullptr)
resamplerSource->flushBuffers();
}
}
void AudioTransportSource::setGain (const float newGain) noexcept
{
gain = newGain;
}
void AudioTransportSource::prepareToPlay (int samplesPerBlockExpected, double newSampleRate)
{
const ScopedLock sl (callbackLock);
sampleRate = newSampleRate;
blockSize = samplesPerBlockExpected;
if (masterSource != nullptr)
masterSource->prepareToPlay (samplesPerBlockExpected, sampleRate);
if (resamplerSource != nullptr && sourceSampleRate > 0)
resamplerSource->setResamplingRatio (sourceSampleRate / sampleRate);
inputStreamEOF = false;
isPrepared = true;
}
void AudioTransportSource::releaseMasterResources()
{
const ScopedLock sl (callbackLock);
if (masterSource != nullptr)
masterSource->releaseResources();
isPrepared = false;
}
void AudioTransportSource::releaseResources()
{
releaseMasterResources();
}
void AudioTransportSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
{
const ScopedLock sl (callbackLock);
if (masterSource != nullptr && ! stopped)
{
masterSource->getNextAudioBlock (info);
if (! playing)
{
// just stopped playing, so fade out the last block..
for (int i = info.buffer->getNumChannels(); --i >= 0;)
info.buffer->applyGainRamp (i, info.startSample, jmin (256, info.numSamples), 1.0f, 0.0f);
if (info.numSamples > 256)
info.buffer->clear (info.startSample + 256, info.numSamples - 256);
}
if (positionableSource->getNextReadPosition() > positionableSource->getTotalLength() + 1
&& ! positionableSource->isLooping())
{
playing = false;
inputStreamEOF = true;
sendChangeMessage();
}
stopped = ! playing;
for (int i = info.buffer->getNumChannels(); --i >= 0;)
info.buffer->applyGainRamp (i, info.startSample, info.numSamples, lastGain, gain);
}
else
{
info.clearActiveBufferRegion();
stopped = true;
}
lastGain = gain;
}
} // namespace juce

View File

@ -0,0 +1,190 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
An AudioSource that takes a PositionableAudioSource and allows it to be
played, stopped, started, etc.
This can also be told use a buffer and background thread to read ahead, and
if can correct for different sample-rates.
You may want to use one of these along with an AudioSourcePlayer and AudioIODevice
to control playback of an audio file.
@see AudioSource, AudioSourcePlayer
@tags{Audio}
*/
class JUCE_API AudioTransportSource : public PositionableAudioSource,
public ChangeBroadcaster
{
public:
//==============================================================================
/** Creates an AudioTransportSource.
After creating one of these, use the setSource() method to select an input source.
*/
AudioTransportSource();
/** Destructor. */
~AudioTransportSource() override;
//==============================================================================
/** Sets the reader that is being used as the input source.
This will stop playback, reset the position to 0 and change to the new reader.
The source passed in will not be deleted by this object, so must be managed by
the caller.
@param newSource the new input source to use. This may be a nullptr
@param readAheadBufferSize a size of buffer to use for reading ahead. If this
is zero, no reading ahead will be done; if it's
greater than zero, a BufferingAudioSource will be used
to do the reading-ahead. If you set a non-zero value here,
you'll also need to set the readAheadThread parameter.
@param readAheadThread if you set readAheadBufferSize to a non-zero value, then
you'll also need to supply this TimeSliceThread object for
the background reader to use. The thread object must not be
deleted while the AudioTransport source is still using it.
@param sourceSampleRateToCorrectFor if this is non-zero, it specifies the sample
rate of the source, and playback will be sample-rate
adjusted to maintain playback at the correct pitch. If
this is 0, no sample-rate adjustment will be performed
@param maxNumChannels the maximum number of channels that may need to be played
*/
void setSource (PositionableAudioSource* newSource,
int readAheadBufferSize = 0,
TimeSliceThread* readAheadThread = nullptr,
double sourceSampleRateToCorrectFor = 0.0,
int maxNumChannels = 2);
//==============================================================================
/** Changes the current playback position in the source stream.
The next time the getNextAudioBlock() method is called, this
is the time from which it'll read data.
@param newPosition the new playback position in seconds
@see getCurrentPosition
*/
void setPosition (double newPosition);
/** Returns the position that the next data block will be read from
This is a time in seconds.
*/
double getCurrentPosition() const;
/** Returns the stream's length in seconds. */
double getLengthInSeconds() const;
/** Returns true if the player has stopped because its input stream ran out of data. */
bool hasStreamFinished() const noexcept { return inputStreamEOF; }
//==============================================================================
/** Starts playing (if a source has been selected).
If it starts playing, this will send a message to any ChangeListeners
that are registered with this object.
*/
void start();
/** Stops playing.
If it's actually playing, this will send a message to any ChangeListeners
that are registered with this object.
*/
void stop();
/** Returns true if it's currently playing. */
bool isPlaying() const noexcept { return playing; }
//==============================================================================
/** Changes the gain to apply to the output.
@param newGain a factor by which to multiply the outgoing samples,
so 1.0 = 0dB, 0.5 = -6dB, 2.0 = 6dB, etc.
*/
void setGain (float newGain) noexcept;
/** Returns the current gain setting.
@see setGain
*/
float getGain() const noexcept { return gain; }
//==============================================================================
/** Implementation of the AudioSource method. */
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
/** Implementation of the AudioSource method. */
void releaseResources() override;
/** Implementation of the AudioSource method. */
void getNextAudioBlock (const AudioSourceChannelInfo&) override;
//==============================================================================
/** Implements the PositionableAudioSource method. */
void setNextReadPosition (int64 newPosition) override;
/** Implements the PositionableAudioSource method. */
int64 getNextReadPosition() const override;
/** Implements the PositionableAudioSource method. */
int64 getTotalLength() const override;
/** Implements the PositionableAudioSource method. */
bool isLooping() const override;
/** Implements the PositionableAudioSource method. */
void setLooping(bool shouldLoop) override;
/** Implements the PositionableAudioSource method. */
void setLoopRange (int64 loopStart, int64 loopLength) override;
/** Implements the PositionableAudioSource method. */
void getLoopRange (int64 & loopStart, int64 & loopLength) const override;
private:
//==============================================================================
PositionableAudioSource* source = nullptr;
ResamplingAudioSource* resamplerSource = nullptr;
BufferingAudioSource* bufferingSource = nullptr;
PositionableAudioSource* positionableSource = nullptr;
AudioSource* masterSource = nullptr;
CriticalSection callbackLock;
float gain = 1.0f, lastGain = 1.0f;
std::atomic<bool> playing { false }, stopped { true };
double sampleRate = 44100.0, sourceSampleRate = 0;
int blockSize = 128, readAheadBufferSize = 0;
bool isPrepared = false, inputStreamEOF = false;
void releaseMasterResources();
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioTransportSource)
};
} // namespace juce