git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
169
deps/juce/modules/juce_box2d/box2d/Dynamics/Joints/b2DistanceJoint.h
vendored
Normal file
169
deps/juce/modules/juce_box2d/box2d/Dynamics/Joints/b2DistanceJoint.h
vendored
Normal file
@ -0,0 +1,169 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_DISTANCE_JOINT_H
|
||||
#define B2_DISTANCE_JOINT_H
|
||||
|
||||
#include "b2Joint.h"
|
||||
|
||||
/// Distance joint definition. This requires defining an
|
||||
/// anchor point on both bodies and the non-zero length of the
|
||||
/// distance joint. The definition uses local anchor points
|
||||
/// so that the initial configuration can violate the constraint
|
||||
/// slightly. This helps when saving and loading a game.
|
||||
/// @warning Do not use a zero or short length.
|
||||
struct b2DistanceJointDef : public b2JointDef
|
||||
{
|
||||
b2DistanceJointDef()
|
||||
{
|
||||
type = e_distanceJoint;
|
||||
localAnchorA.Set(0.0f, 0.0f);
|
||||
localAnchorB.Set(0.0f, 0.0f);
|
||||
length = 1.0f;
|
||||
frequencyHz = 0.0f;
|
||||
dampingRatio = 0.0f;
|
||||
}
|
||||
|
||||
/// Initialize the bodies, anchors, and length using the world
|
||||
/// anchors.
|
||||
void Initialize(b2Body* bodyA, b2Body* bodyB,
|
||||
const b2Vec2& anchorA, const b2Vec2& anchorB);
|
||||
|
||||
/// The local anchor point relative to bodyA's origin.
|
||||
b2Vec2 localAnchorA;
|
||||
|
||||
/// The local anchor point relative to bodyB's origin.
|
||||
b2Vec2 localAnchorB;
|
||||
|
||||
/// The natural length between the anchor points.
|
||||
float32 length;
|
||||
|
||||
/// The mass-spring-damper frequency in Hertz. A value of 0
|
||||
/// disables softness.
|
||||
float32 frequencyHz;
|
||||
|
||||
/// The damping ratio. 0 = no damping, 1 = critical damping.
|
||||
float32 dampingRatio;
|
||||
};
|
||||
|
||||
/// A distance joint constrains two points on two bodies
|
||||
/// to remain at a fixed distance from each other. You can view
|
||||
/// this as a massless, rigid rod.
|
||||
class b2DistanceJoint : public b2Joint
|
||||
{
|
||||
public:
|
||||
|
||||
b2Vec2 GetAnchorA() const;
|
||||
b2Vec2 GetAnchorB() const;
|
||||
|
||||
/// Get the reaction force given the inverse time step.
|
||||
/// Unit is N.
|
||||
b2Vec2 GetReactionForce(float32 inv_dt) const;
|
||||
|
||||
/// Get the reaction torque given the inverse time step.
|
||||
/// Unit is N*m. This is always zero for a distance joint.
|
||||
float32 GetReactionTorque(float32 inv_dt) const;
|
||||
|
||||
/// The local anchor point relative to bodyA's origin.
|
||||
const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
|
||||
|
||||
/// The local anchor point relative to bodyB's origin.
|
||||
const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
|
||||
|
||||
/// Set/get the natural length.
|
||||
/// Manipulating the length can lead to non-physical behavior when the frequency is zero.
|
||||
void SetLength(float32 length);
|
||||
float32 GetLength() const;
|
||||
|
||||
/// Set/get frequency in Hz.
|
||||
void SetFrequency(float32 hz);
|
||||
float32 GetFrequency() const;
|
||||
|
||||
/// Set/get damping ratio.
|
||||
void SetDampingRatio(float32 ratio);
|
||||
float32 GetDampingRatio() const;
|
||||
|
||||
/// Dump joint to dmLog
|
||||
void Dump();
|
||||
|
||||
protected:
|
||||
|
||||
friend class b2Joint;
|
||||
b2DistanceJoint(const b2DistanceJointDef* data);
|
||||
|
||||
void InitVelocityConstraints(const b2SolverData& data);
|
||||
void SolveVelocityConstraints(const b2SolverData& data);
|
||||
bool SolvePositionConstraints(const b2SolverData& data);
|
||||
|
||||
float32 m_frequencyHz;
|
||||
float32 m_dampingRatio;
|
||||
float32 m_bias;
|
||||
|
||||
// Solver shared
|
||||
b2Vec2 m_localAnchorA;
|
||||
b2Vec2 m_localAnchorB;
|
||||
float32 m_gamma;
|
||||
float32 m_impulse;
|
||||
float32 m_length;
|
||||
|
||||
// Solver temp
|
||||
juce::int32 m_indexA;
|
||||
juce::int32 m_indexB;
|
||||
b2Vec2 m_u;
|
||||
b2Vec2 m_rA;
|
||||
b2Vec2 m_rB;
|
||||
b2Vec2 m_localCenterA;
|
||||
b2Vec2 m_localCenterB;
|
||||
float32 m_invMassA;
|
||||
float32 m_invMassB;
|
||||
float32 m_invIA;
|
||||
float32 m_invIB;
|
||||
float32 m_mass;
|
||||
};
|
||||
|
||||
inline void b2DistanceJoint::SetLength(float32 length)
|
||||
{
|
||||
m_length = length;
|
||||
}
|
||||
|
||||
inline float32 b2DistanceJoint::GetLength() const
|
||||
{
|
||||
return m_length;
|
||||
}
|
||||
|
||||
inline void b2DistanceJoint::SetFrequency(float32 hz)
|
||||
{
|
||||
m_frequencyHz = hz;
|
||||
}
|
||||
|
||||
inline float32 b2DistanceJoint::GetFrequency() const
|
||||
{
|
||||
return m_frequencyHz;
|
||||
}
|
||||
|
||||
inline void b2DistanceJoint::SetDampingRatio(float32 ratio)
|
||||
{
|
||||
m_dampingRatio = ratio;
|
||||
}
|
||||
|
||||
inline float32 b2DistanceJoint::GetDampingRatio() const
|
||||
{
|
||||
return m_dampingRatio;
|
||||
}
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user