git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
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deps/juce/modules/juce_gui_basics/buttons/juce_ToolbarButton.h
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deps/juce/modules/juce_gui_basics/buttons/juce_ToolbarButton.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A type of button designed to go on a toolbar.
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This simple button can have two Drawable objects specified - one for normal
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use and another one (optionally) for the button's "on" state if it's a
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toggle button.
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@see Toolbar, ToolbarItemFactory, ToolbarItemComponent, Drawable, Button
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@tags{GUI}
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*/
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class JUCE_API ToolbarButton : public ToolbarItemComponent
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{
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public:
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//==============================================================================
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/** Creates a ToolbarButton.
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@param itemId the ID for this toolbar item type. This is passed through to the
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ToolbarItemComponent constructor
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@param labelText the text to display on the button (if the toolbar is using a style
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that shows text labels). This is passed through to the
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ToolbarItemComponent constructor
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@param normalImage a drawable object that the button should use as its icon. The object
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that is passed-in here will be kept by this object and will be
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deleted when no longer needed or when this button is deleted.
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@param toggledOnImage a drawable object that the button can use as its icon if the button
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is in a toggled-on state (see the Button::getToggleState() method). If
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nullptr is passed-in here, then the normal image will be used instead,
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regardless of the toggle state. The object that is passed-in here will be
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owned by this object and will be deleted when no longer needed or when
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this button is deleted.
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*/
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ToolbarButton (int itemId,
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const String& labelText,
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std::unique_ptr<Drawable> normalImage,
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std::unique_ptr<Drawable> toggledOnImage);
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/** Destructor. */
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~ToolbarButton() override;
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//==============================================================================
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/** @internal */
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bool getToolbarItemSizes (int toolbarDepth, bool isToolbarVertical, int& preferredSize,
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int& minSize, int& maxSize) override;
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/** @internal */
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void paintButtonArea (Graphics&, int width, int height, bool isMouseOver, bool isMouseDown) override;
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/** @internal */
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void contentAreaChanged (const Rectangle<int>&) override;
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/** @internal */
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void buttonStateChanged() override;
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/** @internal */
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void resized() override;
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/** @internal */
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void enablementChanged() override;
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private:
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//==============================================================================
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std::unique_ptr<Drawable> normalImage, toggledOnImage;
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Drawable* currentImage = nullptr;
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void updateDrawable();
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Drawable* getImageToUse() const;
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void setCurrentImage (Drawable*);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToolbarButton)
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};
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} // namespace juce
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