git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
213
deps/juce/modules/juce_gui_basics/drawables/juce_Drawable.h
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deps/juce/modules/juce_gui_basics/drawables/juce_Drawable.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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The base class for objects which can draw themselves, e.g. polygons, images, etc.
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@see DrawableComposite, DrawableImage, DrawablePath, DrawableText
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@tags{GUI}
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*/
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class JUCE_API Drawable : public Component
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{
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protected:
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//==============================================================================
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/** The base class can't be instantiated directly.
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@see DrawableComposite, DrawableImage, DrawablePath, DrawableText
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*/
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Drawable();
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public:
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/** Destructor. */
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~Drawable() override;
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//==============================================================================
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/** Creates a deep copy of this Drawable object.
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Use this to create a new copy of this and any sub-objects in the tree.
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*/
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virtual std::unique_ptr<Drawable> createCopy() const = 0;
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/** Creates a path that describes the outline of this drawable. */
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virtual Path getOutlineAsPath() const = 0;
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//==============================================================================
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/** Renders this Drawable object.
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Note that the preferred way to render a drawable in future is by using it
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as a component and adding it to a parent, so you might want to consider that
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before using this method.
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@see drawWithin
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*/
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void draw (Graphics& g, float opacity,
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const AffineTransform& transform = AffineTransform()) const;
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/** Renders the Drawable at a given offset within the Graphics context.
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The coordinates passed-in are used to translate the object relative to its own
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origin before drawing it - this is basically a quick way of saying:
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@code
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draw (g, AffineTransform::translation (x, y)).
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@endcode
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Note that the preferred way to render a drawable in future is by using it
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as a component and adding it to a parent, so you might want to consider that
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before using this method.
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*/
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void drawAt (Graphics& g, float x, float y, float opacity) const;
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/** Renders the Drawable within a rectangle, scaling it to fit neatly inside without
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changing its aspect-ratio.
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The object can placed arbitrarily within the rectangle based on a Justification type,
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and can either be made as big as possible, or just reduced to fit.
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Note that the preferred way to render a drawable in future is by using it
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as a component and adding it to a parent, so you might want to consider that
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before using this method.
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@param g the graphics context to render onto
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@param destArea the target rectangle to fit the drawable into
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@param placement defines the alignment and rescaling to use to fit
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this object within the target rectangle.
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@param opacity the opacity to use, in the range 0 to 1.0
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*/
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void drawWithin (Graphics& g,
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Rectangle<float> destArea,
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RectanglePlacement placement,
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float opacity) const;
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//==============================================================================
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/** Resets any transformations on this drawable, and positions its origin within
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its parent component.
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*/
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void setOriginWithOriginalSize (Point<float> originWithinParent);
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/** Sets a transform for this drawable that will position it within the specified
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area of its parent component.
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*/
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void setTransformToFit (const Rectangle<float>& areaInParent, RectanglePlacement placement);
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/** Returns the DrawableComposite that contains this object, if there is one. */
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DrawableComposite* getParent() const;
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/** Sets a the clipping region of this drawable using another drawable.
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The drawable passed in will be deleted when no longer needed.
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*/
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void setClipPath (std::unique_ptr<Drawable> drawableClipPath);
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//==============================================================================
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/** Tries to turn some kind of image file into a drawable.
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The data could be an image that the ImageFileFormat class understands, or it
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could be SVG.
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*/
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static std::unique_ptr<Drawable> createFromImageData (const void* data, size_t numBytes);
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/** Tries to turn a stream containing some kind of image data into a drawable.
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The data could be an image that the ImageFileFormat class understands, or it
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could be SVG.
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*/
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static std::unique_ptr<Drawable> createFromImageDataStream (InputStream& dataSource);
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/** Tries to turn a file containing some kind of image data into a drawable.
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The data could be an image that the ImageFileFormat class understands, or it
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could be SVG.
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*/
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static std::unique_ptr<Drawable> createFromImageFile (const File& file);
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/** Attempts to parse an SVG (Scalable Vector Graphics) document, and to turn this
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into a Drawable tree.
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If something goes wrong while parsing, it may return nullptr.
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SVG is a pretty large and complex spec, and this doesn't aim to be a full
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implementation, but it can return the basic vector objects.
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*/
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static std::unique_ptr<Drawable> createFromSVG (const XmlElement& svgDocument);
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/** Attempts to parse an SVG (Scalable Vector Graphics) document from a file,
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and to turn this into a Drawable tree.
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If something goes wrong while parsing, it may return nullptr.
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SVG is a pretty large and complex spec, and this doesn't aim to be a full
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implementation, but it can return the basic vector objects.
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Any references to references to external image files will be relative to
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the parent directory of the file passed.
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*/
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static std::unique_ptr<Drawable> createFromSVGFile (const File& svgFile);
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/** Parses an SVG path string and returns it. */
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static Path parseSVGPath (const String& svgPath);
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//==============================================================================
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/** Returns the area that this drawable covers.
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The result is expressed in this drawable's own coordinate space, and does not take
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into account any transforms that may be applied to the component.
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*/
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virtual Rectangle<float> getDrawableBounds() const = 0;
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/** Recursively replaces a colour that might be used for filling or stroking.
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return true if any instances of this colour were found.
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*/
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virtual bool replaceColour (Colour originalColour, Colour replacementColour);
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protected:
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//==============================================================================
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friend class DrawableComposite;
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friend class DrawableShape;
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/** @internal */
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void transformContextToCorrectOrigin (Graphics&);
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/** @internal */
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void parentHierarchyChanged() override;
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/** @internal */
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void setBoundsToEnclose (Rectangle<float>);
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/** @internal */
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void applyDrawableClipPath (Graphics&);
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Point<int> originRelativeToComponent;
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std::unique_ptr<Drawable> drawableClipPath;
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void nonConstDraw (Graphics&, float opacity, const AffineTransform&);
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Drawable (const Drawable&);
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Drawable& operator= (const Drawable&);
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JUCE_LEAK_DETECTOR (Drawable)
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};
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} // namespace juce
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