git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
54
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2ChainAndCircleContact.cpp
vendored
Normal file
54
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2ChainAndCircleContact.cpp
vendored
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2ChainAndCircleContact.h"
|
||||
#include "../../Common/b2BlockAllocator.h"
|
||||
#include "../b2Fixture.h"
|
||||
#include "../../Collision/Shapes/b2ChainShape.h"
|
||||
#include "../../Collision/Shapes/b2EdgeShape.h"
|
||||
|
||||
#include <new>
|
||||
using namespace std;
|
||||
|
||||
b2Contact* b2ChainAndCircleContact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator)
|
||||
{
|
||||
void* mem = allocator->Allocate(sizeof(b2ChainAndCircleContact));
|
||||
return new (mem) b2ChainAndCircleContact(fixtureA, indexA, fixtureB, indexB);
|
||||
}
|
||||
|
||||
void b2ChainAndCircleContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
|
||||
{
|
||||
((b2ChainAndCircleContact*)contact)->~b2ChainAndCircleContact();
|
||||
allocator->Free(contact, sizeof(b2ChainAndCircleContact));
|
||||
}
|
||||
|
||||
b2ChainAndCircleContact::b2ChainAndCircleContact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB)
|
||||
: b2Contact(fixtureA, indexA, fixtureB, indexB)
|
||||
{
|
||||
b2Assert(m_fixtureA->GetType() == b2Shape::e_chain);
|
||||
b2Assert(m_fixtureB->GetType() == b2Shape::e_circle);
|
||||
}
|
||||
|
||||
void b2ChainAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
|
||||
{
|
||||
b2ChainShape* chain = (b2ChainShape*)m_fixtureA->GetShape();
|
||||
b2EdgeShape edge;
|
||||
chain->GetChildEdge(&edge, m_indexA);
|
||||
b2CollideEdgeAndCircle( manifold, &edge, xfA,
|
||||
(b2CircleShape*)m_fixtureB->GetShape(), xfB);
|
||||
}
|
39
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2ChainAndCircleContact.h
vendored
Normal file
39
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2ChainAndCircleContact.h
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_CHAIN_AND_CIRCLE_CONTACT_H
|
||||
#define B2_CHAIN_AND_CIRCLE_CONTACT_H
|
||||
|
||||
#include "b2Contact.h"
|
||||
|
||||
class b2BlockAllocator;
|
||||
|
||||
class b2ChainAndCircleContact : public b2Contact
|
||||
{
|
||||
public:
|
||||
static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
|
||||
b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
|
||||
static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
|
||||
|
||||
b2ChainAndCircleContact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB);
|
||||
~b2ChainAndCircleContact() {}
|
||||
|
||||
void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB);
|
||||
};
|
||||
|
||||
#endif
|
54
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2ChainAndPolygonContact.cpp
vendored
Normal file
54
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2ChainAndPolygonContact.cpp
vendored
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2ChainAndPolygonContact.h"
|
||||
#include "../../Common/b2BlockAllocator.h"
|
||||
#include "../b2Fixture.h"
|
||||
#include "../../Collision/Shapes/b2ChainShape.h"
|
||||
#include "../../Collision/Shapes/b2EdgeShape.h"
|
||||
|
||||
#include <new>
|
||||
using namespace std;
|
||||
|
||||
b2Contact* b2ChainAndPolygonContact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator)
|
||||
{
|
||||
void* mem = allocator->Allocate(sizeof(b2ChainAndPolygonContact));
|
||||
return new (mem) b2ChainAndPolygonContact(fixtureA, indexA, fixtureB, indexB);
|
||||
}
|
||||
|
||||
void b2ChainAndPolygonContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
|
||||
{
|
||||
((b2ChainAndPolygonContact*)contact)->~b2ChainAndPolygonContact();
|
||||
allocator->Free(contact, sizeof(b2ChainAndPolygonContact));
|
||||
}
|
||||
|
||||
b2ChainAndPolygonContact::b2ChainAndPolygonContact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB)
|
||||
: b2Contact(fixtureA, indexA, fixtureB, indexB)
|
||||
{
|
||||
b2Assert(m_fixtureA->GetType() == b2Shape::e_chain);
|
||||
b2Assert(m_fixtureB->GetType() == b2Shape::e_polygon);
|
||||
}
|
||||
|
||||
void b2ChainAndPolygonContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
|
||||
{
|
||||
b2ChainShape* chain = (b2ChainShape*)m_fixtureA->GetShape();
|
||||
b2EdgeShape edge;
|
||||
chain->GetChildEdge(&edge, m_indexA);
|
||||
b2CollideEdgeAndPolygon( manifold, &edge, xfA,
|
||||
(b2PolygonShape*)m_fixtureB->GetShape(), xfB);
|
||||
}
|
39
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2ChainAndPolygonContact.h
vendored
Normal file
39
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2ChainAndPolygonContact.h
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_CHAIN_AND_POLYGON_CONTACT_H
|
||||
#define B2_CHAIN_AND_POLYGON_CONTACT_H
|
||||
|
||||
#include "b2Contact.h"
|
||||
|
||||
class b2BlockAllocator;
|
||||
|
||||
class b2ChainAndPolygonContact : public b2Contact
|
||||
{
|
||||
public:
|
||||
static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
|
||||
b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
|
||||
static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
|
||||
|
||||
b2ChainAndPolygonContact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB);
|
||||
~b2ChainAndPolygonContact() {}
|
||||
|
||||
void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB);
|
||||
};
|
||||
|
||||
#endif
|
53
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2CircleContact.cpp
vendored
Normal file
53
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2CircleContact.cpp
vendored
Normal file
@ -0,0 +1,53 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2CircleContact.h"
|
||||
#include "../b2Body.h"
|
||||
#include "../b2Fixture.h"
|
||||
#include "../b2WorldCallbacks.h"
|
||||
#include "../../Common/b2BlockAllocator.h"
|
||||
#include "../../Collision/b2TimeOfImpact.h"
|
||||
|
||||
#include <new>
|
||||
using namespace std;
|
||||
|
||||
b2Contact* b2CircleContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
|
||||
{
|
||||
void* mem = allocator->Allocate(sizeof(b2CircleContact));
|
||||
return new (mem) b2CircleContact(fixtureA, fixtureB);
|
||||
}
|
||||
|
||||
void b2CircleContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
|
||||
{
|
||||
((b2CircleContact*)contact)->~b2CircleContact();
|
||||
allocator->Free(contact, sizeof(b2CircleContact));
|
||||
}
|
||||
|
||||
b2CircleContact::b2CircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
|
||||
: b2Contact(fixtureA, 0, fixtureB, 0)
|
||||
{
|
||||
b2Assert(m_fixtureA->GetType() == b2Shape::e_circle);
|
||||
b2Assert(m_fixtureB->GetType() == b2Shape::e_circle);
|
||||
}
|
||||
|
||||
void b2CircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
|
||||
{
|
||||
b2CollideCircles(manifold,
|
||||
(b2CircleShape*)m_fixtureA->GetShape(), xfA,
|
||||
(b2CircleShape*)m_fixtureB->GetShape(), xfB);
|
||||
}
|
39
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2CircleContact.h
vendored
Normal file
39
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2CircleContact.h
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_CIRCLE_CONTACT_H
|
||||
#define B2_CIRCLE_CONTACT_H
|
||||
|
||||
#include "b2Contact.h"
|
||||
|
||||
class b2BlockAllocator;
|
||||
|
||||
class b2CircleContact : public b2Contact
|
||||
{
|
||||
public:
|
||||
static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
|
||||
b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
|
||||
static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
|
||||
|
||||
b2CircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
|
||||
~b2CircleContact() {}
|
||||
|
||||
void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB);
|
||||
};
|
||||
|
||||
#endif
|
240
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2Contact.cpp
vendored
Normal file
240
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2Contact.cpp
vendored
Normal file
@ -0,0 +1,240 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2Contact.h"
|
||||
#include "b2CircleContact.h"
|
||||
#include "b2PolygonAndCircleContact.h"
|
||||
#include "b2PolygonContact.h"
|
||||
#include "b2EdgeAndCircleContact.h"
|
||||
#include "b2EdgeAndPolygonContact.h"
|
||||
#include "b2ChainAndCircleContact.h"
|
||||
#include "b2ChainAndPolygonContact.h"
|
||||
#include "b2ContactSolver.h"
|
||||
|
||||
#include "../../Collision/b2Collision.h"
|
||||
#include "../../Collision/b2TimeOfImpact.h"
|
||||
#include "../../Collision/Shapes/b2Shape.h"
|
||||
#include "../../Common/b2BlockAllocator.h"
|
||||
#include "../b2Body.h"
|
||||
#include "../b2Fixture.h"
|
||||
#include "../b2World.h"
|
||||
|
||||
b2ContactRegister b2Contact::s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount];
|
||||
bool b2Contact::s_initialized = false;
|
||||
|
||||
void b2Contact::InitializeRegisters()
|
||||
{
|
||||
AddType(b2CircleContact::Create, b2CircleContact::Destroy, b2Shape::e_circle, b2Shape::e_circle);
|
||||
AddType(b2PolygonAndCircleContact::Create, b2PolygonAndCircleContact::Destroy, b2Shape::e_polygon, b2Shape::e_circle);
|
||||
AddType(b2PolygonContact::Create, b2PolygonContact::Destroy, b2Shape::e_polygon, b2Shape::e_polygon);
|
||||
AddType(b2EdgeAndCircleContact::Create, b2EdgeAndCircleContact::Destroy, b2Shape::e_edge, b2Shape::e_circle);
|
||||
AddType(b2EdgeAndPolygonContact::Create, b2EdgeAndPolygonContact::Destroy, b2Shape::e_edge, b2Shape::e_polygon);
|
||||
AddType(b2ChainAndCircleContact::Create, b2ChainAndCircleContact::Destroy, b2Shape::e_chain, b2Shape::e_circle);
|
||||
AddType(b2ChainAndPolygonContact::Create, b2ChainAndPolygonContact::Destroy, b2Shape::e_chain, b2Shape::e_polygon);
|
||||
}
|
||||
|
||||
void b2Contact::AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destoryFcn,
|
||||
b2Shape::Type type1, b2Shape::Type type2)
|
||||
{
|
||||
b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount);
|
||||
b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount);
|
||||
|
||||
s_registers[type1][type2].createFcn = createFcn;
|
||||
s_registers[type1][type2].destroyFcn = destoryFcn;
|
||||
s_registers[type1][type2].primary = true;
|
||||
|
||||
if (type1 != type2)
|
||||
{
|
||||
s_registers[type2][type1].createFcn = createFcn;
|
||||
s_registers[type2][type1].destroyFcn = destoryFcn;
|
||||
s_registers[type2][type1].primary = false;
|
||||
}
|
||||
}
|
||||
|
||||
b2Contact* b2Contact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator)
|
||||
{
|
||||
if (s_initialized == false)
|
||||
{
|
||||
InitializeRegisters();
|
||||
s_initialized = true;
|
||||
}
|
||||
|
||||
b2Shape::Type type1 = fixtureA->GetType();
|
||||
b2Shape::Type type2 = fixtureB->GetType();
|
||||
|
||||
b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount);
|
||||
b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount);
|
||||
|
||||
b2ContactCreateFcn* createFcn = s_registers[type1][type2].createFcn;
|
||||
if (createFcn)
|
||||
{
|
||||
if (s_registers[type1][type2].primary)
|
||||
{
|
||||
return createFcn(fixtureA, indexA, fixtureB, indexB, allocator);
|
||||
}
|
||||
else
|
||||
{
|
||||
return createFcn(fixtureB, indexB, fixtureA, indexA, allocator);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void b2Contact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
|
||||
{
|
||||
b2Assert(s_initialized == true);
|
||||
|
||||
if (contact->m_manifold.pointCount > 0)
|
||||
{
|
||||
contact->GetFixtureA()->GetBody()->SetAwake(true);
|
||||
contact->GetFixtureB()->GetBody()->SetAwake(true);
|
||||
}
|
||||
|
||||
b2Shape::Type typeA = contact->GetFixtureA()->GetType();
|
||||
b2Shape::Type typeB = contact->GetFixtureB()->GetType();
|
||||
|
||||
b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
|
||||
b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
|
||||
|
||||
b2ContactDestroyFcn* destroyFcn = s_registers[typeA][typeB].destroyFcn;
|
||||
destroyFcn(contact, allocator);
|
||||
}
|
||||
|
||||
b2Contact::b2Contact(b2Fixture* fA, int32 indexA, b2Fixture* fB, int32 indexB)
|
||||
{
|
||||
m_flags = e_enabledFlag;
|
||||
|
||||
m_fixtureA = fA;
|
||||
m_fixtureB = fB;
|
||||
|
||||
m_indexA = indexA;
|
||||
m_indexB = indexB;
|
||||
|
||||
m_manifold.pointCount = 0;
|
||||
|
||||
m_prev = NULL;
|
||||
m_next = NULL;
|
||||
|
||||
m_nodeA.contact = NULL;
|
||||
m_nodeA.prev = NULL;
|
||||
m_nodeA.next = NULL;
|
||||
m_nodeA.other = NULL;
|
||||
|
||||
m_nodeB.contact = NULL;
|
||||
m_nodeB.prev = NULL;
|
||||
m_nodeB.next = NULL;
|
||||
m_nodeB.other = NULL;
|
||||
|
||||
m_toiCount = 0;
|
||||
|
||||
m_friction = b2MixFriction(m_fixtureA->m_friction, m_fixtureB->m_friction);
|
||||
m_restitution = b2MixRestitution(m_fixtureA->m_restitution, m_fixtureB->m_restitution);
|
||||
}
|
||||
|
||||
// Update the contact manifold and touching status.
|
||||
// Note: do not assume the fixture AABBs are overlapping or are valid.
|
||||
void b2Contact::Update(b2ContactListener* listener)
|
||||
{
|
||||
b2Manifold oldManifold = m_manifold;
|
||||
|
||||
// Re-enable this contact.
|
||||
m_flags |= e_enabledFlag;
|
||||
|
||||
bool touching = false;
|
||||
bool wasTouching = (m_flags & e_touchingFlag) == e_touchingFlag;
|
||||
|
||||
bool sensorA = m_fixtureA->IsSensor();
|
||||
bool sensorB = m_fixtureB->IsSensor();
|
||||
bool sensor = sensorA || sensorB;
|
||||
|
||||
b2Body* bodyA = m_fixtureA->GetBody();
|
||||
b2Body* bodyB = m_fixtureB->GetBody();
|
||||
const b2Transform& xfA = bodyA->GetTransform();
|
||||
const b2Transform& xfB = bodyB->GetTransform();
|
||||
|
||||
// Is this contact a sensor?
|
||||
if (sensor)
|
||||
{
|
||||
const b2Shape* shapeA = m_fixtureA->GetShape();
|
||||
const b2Shape* shapeB = m_fixtureB->GetShape();
|
||||
touching = b2TestOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB);
|
||||
|
||||
// Sensors don't generate manifolds.
|
||||
m_manifold.pointCount = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
Evaluate(&m_manifold, xfA, xfB);
|
||||
touching = m_manifold.pointCount > 0;
|
||||
|
||||
// Match old contact ids to new contact ids and copy the
|
||||
// stored impulses to warm start the solver.
|
||||
for (int32 i = 0; i < m_manifold.pointCount; ++i)
|
||||
{
|
||||
b2ManifoldPoint* mp2 = m_manifold.points + i;
|
||||
mp2->normalImpulse = 0.0f;
|
||||
mp2->tangentImpulse = 0.0f;
|
||||
b2ContactID id2 = mp2->id;
|
||||
|
||||
for (int32 j = 0; j < oldManifold.pointCount; ++j)
|
||||
{
|
||||
b2ManifoldPoint* mp1 = oldManifold.points + j;
|
||||
|
||||
if (mp1->id.key == id2.key)
|
||||
{
|
||||
mp2->normalImpulse = mp1->normalImpulse;
|
||||
mp2->tangentImpulse = mp1->tangentImpulse;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (touching != wasTouching)
|
||||
{
|
||||
bodyA->SetAwake(true);
|
||||
bodyB->SetAwake(true);
|
||||
}
|
||||
}
|
||||
|
||||
if (touching)
|
||||
{
|
||||
m_flags |= e_touchingFlag;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_flags &= ~e_touchingFlag;
|
||||
}
|
||||
|
||||
if (wasTouching == false && touching == true && listener)
|
||||
{
|
||||
listener->BeginContact(this);
|
||||
}
|
||||
|
||||
if (wasTouching == true && touching == false && listener)
|
||||
{
|
||||
listener->EndContact(this);
|
||||
}
|
||||
|
||||
if (sensor == false && touching && listener)
|
||||
{
|
||||
listener->PreSolve(this, &oldManifold);
|
||||
}
|
||||
}
|
331
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2Contact.h
vendored
Normal file
331
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2Contact.h
vendored
Normal file
@ -0,0 +1,331 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_CONTACT_H
|
||||
#define B2_CONTACT_H
|
||||
|
||||
#include "../../Common/b2Math.h"
|
||||
#include "../../Collision/b2Collision.h"
|
||||
#include "../../Collision/Shapes/b2Shape.h"
|
||||
#include "../b2Fixture.h"
|
||||
|
||||
class b2Body;
|
||||
class b2Contact;
|
||||
class b2Fixture;
|
||||
class b2World;
|
||||
class b2BlockAllocator;
|
||||
class b2StackAllocator;
|
||||
class b2ContactListener;
|
||||
|
||||
/// Friction mixing law. The idea is to allow either fixture to drive the restitution to zero.
|
||||
/// For example, anything slides on ice.
|
||||
inline float32 b2MixFriction(float32 friction1, float32 friction2)
|
||||
{
|
||||
return std::sqrt(friction1 * friction2);
|
||||
}
|
||||
|
||||
/// Restitution mixing law. The idea is allow for anything to bounce off an inelastic surface.
|
||||
/// For example, a superball bounces on anything.
|
||||
inline float32 b2MixRestitution(float32 restitution1, float32 restitution2)
|
||||
{
|
||||
return restitution1 > restitution2 ? restitution1 : restitution2;
|
||||
}
|
||||
|
||||
typedef b2Contact* b2ContactCreateFcn( b2Fixture* fixtureA, juce::int32 indexA,
|
||||
b2Fixture* fixtureB, juce::int32 indexB,
|
||||
b2BlockAllocator* allocator);
|
||||
typedef void b2ContactDestroyFcn(b2Contact* contact, b2BlockAllocator* allocator);
|
||||
|
||||
struct b2ContactRegister
|
||||
{
|
||||
b2ContactCreateFcn* createFcn;
|
||||
b2ContactDestroyFcn* destroyFcn;
|
||||
bool primary;
|
||||
};
|
||||
|
||||
/// A contact edge is used to connect bodies and contacts together
|
||||
/// in a contact graph where each body is a node and each contact
|
||||
/// is an edge. A contact edge belongs to a doubly linked list
|
||||
/// maintained in each attached body. Each contact has two contact
|
||||
/// nodes, one for each attached body.
|
||||
struct b2ContactEdge
|
||||
{
|
||||
b2Body* other; ///< provides quick access to the other body attached.
|
||||
b2Contact* contact; ///< the contact
|
||||
b2ContactEdge* prev; ///< the previous contact edge in the body's contact list
|
||||
b2ContactEdge* next; ///< the next contact edge in the body's contact list
|
||||
};
|
||||
|
||||
/// The class manages contact between two shapes. A contact exists for each overlapping
|
||||
/// AABB in the broad-phase (except if filtered). Therefore a contact object may exist
|
||||
/// that has no contact points.
|
||||
class b2Contact
|
||||
{
|
||||
public:
|
||||
|
||||
/// Get the contact manifold. Do not modify the manifold unless you understand the
|
||||
/// internals of Box2D.
|
||||
b2Manifold* GetManifold();
|
||||
const b2Manifold* GetManifold() const;
|
||||
|
||||
/// Get the world manifold.
|
||||
void GetWorldManifold(b2WorldManifold* worldManifold) const;
|
||||
|
||||
/// Is this contact touching?
|
||||
bool IsTouching() const;
|
||||
|
||||
/// Enable/disable this contact. This can be used inside the pre-solve
|
||||
/// contact listener. The contact is only disabled for the current
|
||||
/// time step (or sub-step in continuous collisions).
|
||||
void SetEnabled(bool flag);
|
||||
|
||||
/// Has this contact been disabled?
|
||||
bool IsEnabled() const;
|
||||
|
||||
/// Get the next contact in the world's contact list.
|
||||
b2Contact* GetNext();
|
||||
const b2Contact* GetNext() const;
|
||||
|
||||
/// Get fixture A in this contact.
|
||||
b2Fixture* GetFixtureA();
|
||||
const b2Fixture* GetFixtureA() const;
|
||||
|
||||
/// Get the child primitive index for fixture A.
|
||||
juce::int32 GetChildIndexA() const;
|
||||
|
||||
/// Get fixture B in this contact.
|
||||
b2Fixture* GetFixtureB();
|
||||
const b2Fixture* GetFixtureB() const;
|
||||
|
||||
/// Get the child primitive index for fixture B.
|
||||
juce::int32 GetChildIndexB() const;
|
||||
|
||||
/// Override the default friction mixture. You can call this in b2ContactListener::PreSolve.
|
||||
/// This value persists until set or reset.
|
||||
void SetFriction(float32 friction);
|
||||
|
||||
/// Get the friction.
|
||||
float32 GetFriction() const;
|
||||
|
||||
/// Reset the friction mixture to the default value.
|
||||
void ResetFriction();
|
||||
|
||||
/// Override the default restitution mixture. You can call this in b2ContactListener::PreSolve.
|
||||
/// The value persists until you set or reset.
|
||||
void SetRestitution(float32 restitution);
|
||||
|
||||
/// Get the restitution.
|
||||
float32 GetRestitution() const;
|
||||
|
||||
/// Reset the restitution to the default value.
|
||||
void ResetRestitution();
|
||||
|
||||
/// Evaluate this contact with your own manifold and transforms.
|
||||
virtual void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) = 0;
|
||||
|
||||
protected:
|
||||
friend class b2ContactManager;
|
||||
friend class b2World;
|
||||
friend class b2ContactSolver;
|
||||
friend class b2Body;
|
||||
friend class b2Fixture;
|
||||
|
||||
// Flags stored in m_flags
|
||||
enum
|
||||
{
|
||||
// Used when crawling contact graph when forming islands.
|
||||
e_islandFlag = 0x0001,
|
||||
|
||||
// Set when the shapes are touching.
|
||||
e_touchingFlag = 0x0002,
|
||||
|
||||
// This contact can be disabled (by user)
|
||||
e_enabledFlag = 0x0004,
|
||||
|
||||
// This contact needs filtering because a fixture filter was changed.
|
||||
e_filterFlag = 0x0008,
|
||||
|
||||
// This bullet contact had a TOI event
|
||||
e_bulletHitFlag = 0x0010,
|
||||
|
||||
// This contact has a valid TOI in m_toi
|
||||
e_toiFlag = 0x0020
|
||||
};
|
||||
|
||||
/// Flag this contact for filtering. Filtering will occur the next time step.
|
||||
void FlagForFiltering();
|
||||
|
||||
static void AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destroyFcn,
|
||||
b2Shape::Type typeA, b2Shape::Type typeB);
|
||||
static void InitializeRegisters();
|
||||
static b2Contact* Create(b2Fixture* fixtureA, juce::int32 indexA, b2Fixture* fixtureB, juce::int32 indexB, b2BlockAllocator* allocator);
|
||||
static void Destroy(b2Contact* contact, b2Shape::Type typeA, b2Shape::Type typeB, b2BlockAllocator* allocator);
|
||||
static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
|
||||
|
||||
b2Contact() : m_fixtureA(NULL), m_fixtureB(NULL) {}
|
||||
b2Contact(b2Fixture* fixtureA, juce::int32 indexA, b2Fixture* fixtureB, juce::int32 indexB);
|
||||
virtual ~b2Contact() {}
|
||||
|
||||
void Update(b2ContactListener* listener);
|
||||
|
||||
static b2ContactRegister s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount];
|
||||
static bool s_initialized;
|
||||
|
||||
juce::uint32 m_flags;
|
||||
|
||||
// World pool and list pointers.
|
||||
b2Contact* m_prev;
|
||||
b2Contact* m_next;
|
||||
|
||||
// Nodes for connecting bodies.
|
||||
b2ContactEdge m_nodeA;
|
||||
b2ContactEdge m_nodeB;
|
||||
|
||||
b2Fixture* m_fixtureA;
|
||||
b2Fixture* m_fixtureB;
|
||||
|
||||
juce::int32 m_indexA;
|
||||
juce::int32 m_indexB;
|
||||
|
||||
b2Manifold m_manifold;
|
||||
|
||||
juce::int32 m_toiCount;
|
||||
float32 m_toi;
|
||||
|
||||
float32 m_friction;
|
||||
float32 m_restitution;
|
||||
};
|
||||
|
||||
inline b2Manifold* b2Contact::GetManifold()
|
||||
{
|
||||
return &m_manifold;
|
||||
}
|
||||
|
||||
inline const b2Manifold* b2Contact::GetManifold() const
|
||||
{
|
||||
return &m_manifold;
|
||||
}
|
||||
|
||||
inline void b2Contact::GetWorldManifold(b2WorldManifold* worldManifold) const
|
||||
{
|
||||
const b2Body* bodyA = m_fixtureA->GetBody();
|
||||
const b2Body* bodyB = m_fixtureB->GetBody();
|
||||
const b2Shape* shapeA = m_fixtureA->GetShape();
|
||||
const b2Shape* shapeB = m_fixtureB->GetShape();
|
||||
|
||||
worldManifold->Initialize(&m_manifold, bodyA->GetTransform(), shapeA->m_radius, bodyB->GetTransform(), shapeB->m_radius);
|
||||
}
|
||||
|
||||
inline void b2Contact::SetEnabled(bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
m_flags |= e_enabledFlag;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_flags &= ~((unsigned int) e_enabledFlag);
|
||||
}
|
||||
}
|
||||
|
||||
inline bool b2Contact::IsEnabled() const
|
||||
{
|
||||
return (m_flags & e_enabledFlag) == e_enabledFlag;
|
||||
}
|
||||
|
||||
inline bool b2Contact::IsTouching() const
|
||||
{
|
||||
return (m_flags & e_touchingFlag) == e_touchingFlag;
|
||||
}
|
||||
|
||||
inline b2Contact* b2Contact::GetNext()
|
||||
{
|
||||
return m_next;
|
||||
}
|
||||
|
||||
inline const b2Contact* b2Contact::GetNext() const
|
||||
{
|
||||
return m_next;
|
||||
}
|
||||
|
||||
inline b2Fixture* b2Contact::GetFixtureA()
|
||||
{
|
||||
return m_fixtureA;
|
||||
}
|
||||
|
||||
inline const b2Fixture* b2Contact::GetFixtureA() const
|
||||
{
|
||||
return m_fixtureA;
|
||||
}
|
||||
|
||||
inline b2Fixture* b2Contact::GetFixtureB()
|
||||
{
|
||||
return m_fixtureB;
|
||||
}
|
||||
|
||||
inline juce::int32 b2Contact::GetChildIndexA() const
|
||||
{
|
||||
return m_indexA;
|
||||
}
|
||||
|
||||
inline const b2Fixture* b2Contact::GetFixtureB() const
|
||||
{
|
||||
return m_fixtureB;
|
||||
}
|
||||
|
||||
inline juce::int32 b2Contact::GetChildIndexB() const
|
||||
{
|
||||
return m_indexB;
|
||||
}
|
||||
|
||||
inline void b2Contact::FlagForFiltering()
|
||||
{
|
||||
m_flags |= e_filterFlag;
|
||||
}
|
||||
|
||||
inline void b2Contact::SetFriction(float32 friction)
|
||||
{
|
||||
m_friction = friction;
|
||||
}
|
||||
|
||||
inline float32 b2Contact::GetFriction() const
|
||||
{
|
||||
return m_friction;
|
||||
}
|
||||
|
||||
inline void b2Contact::ResetFriction()
|
||||
{
|
||||
m_friction = b2MixFriction(m_fixtureA->m_friction, m_fixtureB->m_friction);
|
||||
}
|
||||
|
||||
inline void b2Contact::SetRestitution(float32 restitution)
|
||||
{
|
||||
m_restitution = restitution;
|
||||
}
|
||||
|
||||
inline float32 b2Contact::GetRestitution() const
|
||||
{
|
||||
return m_restitution;
|
||||
}
|
||||
|
||||
inline void b2Contact::ResetRestitution()
|
||||
{
|
||||
m_restitution = b2MixRestitution(m_fixtureA->m_restitution, m_fixtureB->m_restitution);
|
||||
}
|
||||
|
||||
#endif
|
832
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2ContactSolver.cpp
vendored
Normal file
832
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2ContactSolver.cpp
vendored
Normal file
@ -0,0 +1,832 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2ContactSolver.h"
|
||||
|
||||
#include "b2Contact.h"
|
||||
#include "../b2Body.h"
|
||||
#include "../b2Fixture.h"
|
||||
#include "../b2World.h"
|
||||
#include "../../Common/b2StackAllocator.h"
|
||||
|
||||
#define B2_DEBUG_SOLVER 0
|
||||
|
||||
struct b2ContactPositionConstraint
|
||||
{
|
||||
b2Vec2 localPoints[b2_maxManifoldPoints];
|
||||
b2Vec2 localNormal;
|
||||
b2Vec2 localPoint;
|
||||
int32 indexA;
|
||||
int32 indexB;
|
||||
float32 invMassA, invMassB;
|
||||
b2Vec2 localCenterA, localCenterB;
|
||||
float32 invIA, invIB;
|
||||
b2Manifold::Type type;
|
||||
float32 radiusA, radiusB;
|
||||
int32 pointCount;
|
||||
};
|
||||
|
||||
b2ContactSolver::b2ContactSolver(b2ContactSolverDef* def)
|
||||
{
|
||||
m_step = def->step;
|
||||
m_allocator = def->allocator;
|
||||
m_count = def->count;
|
||||
m_positionConstraints = (b2ContactPositionConstraint*)m_allocator->Allocate(m_count * sizeof(b2ContactPositionConstraint));
|
||||
m_velocityConstraints = (b2ContactVelocityConstraint*)m_allocator->Allocate(m_count * sizeof(b2ContactVelocityConstraint));
|
||||
m_positions = def->positions;
|
||||
m_velocities = def->velocities;
|
||||
m_contacts = def->contacts;
|
||||
|
||||
// Initialize position independent portions of the constraints.
|
||||
for (int32 i = 0; i < m_count; ++i)
|
||||
{
|
||||
b2Contact* contact = m_contacts[i];
|
||||
|
||||
b2Fixture* fixtureA = contact->m_fixtureA;
|
||||
b2Fixture* fixtureB = contact->m_fixtureB;
|
||||
b2Shape* shapeA = fixtureA->GetShape();
|
||||
b2Shape* shapeB = fixtureB->GetShape();
|
||||
float32 radiusA = shapeA->m_radius;
|
||||
float32 radiusB = shapeB->m_radius;
|
||||
b2Body* bodyA = fixtureA->GetBody();
|
||||
b2Body* bodyB = fixtureB->GetBody();
|
||||
b2Manifold* manifold = contact->GetManifold();
|
||||
|
||||
int32 pointCount = manifold->pointCount;
|
||||
b2Assert(pointCount > 0);
|
||||
|
||||
b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
|
||||
vc->friction = contact->m_friction;
|
||||
vc->restitution = contact->m_restitution;
|
||||
vc->indexA = bodyA->m_islandIndex;
|
||||
vc->indexB = bodyB->m_islandIndex;
|
||||
vc->invMassA = bodyA->m_invMass;
|
||||
vc->invMassB = bodyB->m_invMass;
|
||||
vc->invIA = bodyA->m_invI;
|
||||
vc->invIB = bodyB->m_invI;
|
||||
vc->contactIndex = i;
|
||||
vc->pointCount = pointCount;
|
||||
vc->K.SetZero();
|
||||
vc->normalMass.SetZero();
|
||||
|
||||
b2ContactPositionConstraint* pc = m_positionConstraints + i;
|
||||
pc->indexA = bodyA->m_islandIndex;
|
||||
pc->indexB = bodyB->m_islandIndex;
|
||||
pc->invMassA = bodyA->m_invMass;
|
||||
pc->invMassB = bodyB->m_invMass;
|
||||
pc->localCenterA = bodyA->m_sweep.localCenter;
|
||||
pc->localCenterB = bodyB->m_sweep.localCenter;
|
||||
pc->invIA = bodyA->m_invI;
|
||||
pc->invIB = bodyB->m_invI;
|
||||
pc->localNormal = manifold->localNormal;
|
||||
pc->localPoint = manifold->localPoint;
|
||||
pc->pointCount = pointCount;
|
||||
pc->radiusA = radiusA;
|
||||
pc->radiusB = radiusB;
|
||||
pc->type = manifold->type;
|
||||
|
||||
for (int32 j = 0; j < pointCount; ++j)
|
||||
{
|
||||
b2ManifoldPoint* cp = manifold->points + j;
|
||||
b2VelocityConstraintPoint* vcp = vc->points + j;
|
||||
|
||||
if (m_step.warmStarting)
|
||||
{
|
||||
vcp->normalImpulse = m_step.dtRatio * cp->normalImpulse;
|
||||
vcp->tangentImpulse = m_step.dtRatio * cp->tangentImpulse;
|
||||
}
|
||||
else
|
||||
{
|
||||
vcp->normalImpulse = 0.0f;
|
||||
vcp->tangentImpulse = 0.0f;
|
||||
}
|
||||
|
||||
vcp->rA.SetZero();
|
||||
vcp->rB.SetZero();
|
||||
vcp->normalMass = 0.0f;
|
||||
vcp->tangentMass = 0.0f;
|
||||
vcp->velocityBias = 0.0f;
|
||||
|
||||
pc->localPoints[j] = cp->localPoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
b2ContactSolver::~b2ContactSolver()
|
||||
{
|
||||
m_allocator->Free(m_velocityConstraints);
|
||||
m_allocator->Free(m_positionConstraints);
|
||||
}
|
||||
|
||||
// Initialize position dependent portions of the velocity constraints.
|
||||
void b2ContactSolver::InitializeVelocityConstraints()
|
||||
{
|
||||
for (int32 i = 0; i < m_count; ++i)
|
||||
{
|
||||
b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
|
||||
b2ContactPositionConstraint* pc = m_positionConstraints + i;
|
||||
|
||||
float32 radiusA = pc->radiusA;
|
||||
float32 radiusB = pc->radiusB;
|
||||
b2Manifold* manifold = m_contacts[vc->contactIndex]->GetManifold();
|
||||
|
||||
int32 indexA = vc->indexA;
|
||||
int32 indexB = vc->indexB;
|
||||
|
||||
float32 mA = vc->invMassA;
|
||||
float32 mB = vc->invMassB;
|
||||
float32 iA = vc->invIA;
|
||||
float32 iB = vc->invIB;
|
||||
b2Vec2 localCenterA = pc->localCenterA;
|
||||
b2Vec2 localCenterB = pc->localCenterB;
|
||||
|
||||
b2Vec2 cA = m_positions[indexA].c;
|
||||
float32 aA = m_positions[indexA].a;
|
||||
b2Vec2 vA = m_velocities[indexA].v;
|
||||
float32 wA = m_velocities[indexA].w;
|
||||
|
||||
b2Vec2 cB = m_positions[indexB].c;
|
||||
float32 aB = m_positions[indexB].a;
|
||||
b2Vec2 vB = m_velocities[indexB].v;
|
||||
float32 wB = m_velocities[indexB].w;
|
||||
|
||||
b2Assert(manifold->pointCount > 0);
|
||||
|
||||
b2Transform xfA, xfB;
|
||||
xfA.q.Set(aA);
|
||||
xfB.q.Set(aB);
|
||||
xfA.p = cA - b2Mul(xfA.q, localCenterA);
|
||||
xfB.p = cB - b2Mul(xfB.q, localCenterB);
|
||||
|
||||
b2WorldManifold worldManifold;
|
||||
worldManifold.Initialize(manifold, xfA, radiusA, xfB, radiusB);
|
||||
|
||||
vc->normal = worldManifold.normal;
|
||||
|
||||
int32 pointCount = vc->pointCount;
|
||||
for (int32 j = 0; j < pointCount; ++j)
|
||||
{
|
||||
b2VelocityConstraintPoint* vcp = vc->points + j;
|
||||
|
||||
vcp->rA = worldManifold.points[j] - cA;
|
||||
vcp->rB = worldManifold.points[j] - cB;
|
||||
|
||||
float32 rnA = b2Cross(vcp->rA, vc->normal);
|
||||
float32 rnB = b2Cross(vcp->rB, vc->normal);
|
||||
|
||||
float32 kNormal = mA + mB + iA * rnA * rnA + iB * rnB * rnB;
|
||||
|
||||
vcp->normalMass = kNormal > 0.0f ? 1.0f / kNormal : 0.0f;
|
||||
|
||||
b2Vec2 tangent = b2Cross(vc->normal, 1.0f);
|
||||
|
||||
float32 rtA = b2Cross(vcp->rA, tangent);
|
||||
float32 rtB = b2Cross(vcp->rB, tangent);
|
||||
|
||||
float32 kTangent = mA + mB + iA * rtA * rtA + iB * rtB * rtB;
|
||||
|
||||
vcp->tangentMass = kTangent > 0.0f ? 1.0f / kTangent : 0.0f;
|
||||
|
||||
// Setup a velocity bias for restitution.
|
||||
vcp->velocityBias = 0.0f;
|
||||
float32 vRel = b2Dot(vc->normal, vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA));
|
||||
if (vRel < -b2_velocityThreshold)
|
||||
{
|
||||
vcp->velocityBias = -vc->restitution * vRel;
|
||||
}
|
||||
}
|
||||
|
||||
// If we have two points, then prepare the block solver.
|
||||
if (vc->pointCount == 2)
|
||||
{
|
||||
b2VelocityConstraintPoint* vcp1 = vc->points + 0;
|
||||
b2VelocityConstraintPoint* vcp2 = vc->points + 1;
|
||||
|
||||
float32 rn1A = b2Cross(vcp1->rA, vc->normal);
|
||||
float32 rn1B = b2Cross(vcp1->rB, vc->normal);
|
||||
float32 rn2A = b2Cross(vcp2->rA, vc->normal);
|
||||
float32 rn2B = b2Cross(vcp2->rB, vc->normal);
|
||||
|
||||
float32 k11 = mA + mB + iA * rn1A * rn1A + iB * rn1B * rn1B;
|
||||
float32 k22 = mA + mB + iA * rn2A * rn2A + iB * rn2B * rn2B;
|
||||
float32 k12 = mA + mB + iA * rn1A * rn2A + iB * rn1B * rn2B;
|
||||
|
||||
// Ensure a reasonable condition number.
|
||||
const float32 k_maxConditionNumber = 1000.0f;
|
||||
if (k11 * k11 < k_maxConditionNumber * (k11 * k22 - k12 * k12))
|
||||
{
|
||||
// K is safe to invert.
|
||||
vc->K.ex.Set(k11, k12);
|
||||
vc->K.ey.Set(k12, k22);
|
||||
vc->normalMass = vc->K.GetInverse();
|
||||
}
|
||||
else
|
||||
{
|
||||
// The constraints are redundant, just use one.
|
||||
// TODO_ERIN use deepest?
|
||||
vc->pointCount = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void b2ContactSolver::WarmStart()
|
||||
{
|
||||
// Warm start.
|
||||
for (int32 i = 0; i < m_count; ++i)
|
||||
{
|
||||
b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
|
||||
|
||||
int32 indexA = vc->indexA;
|
||||
int32 indexB = vc->indexB;
|
||||
float32 mA = vc->invMassA;
|
||||
float32 iA = vc->invIA;
|
||||
float32 mB = vc->invMassB;
|
||||
float32 iB = vc->invIB;
|
||||
int32 pointCount = vc->pointCount;
|
||||
|
||||
b2Vec2 vA = m_velocities[indexA].v;
|
||||
float32 wA = m_velocities[indexA].w;
|
||||
b2Vec2 vB = m_velocities[indexB].v;
|
||||
float32 wB = m_velocities[indexB].w;
|
||||
|
||||
b2Vec2 normal = vc->normal;
|
||||
b2Vec2 tangent = b2Cross(normal, 1.0f);
|
||||
|
||||
for (int32 j = 0; j < pointCount; ++j)
|
||||
{
|
||||
b2VelocityConstraintPoint* vcp = vc->points + j;
|
||||
b2Vec2 P = vcp->normalImpulse * normal + vcp->tangentImpulse * tangent;
|
||||
wA -= iA * b2Cross(vcp->rA, P);
|
||||
vA -= mA * P;
|
||||
wB += iB * b2Cross(vcp->rB, P);
|
||||
vB += mB * P;
|
||||
}
|
||||
|
||||
m_velocities[indexA].v = vA;
|
||||
m_velocities[indexA].w = wA;
|
||||
m_velocities[indexB].v = vB;
|
||||
m_velocities[indexB].w = wB;
|
||||
}
|
||||
}
|
||||
|
||||
void b2ContactSolver::SolveVelocityConstraints()
|
||||
{
|
||||
for (int32 i = 0; i < m_count; ++i)
|
||||
{
|
||||
b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
|
||||
|
||||
int32 indexA = vc->indexA;
|
||||
int32 indexB = vc->indexB;
|
||||
float32 mA = vc->invMassA;
|
||||
float32 iA = vc->invIA;
|
||||
float32 mB = vc->invMassB;
|
||||
float32 iB = vc->invIB;
|
||||
int32 pointCount = vc->pointCount;
|
||||
|
||||
b2Vec2 vA = m_velocities[indexA].v;
|
||||
float32 wA = m_velocities[indexA].w;
|
||||
b2Vec2 vB = m_velocities[indexB].v;
|
||||
float32 wB = m_velocities[indexB].w;
|
||||
|
||||
b2Vec2 normal = vc->normal;
|
||||
b2Vec2 tangent = b2Cross(normal, 1.0f);
|
||||
float32 friction = vc->friction;
|
||||
|
||||
b2Assert(pointCount == 1 || pointCount == 2);
|
||||
|
||||
// Solve tangent constraints first because non-penetration is more important
|
||||
// than friction.
|
||||
for (int32 j = 0; j < pointCount; ++j)
|
||||
{
|
||||
b2VelocityConstraintPoint* vcp = vc->points + j;
|
||||
|
||||
// Relative velocity at contact
|
||||
b2Vec2 dv = vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA);
|
||||
|
||||
// Compute tangent force
|
||||
float32 vt = b2Dot(dv, tangent);
|
||||
float32 lambda = vcp->tangentMass * (-vt);
|
||||
|
||||
// b2Clamp the accumulated force
|
||||
float32 maxFriction = friction * vcp->normalImpulse;
|
||||
float32 newImpulse = b2Clamp(vcp->tangentImpulse + lambda, -maxFriction, maxFriction);
|
||||
lambda = newImpulse - vcp->tangentImpulse;
|
||||
vcp->tangentImpulse = newImpulse;
|
||||
|
||||
// Apply contact impulse
|
||||
b2Vec2 P = lambda * tangent;
|
||||
|
||||
vA -= mA * P;
|
||||
wA -= iA * b2Cross(vcp->rA, P);
|
||||
|
||||
vB += mB * P;
|
||||
wB += iB * b2Cross(vcp->rB, P);
|
||||
}
|
||||
|
||||
// Solve normal constraints
|
||||
if (vc->pointCount == 1)
|
||||
{
|
||||
b2VelocityConstraintPoint* vcp = vc->points + 0;
|
||||
|
||||
// Relative velocity at contact
|
||||
b2Vec2 dv = vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA);
|
||||
|
||||
// Compute normal impulse
|
||||
float32 vn = b2Dot(dv, normal);
|
||||
float32 lambda = -vcp->normalMass * (vn - vcp->velocityBias);
|
||||
|
||||
// b2Clamp the accumulated impulse
|
||||
float32 newImpulse = b2Max(vcp->normalImpulse + lambda, 0.0f);
|
||||
lambda = newImpulse - vcp->normalImpulse;
|
||||
vcp->normalImpulse = newImpulse;
|
||||
|
||||
// Apply contact impulse
|
||||
b2Vec2 P = lambda * normal;
|
||||
vA -= mA * P;
|
||||
wA -= iA * b2Cross(vcp->rA, P);
|
||||
|
||||
vB += mB * P;
|
||||
wB += iB * b2Cross(vcp->rB, P);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Block solver developed in collaboration with Dirk Gregorius (back in 01/07 on Box2D_Lite).
|
||||
// Build the mini LCP for this contact patch
|
||||
//
|
||||
// vn = A * x + b, vn >= 0, , vn >= 0, x >= 0 and vn_i * x_i = 0 with i = 1..2
|
||||
//
|
||||
// A = J * W * JT and J = ( -n, -r1 x n, n, r2 x n )
|
||||
// b = vn0 - velocityBias
|
||||
//
|
||||
// The system is solved using the "Total enumeration method" (s. Murty). The complementary constraint vn_i * x_i
|
||||
// implies that we must have in any solution either vn_i = 0 or x_i = 0. So for the 2D contact problem the cases
|
||||
// vn1 = 0 and vn2 = 0, x1 = 0 and x2 = 0, x1 = 0 and vn2 = 0, x2 = 0 and vn1 = 0 need to be tested. The first valid
|
||||
// solution that satisfies the problem is chosen.
|
||||
//
|
||||
// In order to account of the accumulated impulse 'a' (because of the iterative nature of the solver which only requires
|
||||
// that the accumulated impulse is clamped and not the incremental impulse) we change the impulse variable (x_i).
|
||||
//
|
||||
// Substitute:
|
||||
//
|
||||
// x = a + d
|
||||
//
|
||||
// a := old total impulse
|
||||
// x := new total impulse
|
||||
// d := incremental impulse
|
||||
//
|
||||
// For the current iteration we extend the formula for the incremental impulse
|
||||
// to compute the new total impulse:
|
||||
//
|
||||
// vn = A * d + b
|
||||
// = A * (x - a) + b
|
||||
// = A * x + b - A * a
|
||||
// = A * x + b'
|
||||
// b' = b - A * a;
|
||||
|
||||
b2VelocityConstraintPoint* cp1 = vc->points + 0;
|
||||
b2VelocityConstraintPoint* cp2 = vc->points + 1;
|
||||
|
||||
b2Vec2 a(cp1->normalImpulse, cp2->normalImpulse);
|
||||
b2Assert(a.x >= 0.0f && a.y >= 0.0f);
|
||||
|
||||
// Relative velocity at contact
|
||||
b2Vec2 dv1 = vB + b2Cross(wB, cp1->rB) - vA - b2Cross(wA, cp1->rA);
|
||||
b2Vec2 dv2 = vB + b2Cross(wB, cp2->rB) - vA - b2Cross(wA, cp2->rA);
|
||||
|
||||
// Compute normal velocity
|
||||
float32 vn1 = b2Dot(dv1, normal);
|
||||
float32 vn2 = b2Dot(dv2, normal);
|
||||
|
||||
b2Vec2 b;
|
||||
b.x = vn1 - cp1->velocityBias;
|
||||
b.y = vn2 - cp2->velocityBias;
|
||||
|
||||
// Compute b'
|
||||
b -= b2Mul(vc->K, a);
|
||||
|
||||
const float32 k_errorTol = 1e-3f;
|
||||
B2_NOT_USED(k_errorTol);
|
||||
|
||||
for (;;)
|
||||
{
|
||||
//
|
||||
// Case 1: vn = 0
|
||||
//
|
||||
// 0 = A * x + b'
|
||||
//
|
||||
// Solve for x:
|
||||
//
|
||||
// x = - inv(A) * b'
|
||||
//
|
||||
b2Vec2 x = - b2Mul(vc->normalMass, b);
|
||||
|
||||
if (x.x >= 0.0f && x.y >= 0.0f)
|
||||
{
|
||||
// Get the incremental impulse
|
||||
b2Vec2 d = x - a;
|
||||
|
||||
// Apply incremental impulse
|
||||
b2Vec2 P1 = d.x * normal;
|
||||
b2Vec2 P2 = d.y * normal;
|
||||
vA -= mA * (P1 + P2);
|
||||
wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
|
||||
|
||||
vB += mB * (P1 + P2);
|
||||
wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
|
||||
|
||||
// Accumulate
|
||||
cp1->normalImpulse = x.x;
|
||||
cp2->normalImpulse = x.y;
|
||||
|
||||
#if B2_DEBUG_SOLVER == 1
|
||||
// Postconditions
|
||||
dv1 = vB + b2Cross(wB, cp1->rB) - vA - b2Cross(wA, cp1->rA);
|
||||
dv2 = vB + b2Cross(wB, cp2->rB) - vA - b2Cross(wA, cp2->rA);
|
||||
|
||||
// Compute normal velocity
|
||||
vn1 = b2Dot(dv1, normal);
|
||||
vn2 = b2Dot(dv2, normal);
|
||||
|
||||
b2Assert(b2Abs(vn1 - cp1->velocityBias) < k_errorTol);
|
||||
b2Assert(b2Abs(vn2 - cp2->velocityBias) < k_errorTol);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
//
|
||||
// Case 2: vn1 = 0 and x2 = 0
|
||||
//
|
||||
// 0 = a11 * x1 + a12 * 0 + b1'
|
||||
// vn2 = a21 * x1 + a22 * 0 + b2'
|
||||
//
|
||||
x.x = - cp1->normalMass * b.x;
|
||||
x.y = 0.0f;
|
||||
//vn1 = 0.0f;
|
||||
vn2 = vc->K.ex.y * x.x + b.y;
|
||||
|
||||
if (x.x >= 0.0f && vn2 >= 0.0f)
|
||||
{
|
||||
// Get the incremental impulse
|
||||
b2Vec2 d = x - a;
|
||||
|
||||
// Apply incremental impulse
|
||||
b2Vec2 P1 = d.x * normal;
|
||||
b2Vec2 P2 = d.y * normal;
|
||||
vA -= mA * (P1 + P2);
|
||||
wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
|
||||
|
||||
vB += mB * (P1 + P2);
|
||||
wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
|
||||
|
||||
// Accumulate
|
||||
cp1->normalImpulse = x.x;
|
||||
cp2->normalImpulse = x.y;
|
||||
|
||||
#if B2_DEBUG_SOLVER == 1
|
||||
// Postconditions
|
||||
dv1 = vB + b2Cross(wB, cp1->rB) - vA - b2Cross(wA, cp1->rA);
|
||||
|
||||
// Compute normal velocity
|
||||
vn1 = b2Dot(dv1, normal);
|
||||
|
||||
b2Assert(b2Abs(vn1 - cp1->velocityBias) < k_errorTol);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Case 3: vn2 = 0 and x1 = 0
|
||||
//
|
||||
// vn1 = a11 * 0 + a12 * x2 + b1'
|
||||
// 0 = a21 * 0 + a22 * x2 + b2'
|
||||
//
|
||||
x.x = 0.0f;
|
||||
x.y = - cp2->normalMass * b.y;
|
||||
vn1 = vc->K.ey.x * x.y + b.x;
|
||||
//vn2 = 0.0f;
|
||||
|
||||
if (x.y >= 0.0f && vn1 >= 0.0f)
|
||||
{
|
||||
// Resubstitute for the incremental impulse
|
||||
b2Vec2 d = x - a;
|
||||
|
||||
// Apply incremental impulse
|
||||
b2Vec2 P1 = d.x * normal;
|
||||
b2Vec2 P2 = d.y * normal;
|
||||
vA -= mA * (P1 + P2);
|
||||
wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
|
||||
|
||||
vB += mB * (P1 + P2);
|
||||
wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
|
||||
|
||||
// Accumulate
|
||||
cp1->normalImpulse = x.x;
|
||||
cp2->normalImpulse = x.y;
|
||||
|
||||
#if B2_DEBUG_SOLVER == 1
|
||||
// Postconditions
|
||||
dv2 = vB + b2Cross(wB, cp2->rB) - vA - b2Cross(wA, cp2->rA);
|
||||
|
||||
// Compute normal velocity
|
||||
vn2 = b2Dot(dv2, normal);
|
||||
|
||||
b2Assert(b2Abs(vn2 - cp2->velocityBias) < k_errorTol);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
//
|
||||
// Case 4: x1 = 0 and x2 = 0
|
||||
//
|
||||
// vn1 = b1
|
||||
// vn2 = b2;
|
||||
x.x = 0.0f;
|
||||
x.y = 0.0f;
|
||||
vn1 = b.x;
|
||||
vn2 = b.y;
|
||||
|
||||
if (vn1 >= 0.0f && vn2 >= 0.0f )
|
||||
{
|
||||
// Resubstitute for the incremental impulse
|
||||
b2Vec2 d = x - a;
|
||||
|
||||
// Apply incremental impulse
|
||||
b2Vec2 P1 = d.x * normal;
|
||||
b2Vec2 P2 = d.y * normal;
|
||||
vA -= mA * (P1 + P2);
|
||||
wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
|
||||
|
||||
vB += mB * (P1 + P2);
|
||||
wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
|
||||
|
||||
// Accumulate
|
||||
cp1->normalImpulse = x.x;
|
||||
cp2->normalImpulse = x.y;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// No solution, give up. This is hit sometimes, but it doesn't seem to matter.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_velocities[indexA].v = vA;
|
||||
m_velocities[indexA].w = wA;
|
||||
m_velocities[indexB].v = vB;
|
||||
m_velocities[indexB].w = wB;
|
||||
}
|
||||
}
|
||||
|
||||
void b2ContactSolver::StoreImpulses()
|
||||
{
|
||||
for (int32 i = 0; i < m_count; ++i)
|
||||
{
|
||||
b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
|
||||
b2Manifold* manifold = m_contacts[vc->contactIndex]->GetManifold();
|
||||
|
||||
for (int32 j = 0; j < vc->pointCount; ++j)
|
||||
{
|
||||
manifold->points[j].normalImpulse = vc->points[j].normalImpulse;
|
||||
manifold->points[j].tangentImpulse = vc->points[j].tangentImpulse;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct b2PositionSolverManifold
|
||||
{
|
||||
void Initialize(b2ContactPositionConstraint* pc, const b2Transform& xfA, const b2Transform& xfB, int32 index)
|
||||
{
|
||||
b2Assert(pc->pointCount > 0);
|
||||
|
||||
switch (pc->type)
|
||||
{
|
||||
case b2Manifold::e_circles:
|
||||
{
|
||||
b2Vec2 pointA = b2Mul(xfA, pc->localPoint);
|
||||
b2Vec2 pointB = b2Mul(xfB, pc->localPoints[0]);
|
||||
normal = pointB - pointA;
|
||||
normal.Normalize();
|
||||
point = 0.5f * (pointA + pointB);
|
||||
separation = b2Dot(pointB - pointA, normal) - pc->radiusA - pc->radiusB;
|
||||
}
|
||||
break;
|
||||
|
||||
case b2Manifold::e_faceA:
|
||||
{
|
||||
normal = b2Mul(xfA.q, pc->localNormal);
|
||||
b2Vec2 planePoint = b2Mul(xfA, pc->localPoint);
|
||||
|
||||
b2Vec2 clipPoint = b2Mul(xfB, pc->localPoints[index]);
|
||||
separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB;
|
||||
point = clipPoint;
|
||||
}
|
||||
break;
|
||||
|
||||
case b2Manifold::e_faceB:
|
||||
{
|
||||
normal = b2Mul(xfB.q, pc->localNormal);
|
||||
b2Vec2 planePoint = b2Mul(xfB, pc->localPoint);
|
||||
|
||||
b2Vec2 clipPoint = b2Mul(xfA, pc->localPoints[index]);
|
||||
separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB;
|
||||
point = clipPoint;
|
||||
|
||||
// Ensure normal points from A to B
|
||||
normal = -normal;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
b2Vec2 normal;
|
||||
b2Vec2 point;
|
||||
float32 separation;
|
||||
};
|
||||
|
||||
// Sequential solver.
|
||||
bool b2ContactSolver::SolvePositionConstraints()
|
||||
{
|
||||
float32 minSeparation = 0.0f;
|
||||
|
||||
for (int32 i = 0; i < m_count; ++i)
|
||||
{
|
||||
b2ContactPositionConstraint* pc = m_positionConstraints + i;
|
||||
|
||||
int32 indexA = pc->indexA;
|
||||
int32 indexB = pc->indexB;
|
||||
b2Vec2 localCenterA = pc->localCenterA;
|
||||
float32 mA = pc->invMassA;
|
||||
float32 iA = pc->invIA;
|
||||
b2Vec2 localCenterB = pc->localCenterB;
|
||||
float32 mB = pc->invMassB;
|
||||
float32 iB = pc->invIB;
|
||||
int32 pointCount = pc->pointCount;
|
||||
|
||||
b2Vec2 cA = m_positions[indexA].c;
|
||||
float32 aA = m_positions[indexA].a;
|
||||
|
||||
b2Vec2 cB = m_positions[indexB].c;
|
||||
float32 aB = m_positions[indexB].a;
|
||||
|
||||
// Solve normal constraints
|
||||
for (int32 j = 0; j < pointCount; ++j)
|
||||
{
|
||||
b2Transform xfA, xfB;
|
||||
xfA.q.Set(aA);
|
||||
xfB.q.Set(aB);
|
||||
xfA.p = cA - b2Mul(xfA.q, localCenterA);
|
||||
xfB.p = cB - b2Mul(xfB.q, localCenterB);
|
||||
|
||||
b2PositionSolverManifold psm;
|
||||
psm.Initialize(pc, xfA, xfB, j);
|
||||
b2Vec2 normal = psm.normal;
|
||||
|
||||
b2Vec2 point = psm.point;
|
||||
float32 separation = psm.separation;
|
||||
|
||||
b2Vec2 rA = point - cA;
|
||||
b2Vec2 rB = point - cB;
|
||||
|
||||
// Track max constraint error.
|
||||
minSeparation = b2Min(minSeparation, separation);
|
||||
|
||||
// Prevent large corrections and allow slop.
|
||||
float32 C = b2Clamp(b2_baumgarte * (separation + b2_linearSlop), -b2_maxLinearCorrection, 0.0f);
|
||||
|
||||
// Compute the effective mass.
|
||||
float32 rnA = b2Cross(rA, normal);
|
||||
float32 rnB = b2Cross(rB, normal);
|
||||
float32 K = mA + mB + iA * rnA * rnA + iB * rnB * rnB;
|
||||
|
||||
// Compute normal impulse
|
||||
float32 impulse = K > 0.0f ? - C / K : 0.0f;
|
||||
|
||||
b2Vec2 P = impulse * normal;
|
||||
|
||||
cA -= mA * P;
|
||||
aA -= iA * b2Cross(rA, P);
|
||||
|
||||
cB += mB * P;
|
||||
aB += iB * b2Cross(rB, P);
|
||||
}
|
||||
|
||||
m_positions[indexA].c = cA;
|
||||
m_positions[indexA].a = aA;
|
||||
|
||||
m_positions[indexB].c = cB;
|
||||
m_positions[indexB].a = aB;
|
||||
}
|
||||
|
||||
// We can't expect minSpeparation >= -b2_linearSlop because we don't
|
||||
// push the separation above -b2_linearSlop.
|
||||
return minSeparation >= -3.0f * b2_linearSlop;
|
||||
}
|
||||
|
||||
// Sequential position solver for position constraints.
|
||||
bool b2ContactSolver::SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB)
|
||||
{
|
||||
float32 minSeparation = 0.0f;
|
||||
|
||||
for (int32 i = 0; i < m_count; ++i)
|
||||
{
|
||||
b2ContactPositionConstraint* pc = m_positionConstraints + i;
|
||||
|
||||
int32 indexA = pc->indexA;
|
||||
int32 indexB = pc->indexB;
|
||||
b2Vec2 localCenterA = pc->localCenterA;
|
||||
b2Vec2 localCenterB = pc->localCenterB;
|
||||
int32 pointCount = pc->pointCount;
|
||||
|
||||
float32 mA = 0.0f;
|
||||
float32 iA = 0.0f;
|
||||
if (indexA == toiIndexA || indexA == toiIndexB)
|
||||
{
|
||||
mA = pc->invMassA;
|
||||
iA = pc->invIA;
|
||||
}
|
||||
|
||||
float32 mB = pc->invMassB;
|
||||
float32 iB = pc->invIB;
|
||||
if (indexB == toiIndexA || indexB == toiIndexB)
|
||||
{
|
||||
mB = pc->invMassB;
|
||||
iB = pc->invIB;
|
||||
}
|
||||
|
||||
b2Vec2 cA = m_positions[indexA].c;
|
||||
float32 aA = m_positions[indexA].a;
|
||||
|
||||
b2Vec2 cB = m_positions[indexB].c;
|
||||
float32 aB = m_positions[indexB].a;
|
||||
|
||||
// Solve normal constraints
|
||||
for (int32 j = 0; j < pointCount; ++j)
|
||||
{
|
||||
b2Transform xfA, xfB;
|
||||
xfA.q.Set(aA);
|
||||
xfB.q.Set(aB);
|
||||
xfA.p = cA - b2Mul(xfA.q, localCenterA);
|
||||
xfB.p = cB - b2Mul(xfB.q, localCenterB);
|
||||
|
||||
b2PositionSolverManifold psm;
|
||||
psm.Initialize(pc, xfA, xfB, j);
|
||||
b2Vec2 normal = psm.normal;
|
||||
|
||||
b2Vec2 point = psm.point;
|
||||
float32 separation = psm.separation;
|
||||
|
||||
b2Vec2 rA = point - cA;
|
||||
b2Vec2 rB = point - cB;
|
||||
|
||||
// Track max constraint error.
|
||||
minSeparation = b2Min(minSeparation, separation);
|
||||
|
||||
// Prevent large corrections and allow slop.
|
||||
float32 C = b2Clamp(b2_toiBaugarte * (separation + b2_linearSlop), -b2_maxLinearCorrection, 0.0f);
|
||||
|
||||
// Compute the effective mass.
|
||||
float32 rnA = b2Cross(rA, normal);
|
||||
float32 rnB = b2Cross(rB, normal);
|
||||
float32 K = mA + mB + iA * rnA * rnA + iB * rnB * rnB;
|
||||
|
||||
// Compute normal impulse
|
||||
float32 impulse = K > 0.0f ? - C / K : 0.0f;
|
||||
|
||||
b2Vec2 P = impulse * normal;
|
||||
|
||||
cA -= mA * P;
|
||||
aA -= iA * b2Cross(rA, P);
|
||||
|
||||
cB += mB * P;
|
||||
aB += iB * b2Cross(rB, P);
|
||||
}
|
||||
|
||||
m_positions[indexA].c = cA;
|
||||
m_positions[indexA].a = aA;
|
||||
|
||||
m_positions[indexB].c = cB;
|
||||
m_positions[indexB].a = aB;
|
||||
}
|
||||
|
||||
// We can't expect minSpeparation >= -b2_linearSlop because we don't
|
||||
// push the separation above -b2_linearSlop.
|
||||
return minSeparation >= -1.5f * b2_linearSlop;
|
||||
}
|
93
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2ContactSolver.h
vendored
Normal file
93
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2ContactSolver.h
vendored
Normal file
@ -0,0 +1,93 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_CONTACT_SOLVER_H
|
||||
#define B2_CONTACT_SOLVER_H
|
||||
|
||||
#include "../../Common/b2Math.h"
|
||||
#include "../../Collision/b2Collision.h"
|
||||
#include "../b2TimeStep.h"
|
||||
|
||||
class b2Contact;
|
||||
class b2Body;
|
||||
class b2StackAllocator;
|
||||
struct b2ContactPositionConstraint;
|
||||
|
||||
struct b2VelocityConstraintPoint
|
||||
{
|
||||
b2Vec2 rA;
|
||||
b2Vec2 rB;
|
||||
float32 normalImpulse;
|
||||
float32 tangentImpulse;
|
||||
float32 normalMass;
|
||||
float32 tangentMass;
|
||||
float32 velocityBias;
|
||||
};
|
||||
|
||||
struct b2ContactVelocityConstraint
|
||||
{
|
||||
b2VelocityConstraintPoint points[b2_maxManifoldPoints];
|
||||
b2Vec2 normal;
|
||||
b2Mat22 normalMass;
|
||||
b2Mat22 K;
|
||||
int32 indexA;
|
||||
int32 indexB;
|
||||
float32 invMassA, invMassB;
|
||||
float32 invIA, invIB;
|
||||
float32 friction;
|
||||
float32 restitution;
|
||||
int32 pointCount;
|
||||
int32 contactIndex;
|
||||
};
|
||||
|
||||
struct b2ContactSolverDef
|
||||
{
|
||||
b2TimeStep step;
|
||||
b2Contact** contacts;
|
||||
int32 count;
|
||||
b2Position* positions;
|
||||
b2Velocity* velocities;
|
||||
b2StackAllocator* allocator;
|
||||
};
|
||||
|
||||
class b2ContactSolver
|
||||
{
|
||||
public:
|
||||
b2ContactSolver(b2ContactSolverDef* def);
|
||||
~b2ContactSolver();
|
||||
|
||||
void InitializeVelocityConstraints();
|
||||
|
||||
void WarmStart();
|
||||
void SolveVelocityConstraints();
|
||||
void StoreImpulses();
|
||||
|
||||
bool SolvePositionConstraints();
|
||||
bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
|
||||
|
||||
b2TimeStep m_step;
|
||||
b2Position* m_positions;
|
||||
b2Velocity* m_velocities;
|
||||
b2StackAllocator* m_allocator;
|
||||
b2ContactPositionConstraint* m_positionConstraints;
|
||||
b2ContactVelocityConstraint* m_velocityConstraints;
|
||||
b2Contact** m_contacts;
|
||||
int m_count;
|
||||
};
|
||||
|
||||
#endif
|
50
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2EdgeAndCircleContact.cpp
vendored
Normal file
50
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2EdgeAndCircleContact.cpp
vendored
Normal file
@ -0,0 +1,50 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2EdgeAndCircleContact.h"
|
||||
#include "../../Common/b2BlockAllocator.h"
|
||||
#include "../b2Fixture.h"
|
||||
|
||||
#include <new>
|
||||
using namespace std;
|
||||
|
||||
b2Contact* b2EdgeAndCircleContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
|
||||
{
|
||||
void* mem = allocator->Allocate(sizeof(b2EdgeAndCircleContact));
|
||||
return new (mem) b2EdgeAndCircleContact(fixtureA, fixtureB);
|
||||
}
|
||||
|
||||
void b2EdgeAndCircleContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
|
||||
{
|
||||
((b2EdgeAndCircleContact*)contact)->~b2EdgeAndCircleContact();
|
||||
allocator->Free(contact, sizeof(b2EdgeAndCircleContact));
|
||||
}
|
||||
|
||||
b2EdgeAndCircleContact::b2EdgeAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
|
||||
: b2Contact(fixtureA, 0, fixtureB, 0)
|
||||
{
|
||||
b2Assert(m_fixtureA->GetType() == b2Shape::e_edge);
|
||||
b2Assert(m_fixtureB->GetType() == b2Shape::e_circle);
|
||||
}
|
||||
|
||||
void b2EdgeAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
|
||||
{
|
||||
b2CollideEdgeAndCircle( manifold,
|
||||
(b2EdgeShape*)m_fixtureA->GetShape(), xfA,
|
||||
(b2CircleShape*)m_fixtureB->GetShape(), xfB);
|
||||
}
|
39
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2EdgeAndCircleContact.h
vendored
Normal file
39
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2EdgeAndCircleContact.h
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_EDGE_AND_CIRCLE_CONTACT_H
|
||||
#define B2_EDGE_AND_CIRCLE_CONTACT_H
|
||||
|
||||
#include "b2Contact.h"
|
||||
|
||||
class b2BlockAllocator;
|
||||
|
||||
class b2EdgeAndCircleContact : public b2Contact
|
||||
{
|
||||
public:
|
||||
static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
|
||||
b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
|
||||
static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
|
||||
|
||||
b2EdgeAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
|
||||
~b2EdgeAndCircleContact() {}
|
||||
|
||||
void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB);
|
||||
};
|
||||
|
||||
#endif
|
50
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp
vendored
Normal file
50
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp
vendored
Normal file
@ -0,0 +1,50 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2EdgeAndPolygonContact.h"
|
||||
#include "../../Common/b2BlockAllocator.h"
|
||||
#include "../b2Fixture.h"
|
||||
|
||||
#include <new>
|
||||
using namespace std;
|
||||
|
||||
b2Contact* b2EdgeAndPolygonContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
|
||||
{
|
||||
void* mem = allocator->Allocate(sizeof(b2EdgeAndPolygonContact));
|
||||
return new (mem) b2EdgeAndPolygonContact(fixtureA, fixtureB);
|
||||
}
|
||||
|
||||
void b2EdgeAndPolygonContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
|
||||
{
|
||||
((b2EdgeAndPolygonContact*)contact)->~b2EdgeAndPolygonContact();
|
||||
allocator->Free(contact, sizeof(b2EdgeAndPolygonContact));
|
||||
}
|
||||
|
||||
b2EdgeAndPolygonContact::b2EdgeAndPolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
|
||||
: b2Contact(fixtureA, 0, fixtureB, 0)
|
||||
{
|
||||
b2Assert(m_fixtureA->GetType() == b2Shape::e_edge);
|
||||
b2Assert(m_fixtureB->GetType() == b2Shape::e_polygon);
|
||||
}
|
||||
|
||||
void b2EdgeAndPolygonContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
|
||||
{
|
||||
b2CollideEdgeAndPolygon( manifold,
|
||||
(b2EdgeShape*)m_fixtureA->GetShape(), xfA,
|
||||
(b2PolygonShape*)m_fixtureB->GetShape(), xfB);
|
||||
}
|
39
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2EdgeAndPolygonContact.h
vendored
Normal file
39
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2EdgeAndPolygonContact.h
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_EDGE_AND_POLYGON_CONTACT_H
|
||||
#define B2_EDGE_AND_POLYGON_CONTACT_H
|
||||
|
||||
#include "b2Contact.h"
|
||||
|
||||
class b2BlockAllocator;
|
||||
|
||||
class b2EdgeAndPolygonContact : public b2Contact
|
||||
{
|
||||
public:
|
||||
static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
|
||||
b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
|
||||
static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
|
||||
|
||||
b2EdgeAndPolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
|
||||
~b2EdgeAndPolygonContact() {}
|
||||
|
||||
void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB);
|
||||
};
|
||||
|
||||
#endif
|
50
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2PolygonAndCircleContact.cpp
vendored
Normal file
50
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2PolygonAndCircleContact.cpp
vendored
Normal file
@ -0,0 +1,50 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2PolygonAndCircleContact.h"
|
||||
#include "../../Common/b2BlockAllocator.h"
|
||||
#include "../b2Fixture.h"
|
||||
|
||||
#include <new>
|
||||
using namespace std;
|
||||
|
||||
b2Contact* b2PolygonAndCircleContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
|
||||
{
|
||||
void* mem = allocator->Allocate(sizeof(b2PolygonAndCircleContact));
|
||||
return new (mem) b2PolygonAndCircleContact(fixtureA, fixtureB);
|
||||
}
|
||||
|
||||
void b2PolygonAndCircleContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
|
||||
{
|
||||
((b2PolygonAndCircleContact*)contact)->~b2PolygonAndCircleContact();
|
||||
allocator->Free(contact, sizeof(b2PolygonAndCircleContact));
|
||||
}
|
||||
|
||||
b2PolygonAndCircleContact::b2PolygonAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
|
||||
: b2Contact(fixtureA, 0, fixtureB, 0)
|
||||
{
|
||||
b2Assert(m_fixtureA->GetType() == b2Shape::e_polygon);
|
||||
b2Assert(m_fixtureB->GetType() == b2Shape::e_circle);
|
||||
}
|
||||
|
||||
void b2PolygonAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
|
||||
{
|
||||
b2CollidePolygonAndCircle( manifold,
|
||||
(b2PolygonShape*)m_fixtureA->GetShape(), xfA,
|
||||
(b2CircleShape*)m_fixtureB->GetShape(), xfB);
|
||||
}
|
38
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2PolygonAndCircleContact.h
vendored
Normal file
38
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2PolygonAndCircleContact.h
vendored
Normal file
@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_POLYGON_AND_CIRCLE_CONTACT_H
|
||||
#define B2_POLYGON_AND_CIRCLE_CONTACT_H
|
||||
|
||||
#include "b2Contact.h"
|
||||
|
||||
class b2BlockAllocator;
|
||||
|
||||
class b2PolygonAndCircleContact : public b2Contact
|
||||
{
|
||||
public:
|
||||
static b2Contact* Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
|
||||
static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
|
||||
|
||||
b2PolygonAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
|
||||
~b2PolygonAndCircleContact() {}
|
||||
|
||||
void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB);
|
||||
};
|
||||
|
||||
#endif
|
53
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2PolygonContact.cpp
vendored
Normal file
53
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2PolygonContact.cpp
vendored
Normal file
@ -0,0 +1,53 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2PolygonContact.h"
|
||||
#include "../../Common/b2BlockAllocator.h"
|
||||
#include "../../Collision/b2TimeOfImpact.h"
|
||||
#include "../b2Body.h"
|
||||
#include "../b2Fixture.h"
|
||||
#include "../b2WorldCallbacks.h"
|
||||
|
||||
#include <new>
|
||||
using namespace std;
|
||||
|
||||
b2Contact* b2PolygonContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
|
||||
{
|
||||
void* mem = allocator->Allocate(sizeof(b2PolygonContact));
|
||||
return new (mem) b2PolygonContact(fixtureA, fixtureB);
|
||||
}
|
||||
|
||||
void b2PolygonContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
|
||||
{
|
||||
((b2PolygonContact*)contact)->~b2PolygonContact();
|
||||
allocator->Free(contact, sizeof(b2PolygonContact));
|
||||
}
|
||||
|
||||
b2PolygonContact::b2PolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
|
||||
: b2Contact(fixtureA, 0, fixtureB, 0)
|
||||
{
|
||||
b2Assert(m_fixtureA->GetType() == b2Shape::e_polygon);
|
||||
b2Assert(m_fixtureB->GetType() == b2Shape::e_polygon);
|
||||
}
|
||||
|
||||
void b2PolygonContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
|
||||
{
|
||||
b2CollidePolygons( manifold,
|
||||
(b2PolygonShape*)m_fixtureA->GetShape(), xfA,
|
||||
(b2PolygonShape*)m_fixtureB->GetShape(), xfB);
|
||||
}
|
39
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2PolygonContact.h
vendored
Normal file
39
deps/juce/modules/juce_box2d/box2d/Dynamics/Contacts/b2PolygonContact.h
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_POLYGON_CONTACT_H
|
||||
#define B2_POLYGON_CONTACT_H
|
||||
|
||||
#include "b2Contact.h"
|
||||
|
||||
class b2BlockAllocator;
|
||||
|
||||
class b2PolygonContact : public b2Contact
|
||||
{
|
||||
public:
|
||||
static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
|
||||
b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
|
||||
static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
|
||||
|
||||
b2PolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
|
||||
~b2PolygonContact() {}
|
||||
|
||||
void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB);
|
||||
};
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user