git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
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deps/juce/modules/juce_gui_basics/accessibility/juce_AccessibilityState.h
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deps/juce/modules/juce_gui_basics/accessibility/juce_AccessibilityState.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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/** Represents the state of an accessible UI element.
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An instance of this class is returned by `AccessibilityHandler::getCurrentState()`
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to convey its current state to an accessibility client.
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@see AccessibilityHandler
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@tags{Accessibility}
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*/
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class JUCE_API AccessibleState
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{
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public:
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/** Constructor.
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Represents a "default" state with no flags set. To set a flag, use one of the
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`withX()` methods - these can be chained together to set multiple flags.
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*/
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AccessibleState() = default;
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//==============================================================================
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/** Sets the checkable flag and returns the new state.
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@see isCheckable
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*/
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AccessibleState withCheckable() const noexcept { return withFlag (Flags::checkable); }
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/** Sets the checked flag and returns the new state.
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@see isChecked
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*/
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AccessibleState withChecked() const noexcept { return withFlag (Flags::checked); }
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/** Sets the collapsed flag and returns the new state.
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@see isCollapsed
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*/
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AccessibleState withCollapsed() const noexcept { return withFlag (Flags::collapsed); }
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/** Sets the expandable flag and returns the new state.
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@see isExpandable
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*/
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AccessibleState withExpandable() const noexcept { return withFlag (Flags::expandable); }
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/** Sets the expanded flag and returns the new state.
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@see isExpanded
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*/
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AccessibleState withExpanded() const noexcept { return withFlag (Flags::expanded); }
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/** Sets the focusable flag and returns the new state.
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@see isFocusable
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*/
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AccessibleState withFocusable() const noexcept { return withFlag (Flags::focusable); }
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/** Sets the focused flag and returns the new state.
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@see isFocused
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*/
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AccessibleState withFocused() const noexcept { return withFlag (Flags::focused); }
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/** Sets the ignored flag and returns the new state.
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@see isIgnored
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*/
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AccessibleState withIgnored() const noexcept { return withFlag (Flags::ignored); }
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/** Sets the selectable flag and returns the new state.
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@see isSelectable
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*/
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AccessibleState withSelectable() const noexcept { return withFlag (Flags::selectable); }
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/** Sets the multiSelectable flag and returns the new state.
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@see isMultiSelectable
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*/
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AccessibleState withMultiSelectable() const noexcept { return withFlag (Flags::multiSelectable); }
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/** Sets the selected flag and returns the new state.
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@see isSelected
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*/
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AccessibleState withSelected() const noexcept { return withFlag (Flags::selected); }
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/** Sets the accessible offscreen flag and returns the new state.
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@see isSelected
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*/
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AccessibleState withAccessibleOffscreen() const noexcept { return withFlag (Flags::accessibleOffscreen); }
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//==============================================================================
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/** Returns true if the UI element is checkable.
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@see withCheckable
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*/
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bool isCheckable() const noexcept { return isFlagSet (Flags::checkable); }
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/** Returns true if the UI element is checked.
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@see withChecked
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*/
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bool isChecked() const noexcept { return isFlagSet (Flags::checked); }
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/** Returns true if the UI element is collapsed.
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@see withCollapsed
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*/
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bool isCollapsed() const noexcept { return isFlagSet (Flags::collapsed); }
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/** Returns true if the UI element is expandable.
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@see withExpandable
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*/
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bool isExpandable() const noexcept { return isFlagSet (Flags::expandable); }
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/** Returns true if the UI element is expanded.
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@see withExpanded
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*/
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bool isExpanded() const noexcept { return isFlagSet (Flags::expanded); }
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/** Returns true if the UI element is focusable.
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@see withFocusable
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*/
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bool isFocusable() const noexcept { return isFlagSet (Flags::focusable); }
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/** Returns true if the UI element is focused.
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@see withFocused
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*/
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bool isFocused() const noexcept { return isFlagSet (Flags::focused); }
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/** Returns true if the UI element is ignored.
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@see withIgnored
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*/
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bool isIgnored() const noexcept { return isFlagSet (Flags::ignored); }
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/** Returns true if the UI element supports multiple item selection.
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@see withMultiSelectable
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*/
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bool isMultiSelectable() const noexcept { return isFlagSet (Flags::multiSelectable); }
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/** Returns true if the UI element is selectable.
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@see withSelectable
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*/
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bool isSelectable() const noexcept { return isFlagSet (Flags::selectable); }
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/** Returns true if the UI element is selected.
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@see withSelected
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*/
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bool isSelected() const noexcept { return isFlagSet (Flags::selected); }
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/** Returns true if the UI element is accessible offscreen.
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@see withSelected
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*/
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bool isAccessibleOffscreen() const noexcept { return isFlagSet (Flags::accessibleOffscreen); }
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private:
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enum Flags
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{
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checkable = (1 << 0),
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checked = (1 << 1),
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collapsed = (1 << 2),
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expandable = (1 << 3),
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expanded = (1 << 4),
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focusable = (1 << 5),
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focused = (1 << 6),
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ignored = (1 << 7),
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multiSelectable = (1 << 8),
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selectable = (1 << 9),
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selected = (1 << 10),
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accessibleOffscreen = (1 << 11)
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};
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AccessibleState withFlag (int flag) const noexcept
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{
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auto copy = *this;
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copy.flags |= flag;
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return copy;
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}
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bool isFlagSet (int flag) const noexcept
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{
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return (flags & flag) != 0;
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}
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int flags = 0;
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};
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} // namespace juce
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