git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce

subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
This commit is contained in:
essej
2022-04-18 17:51:22 -04:00
parent 63e175fee6
commit 25bd5d8adb
3210 changed files with 1045392 additions and 0 deletions

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
Desktop::Desktop()
: mouseSources (new MouseInputSource::SourceList()),
masterScaleFactor ((float) getDefaultMasterScale()),
nativeDarkModeChangeDetectorImpl (createNativeDarkModeChangeDetectorImpl())
{
displays.reset (new Displays (*this));
}
Desktop::~Desktop()
{
setScreenSaverEnabled (true);
animator.cancelAllAnimations (false);
jassert (instance == this);
instance = nullptr;
// doh! If you don't delete all your windows before exiting, you're going to
// be leaking memory!
jassert (desktopComponents.size() == 0);
}
Desktop& JUCE_CALLTYPE Desktop::getInstance()
{
if (instance == nullptr)
instance = new Desktop();
return *instance;
}
Desktop* Desktop::instance = nullptr;
//==============================================================================
int Desktop::getNumComponents() const noexcept
{
return desktopComponents.size();
}
Component* Desktop::getComponent (int index) const noexcept
{
return desktopComponents [index];
}
Component* Desktop::findComponentAt (Point<int> screenPosition) const
{
JUCE_ASSERT_MESSAGE_MANAGER_IS_LOCKED
for (int i = desktopComponents.size(); --i >= 0;)
{
auto* c = desktopComponents.getUnchecked(i);
if (c->isVisible())
{
auto relative = c->getLocalPoint (nullptr, screenPosition);
if (c->contains (relative))
return c->getComponentAt (relative);
}
}
return nullptr;
}
//==============================================================================
LookAndFeel& Desktop::getDefaultLookAndFeel() noexcept
{
if (auto lf = currentLookAndFeel.get())
return *lf;
if (defaultLookAndFeel == nullptr)
defaultLookAndFeel.reset (new LookAndFeel_V4());
auto lf = defaultLookAndFeel.get();
jassert (lf != nullptr);
currentLookAndFeel = lf;
return *lf;
}
void Desktop::setDefaultLookAndFeel (LookAndFeel* newDefaultLookAndFeel)
{
JUCE_ASSERT_MESSAGE_MANAGER_IS_LOCKED
currentLookAndFeel = newDefaultLookAndFeel;
for (int i = getNumComponents(); --i >= 0;)
if (auto* c = getComponent (i))
c->sendLookAndFeelChange();
}
//==============================================================================
void Desktop::addDesktopComponent (Component* c)
{
jassert (c != nullptr);
jassert (! desktopComponents.contains (c));
desktopComponents.addIfNotAlreadyThere (c);
}
void Desktop::removeDesktopComponent (Component* c)
{
desktopComponents.removeFirstMatchingValue (c);
}
void Desktop::componentBroughtToFront (Component* c)
{
auto index = desktopComponents.indexOf (c);
jassert (index >= 0);
if (index >= 0)
{
int newIndex = -1;
if (! c->isAlwaysOnTop())
{
newIndex = desktopComponents.size();
while (newIndex > 0 && desktopComponents.getUnchecked (newIndex - 1)->isAlwaysOnTop())
--newIndex;
--newIndex;
}
desktopComponents.move (index, newIndex);
}
}
//==============================================================================
Point<int> Desktop::getMousePosition()
{
return getMousePositionFloat().roundToInt();
}
Point<float> Desktop::getMousePositionFloat()
{
return getInstance().getMainMouseSource().getScreenPosition();
}
void Desktop::setMousePosition (Point<int> newPosition)
{
getInstance().getMainMouseSource().setScreenPosition (newPosition.toFloat());
}
Point<int> Desktop::getLastMouseDownPosition()
{
return getInstance().getMainMouseSource().getLastMouseDownPosition().roundToInt();
}
int Desktop::getMouseButtonClickCounter() const noexcept { return mouseClickCounter; }
int Desktop::getMouseWheelMoveCounter() const noexcept { return mouseWheelCounter; }
void Desktop::incrementMouseClickCounter() noexcept { ++mouseClickCounter; }
void Desktop::incrementMouseWheelCounter() noexcept { ++mouseWheelCounter; }
const Array<MouseInputSource>& Desktop::getMouseSources() const noexcept { return mouseSources->sourceArray; }
int Desktop::getNumMouseSources() const noexcept { return mouseSources->sources.size(); }
int Desktop::getNumDraggingMouseSources() const noexcept { return mouseSources->getNumDraggingMouseSources(); }
MouseInputSource* Desktop::getMouseSource (int index) const noexcept { return mouseSources->getMouseSource (index); }
MouseInputSource* Desktop::getDraggingMouseSource (int index) const noexcept { return mouseSources->getDraggingMouseSource (index); }
MouseInputSource Desktop::getMainMouseSource() const noexcept { return MouseInputSource (mouseSources->sources.getUnchecked(0)); }
void Desktop::beginDragAutoRepeat (int interval) { mouseSources->beginDragAutoRepeat (interval); }
//==============================================================================
void Desktop::addFocusChangeListener (FocusChangeListener* l) { focusListeners.add (l); }
void Desktop::removeFocusChangeListener (FocusChangeListener* l) { focusListeners.remove (l); }
void Desktop::triggerFocusCallback() { triggerAsyncUpdate(); }
void Desktop::handleAsyncUpdate()
{
// The component may be deleted during this operation, but we'll use a SafePointer rather than a
// BailOutChecker so that any remaining listeners will still get a callback (with a null pointer).
focusListeners.call ([currentFocus = WeakReference<Component> { Component::getCurrentlyFocusedComponent() }] (FocusChangeListener& l)
{
l.globalFocusChanged (currentFocus.get());
});
}
//==============================================================================
void Desktop::addDarkModeSettingListener (DarkModeSettingListener* l) { darkModeSettingListeners.add (l); }
void Desktop::removeDarkModeSettingListener (DarkModeSettingListener* l) { darkModeSettingListeners.remove (l); }
void Desktop::darkModeChanged() { darkModeSettingListeners.call ([] (DarkModeSettingListener& l) { l.darkModeSettingChanged(); }); }
//==============================================================================
void Desktop::resetTimer()
{
if (mouseListeners.size() == 0)
stopTimer();
else
startTimer (100);
lastFakeMouseMove = getMousePositionFloat();
}
ListenerList<MouseListener>& Desktop::getMouseListeners()
{
resetTimer();
return mouseListeners;
}
void Desktop::addGlobalMouseListener (MouseListener* listener)
{
JUCE_ASSERT_MESSAGE_MANAGER_IS_LOCKED
mouseListeners.add (listener);
resetTimer();
}
void Desktop::removeGlobalMouseListener (MouseListener* listener)
{
JUCE_ASSERT_MESSAGE_MANAGER_IS_LOCKED
mouseListeners.remove (listener);
resetTimer();
}
void Desktop::timerCallback()
{
if (lastFakeMouseMove != getMousePositionFloat())
sendMouseMove();
}
void Desktop::sendMouseMove()
{
if (! mouseListeners.isEmpty())
{
startTimer (20);
lastFakeMouseMove = getMousePositionFloat();
if (auto* target = findComponentAt (lastFakeMouseMove.roundToInt()))
{
Component::BailOutChecker checker (target);
auto pos = target->getLocalPoint (nullptr, lastFakeMouseMove);
auto now = Time::getCurrentTime();
const MouseEvent me (getMainMouseSource(), pos, ModifierKeys::currentModifiers, MouseInputSource::invalidPressure,
MouseInputSource::invalidOrientation, MouseInputSource::invalidRotation,
MouseInputSource::invalidTiltX, MouseInputSource::invalidTiltY,
target, target, now, pos, now, 0, false);
if (me.mods.isAnyMouseButtonDown())
mouseListeners.callChecked (checker, [&] (MouseListener& l) { l.mouseDrag (me); });
else
mouseListeners.callChecked (checker, [&] (MouseListener& l) { l.mouseMove (me); });
}
}
}
//==============================================================================
void Desktop::setKioskModeComponent (Component* componentToUse, bool allowMenusAndBars)
{
if (kioskModeReentrant)
return;
const ScopedValueSetter<bool> setter (kioskModeReentrant, true, false);
if (kioskModeComponent != componentToUse)
{
// agh! Don't delete or remove a component from the desktop while it's still the kiosk component!
jassert (kioskModeComponent == nullptr || ComponentPeer::getPeerFor (kioskModeComponent) != nullptr);
if (auto* oldKioskComp = kioskModeComponent)
{
kioskModeComponent = nullptr; // (to make sure that isKioskMode() returns false when resizing the old one)
setKioskComponent (oldKioskComp, false, allowMenusAndBars);
oldKioskComp->setBounds (kioskComponentOriginalBounds);
}
kioskModeComponent = componentToUse;
if (kioskModeComponent != nullptr)
{
// Only components that are already on the desktop can be put into kiosk mode!
jassert (ComponentPeer::getPeerFor (kioskModeComponent) != nullptr);
kioskComponentOriginalBounds = kioskModeComponent->getBounds();
setKioskComponent (kioskModeComponent, true, allowMenusAndBars);
}
}
}
//==============================================================================
void Desktop::setOrientationsEnabled (int newOrientations)
{
if (allowedOrientations != newOrientations)
{
// Dodgy set of flags being passed here! Make sure you specify at least one permitted orientation.
jassert (newOrientations != 0 && (newOrientations & ~allOrientations) == 0);
allowedOrientations = newOrientations;
allowedOrientationsChanged();
}
}
int Desktop::getOrientationsEnabled() const noexcept
{
return allowedOrientations;
}
bool Desktop::isOrientationEnabled (DisplayOrientation orientation) const noexcept
{
// Make sure you only pass one valid flag in here...
jassert (orientation == upright || orientation == upsideDown
|| orientation == rotatedClockwise || orientation == rotatedAntiClockwise);
return (allowedOrientations & orientation) != 0;
}
void Desktop::setGlobalScaleFactor (float newScaleFactor) noexcept
{
JUCE_ASSERT_MESSAGE_MANAGER_IS_LOCKED
if (masterScaleFactor != newScaleFactor)
{
masterScaleFactor = newScaleFactor;
displays->refresh();
}
}
bool Desktop::isHeadless() const noexcept
{
return displays->displays.isEmpty();
}
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Classes can implement this interface and register themselves with the Desktop class
to receive callbacks when the currently focused component changes.
@see Desktop::addFocusChangeListener, Desktop::removeFocusChangeListener
@tags{GUI}
*/
class JUCE_API FocusChangeListener
{
public:
/** Destructor. */
virtual ~FocusChangeListener() = default;
/** Callback to indicate that the currently focused component has changed. */
virtual void globalFocusChanged (Component* focusedComponent) = 0;
};
//==============================================================================
/**
Classes can implement this interface and register themselves with the Desktop class
to receive callbacks when the operating system dark mode setting changes. The
Desktop::isDarkModeActive() method can then be used to query the current setting.
@see Desktop::addDarkModeSettingListener, Desktop::removeDarkModeSettingListener,
Desktop::isDarkModeActive
@tags{GUI}
*/
class JUCE_API DarkModeSettingListener
{
public:
/** Destructor. */
virtual ~DarkModeSettingListener() = default;
/** Callback to indicate that the dark mode setting has changed. */
virtual void darkModeSettingChanged() = 0;
};
//==============================================================================
/**
Describes and controls aspects of the computer's desktop.
@tags{GUI}
*/
class JUCE_API Desktop : private DeletedAtShutdown,
private Timer,
private AsyncUpdater
{
public:
//==============================================================================
/** There's only one desktop object, and this method will return it. */
static Desktop& JUCE_CALLTYPE getInstance();
//==============================================================================
/** Returns the mouse position.
The coordinates are relative to the top-left of the main monitor.
Note that this is just a shortcut for calling getMainMouseSource().getScreenPosition(), and
you should only resort to grabbing the global mouse position if there's really no
way to get the coordinates via a mouse event callback instead.
*/
static Point<int> getMousePosition();
/** Makes the mouse pointer jump to a given location.
The coordinates are relative to the top-left of the main monitor.
Note that this is a pretty old method, kept around mainly for backwards-compatibility,
and you should use the MouseInputSource class directly in new code.
*/
static void setMousePosition (Point<int> newPosition);
/** Returns the last position at which a mouse button was pressed.
Note that this is just a shortcut for calling getMainMouseSource().getLastMouseDownPosition(),
and in a multi-touch environment, it doesn't make much sense. ALWAYS prefer to
get this information via other means, such as MouseEvent::getMouseDownScreenPosition()
if possible, and only ever call this as a last resort.
*/
static Point<int> getLastMouseDownPosition();
/** Returns the number of times the mouse button has been clicked since the app started.
Each mouse-down event increments this number by 1.
@see getMouseWheelMoveCounter
*/
int getMouseButtonClickCounter() const noexcept;
/** Returns the number of times the mouse wheel has been moved since the app started.
Each mouse-wheel event increments this number by 1.
@see getMouseButtonClickCounter
*/
int getMouseWheelMoveCounter() const noexcept;
//==============================================================================
/** This lets you prevent the screensaver from becoming active.
Handy if you're running some sort of presentation app where having a screensaver
appear would be annoying.
Pass false to disable the screensaver, and true to re-enable it. (Note that this
won't enable a screensaver unless the user has actually set one up).
The disablement will only happen while the JUCE application is the foreground
process - if another task is running in front of it, then the screensaver will
be unaffected.
@see isScreenSaverEnabled
*/
static void setScreenSaverEnabled (bool isEnabled);
/** Returns true if the screensaver has not been turned off.
This will return the last value passed into setScreenSaverEnabled(). Note that
it won't tell you whether the user is actually using a screen saver, just
whether this app is deliberately preventing one from running.
@see setScreenSaverEnabled
*/
static bool isScreenSaverEnabled();
//==============================================================================
/** Registers a MouseListener that will receive all mouse events that occur on
any component.
@see removeGlobalMouseListener
*/
void addGlobalMouseListener (MouseListener* listener);
/** Unregisters a MouseListener that was added with addGlobalMouseListener().
@see addGlobalMouseListener
*/
void removeGlobalMouseListener (MouseListener* listener);
//==============================================================================
/** Registers a FocusChangeListener that will receive a callback whenever the focused
component changes.
@see removeFocusChangeListener
*/
void addFocusChangeListener (FocusChangeListener* listener);
/** Unregisters a FocusChangeListener that was added with addFocusChangeListener().
@see addFocusChangeListener
*/
void removeFocusChangeListener (FocusChangeListener* listener);
//==============================================================================
/** Registers a DarkModeSettingListener that will receive a callback when the
operating system dark mode setting changes. To query whether dark mode is on
use the isDarkModeActive() method.
@see isDarkModeActive, removeDarkModeSettingListener
*/
void addDarkModeSettingListener (DarkModeSettingListener* listener);
/** Unregisters a DarkModeSettingListener that was added with addDarkModeSettingListener().
@see addDarkModeSettingListener
*/
void removeDarkModeSettingListener (DarkModeSettingListener* listener);
/** True if the operating system "dark mode" is active.
To receive a callback when this setting changes implement the DarkModeSettingListener
interface and use the addDarkModeSettingListener() to register a listener.
@see addDarkModeSettingListener, removeDarkModeSettingListener
*/
bool isDarkModeActive() const;
//==============================================================================
/** Takes a component and makes it full-screen, removing the taskbar, dock, etc.
The component must already be on the desktop for this method to work. It will
be resized to completely fill the screen and any extraneous taskbars, menu bars,
etc will be hidden.
To exit kiosk mode, just call setKioskModeComponent (nullptr). When this is called,
the component that's currently being used will be resized back to the size
and position it was in before being put into this mode.
If allowMenusAndBars is true, things like the menu and dock (on mac) are still
allowed to pop up when the mouse moves onto them. If this is false, it'll try
to hide as much on-screen paraphernalia as possible.
*/
void setKioskModeComponent (Component* componentToUse,
bool allowMenusAndBars = true);
/** Returns the component that is currently being used in kiosk-mode.
This is the component that was last set by setKioskModeComponent(). If none
has been set, this returns nullptr.
*/
Component* getKioskModeComponent() const noexcept { return kioskModeComponent; }
//==============================================================================
/** Returns the number of components that are currently active as top-level
desktop windows.
@see getComponent, Component::addToDesktop
*/
int getNumComponents() const noexcept;
/** Returns one of the top-level desktop window components.
The index is from 0 to getNumComponents() - 1. This could return 0 if the
index is out-of-range.
@see getNumComponents, Component::addToDesktop
*/
Component* getComponent (int index) const noexcept;
/** Finds the component at a given screen location.
This will drill down into top-level windows to find the child component at
the given position.
Returns nullptr if the coordinates are inside a non-JUCE window.
*/
Component* findComponentAt (Point<int> screenPosition) const;
/** The Desktop object has a ComponentAnimator instance which can be used for performing
your animations.
Having a single shared ComponentAnimator object makes it more efficient when multiple
components are being moved around simultaneously. It's also more convenient than having
to manage your own instance of one.
@see ComponentAnimator
*/
ComponentAnimator& getAnimator() noexcept { return animator; }
//==============================================================================
/** Returns the current default look-and-feel for components which don't have one
explicitly set.
@see setDefaultLookAndFeel
*/
LookAndFeel& getDefaultLookAndFeel() noexcept;
/** Changes the default look-and-feel.
@param newDefaultLookAndFeel the new look-and-feel object to use - if this is
set to nullptr, it will revert to using the system's
default one. The object passed-in must be deleted by the
caller when it's no longer needed.
@see getDefaultLookAndFeel
*/
void setDefaultLookAndFeel (LookAndFeel* newDefaultLookAndFeel);
//==============================================================================
/** Provides access to the array of mouse sources, for iteration.
In a traditional single-mouse system, there might be only one MouseInputSource. On a
multi-touch system, there could be one input source per potential finger. The number
of mouse sources returned here may increase dynamically as the program runs.
To find out how many mouse events are currently happening, use getNumDraggingMouseSources().
*/
const Array<MouseInputSource>& getMouseSources() const noexcept;
/** Returns the number of MouseInputSource objects the system has at its disposal.
In a traditional single-mouse system, there might be only one MouseInputSource. On a
multi-touch system, there could be one input source per potential finger. The number
of mouse sources returned here may increase dynamically as the program runs.
To find out how many mouse events are currently happening, use getNumDraggingMouseSources().
@see getMouseSource
*/
int getNumMouseSources() const noexcept;
/** Returns one of the system's MouseInputSource objects.
The index should be from 0 to getNumMouseSources() - 1. Out-of-range indexes will return
a null pointer.
In a traditional single-mouse system, there might be only one object. On a multi-touch
system, there could be one input source per potential finger.
*/
MouseInputSource* getMouseSource (int index) const noexcept;
/** Returns the main mouse input device that the system is using.
@see getNumMouseSources()
*/
MouseInputSource getMainMouseSource() const noexcept;
/** Returns the number of mouse-sources that are currently being dragged.
In a traditional single-mouse system, this will be 0 or 1, depending on whether a
JUCE component has the button down on it. In a multi-touch system, this could
be any number from 0 to the number of simultaneous touches that can be detected.
*/
int getNumDraggingMouseSources() const noexcept;
/** Returns one of the mouse sources that's currently being dragged.
The index should be between 0 and getNumDraggingMouseSources() - 1. If the index is
out of range, or if no mice or fingers are down, this will return a null pointer.
*/
MouseInputSource* getDraggingMouseSource (int index) const noexcept;
/** Ensures that a non-stop stream of mouse-drag events will be sent during the
current mouse-drag operation.
This allows you to make sure that mouseDrag() events are sent continuously, even
when the mouse isn't moving. This can be useful for things like auto-scrolling
components when the mouse is near an edge.
Call this method during a mouseDown() or mouseDrag() callback, specifying the
minimum interval between consecutive mouse drag callbacks. The callbacks
will continue until the mouse is released, and then the interval will be reset,
so you need to make sure it's called every time you begin a drag event.
Passing an interval of 0 or less will cancel the auto-repeat.
@see mouseDrag
*/
void beginDragAutoRepeat (int millisecondsBetweenCallbacks);
//==============================================================================
/** In a tablet/mobile device which can be turned around, this is used to indicate the orientation. */
enum DisplayOrientation
{
upright = 1, /**< Indicates that the device is the normal way up. */
upsideDown = 2, /**< Indicates that the device is upside-down. */
rotatedClockwise = 4, /**< Indicates that the device is turned 90 degrees clockwise from its upright position. */
rotatedAntiClockwise = 8, /**< Indicates that the device is turned 90 degrees anti-clockwise from its upright position. */
allOrientations = 1 + 2 + 4 + 8 /**< A combination of all the orientation values */
};
/** In a tablet device which can be turned around, this returns the current orientation. */
DisplayOrientation getCurrentOrientation() const;
/** Sets which orientations the display is allowed to auto-rotate to.
For devices that support rotating desktops, this lets you specify which of the orientations your app can use.
The parameter is a bitwise or-ed combination of the values in DisplayOrientation, and must contain at least one
set bit.
*/
void setOrientationsEnabled (int allowedOrientations);
/** Returns the set of orientations the display is allowed to rotate to.
@see setOrientationsEnabled
*/
int getOrientationsEnabled() const noexcept;
/** Returns whether the display is allowed to auto-rotate to the given orientation.
Each orientation can be enabled using setOrientationEnabled(). By default, all orientations are allowed.
*/
bool isOrientationEnabled (DisplayOrientation orientation) const noexcept;
//==============================================================================
/** Returns the Displays object representing the connected displays.
@see Displays
*/
const Displays& getDisplays() const noexcept { return *displays; }
//==============================================================================
/** Sets a global scale factor to be used for all desktop windows.
Setting this will also scale the monitor sizes that are returned by getDisplays().
*/
void setGlobalScaleFactor (float newScaleFactor) noexcept;
/** Returns the current global scale factor, as set by setGlobalScaleFactor().
@see setGlobalScaleFactor
*/
float getGlobalScaleFactor() const noexcept { return masterScaleFactor; }
//==============================================================================
/** True if the OS supports semitransparent windows */
static bool canUseSemiTransparentWindows() noexcept;
#if JUCE_MAC && ! defined (DOXYGEN)
[[deprecated ("This macOS-specific method has been deprecated in favour of the cross-platform "
" isDarkModeActive() method.")]]
static bool isOSXDarkModeActive() { return Desktop::getInstance().isDarkModeActive(); }
#endif
//==============================================================================
/** Returns true on a headless system where there are no connected displays. */
bool isHeadless() const noexcept;
private:
//==============================================================================
static Desktop* instance;
friend class Component;
friend class ComponentPeer;
friend class MouseInputSourceInternal;
friend class DeletedAtShutdown;
friend class TopLevelWindowManager;
friend class Displays;
std::unique_ptr<MouseInputSource::SourceList> mouseSources;
ListenerList<MouseListener> mouseListeners;
ListenerList<FocusChangeListener> focusListeners;
ListenerList<DarkModeSettingListener> darkModeSettingListeners;
Array<Component*> desktopComponents;
Array<ComponentPeer*> peers;
std::unique_ptr<Displays> displays;
Point<float> lastFakeMouseMove;
void sendMouseMove();
int mouseClickCounter = 0, mouseWheelCounter = 0;
void incrementMouseClickCounter() noexcept;
void incrementMouseWheelCounter() noexcept;
std::unique_ptr<LookAndFeel> defaultLookAndFeel;
WeakReference<LookAndFeel> currentLookAndFeel;
Component* kioskModeComponent = nullptr;
Rectangle<int> kioskComponentOriginalBounds;
bool kioskModeReentrant = false;
int allowedOrientations = allOrientations;
void allowedOrientationsChanged();
float masterScaleFactor;
ComponentAnimator animator;
void timerCallback() override;
void resetTimer();
ListenerList<MouseListener>& getMouseListeners();
void addDesktopComponent (Component*);
void removeDesktopComponent (Component*);
void componentBroughtToFront (Component*);
void setKioskComponent (Component*, bool shouldBeEnabled, bool allowMenusAndBars);
void triggerFocusCallback();
void handleAsyncUpdate() override;
static Point<float> getMousePositionFloat();
static double getDefaultMasterScale();
Desktop();
~Desktop() override;
//==============================================================================
class NativeDarkModeChangeDetectorImpl;
std::unique_ptr<NativeDarkModeChangeDetectorImpl> nativeDarkModeChangeDetectorImpl;
static std::unique_ptr<NativeDarkModeChangeDetectorImpl> createNativeDarkModeChangeDetectorImpl();
void darkModeChanged();
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Desktop)
};
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
Displays::Displays (Desktop& desktop)
{
init (desktop);
}
void Displays::init (Desktop& desktop)
{
findDisplays (desktop.getGlobalScaleFactor());
}
const Displays::Display* Displays::getDisplayForRect (Rectangle<int> rect, bool isPhysical) const noexcept
{
int maxArea = -1;
const Display* foundDisplay = nullptr;
for (auto& display : displays)
{
auto displayArea = display.totalArea;
if (isPhysical)
displayArea = (displayArea.withZeroOrigin() * display.scale) + display.topLeftPhysical;
displayArea = displayArea.getIntersection (rect);
auto area = displayArea.getWidth() * displayArea.getHeight();
if (area >= maxArea)
{
maxArea = area;
foundDisplay = &display;
}
}
return foundDisplay;
}
const Displays::Display* Displays::getDisplayForPoint (Point<int> point, bool isPhysical) const noexcept
{
auto minDistance = std::numeric_limits<int>::max();
const Display* foundDisplay = nullptr;
for (auto& display : displays)
{
auto displayArea = display.totalArea;
if (isPhysical)
displayArea = (displayArea.withZeroOrigin() * display.scale) + display.topLeftPhysical;
if (displayArea.contains (point))
return &display;
auto distance = displayArea.getCentre().getDistanceFrom (point);
if (distance <= minDistance)
{
minDistance = distance;
foundDisplay = &display;
}
}
return foundDisplay;
}
Rectangle<int> Displays::physicalToLogical (Rectangle<int> rect, const Display* useScaleFactorOfDisplay) const noexcept
{
return physicalToLogical (rect.toFloat(), useScaleFactorOfDisplay).toNearestInt();
}
Rectangle<float> Displays::physicalToLogical (Rectangle<float> rect, const Display* useScaleFactorOfDisplay) const noexcept
{
const auto* display = useScaleFactorOfDisplay != nullptr ? useScaleFactorOfDisplay
: getDisplayForRect (rect.toNearestInt(), true);
if (display == nullptr)
return rect;
auto globalScale = Desktop::getInstance().getGlobalScaleFactor();
return ((rect - display->topLeftPhysical.toFloat()) / (display->scale / globalScale))
+ (display->totalArea.getTopLeft().toFloat() * globalScale);
}
Rectangle<int> Displays::logicalToPhysical (Rectangle<int> rect, const Display* useScaleFactorOfDisplay) const noexcept
{
return logicalToPhysical (rect.toFloat(), useScaleFactorOfDisplay).toNearestInt();
}
Rectangle<float> Displays::logicalToPhysical (Rectangle<float> rect, const Display* useScaleFactorOfDisplay) const noexcept
{
const auto* display = useScaleFactorOfDisplay != nullptr ? useScaleFactorOfDisplay
: getDisplayForRect (rect.toNearestInt(), false);
if (display == nullptr)
return rect;
auto globalScale = Desktop::getInstance().getGlobalScaleFactor();
return ((rect.toFloat() - (display->totalArea.getTopLeft().toFloat() * globalScale)) * (display->scale / globalScale))
+ display->topLeftPhysical.toFloat();
}
template <typename ValueType>
Point<ValueType> Displays::physicalToLogical (Point<ValueType> point, const Display* useScaleFactorOfDisplay) const noexcept
{
const auto* display = useScaleFactorOfDisplay != nullptr ? useScaleFactorOfDisplay
: getDisplayForPoint (point.roundToInt(), true);
if (display == nullptr)
return point;
auto globalScale = Desktop::getInstance().getGlobalScaleFactor();
Point<ValueType> logicalTopLeft (static_cast<ValueType> (display->totalArea.getX()), static_cast<ValueType> (display->totalArea.getY()));
Point<ValueType> physicalTopLeft (static_cast<ValueType> (display->topLeftPhysical.getX()), static_cast<ValueType> (display->topLeftPhysical.getY()));
return ((point - physicalTopLeft) / (display->scale / globalScale)) + (logicalTopLeft * globalScale);
}
template <typename ValueType>
Point<ValueType> Displays::logicalToPhysical (Point<ValueType> point, const Display* useScaleFactorOfDisplay) const noexcept
{
const auto* display = useScaleFactorOfDisplay != nullptr ? useScaleFactorOfDisplay
: getDisplayForPoint (point.roundToInt(), false);
if (display == nullptr)
return point;
auto globalScale = Desktop::getInstance().getGlobalScaleFactor();
Point<ValueType> logicalTopLeft (static_cast<ValueType> (display->totalArea.getX()), static_cast<ValueType> (display->totalArea.getY()));
Point<ValueType> physicalTopLeft (static_cast<ValueType> (display->topLeftPhysical.getX()), static_cast<ValueType> (display->topLeftPhysical.getY()));
return ((point - (logicalTopLeft * globalScale)) * (display->scale / globalScale)) + physicalTopLeft;
}
const Displays::Display* Displays::getPrimaryDisplay() const noexcept
{
JUCE_ASSERT_MESSAGE_MANAGER_IS_LOCKED
for (auto& d : displays)
if (d.isMain)
return &d;
return nullptr;
}
RectangleList<int> Displays::getRectangleList (bool userAreasOnly) const
{
JUCE_ASSERT_MESSAGE_MANAGER_IS_LOCKED
RectangleList<int> rl;
for (auto& d : displays)
rl.addWithoutMerging (userAreasOnly ? d.userArea : d.totalArea);
return rl;
}
Rectangle<int> Displays::getTotalBounds (bool userAreasOnly) const
{
return getRectangleList (userAreasOnly).getBounds();
}
void Displays::refresh()
{
Array<Display> oldDisplays;
oldDisplays.swapWith (displays);
init (Desktop::getInstance());
if (oldDisplays != displays)
{
for (auto i = ComponentPeer::getNumPeers(); --i >= 0;)
if (auto* peer = ComponentPeer::getPeer (i))
peer->handleScreenSizeChange();
}
}
bool operator== (const Displays::Display& d1, const Displays::Display& d2) noexcept;
bool operator== (const Displays::Display& d1, const Displays::Display& d2) noexcept
{
return d1.isMain == d2.isMain
&& d1.totalArea == d2.totalArea
&& d1.userArea == d2.userArea
&& d1.topLeftPhysical == d2.topLeftPhysical
&& d1.scale == d2.scale
&& d1.dpi == d2.dpi;
}
bool operator!= (const Displays::Display& d1, const Displays::Display& d2) noexcept;
bool operator!= (const Displays::Display& d1, const Displays::Display& d2) noexcept { return ! (d1 == d2); }
//==============================================================================
// These methods are used for converting the totalArea and userArea Rectangles in Display from physical to logical
// pixels. We do this by constructing a graph of connected displays where the root node has position (0, 0); this can be
// safely converted to logical pixels using its scale factor and we can then traverse the graph and work out the logical pixels
// for all the other connected displays. We need to do this as the logical bounds of a display depend not only on its scale
// factor but also the scale factor of the displays connected to it.
/**
Represents a node in our graph of displays.
*/
struct DisplayNode
{
/** The Display object that this represents. */
Displays::Display* display;
/** True if this represents the 'root' display with position (0, 0). */
bool isRoot = false;
/** The parent node of this node in our display graph. This will have a correct logicalArea. */
DisplayNode* parent = nullptr;
/** The logical area to be calculated. This will be valid after processDisplay() has
been called on this node.
*/
Rectangle<double> logicalArea;
};
/** Recursive - will calculate and set the logicalArea member of current. */
static void processDisplay (DisplayNode* currentNode, Array<DisplayNode>& allNodes)
{
const auto physicalArea = currentNode->display->totalArea.toDouble();
const auto scale = currentNode->display->scale;
if (! currentNode->isRoot)
{
const auto logicalWidth = physicalArea.getWidth() / scale;
const auto logicalHeight = physicalArea.getHeight() / scale;
const auto physicalParentArea = currentNode->parent->display->totalArea.toDouble();
const auto logicalParentArea = currentNode->parent->logicalArea; // logical area of parent has already been calculated
const auto parentScale = currentNode->parent->display->scale;
Rectangle<double> logicalArea (0.0, 0.0, logicalWidth, logicalHeight);
if (physicalArea.getRight() == physicalParentArea.getX()) logicalArea.setPosition ({ logicalParentArea.getX() - logicalWidth, physicalArea.getY() / parentScale }); // on left
else if (physicalArea.getX() == physicalParentArea.getRight()) logicalArea.setPosition ({ logicalParentArea.getRight(), physicalArea.getY() / parentScale }); // on right
else if (physicalArea.getBottom() == physicalParentArea.getY()) logicalArea.setPosition ({ physicalArea.getX() / parentScale, logicalParentArea.getY() - logicalHeight }); // on top
else if (physicalArea.getY() == physicalParentArea.getBottom()) logicalArea.setPosition ({ physicalArea.getX() / parentScale, logicalParentArea.getBottom() }); // on bottom
else jassertfalse;
currentNode->logicalArea = logicalArea;
}
else
{
// If currentNode is the root (position (0, 0)) then we can just scale the physical area
currentNode->logicalArea = physicalArea / scale;
currentNode->parent = currentNode;
}
// Find child nodes
Array<DisplayNode*> children;
for (auto& node : allNodes)
{
// Already calculated
if (node.parent != nullptr)
continue;
const auto otherPhysicalArea = node.display->totalArea.toDouble();
// If the displays are touching on any side
if (otherPhysicalArea.getX() == physicalArea.getRight() || otherPhysicalArea.getRight() == physicalArea.getX()
|| otherPhysicalArea.getY() == physicalArea.getBottom() || otherPhysicalArea.getBottom() == physicalArea.getY())
{
node.parent = currentNode;
children.add (&node);
}
}
// Recursively process all child nodes
for (auto child : children)
processDisplay (child, allNodes);
}
/** This is called when the displays Array has been filled out with the info for all connected displays and the
totalArea and userArea Rectangles need to be converted from physical to logical coordinates.
*/
void Displays::updateToLogical()
{
if (displays.size() == 1)
{
auto& display = displays.getReference (0);
display.totalArea = (display.totalArea.toDouble() / display.scale).toNearestInt();
display.userArea = (display.userArea.toDouble() / display.scale).toNearestInt();
return;
}
Array<DisplayNode> displayNodes;
for (auto& d : displays)
{
DisplayNode node;
node.display = &d;
if (d.totalArea.getTopLeft() == Point<int>())
node.isRoot = true;
displayNodes.add (node);
}
auto* root = [&displayNodes]() -> DisplayNode*
{
for (auto& node : displayNodes)
if (node.isRoot)
return &node;
auto minDistance = std::numeric_limits<int>::max();
DisplayNode* retVal = nullptr;
for (auto& node : displayNodes)
{
auto distance = node.display->totalArea.getTopLeft().getDistanceFrom ({});
if (distance < minDistance)
{
minDistance = distance;
retVal = &node;
}
}
if (retVal != nullptr)
retVal->isRoot = true;
return retVal;
}();
// Must have a root node!
jassert (root != nullptr);
// Recursively traverse the display graph from the root and work out logical bounds
processDisplay (root, displayNodes);
for (auto& node : displayNodes)
{
// All of the nodes should have a parent
jassert (node.parent != nullptr);
auto relativeUserArea = (node.display->userArea.toDouble() - node.display->totalArea.toDouble().getTopLeft()) / node.display->scale;
// Now set Display::totalArea and ::userArea using the logical area that we have calculated
node.display->topLeftPhysical = node.display->totalArea.getTopLeft();
node.display->totalArea = node.logicalArea.toNearestInt();
node.display->userArea = (relativeUserArea + node.logicalArea.getTopLeft()).toNearestInt();
}
}
#ifndef DOXYGEN
// explicit template instantiations
template Point<int> Displays::physicalToLogical (Point<int>, const Display*) const noexcept;
template Point<float> Displays::physicalToLogical (Point<float>, const Display*) const noexcept;
template Point<int> Displays::logicalToPhysical (Point<int>, const Display*) const noexcept;
template Point<float> Displays::logicalToPhysical (Point<float>, const Display*) const noexcept;
#endif
//==============================================================================
// Deprecated methods
const Displays::Display& Displays::getDisplayContaining (Point<int> position) const noexcept
{
JUCE_ASSERT_MESSAGE_MANAGER_IS_LOCKED
const auto* best = &displays.getReference (0);
auto bestDistance = std::numeric_limits<int>::max();
for (auto& d : displays)
{
if (d.totalArea.contains (position))
{
best = &d;
break;
}
auto distance = d.totalArea.getCentre().getDistanceFrom (position);
if (distance < bestDistance)
{
bestDistance = distance;
best = &d;
}
}
return *best;
}
const Displays::Display& Displays::findDisplayForRect (Rectangle<int> rect, bool isPhysical) const noexcept
{
if (auto* display = getDisplayForRect (rect, isPhysical))
return *display;
return emptyDisplay;
}
const Displays::Display& Displays::findDisplayForPoint (Point<int> point, bool isPhysical) const noexcept
{
if (auto* display = getDisplayForPoint (point, isPhysical))
return *display;
return emptyDisplay;
}
const Displays::Display& Displays::getMainDisplay() const noexcept
{
if (auto* display = getPrimaryDisplay())
return *display;
return emptyDisplay;
}
} // namespace juce

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@ -0,0 +1,194 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Manages details about connected display devices.
@tags{GUI}
*/
class JUCE_API Displays
{
private:
Displays (Desktop&);
public:
//==============================================================================
/** Represents a connected display device. */
struct JUCE_API Display
{
/** This will be true if this is the user's main display device. */
bool isMain;
/** The total area of this display in logical pixels including any OS-dependent objects
like the taskbar, menu bar, etc.
*/
Rectangle<int> totalArea;
/** The total area of this display in logical pixels which isn't covered by OS-dependent
objects like the taskbar, menu bar, etc.
*/
Rectangle<int> userArea;
/** Represents the area of this display in logical pixels that is not functional for
displaying content.
On mobile devices this may be the area covered by display cutouts and notches, where
you still want to draw a background but should not position important content.
*/
BorderSize<int> safeAreaInsets;
/** The top-left of this display in physical coordinates. */
Point<int> topLeftPhysical;
/** The scale factor of this display.
For higher-resolution displays, or displays with a user-defined scale factor set,
this may be a value other than 1.0.
This value is used to convert between physical and logical pixels. For example, a Component
with size 10x10 will use 20x20 physical pixels on a display with a scale factor of 2.0.
*/
double scale;
/** The DPI of the display.
This is the number of physical pixels per inch. To get the number of logical
pixels per inch, divide this by the Display::scale value.
*/
double dpi;
};
//==============================================================================
/** Converts an integer Rectangle from physical to logical pixels.
If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
regardless of the display that the Rectangle to be converted is on.
*/
Rectangle<int> physicalToLogical (Rectangle<int> physicalRect,
const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
/** Converts a floating-point Rectangle from physical to logical pixels.
If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
regardless of the display that the Rectangle to be converted is on.
*/
Rectangle<float> physicalToLogical (Rectangle<float> physicalRect,
const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
/** Converts an integer Rectangle from logical to physical pixels.
If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
regardless of the display that the Rectangle to be converted is on.
*/
Rectangle<int> logicalToPhysical (Rectangle<int> logicalRect,
const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
/** Converts a floating-point Rectangle from logical to physical pixels.
If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
regardless of the display that the Rectangle to be converted is on.
*/
Rectangle<float> logicalToPhysical (Rectangle<float> logicalRect,
const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
/** Converts a Point from physical to logical pixels.
If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
regardless of the display that the Point to be converted is on.
*/
template <typename ValueType>
Point<ValueType> physicalToLogical (Point<ValueType> physicalPoint,
const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
/** Converts a Point from logical to physical pixels.
If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
regardless of the display that the Point to be converted is on.
*/
template <typename ValueType>
Point<ValueType> logicalToPhysical (Point<ValueType> logicalPoint,
const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
/** Returns the Display object representing the display containing a given Rectangle (either
in logical or physical pixels), or nullptr if there are no connected displays.
If the Rectangle lies outside all the displays then the nearest one will be returned.
*/
const Display* getDisplayForRect (Rectangle<int> rect, bool isPhysical = false) const noexcept;
/** Returns the Display object representing the display containing a given Point (either
in logical or physical pixels), or nullptr if there are no connected displays.
If the Point lies outside all the displays then the nearest one will be returned.
*/
const Display* getDisplayForPoint (Point<int> point, bool isPhysical = false) const noexcept;
/** Returns the Display object representing the display acting as the user's main screen, or nullptr
if there are no connected displays.
*/
const Display* getPrimaryDisplay() const noexcept;
/** Returns a RectangleList made up of all the displays in LOGICAL pixels. */
RectangleList<int> getRectangleList (bool userAreasOnly) const;
/** Returns the smallest bounding box which contains all the displays in LOGICAL pixels. */
Rectangle<int> getTotalBounds (bool userAreasOnly) const;
/** An Array containing the Display objects for all of the connected displays. */
Array<Display> displays;
#ifndef DOXYGEN
/** @internal */
void refresh();
/** @internal */
~Displays() = default;
[[deprecated ("Use the getDisplayForPoint or getDisplayForRect methods instead "
"as they can deal with converting between logical and physical pixels.")]]
const Display& getDisplayContaining (Point<int> position) const noexcept;
// These methods have been deprecated - use the methods which return a Display* instead as they will return
// nullptr on headless systems with no connected displays
[[deprecated]] const Display& findDisplayForRect (Rectangle<int>, bool isPhysical = false) const noexcept;
[[deprecated]] const Display& findDisplayForPoint (Point<int>, bool isPhysical = false) const noexcept;
[[deprecated]] const Display& getMainDisplay() const noexcept;
#endif
private:
friend class Desktop;
void init (Desktop&);
void findDisplays (float masterScale);
void updateToLogical();
Display emptyDisplay;
};
} // namespace juce