git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
159
deps/juce/modules/juce_gui_basics/misc/juce_BubbleComponent.cpp
vendored
Normal file
159
deps/juce/modules/juce_gui_basics/misc/juce_BubbleComponent.cpp
vendored
Normal file
@ -0,0 +1,159 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
BubbleComponent::BubbleComponent()
|
||||
: allowablePlacements (above | below | left | right)
|
||||
{
|
||||
setInterceptsMouseClicks (false, false);
|
||||
|
||||
shadow.setShadowProperties (DropShadow (Colours::black.withAlpha (0.35f), 5, Point<int>()));
|
||||
setComponentEffect (&shadow);
|
||||
}
|
||||
|
||||
BubbleComponent::~BubbleComponent() {}
|
||||
|
||||
//==============================================================================
|
||||
void BubbleComponent::paint (Graphics& g)
|
||||
{
|
||||
getLookAndFeel().drawBubble (g, *this, arrowTip.toFloat(), content.toFloat());
|
||||
|
||||
g.reduceClipRegion (content);
|
||||
g.setOrigin (content.getPosition());
|
||||
|
||||
paintContent (g, content.getWidth(), content.getHeight());
|
||||
}
|
||||
|
||||
void BubbleComponent::setAllowedPlacement (const int newPlacement)
|
||||
{
|
||||
allowablePlacements = newPlacement;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void BubbleComponent::setPosition (Component* componentToPointTo, int distanceFromTarget, int arrowLength)
|
||||
{
|
||||
jassert (componentToPointTo != nullptr);
|
||||
|
||||
Rectangle<int> target;
|
||||
|
||||
if (Component* p = getParentComponent())
|
||||
target = p->getLocalArea (componentToPointTo, componentToPointTo->getLocalBounds());
|
||||
else
|
||||
target = componentToPointTo->getScreenBounds().transformedBy (getTransform().inverted());
|
||||
|
||||
setPosition (target, distanceFromTarget, arrowLength);
|
||||
}
|
||||
|
||||
void BubbleComponent::setPosition (Point<int> arrowTipPos, int arrowLength)
|
||||
{
|
||||
setPosition (Rectangle<int> (arrowTipPos.x, arrowTipPos.y, 1, 1), arrowLength, arrowLength);
|
||||
}
|
||||
|
||||
void BubbleComponent::setPosition (Rectangle<int> rectangleToPointTo,
|
||||
int distanceFromTarget, int arrowLength)
|
||||
{
|
||||
{
|
||||
int contentW = 150, contentH = 30;
|
||||
getContentSize (contentW, contentH);
|
||||
content.setBounds (distanceFromTarget, distanceFromTarget, contentW, contentH);
|
||||
}
|
||||
|
||||
const int totalW = content.getWidth() + distanceFromTarget * 2;
|
||||
const int totalH = content.getHeight() + distanceFromTarget * 2;
|
||||
|
||||
auto availableSpace = (getParentComponent() != nullptr ? getParentComponent()->getLocalBounds()
|
||||
: getParentMonitorArea().transformedBy (getTransform().inverted()));
|
||||
|
||||
int spaceAbove = ((allowablePlacements & above) != 0) ? jmax (0, rectangleToPointTo.getY() - availableSpace.getY()) : -1;
|
||||
int spaceBelow = ((allowablePlacements & below) != 0) ? jmax (0, availableSpace.getBottom() - rectangleToPointTo.getBottom()) : -1;
|
||||
int spaceLeft = ((allowablePlacements & left) != 0) ? jmax (0, rectangleToPointTo.getX() - availableSpace.getX()) : -1;
|
||||
int spaceRight = ((allowablePlacements & right) != 0) ? jmax (0, availableSpace.getRight() - rectangleToPointTo.getRight()) : -1;
|
||||
|
||||
// look at whether the component is elongated, and if so, try to position next to its longer dimension.
|
||||
if (rectangleToPointTo.getWidth() > rectangleToPointTo.getHeight() * 2
|
||||
&& (spaceAbove > totalH + 20 || spaceBelow > totalH + 20))
|
||||
{
|
||||
spaceLeft = spaceRight = 0;
|
||||
}
|
||||
else if (rectangleToPointTo.getWidth() < rectangleToPointTo.getHeight() / 2
|
||||
&& (spaceLeft > totalW + 20 || spaceRight > totalW + 20))
|
||||
{
|
||||
spaceAbove = spaceBelow = 0;
|
||||
}
|
||||
|
||||
int targetX, targetY;
|
||||
|
||||
if (jmax (spaceAbove, spaceBelow) >= jmax (spaceLeft, spaceRight))
|
||||
{
|
||||
targetX = rectangleToPointTo.getCentre().x;
|
||||
arrowTip.x = totalW / 2;
|
||||
|
||||
if (spaceAbove >= spaceBelow)
|
||||
{
|
||||
// above
|
||||
targetY = rectangleToPointTo.getY();
|
||||
arrowTip.y = content.getBottom() + arrowLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
// below
|
||||
targetY = rectangleToPointTo.getBottom();
|
||||
arrowTip.y = content.getY() - arrowLength;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
targetY = rectangleToPointTo.getCentre().y;
|
||||
arrowTip.y = totalH / 2;
|
||||
|
||||
if (spaceLeft > spaceRight)
|
||||
{
|
||||
// on the left
|
||||
targetX = rectangleToPointTo.getX();
|
||||
arrowTip.x = content.getRight() + arrowLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
// on the right
|
||||
targetX = rectangleToPointTo.getRight();
|
||||
arrowTip.x = content.getX() - arrowLength;
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle<int> computedBounds(targetX - arrowTip.x, targetY - arrowTip.y, totalW, totalH);
|
||||
|
||||
// make sure it is within available bounds
|
||||
if (!availableSpace.contains(computedBounds)) {
|
||||
Rectangle<int> newBounds = computedBounds.constrainedWithin(availableSpace);
|
||||
arrowTip = arrowTip.translated(computedBounds.getX() - newBounds.getX(), computedBounds.getY() - newBounds.getY());
|
||||
computedBounds = newBounds;
|
||||
}
|
||||
|
||||
setBounds (computedBounds);
|
||||
}
|
||||
|
||||
} // namespace juce
|
186
deps/juce/modules/juce_gui_basics/misc/juce_BubbleComponent.h
vendored
Normal file
186
deps/juce/modules/juce_gui_basics/misc/juce_BubbleComponent.h
vendored
Normal file
@ -0,0 +1,186 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A component for showing a message or other graphics inside a speech-bubble-shaped
|
||||
outline, pointing at a location on the screen.
|
||||
|
||||
This is a base class that just draws and positions the bubble shape, but leaves
|
||||
the drawing of any content up to a subclass. See BubbleMessageComponent for a subclass
|
||||
that draws a text message.
|
||||
|
||||
To use it, create your subclass, then either add it to a parent component or
|
||||
put it on the desktop with addToDesktop (0), use setPosition() to
|
||||
resize and position it, then make it visible.
|
||||
|
||||
@see BubbleMessageComponent
|
||||
|
||||
@tags{GUI}
|
||||
*/
|
||||
class JUCE_API BubbleComponent : public Component
|
||||
{
|
||||
protected:
|
||||
//==============================================================================
|
||||
/** Creates a BubbleComponent.
|
||||
|
||||
Your subclass will need to implement the getContentSize() and paintContent()
|
||||
methods to draw the bubble's contents.
|
||||
*/
|
||||
BubbleComponent();
|
||||
|
||||
public:
|
||||
/** Destructor. */
|
||||
~BubbleComponent() override;
|
||||
|
||||
//==============================================================================
|
||||
/** A list of permitted placements for the bubble, relative to the coordinates
|
||||
at which it should be pointing.
|
||||
|
||||
@see setAllowedPlacement
|
||||
*/
|
||||
enum BubblePlacement
|
||||
{
|
||||
above = 1,
|
||||
below = 2,
|
||||
left = 4,
|
||||
right = 8
|
||||
};
|
||||
|
||||
/** Tells the bubble which positions it's allowed to put itself in, relative to the
|
||||
point at which it's pointing.
|
||||
|
||||
By default when setPosition() is called, the bubble will place itself either
|
||||
above, below, left, or right of the target area. You can pass in a bitwise-'or' of
|
||||
the values in BubblePlacement to restrict this choice.
|
||||
|
||||
E.g. if you only want your bubble to appear above or below the target area,
|
||||
use setAllowedPlacement (above | below);
|
||||
|
||||
@see BubblePlacement
|
||||
*/
|
||||
void setAllowedPlacement (int newPlacement);
|
||||
|
||||
//==============================================================================
|
||||
/** Moves and resizes the bubble to point at a given component.
|
||||
|
||||
This will resize the bubble to fit its content, then find a position for it
|
||||
so that it's next to, but doesn't overlap the given component.
|
||||
|
||||
It'll put itself either above, below, or to the side of the component depending
|
||||
on where there's the most space, honouring any restrictions that were set
|
||||
with setAllowedPlacement().
|
||||
*/
|
||||
void setPosition (Component* componentToPointTo,
|
||||
int distanceFromTarget = 15, int arrowLength = 10);
|
||||
|
||||
/** Moves and resizes the bubble to point at a given point.
|
||||
|
||||
This will resize the bubble to fit its content, then position it
|
||||
so that the tip of the bubble points to the given coordinate. The coordinates
|
||||
are relative to either the bubble component's parent component if it has one, or
|
||||
they are screen coordinates if not.
|
||||
|
||||
It'll put itself either above, below, or to the side of this point, depending
|
||||
on where there's the most space, honouring any restrictions that were set
|
||||
with setAllowedPlacement().
|
||||
*/
|
||||
void setPosition (Point<int> arrowTipPosition, int arrowLength = 10);
|
||||
|
||||
/** Moves and resizes the bubble to point at a given rectangle.
|
||||
|
||||
This will resize the bubble to fit its content, then find a position for it
|
||||
so that it's next to, but doesn't overlap the given rectangle. The rectangle's
|
||||
coordinates are relative to either the bubble component's parent component
|
||||
if it has one, or they are screen coordinates if not.
|
||||
|
||||
It'll put itself either above, below, or to the side of the component depending
|
||||
on where there's the most space, honouring any restrictions that were set
|
||||
with setAllowedPlacement().
|
||||
|
||||
distanceFromTarget is the amount of space to leave between the bubble and the
|
||||
target rectangle, and arrowLength is the length of the arrow that it will draw.
|
||||
*/
|
||||
void setPosition (Rectangle<int> rectangleToPointTo,
|
||||
int distanceFromTarget = 15, int arrowLength = 10);
|
||||
|
||||
//==============================================================================
|
||||
/** A set of colour IDs to use to change the colour of various aspects of the bubble component.
|
||||
|
||||
These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
|
||||
methods.
|
||||
|
||||
@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
|
||||
*/
|
||||
enum ColourIds
|
||||
{
|
||||
backgroundColourId = 0x1000af0, /**< A background colour to fill the bubble with. */
|
||||
outlineColourId = 0x1000af1 /**< The colour to use for an outline around the bubble. */
|
||||
};
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/** This abstract base class is implemented by LookAndFeel classes.
|
||||
*/
|
||||
struct JUCE_API LookAndFeelMethods
|
||||
{
|
||||
virtual ~LookAndFeelMethods() = default;
|
||||
|
||||
virtual void drawBubble (Graphics&, BubbleComponent&,
|
||||
const Point<float>& positionOfTip,
|
||||
const Rectangle<float>& body) = 0;
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
/** @internal */
|
||||
void paint (Graphics&) override;
|
||||
|
||||
protected:
|
||||
//==============================================================================
|
||||
/** Subclasses should override this to return the size of the content they
|
||||
want to draw inside the bubble.
|
||||
*/
|
||||
virtual void getContentSize (int& width, int& height) = 0;
|
||||
|
||||
/** Subclasses should override this to draw their bubble's contents.
|
||||
|
||||
The graphics object's clip region and the dimensions passed in here are
|
||||
set up to paint just the rectangle inside the bubble.
|
||||
*/
|
||||
virtual void paintContent (Graphics& g, int width, int height) = 0;
|
||||
|
||||
private:
|
||||
Rectangle<int> content;
|
||||
Point<int> arrowTip;
|
||||
int allowablePlacements;
|
||||
DropShadowEffect shadow;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BubbleComponent)
|
||||
};
|
||||
|
||||
} // namespace juce
|
220
deps/juce/modules/juce_gui_basics/misc/juce_DropShadower.cpp
vendored
Normal file
220
deps/juce/modules/juce_gui_basics/misc/juce_DropShadower.cpp
vendored
Normal file
@ -0,0 +1,220 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
class DropShadower::ShadowWindow : public Component
|
||||
{
|
||||
public:
|
||||
ShadowWindow (Component* comp, const DropShadow& ds)
|
||||
: target (comp), shadow (ds)
|
||||
{
|
||||
setVisible (true);
|
||||
setAccessible (false);
|
||||
setInterceptsMouseClicks (false, false);
|
||||
|
||||
if (comp->isOnDesktop())
|
||||
{
|
||||
setSize (1, 1); // to keep the OS happy by not having zero-size windows
|
||||
addToDesktop (ComponentPeer::windowIgnoresMouseClicks
|
||||
| ComponentPeer::windowIsTemporary
|
||||
| ComponentPeer::windowIgnoresKeyPresses);
|
||||
}
|
||||
else if (Component* const parent = comp->getParentComponent())
|
||||
{
|
||||
parent->addChildComponent (this);
|
||||
}
|
||||
}
|
||||
|
||||
void paint (Graphics& g) override
|
||||
{
|
||||
if (Component* c = target)
|
||||
shadow.drawForRectangle (g, getLocalArea (c, c->getLocalBounds()));
|
||||
}
|
||||
|
||||
void resized() override
|
||||
{
|
||||
repaint(); // (needed for correct repainting)
|
||||
}
|
||||
|
||||
float getDesktopScaleFactor() const override
|
||||
{
|
||||
if (target != nullptr)
|
||||
return target->getDesktopScaleFactor();
|
||||
|
||||
return Component::getDesktopScaleFactor();
|
||||
}
|
||||
|
||||
private:
|
||||
WeakReference<Component> target;
|
||||
DropShadow shadow;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE (ShadowWindow)
|
||||
};
|
||||
|
||||
|
||||
//==============================================================================
|
||||
DropShadower::DropShadower (const DropShadow& ds) : shadow (ds) {}
|
||||
|
||||
DropShadower::~DropShadower()
|
||||
{
|
||||
if (owner != nullptr)
|
||||
{
|
||||
owner->removeComponentListener (this);
|
||||
owner = nullptr;
|
||||
}
|
||||
|
||||
updateParent();
|
||||
|
||||
const ScopedValueSetter<bool> setter (reentrant, true);
|
||||
shadowWindows.clear();
|
||||
}
|
||||
|
||||
void DropShadower::setOwner (Component* componentToFollow)
|
||||
{
|
||||
if (componentToFollow != owner)
|
||||
{
|
||||
if (owner != nullptr)
|
||||
owner->removeComponentListener (this);
|
||||
|
||||
// (the component can't be null)
|
||||
jassert (componentToFollow != nullptr);
|
||||
|
||||
owner = componentToFollow;
|
||||
jassert (owner != nullptr);
|
||||
|
||||
updateParent();
|
||||
owner->addComponentListener (this);
|
||||
|
||||
updateShadows();
|
||||
}
|
||||
}
|
||||
|
||||
void DropShadower::updateParent()
|
||||
{
|
||||
if (Component* p = lastParentComp)
|
||||
p->removeComponentListener (this);
|
||||
|
||||
lastParentComp = owner != nullptr ? owner->getParentComponent() : nullptr;
|
||||
|
||||
if (Component* p = lastParentComp)
|
||||
p->addComponentListener (this);
|
||||
}
|
||||
|
||||
void DropShadower::componentMovedOrResized (Component& c, bool /*wasMoved*/, bool /*wasResized*/)
|
||||
{
|
||||
if (owner == &c)
|
||||
updateShadows();
|
||||
}
|
||||
|
||||
void DropShadower::componentBroughtToFront (Component& c)
|
||||
{
|
||||
if (owner == &c)
|
||||
updateShadows();
|
||||
}
|
||||
|
||||
void DropShadower::componentChildrenChanged (Component&)
|
||||
{
|
||||
updateShadows();
|
||||
}
|
||||
|
||||
void DropShadower::componentParentHierarchyChanged (Component& c)
|
||||
{
|
||||
if (owner == &c)
|
||||
{
|
||||
updateParent();
|
||||
updateShadows();
|
||||
}
|
||||
}
|
||||
|
||||
void DropShadower::componentVisibilityChanged (Component& c)
|
||||
{
|
||||
if (owner == &c)
|
||||
updateShadows();
|
||||
}
|
||||
|
||||
void DropShadower::updateShadows()
|
||||
{
|
||||
if (reentrant)
|
||||
return;
|
||||
|
||||
const ScopedValueSetter<bool> setter (reentrant, true);
|
||||
|
||||
if (owner == nullptr)
|
||||
{
|
||||
shadowWindows.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
if (owner->isShowing()
|
||||
&& owner->getWidth() > 0 && owner->getHeight() > 0
|
||||
&& (Desktop::canUseSemiTransparentWindows() || owner->getParentComponent() != nullptr))
|
||||
{
|
||||
while (shadowWindows.size() < 4)
|
||||
shadowWindows.add (new ShadowWindow (owner, shadow));
|
||||
|
||||
const int shadowEdge = jmax (shadow.offset.x, shadow.offset.y) + shadow.radius;
|
||||
const int x = owner->getX();
|
||||
const int y = owner->getY() - shadowEdge;
|
||||
const int w = owner->getWidth();
|
||||
const int h = owner->getHeight() + shadowEdge + shadowEdge;
|
||||
|
||||
for (int i = 4; --i >= 0;)
|
||||
{
|
||||
// there seem to be rare situations where the dropshadower may be deleted by
|
||||
// callbacks during this loop, so use a weak ref to watch out for this..
|
||||
WeakReference<Component> sw (shadowWindows[i]);
|
||||
|
||||
if (sw != nullptr)
|
||||
{
|
||||
sw->setAlwaysOnTop (owner->isAlwaysOnTop());
|
||||
|
||||
if (sw == nullptr)
|
||||
return;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 0: sw->setBounds (x - shadowEdge, y, shadowEdge, h); break;
|
||||
case 1: sw->setBounds (x + w, y, shadowEdge, h); break;
|
||||
case 2: sw->setBounds (x, y, w, shadowEdge); break;
|
||||
case 3: sw->setBounds (x, owner->getBottom(), w, shadowEdge); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (sw == nullptr)
|
||||
return;
|
||||
|
||||
sw->toBehind (i == 3 ? owner.get() : shadowWindows.getUnchecked (i + 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
shadowWindows.clear();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace juce
|
81
deps/juce/modules/juce_gui_basics/misc/juce_DropShadower.h
vendored
Normal file
81
deps/juce/modules/juce_gui_basics/misc/juce_DropShadower.h
vendored
Normal file
@ -0,0 +1,81 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Adds a drop-shadow to a component.
|
||||
|
||||
This object creates and manages a set of components which sit around a
|
||||
component, creating a gaussian shadow around it. The components will track
|
||||
the position of the component and if it's brought to the front they'll also
|
||||
follow this.
|
||||
|
||||
For desktop windows you don't need to use this class directly - just
|
||||
set the Component::windowHasDropShadow flag when calling
|
||||
Component::addToDesktop(), and the system will create one of these if it's
|
||||
needed (which it obviously isn't on the Mac, for example).
|
||||
|
||||
@tags{GUI}
|
||||
*/
|
||||
class JUCE_API DropShadower : private ComponentListener
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Creates a DropShadower. */
|
||||
DropShadower (const DropShadow& shadowType);
|
||||
|
||||
/** Destructor. */
|
||||
~DropShadower() override;
|
||||
|
||||
/** Attaches the DropShadower to the component you want to shadow. */
|
||||
void setOwner (Component* componentToFollow);
|
||||
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
class ShadowWindow;
|
||||
|
||||
WeakReference<Component> owner;
|
||||
OwnedArray<Component> shadowWindows;
|
||||
DropShadow shadow;
|
||||
bool reentrant = false;
|
||||
WeakReference<Component> lastParentComp;
|
||||
|
||||
void componentMovedOrResized (Component&, bool, bool) override;
|
||||
void componentBroughtToFront (Component&) override;
|
||||
void componentChildrenChanged (Component&) override;
|
||||
void componentParentHierarchyChanged (Component&) override;
|
||||
void componentVisibilityChanged (Component&) override;
|
||||
|
||||
void updateParent();
|
||||
void updateShadows();
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DropShadower)
|
||||
};
|
||||
|
||||
} // namespace juce
|
203
deps/juce/modules/juce_gui_basics/misc/juce_JUCESplashScreen.cpp
vendored
Normal file
203
deps/juce/modules/juce_gui_basics/misc/juce_JUCESplashScreen.cpp
vendored
Normal file
@ -0,0 +1,203 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
In accordance with the terms of the JUCE 6 End-Use License Agreement, the
|
||||
JUCE Code in SECTION A cannot be removed, changed or otherwise rendered
|
||||
ineffective unless you have a JUCE Indie or Pro license, or are using JUCE
|
||||
under the GPL v3 license.
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
// BEGIN SECTION A
|
||||
|
||||
#if ! defined (JUCE_DISPLAY_SPLASH_SCREEN)
|
||||
#define JUCE_DISPLAY_SPLASH_SCREEN 1
|
||||
#endif
|
||||
|
||||
#if ! defined (JUCE_USE_DARK_SPLASH_SCREEN)
|
||||
#define JUCE_USE_DARK_SPLASH_SCREEN 1
|
||||
#endif
|
||||
|
||||
static constexpr int millisecondsToDisplaySplash = 2000, splashScreenFadeOutTime = 2000,
|
||||
splashScreenLogoWidth = 123, splashScreenLogoHeight = 63;
|
||||
static uint32 splashDisplayTime = 0;
|
||||
static bool splashHasStartedFading = false;
|
||||
|
||||
static Rectangle<float> getLogoArea (Rectangle<float> parentRect)
|
||||
{
|
||||
return parentRect.reduced (6.0f)
|
||||
.removeFromRight ((float) splashScreenLogoWidth)
|
||||
.removeFromBottom ((float) splashScreenLogoHeight);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
JUCESplashScreen::JUCESplashScreen (Component& parent)
|
||||
{
|
||||
ignoreUnused (parent);
|
||||
|
||||
#if JUCE_DISPLAY_SPLASH_SCREEN
|
||||
if (splashDisplayTime == 0
|
||||
|| Time::getMillisecondCounter() < splashDisplayTime + (uint32) millisecondsToDisplaySplash)
|
||||
{
|
||||
content = getSplashScreenLogo();
|
||||
|
||||
setAlwaysOnTop (true);
|
||||
parent.addAndMakeVisible (this);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
startTimer (1);
|
||||
}
|
||||
|
||||
setAccessible (false);
|
||||
}
|
||||
|
||||
std::unique_ptr<Drawable> JUCESplashScreen::getSplashScreenLogo()
|
||||
{
|
||||
const char* svgData = R"JUCESPLASHSCREEN(
|
||||
<svg width="120" height="60" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns="http://www.w3.org/2000/svg">
|
||||
<defs>
|
||||
<rect id="a" x=".253" y=".253" width="122" height="62" rx="10"/>
|
||||
<mask id="b" fill="#ffffff">
|
||||
<use xlink:href="#a" width="100%" height="100%"/>
|
||||
</mask>
|
||||
</defs>
|
||||
<rect width="120" height="60" rx="10" fill=")JUCESPLASHSCREEN"
|
||||
#if JUCE_USE_DARK_SPLASH_SCREEN
|
||||
"#000000"
|
||||
#else
|
||||
"#ffffff"
|
||||
#endif
|
||||
R"JUCESPLASHSCREEN(" opacity=".8" fill-rule="evenodd"/>
|
||||
<path d="M57.404 39.48V25.688h-4V39.48c0 2.432-1.408 4.032-3.52 4.032-1.184 0-2.08-.48-3.36-2.176l-2.88 2.496c1.952 2.56 3.84 3.424 6.24 3.424 4.384 0 7.52-3.104 7.52-7.776zm21.104-1.184V25.688h-4v12.448c0 3.264-1.92 5.376-4.672 5.376s-4.672-2.112-4.672-5.376V25.688h-4v12.608c0 5.568 4.032 8.96 8.672 8.96 4.64 0 8.672-3.392 8.672-8.96zM99.324 44.6l-2.368-2.976c-2.016 1.408-3.328 1.888-4.896 1.888-3.872 0-7.008-3.136-7.008-7.168s3.136-7.168 7.008-7.168c1.632 0 2.816.416 4.928 1.888l2.336-2.912c-2.208-1.792-4.576-2.72-7.264-2.72-6.048 0-11.104 4.832-11.104 10.912 0 6.048 4.992 10.912 11.104 10.912 2.464 0 4.544-.608 7.264-2.656zm15.472 2.4v-3.616h-9.28V38.04h8.928v-3.616h-8.928v-5.12h9.28v-3.616h-13.28V47zM66.12 21l-2.28-6.88-2 5.05-2-5.05L57.56 21h.84l1.51-4.66 1.93 4.88 1.93-4.88L65.28 21zm5.097 0h-.8c-.13-.23-.17-.57-.17-.82-.35.45-1.04.9-1.82.9-.95 0-1.62-.52-1.62-1.35 0-.84.56-1.67 3.37-2.12 0-.57-.43-.95-1.17-.95-.64 0-1.07.23-1.45.52l-.48-.57c.53-.44 1.21-.71 1.99-.71.84 0 1.91.32 1.91 1.72v2.21c0 .36.06.82.24 1.17zm-1.04-2.27v-.44c-2.04.35-2.57.86-2.57 1.44 0 .47.51.67.98.67.72 0 1.59-.6 1.59-1.67zM77.063 21h-.8v-.82c-.32.5-.97.9-1.76.9-1.39 0-2.52-1.18-2.52-2.59s1.13-2.59 2.52-2.59c.79 0 1.44.4 1.76.9V14h.8zm-.8-2.51c0-1.02-.75-1.83-1.74-1.83s-1.74.81-1.74 1.83.75 1.83 1.74 1.83 1.74-.81 1.74-1.83zm6.877-.03c0 .18-.02.35-.02.35H78.9c.14.85.87 1.51 1.76 1.51.52 0 1.07-.23 1.46-.65l.57.52c-.52.59-1.26.89-2.03.89-1.43 0-2.59-1.17-2.59-2.59 0-1.43 1.15-2.59 2.58-2.59 1.47 0 2.49 1.16 2.49 2.56zm-.84-.36c-.18-.9-.78-1.44-1.65-1.44-.87 0-1.58.61-1.74 1.44zm11.263-2.12h-.84l-1.27 3.38-1.63-3.66-1.63 3.66-1.27-3.38h-.84l2.06 5.3 1.68-3.84 1.68 3.84zm1.837-1.52c0-.3-.25-.55-.55-.55-.3 0-.55.25-.55.55 0 .3.25.55.55.55.3 0 .55-.25.55-.55zM95.25 21v-5.02h-.8V21zm3.897-4.31v-.71h-1.34v-1.64h-.8v1.64h-1.01v.71h1.01V21h.8v-4.31zm5.026 4.31v-2.88c0-1.42-.93-2.22-2.08-2.22-.69 0-1.26.37-1.47.73V14h-.8v7h.8v-2.83c0-.95.61-1.51 1.39-1.51.78 0 1.36.56 1.36 1.51V21z" fill=")JUCESPLASHSCREEN"
|
||||
#if JUCE_USE_DARK_SPLASH_SCREEN
|
||||
"#ffffff"
|
||||
#else
|
||||
"#000000"
|
||||
#endif
|
||||
R"JUCESPLASHSCREEN(" mask="url(#b)" transform="translate(-1.253 -1.253)" fill-rule="evenodd"/>
|
||||
<g transform="matrix(.13126 0 0 .13126 4.943 10.657)">
|
||||
<ellipse cx="142.2" cy="142.2" rx="132.82" ry="132.74" fill="#ffffff"/>
|
||||
<path d="M142.2 284.4C63.79 284.4 0 220.61 0 142.2S63.79 0 142.2 0s142.2 63.79 142.2 142.2-63.79 142.2-142.2 142.2zm0-265.48c-68.06 0-123.43 55.3-123.43 123.28S74.14 265.48 142.2 265.48s123.43-55.3 123.43-123.28S210.26 18.92 142.2 18.92z" fill="#8dc63f"/>
|
||||
</g>
|
||||
<path d="M25.695 32.623c1.117 2.803 2.33 5.597 3.838 8.386a1.912 1.912 0 002.78.657 15.201 15.201 0 003.888-3.999 1.91 1.91 0 00-1.05-2.874c-2.97-.903-5.728-2.011-8.419-3.178a.788.788 0 00-1.037 1.008z" fill="#f3bd48"/>
|
||||
<path d="M27.2 30.264c2.825 1.225 5.716 2.376 8.845 3.282a1.922 1.922 0 002.424-1.508 15.226 15.226 0 00-.05-5.693 1.916 1.916 0 00-2.773-1.313c-2.814 1.486-5.622 2.683-8.424 3.79a.788.788 0 00-.023 1.442z" fill="#f09f53"/>
|
||||
<path d="M24.31 32.999a.788.788 0 00-1.444-.023c-1.222 2.817-2.373 5.696-3.281 8.81a1.918 1.918 0 001.524 2.427 15.238 15.238 0 005.644-.122 1.918 1.918 0 001.313-2.768c-1.465-2.78-2.658-5.555-3.756-8.324z" fill="#ecdc13"/>
|
||||
<path d="M23.042 25.773a.788.788 0 001.444.02c1.235-2.845 2.394-5.756 3.304-8.91a1.92 1.92 0 00-1.51-2.42 15.226 15.226 0 00-5.74.077 1.916 1.916 0 00-1.312 2.77c1.495 2.825 2.7 5.647 3.814 8.463z" fill="#a95a96"/>
|
||||
<path d="M11.94 24.077c3.103.933 5.971 2.092 8.771 3.313a.788.788 0 001.04-1.007c-1.163-2.936-2.423-5.865-4.01-8.794a1.916 1.916 0 00-2.78-.657 15.204 15.204 0 00-4.098 4.283 1.916 1.916 0 001.077 2.862z" fill="#2b8ec1"/>
|
||||
<path d="M21.54 32.446a.788.788 0 00-1.007-1.04c-2.863 1.137-5.72 2.363-8.569 3.908a1.912 1.912 0 00-.646 2.79 15.213 15.213 0 004.141 3.938 1.912 1.912 0 002.858-1.064c.912-3.02 2.038-5.808 3.224-8.532z" fill="#add14c"/>
|
||||
<path d="M25.77 26.424a.788.788 0 001.008 1.038c2.877-1.142 5.748-2.381 8.613-3.938a1.914 1.914 0 00.66-2.76 15.202 15.202 0 00-4.133-4.048 1.912 1.912 0 00-2.877 1.05c-.923 3.058-2.067 5.892-3.271 8.658z" fill="#e74253"/>
|
||||
<path d="M20.014 28.64c-2.84-1.23-5.744-2.388-8.886-3.296A1.918 1.918 0 008.7 26.87a15.24 15.24 0 00.159 5.73 1.911 1.911 0 002.756 1.257c2.796-1.477 5.588-2.669 8.373-3.771a.788.788 0 00.025-1.447z" fill="#01b699"/>
|
||||
</svg>
|
||||
)JUCESPLASHSCREEN";
|
||||
|
||||
auto svgXml = parseXML (svgData);
|
||||
jassert (svgXml != nullptr);
|
||||
return Drawable::createFromSVG (*svgXml);
|
||||
}
|
||||
|
||||
void JUCESplashScreen::paint (Graphics& g)
|
||||
{
|
||||
auto r = getLocalBounds().toFloat();
|
||||
Point<float> bottomRight (0.9f * r.getWidth(),
|
||||
0.9f * r.getHeight());
|
||||
|
||||
ColourGradient cg (Colour (0x00000000), Line<float> (0.0f, r.getHeight(), r.getWidth(), 0.0f)
|
||||
.findNearestPointTo (bottomRight),
|
||||
Colour (0xff000000), bottomRight, false);
|
||||
cg.addColour (0.25f, Colour (0x10000000));
|
||||
cg.addColour (0.50f, Colour (0x30000000));
|
||||
cg.addColour (0.75f, Colour (0x70000000));
|
||||
g.setFillType (cg);
|
||||
g.fillAll();
|
||||
|
||||
content->drawWithin (g, getLogoArea (r), RectanglePlacement::centred, 1.0f);
|
||||
|
||||
if (splashDisplayTime == 0)
|
||||
splashDisplayTime = Time::getMillisecondCounter();
|
||||
|
||||
if (! isTimerRunning())
|
||||
startTimer (millisecondsToDisplaySplash);
|
||||
}
|
||||
|
||||
void JUCESplashScreen::timerCallback()
|
||||
{
|
||||
#if JUCE_DISPLAY_SPLASH_SCREEN
|
||||
if (isVisible() && ! splashHasStartedFading)
|
||||
{
|
||||
splashHasStartedFading = true;
|
||||
fader.animateComponent (this, getBounds(), 0.0f, splashScreenFadeOutTime, false, 0, 0);
|
||||
}
|
||||
|
||||
if (splashHasStartedFading && ! fader.isAnimating())
|
||||
#endif
|
||||
delete this;
|
||||
}
|
||||
|
||||
void JUCESplashScreen::parentSizeChanged()
|
||||
{
|
||||
if (auto* p = getParentComponent())
|
||||
setBounds (p->getLocalBounds().removeFromBottom (splashScreenLogoHeight * 3)
|
||||
.removeFromRight (splashScreenLogoWidth * 3));
|
||||
}
|
||||
|
||||
void JUCESplashScreen::parentHierarchyChanged()
|
||||
{
|
||||
toFront (false);
|
||||
}
|
||||
|
||||
bool JUCESplashScreen::hitTest (int x, int y)
|
||||
{
|
||||
if (! splashHasStartedFading)
|
||||
return getLogoArea (getLocalBounds().toFloat()).contains ((float) x, (float) y);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void JUCESplashScreen::mouseUp (const MouseEvent&)
|
||||
{
|
||||
URL juceWebsite ("https://juce.com");
|
||||
juceWebsite.launchInDefaultBrowser();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
std::unique_ptr<AccessibilityHandler> JUCESplashScreen::createAccessibilityHandler()
|
||||
{
|
||||
return std::make_unique<AccessibilityHandler> (*this, AccessibilityRole::splashScreen);
|
||||
}
|
||||
|
||||
// END SECTION A
|
||||
|
||||
} // namespace juce
|
75
deps/juce/modules/juce_gui_basics/misc/juce_JUCESplashScreen.h
vendored
Normal file
75
deps/juce/modules/juce_gui_basics/misc/juce_JUCESplashScreen.h
vendored
Normal file
@ -0,0 +1,75 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
In accordance with the terms of the JUCE 6 End-Use License Agreement, the
|
||||
JUCE Code in SECTION A cannot be removed, changed or otherwise rendered
|
||||
ineffective unless you have a JUCE Indie or Pro license, or are using JUCE
|
||||
under the GPL v3 license.
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
// BEGIN SECTION A
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
/**
|
||||
The standard JUCE splash screen component.
|
||||
|
||||
@tags{GUI}
|
||||
*/
|
||||
class JUCE_API JUCESplashScreen : public Component,
|
||||
private Timer,
|
||||
private DeletedAtShutdown
|
||||
{
|
||||
public:
|
||||
JUCESplashScreen (Component& parentToAddTo);
|
||||
|
||||
static std::unique_ptr<Drawable> getSplashScreenLogo();
|
||||
|
||||
private:
|
||||
std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
|
||||
void paint (Graphics&) override;
|
||||
void timerCallback() override;
|
||||
void parentSizeChanged() override;
|
||||
void parentHierarchyChanged() override;
|
||||
bool hitTest (int, int) override;
|
||||
void mouseUp (const MouseEvent&) override;
|
||||
|
||||
std::unique_ptr<Drawable> content;
|
||||
ComponentAnimator fader;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JUCESplashScreen)
|
||||
};
|
||||
|
||||
// END SECTION A
|
||||
|
||||
} // namespace juce
|
Reference in New Issue
Block a user