git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
126
deps/juce/modules/juce_gui_basics/buttons/juce_ShapeButton.h
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deps/juce/modules/juce_gui_basics/buttons/juce_ShapeButton.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A button that contains a filled shape.
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@see Button, ImageButton, TextButton, ArrowButton
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@tags{GUI}
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*/
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class JUCE_API ShapeButton : public Button
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{
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public:
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//==============================================================================
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/** Creates a ShapeButton.
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@param name a name to give the component - see Component::setName()
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@param normalColour the colour to fill the shape with when the mouse isn't over
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@param overColour the colour to use when the mouse is over the shape
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@param downColour the colour to use when the button is in the pressed-down state
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*/
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ShapeButton (const String& name,
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Colour normalColour,
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Colour overColour,
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Colour downColour);
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/** Destructor. */
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~ShapeButton() override;
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//==============================================================================
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/** Sets the shape to use.
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@param newShape the shape to use
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@param resizeNowToFitThisShape if true, the button will be resized to fit the shape's bounds
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@param maintainShapeProportions if true, the shape's proportions will be kept fixed when
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the button is resized
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@param hasDropShadow if true, the button will be given a drop-shadow effect
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*/
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void setShape (const Path& newShape,
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bool resizeNowToFitThisShape,
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bool maintainShapeProportions,
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bool hasDropShadow);
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/** Set the colours to use for drawing the shape.
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@param normalColour the colour to fill the shape with when the mouse isn't over
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@param overColour the colour to use when the mouse is over the shape
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@param downColour the colour to use when the button is in the pressed-down state
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*/
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void setColours (Colour normalColour,
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Colour overColour,
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Colour downColour);
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/** Sets the colours to use for drawing the shape when the button's toggle state is 'on'. To enable this behaviour, use the
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shouldUseOnColours() method.
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@param normalColourOn the colour to fill the shape with when the mouse isn't over and the button's toggle state is 'on'
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@param overColourOn the colour to use when the mouse is over the shape and the button's toggle state is 'on'
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@param downColourOn the colour to use when the button is in the pressed-down state and the button's toggle state is 'on'
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*/
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void setOnColours (Colour normalColourOn,
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Colour overColourOn,
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Colour downColourOn);
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/** Set whether the button should use the 'on' set of colours when its toggle state is 'on'.
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By default these will be the same as the normal colours but the setOnColours method can be
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used to provide a different set of colours.
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*/
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void shouldUseOnColours (bool shouldUse);
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/** Sets up an outline to draw around the shape.
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@param outlineColour the colour to use
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@param outlineStrokeWidth the thickness of line to draw
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*/
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void setOutline (Colour outlineColour, float outlineStrokeWidth);
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/** This lets you specify a border to be left around the edge of the button when
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drawing the shape.
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*/
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void setBorderSize (BorderSize<int> border);
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/** @internal */
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void paintButton (Graphics&, bool, bool) override;
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private:
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//==============================================================================
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Colour normalColour, overColour, downColour,
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normalColourOn, overColourOn, downColourOn, outlineColour;
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bool useOnColours;
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DropShadowEffect shadow;
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Path shape;
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BorderSize<int> border;
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bool maintainShapeProportions;
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float outlineWidth;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShapeButton)
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};
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} // namespace juce
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