git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce

subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
This commit is contained in:
essej
2022-04-18 17:51:22 -04:00
parent 63e175fee6
commit 25bd5d8adb
3210 changed files with 1045392 additions and 0 deletions

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
SamplerSound::SamplerSound (const String& soundName,
AudioFormatReader& source,
const BigInteger& notes,
int midiNoteForNormalPitch,
double attackTimeSecs,
double releaseTimeSecs,
double maxSampleLengthSeconds)
: name (soundName),
sourceSampleRate (source.sampleRate),
midiNotes (notes),
midiRootNote (midiNoteForNormalPitch)
{
if (sourceSampleRate > 0 && source.lengthInSamples > 0)
{
length = jmin ((int) source.lengthInSamples,
(int) (maxSampleLengthSeconds * sourceSampleRate));
data.reset (new AudioBuffer<float> (jmin (2, (int) source.numChannels), length + 4));
source.read (data.get(), 0, length + 4, 0, true, true);
params.attack = static_cast<float> (attackTimeSecs);
params.release = static_cast<float> (releaseTimeSecs);
}
}
SamplerSound::~SamplerSound()
{
}
bool SamplerSound::appliesToNote (int midiNoteNumber)
{
return midiNotes[midiNoteNumber];
}
bool SamplerSound::appliesToChannel (int /*midiChannel*/)
{
return true;
}
//==============================================================================
SamplerVoice::SamplerVoice() {}
SamplerVoice::~SamplerVoice() {}
bool SamplerVoice::canPlaySound (SynthesiserSound* sound)
{
return dynamic_cast<const SamplerSound*> (sound) != nullptr;
}
void SamplerVoice::startNote (int midiNoteNumber, float velocity, SynthesiserSound* s, int /*currentPitchWheelPosition*/)
{
if (auto* sound = dynamic_cast<const SamplerSound*> (s))
{
pitchRatio = std::pow (2.0, (midiNoteNumber - sound->midiRootNote) / 12.0)
* sound->sourceSampleRate / getSampleRate();
sourceSamplePosition = 0.0;
lgain = velocity;
rgain = velocity;
adsr.setSampleRate (sound->sourceSampleRate);
adsr.setParameters (sound->params);
adsr.noteOn();
}
else
{
jassertfalse; // this object can only play SamplerSounds!
}
}
void SamplerVoice::stopNote (float /*velocity*/, bool allowTailOff)
{
if (allowTailOff)
{
adsr.noteOff();
}
else
{
clearCurrentNote();
adsr.reset();
}
}
void SamplerVoice::pitchWheelMoved (int /*newValue*/) {}
void SamplerVoice::controllerMoved (int /*controllerNumber*/, int /*newValue*/) {}
//==============================================================================
void SamplerVoice::renderNextBlock (AudioBuffer<float>& outputBuffer, int startSample, int numSamples)
{
if (auto* playingSound = static_cast<SamplerSound*> (getCurrentlyPlayingSound().get()))
{
auto& data = *playingSound->data;
const float* const inL = data.getReadPointer (0);
const float* const inR = data.getNumChannels() > 1 ? data.getReadPointer (1) : nullptr;
float* outL = outputBuffer.getWritePointer (0, startSample);
float* outR = outputBuffer.getNumChannels() > 1 ? outputBuffer.getWritePointer (1, startSample) : nullptr;
while (--numSamples >= 0)
{
auto pos = (int) sourceSamplePosition;
auto alpha = (float) (sourceSamplePosition - pos);
auto invAlpha = 1.0f - alpha;
// just using a very simple linear interpolation here..
float l = (inL[pos] * invAlpha + inL[pos + 1] * alpha);
float r = (inR != nullptr) ? (inR[pos] * invAlpha + inR[pos + 1] * alpha)
: l;
auto envelopeValue = adsr.getNextSample();
l *= lgain * envelopeValue;
r *= rgain * envelopeValue;
if (outR != nullptr)
{
*outL++ += l;
*outR++ += r;
}
else
{
*outL++ += (l + r) * 0.5f;
}
sourceSamplePosition += pitchRatio;
if (sourceSamplePosition > playingSound->length)
{
stopNote (0.0f, false);
break;
}
}
}
}
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A subclass of SynthesiserSound that represents a sampled audio clip.
This is a pretty basic sampler, and just attempts to load the whole audio stream
into memory.
To use it, create a Synthesiser, add some SamplerVoice objects to it, then
give it some SampledSound objects to play.
@see SamplerVoice, Synthesiser, SynthesiserSound
@tags{Audio}
*/
class JUCE_API SamplerSound : public SynthesiserSound
{
public:
//==============================================================================
/** Creates a sampled sound from an audio reader.
This will attempt to load the audio from the source into memory and store
it in this object.
@param name a name for the sample
@param source the audio to load. This object can be safely deleted by the
caller after this constructor returns
@param midiNotes the set of midi keys that this sound should be played on. This
is used by the SynthesiserSound::appliesToNote() method
@param midiNoteForNormalPitch the midi note at which the sample should be played
with its natural rate. All other notes will be pitched
up or down relative to this one
@param attackTimeSecs the attack (fade-in) time, in seconds
@param releaseTimeSecs the decay (fade-out) time, in seconds
@param maxSampleLengthSeconds a maximum length of audio to read from the audio
source, in seconds
*/
SamplerSound (const String& name,
AudioFormatReader& source,
const BigInteger& midiNotes,
int midiNoteForNormalPitch,
double attackTimeSecs,
double releaseTimeSecs,
double maxSampleLengthSeconds);
/** Destructor. */
~SamplerSound() override;
//==============================================================================
/** Returns the sample's name */
const String& getName() const noexcept { return name; }
/** Returns the audio sample data.
This could return nullptr if there was a problem loading the data.
*/
AudioBuffer<float>* getAudioData() const noexcept { return data.get(); }
//==============================================================================
/** Changes the parameters of the ADSR envelope which will be applied to the sample. */
void setEnvelopeParameters (ADSR::Parameters parametersToUse) { params = parametersToUse; }
//==============================================================================
bool appliesToNote (int midiNoteNumber) override;
bool appliesToChannel (int midiChannel) override;
private:
//==============================================================================
friend class SamplerVoice;
String name;
std::unique_ptr<AudioBuffer<float>> data;
double sourceSampleRate;
BigInteger midiNotes;
int length = 0, midiRootNote = 0;
ADSR::Parameters params;
JUCE_LEAK_DETECTOR (SamplerSound)
};
//==============================================================================
/**
A subclass of SynthesiserVoice that can play a SamplerSound.
To use it, create a Synthesiser, add some SamplerVoice objects to it, then
give it some SampledSound objects to play.
@see SamplerSound, Synthesiser, SynthesiserVoice
@tags{Audio}
*/
class JUCE_API SamplerVoice : public SynthesiserVoice
{
public:
//==============================================================================
/** Creates a SamplerVoice. */
SamplerVoice();
/** Destructor. */
~SamplerVoice() override;
//==============================================================================
bool canPlaySound (SynthesiserSound*) override;
void startNote (int midiNoteNumber, float velocity, SynthesiserSound*, int pitchWheel) override;
void stopNote (float velocity, bool allowTailOff) override;
void pitchWheelMoved (int newValue) override;
void controllerMoved (int controllerNumber, int newValue) override;
void renderNextBlock (AudioBuffer<float>&, int startSample, int numSamples) override;
using SynthesiserVoice::renderNextBlock;
private:
//==============================================================================
double pitchRatio = 0;
double sourceSamplePosition = 0;
float lgain = 0, rgain = 0;
ADSR adsr;
JUCE_LEAK_DETECTOR (SamplerVoice)
};
} // namespace juce