git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
445
deps/juce/modules/juce_audio_utils/gui/juce_MidiKeyboardComponent.h
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deps/juce/modules/juce_audio_utils/gui/juce_MidiKeyboardComponent.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A component that displays a piano keyboard, whose notes can be clicked on.
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This component will mimic a physical midi keyboard, showing the current state of
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a MidiKeyboardState object. When the on-screen keys are clicked on, it will play these
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notes by calling the noteOn() and noteOff() methods of its MidiKeyboardState object.
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Another feature is that the computer keyboard can also be used to play notes. By
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default it maps the top two rows of a standard qwerty keyboard to the notes, but
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these can be remapped if needed. It will only respond to keypresses when it has
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the keyboard focus, so to disable this feature you can call setWantsKeyboardFocus (false).
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The component is also a ChangeBroadcaster, so if you want to be informed when the
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keyboard is scrolled, you can register a ChangeListener for callbacks.
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@see MidiKeyboardState
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@tags{Audio}
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*/
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class JUCE_API MidiKeyboardComponent : public Component,
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public MidiKeyboardState::Listener,
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public ChangeBroadcaster,
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private Timer
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{
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public:
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//==============================================================================
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/** The direction of the keyboard.
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@see setOrientation
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*/
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enum Orientation
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{
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horizontalKeyboard,
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verticalKeyboardFacingLeft,
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verticalKeyboardFacingRight,
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};
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/** Creates a MidiKeyboardComponent.
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@param state the midi keyboard model that this component will represent
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@param orientation whether the keyboard is horizontal or vertical
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*/
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MidiKeyboardComponent (MidiKeyboardState& state,
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Orientation orientation);
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/** Destructor. */
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~MidiKeyboardComponent() override;
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//==============================================================================
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/** Changes the velocity used in midi note-on messages that are triggered by clicking
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on the component.
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Values are 0 to 1.0, where 1.0 is the heaviest.
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@see setMidiChannel
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*/
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void setVelocity (float velocity, bool useMousePositionForVelocity);
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/** Changes the midi channel number that will be used for events triggered by clicking
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on the component.
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The channel must be between 1 and 16 (inclusive). This is the channel that will be
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passed on to the MidiKeyboardState::noteOn() method when the user clicks the component.
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Although this is the channel used for outgoing events, the component can display
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incoming events from more than one channel - see setMidiChannelsToDisplay()
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@see setVelocity
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*/
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void setMidiChannel (int midiChannelNumber);
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/** Returns the midi channel that the keyboard is using for midi messages.
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@see setMidiChannel
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*/
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int getMidiChannel() const noexcept { return midiChannel; }
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/** Sets a mask to indicate which incoming midi channels should be represented by
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key movements.
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The mask is a set of bits, where bit 0 = midi channel 1, bit 1 = midi channel 2, etc.
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If the MidiKeyboardState has a key down for any of the channels whose bits are set
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in this mask, the on-screen keys will also go down.
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By default, this mask is set to 0xffff (all channels displayed).
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@see setMidiChannel
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*/
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void setMidiChannelsToDisplay (int midiChannelMask);
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/** Returns the current set of midi channels represented by the component.
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This is the value that was set with setMidiChannelsToDisplay().
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*/
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int getMidiChannelsToDisplay() const noexcept { return midiInChannelMask; }
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//==============================================================================
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/** Changes the width used to draw the white keys. */
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void setKeyWidth (float widthInPixels);
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/** Returns the width that was set by setKeyWidth(). */
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float getKeyWidth() const noexcept { return keyWidth; }
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/** Changes the width used to draw the buttons that scroll the keyboard up/down in octaves. */
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void setScrollButtonWidth (int widthInPixels);
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/** Returns the width that was set by setScrollButtonWidth(). */
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int getScrollButtonWidth() const noexcept { return scrollButtonWidth; }
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/** Changes the keyboard's current direction. */
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void setOrientation (Orientation newOrientation);
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/** Returns the keyboard's current direction. */
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Orientation getOrientation() const noexcept { return orientation; }
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/** Sets the range of midi notes that the keyboard will be limited to.
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By default the range is 0 to 127 (inclusive), but you can limit this if you
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only want a restricted set of the keys to be shown.
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Note that the values here are inclusive and must be between 0 and 127.
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*/
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void setAvailableRange (int lowestNote,
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int highestNote);
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/** Returns the first note in the available range.
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@see setAvailableRange
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*/
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int getRangeStart() const noexcept { return rangeStart; }
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/** Returns the last note in the available range.
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@see setAvailableRange
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*/
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int getRangeEnd() const noexcept { return rangeEnd; }
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/** If the keyboard extends beyond the size of the component, this will scroll
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it to show the given key at the start.
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Whenever the keyboard's position is changed, this will use the ChangeBroadcaster
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base class to send a callback to any ChangeListeners that have been registered.
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*/
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void setLowestVisibleKey (int noteNumber);
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/** Returns the number of the first key shown in the component.
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@see setLowestVisibleKey
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*/
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int getLowestVisibleKey() const noexcept { return (int) firstKey; }
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/** Sets the length of the black notes as a proportion of the white note length. */
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void setBlackNoteLengthProportion (float ratio) noexcept;
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/** Returns the length of the black notes as a proportion of the white note length. */
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float getBlackNoteLengthProportion() const noexcept { return blackNoteLengthRatio; }
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/** Returns the absolute length of the black notes.
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This will be their vertical or horizontal length, depending on the keyboard's orientation.
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*/
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float getBlackNoteLength() const noexcept;
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/** Sets the width of the black notes as a proportion of the white note width. */
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void setBlackNoteWidthProportion (float ratio) noexcept;
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/** Returns the width of the black notes as a proportion of the white note width. */
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float getBlackNoteWidthProportion() const noexcept { return blackNoteWidthRatio; }
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/** Returns the absolute width of the black notes.
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This will be their vertical or horizontal width, depending on the keyboard's orientation.
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*/
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float getBlackNoteWidth() const noexcept { return keyWidth * blackNoteWidthRatio; }
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/** If set to true, then scroll buttons will appear at either end of the keyboard
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if there are too many notes to fit them all in the component at once.
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*/
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void setScrollButtonsVisible (bool canScroll);
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/** Sets width of scroll buttons */
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void setScrollButtonsWidth (int width);
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/** Returns width of scroll buttons */
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int getScrollButtonsWidth () const { return scrollButtonWidth; }
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//==============================================================================
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/** A set of colour IDs to use to change the colour of various aspects of the keyboard.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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whiteNoteColourId = 0x1005000,
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blackNoteColourId = 0x1005001,
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keySeparatorLineColourId = 0x1005002,
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mouseOverKeyOverlayColourId = 0x1005003, /**< This colour will be overlaid on the normal note colour. */
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keyDownOverlayColourId = 0x1005004, /**< This colour will be overlaid on the normal note colour. */
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textLabelColourId = 0x1005005,
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upDownButtonBackgroundColourId = 0x1005006,
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upDownButtonArrowColourId = 0x1005007,
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shadowColourId = 0x1005008
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};
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/** Returns the position within the component of the left-hand edge of a key.
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Depending on the keyboard's orientation, this may be a horizontal or vertical
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distance, in either direction.
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*/
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float getKeyStartPosition (int midiNoteNumber) const;
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/** Returns the total width needed to fit all the keys in the available range. */
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float getTotalKeyboardWidth() const noexcept;
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/** Returns the key at a given coordinate. */
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int getNoteAtPosition (Point<float> position);
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//==============================================================================
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/** Deletes all key-mappings.
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@see setKeyPressForNote
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*/
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void clearKeyMappings();
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/** Maps a key-press to a given note.
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@param key the key that should trigger the note
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@param midiNoteOffsetFromC how many semitones above C the triggered note should
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be. The actual midi note that gets played will be
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this value + (12 * the current base octave). To change
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the base octave, see setKeyPressBaseOctave()
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*/
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void setKeyPressForNote (const KeyPress& key,
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int midiNoteOffsetFromC);
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/** Removes any key-mappings for a given note.
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For a description of what the note number means, see setKeyPressForNote().
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*/
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void removeKeyPressForNote (int midiNoteOffsetFromC);
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/** Changes the base note above which key-press-triggered notes are played.
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The set of key-mappings that trigger notes can be moved up and down to cover
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the entire scale using this method.
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The value passed in is an octave number between 0 and 10 (inclusive), and
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indicates which C is the base note to which the key-mapped notes are
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relative.
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*/
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void setKeyPressBaseOctave (int newOctaveNumber);
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/** This sets the octave number which is shown as the octave number for middle C.
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This affects only the default implementation of getWhiteNoteText(), which
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passes this octave number to MidiMessage::getMidiNoteName() in order to
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get the note text. See MidiMessage::getMidiNoteName() for more info about
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the parameter.
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By default this value is set to 3.
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@see getOctaveForMiddleC
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*/
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void setOctaveForMiddleC (int octaveNumForMiddleC);
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/** This returns the value set by setOctaveForMiddleC().
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@see setOctaveForMiddleC
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*/
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int getOctaveForMiddleC() const noexcept { return octaveNumForMiddleC; }
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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/** @internal */
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void resized() override;
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/** @internal */
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void mouseMove (const MouseEvent&) override;
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/** @internal */
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void mouseDrag (const MouseEvent&) override;
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/** @internal */
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void mouseDown (const MouseEvent&) override;
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/** @internal */
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void mouseUp (const MouseEvent&) override;
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/** @internal */
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void mouseEnter (const MouseEvent&) override;
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/** @internal */
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void mouseExit (const MouseEvent&) override;
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/** @internal */
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void mouseWheelMove (const MouseEvent&, const MouseWheelDetails&) override;
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/** @internal */
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void timerCallback() override;
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/** @internal */
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bool keyStateChanged (bool isKeyDown) override;
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/** @internal */
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bool keyPressed (const KeyPress&) override;
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/** @internal */
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void focusLost (FocusChangeType) override;
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/** @internal */
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void handleNoteOn (MidiKeyboardState*, int midiChannel, int midiNoteNumber, float velocity) override;
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/** @internal */
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void handleNoteOff (MidiKeyboardState*, int midiChannel, int midiNoteNumber, float velocity) override;
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/** @internal */
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void colourChanged() override;
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protected:
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//==============================================================================
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/** Draws a white note in the given rectangle.
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isOver indicates whether the mouse is over the key, isDown indicates whether the key is
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currently pressed down.
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When doing this, be sure to note the keyboard's orientation.
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*/
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virtual void drawWhiteNote (int midiNoteNumber,
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Graphics& g, Rectangle<float> area,
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bool isDown, bool isOver,
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Colour lineColour, Colour textColour);
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/** Draws a black note in the given rectangle.
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isOver indicates whether the mouse is over the key, isDown indicates whether the key is
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currently pressed down.
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When doing this, be sure to note the keyboard's orientation.
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*/
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virtual void drawBlackNote (int midiNoteNumber,
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Graphics& g, Rectangle<float> area,
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bool isDown, bool isOver,
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Colour noteFillColour);
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/** Allows text to be drawn on the white notes.
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By default this is used to label the C in each octave, but could be used for other things.
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@see setOctaveForMiddleC
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*/
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virtual String getWhiteNoteText (int midiNoteNumber);
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/** Draws the up and down buttons that scroll the keyboard up/down in octaves. */
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virtual void drawUpDownButton (Graphics& g, int w, int h,
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bool isMouseOver,
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bool isButtonPressed,
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bool movesOctavesUp);
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/** Callback when the mouse is clicked on a key.
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You could use this to do things like handle right-clicks on keys, etc.
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Return true if you want the click to trigger the note, or false if you
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want to handle it yourself and not have the note played.
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@see mouseDraggedToKey
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*/
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virtual bool mouseDownOnKey (int midiNoteNumber, const MouseEvent& e);
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/** Callback when the mouse is dragged from one key onto another.
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Return true if you want the drag to trigger the new note, or false if you
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want to handle it yourself and not have the note played.
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@see mouseDownOnKey
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*/
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virtual bool mouseDraggedToKey (int midiNoteNumber, const MouseEvent& e);
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/** Callback when the mouse is released from a key.
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@see mouseDownOnKey
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*/
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virtual void mouseUpOnKey (int midiNoteNumber, const MouseEvent& e);
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/** Calculates the position of a given midi-note.
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This can be overridden to create layouts with custom key-widths.
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@param midiNoteNumber the note to find
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@param keyWidth the desired width in pixels of one key - see setKeyWidth()
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@returns the start and length of the key along the axis of the keyboard
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*/
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virtual Range<float> getKeyPosition (int midiNoteNumber, float keyWidth) const;
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/** Returns the rectangle for a given key if within the displayable range */
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Rectangle<float> getRectangleForKey (int midiNoteNumber) const;
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private:
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//==============================================================================
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struct UpDownButton;
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MidiKeyboardState& state;
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float blackNoteLengthRatio = 0.7f;
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float blackNoteWidthRatio = 0.7f;
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float xOffset = 0;
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float keyWidth = 16.0f;
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int scrollButtonWidth = 12;
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Orientation orientation;
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int midiChannel = 1, midiInChannelMask = 0xffff;
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float velocity = 1.0f;
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Array<int> mouseOverNotes, mouseDownNotes;
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BigInteger keysPressed, keysCurrentlyDrawnDown;
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std::atomic<bool> noPendingUpdates { true };
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int rangeStart = 0, rangeEnd = 127;
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float firstKey = 12 * 4.0f;
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bool canScroll = true, useMousePositionForVelocity = true;
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std::unique_ptr<Button> scrollDown, scrollUp;
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Array<KeyPress> keyPresses;
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Array<int> keyPressNotes;
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int keyMappingOctave = 6, octaveNumForMiddleC = 3;
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Range<float> getKeyPos (int midiNoteNumber) const;
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int xyToNote (Point<float>, float& mousePositionVelocity);
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int remappedXYToNote (Point<float>, float& mousePositionVelocity) const;
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void resetAnyKeysInUse();
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void updateNoteUnderMouse (Point<float>, bool isDown, int fingerNum);
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void updateNoteUnderMouse (const MouseEvent&, bool isDown);
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void repaintNote (int midiNoteNumber);
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void setLowestVisibleKeyFloat (float noteNumber);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MidiKeyboardComponent)
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};
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||||
} // namespace juce
|
Reference in New Issue
Block a user