git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce

subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
This commit is contained in:
essej
2022-04-18 17:51:22 -04:00
parent 63e175fee6
commit 25bd5d8adb
3210 changed files with 1045392 additions and 0 deletions

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
#if JUCE_WINDOWS || DOXYGEN
//==============================================================================
/**
A Windows-specific class that can create and embed an ActiveX control inside
itself.
To use it, create one of these, put it in place and make sure it's visible in a
window, then use createControl() to instantiate an ActiveX control. The control
will then be moved and resized to follow the movements of this component.
Of course, since the control is a heavyweight window, it'll obliterate any
JUCE components that may overlap this component, but that's life.
@tags{GUI}
*/
class JUCE_API ActiveXControlComponent : public Component
{
public:
//==============================================================================
/** Create an initially-empty container. */
ActiveXControlComponent();
/** Destructor. */
~ActiveXControlComponent() override;
/** Tries to create an ActiveX control and embed it in this peer.
The peer controlIID is a pointer to an IID structure - it's treated
as a void* because when including the JUCE headers, you might not always
have included windows.h first, in which case IID wouldn't be defined.
e.g. @code
const IID myIID = __uuidof (QTControl);
myControlComp->createControl (&myIID);
@endcode
*/
bool createControl (const void* controlIID);
/** Deletes the ActiveX control, if one has been created.
*/
void deleteControl();
/** Returns true if a control is currently in use. */
bool isControlOpen() const noexcept { return control != nullptr; }
/** Does a QueryInterface call on the embedded control object.
This allows you to cast the control to whatever type of COM object you need.
The iid parameter is a pointer to an IID structure - it's treated
as a void* because when including the JUCE headers, you might not always
have included windows.h first, in which case IID wouldn't be defined, but
you should just pass a pointer to an IID.
e.g. @code
const IID iid = __uuidof (IOleWindow);
IOleWindow* oleWindow = (IOleWindow*) myControlComp->queryInterface (&iid);
if (oleWindow != nullptr)
{
HWND hwnd;
oleWindow->GetWindow (&hwnd);
...
oleWindow->Release();
}
@endcode
*/
void* queryInterface (const void* iid) const;
/** Set this to false to stop mouse events being allowed through to the control.
*/
void setMouseEventsAllowed (bool eventsCanReachControl);
/** Returns true if mouse events are allowed to get through to the control.
*/
bool areMouseEventsAllowed() const noexcept { return mouseEventsAllowed; }
//==============================================================================
/** @internal */
void paint (Graphics&) override;
/** @internal */
intptr_t offerEventToActiveXControl (void*);
static intptr_t offerEventToActiveXControlStatic (void*);
private:
class Pimpl;
std::unique_ptr<Pimpl> control;
bool mouseEventsAllowed = true;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ActiveXControlComponent)
};
#endif
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
#if JUCE_ANDROID || DOXYGEN
//==============================================================================
/**
An Android-specific class that can create and embed a View inside itself.
To use it, create one of these, put it in place and make sure it's visible in a
window, then use setView() to assign a View to it. The view will then be
moved and resized to follow the movements of this component.
Of course, since the view is a native object, it'll obliterate any
JUCE components that may overlap this component, but that's life.
@tags{GUI}
*/
class JUCE_API AndroidViewComponent : public Component
{
public:
//==============================================================================
/** Create an initially-empty container */
AndroidViewComponent();
/** Destructor. */
~AndroidViewComponent() override;
/** Assigns a View to this peer.
The view will be retained and released by this component for as long as
it is needed. To remove the current view, just call setView (nullptr).
*/
void setView (void* uiView);
/** Returns the current View. */
void* getView() const;
/** Resizes this component to fit the view that it contains. */
void resizeToFitView();
//==============================================================================
/** @internal */
void paint (Graphics&) override;
private:
class Pimpl;
std::unique_ptr<Pimpl> pimpl;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AndroidViewComponent)
};
#endif
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
#if JUCE_WINDOWS || DOXYGEN
//==============================================================================
/**
A Windows-specific class that can create and embed a HWND inside itself.
To use it, create one of these, put it in place and make sure it's visible in a
window, then use setHWND() to assign a HWND to it. The window will then be
moved and resized to follow the movements of this component.
Of course, since the window is a native object, it'll obliterate any
JUCE components that may overlap this component, but that's life.
@tags{GUI}
*/
class JUCE_API HWNDComponent : public Component
{
public:
//==============================================================================
/** Create an initially-empty container. */
HWNDComponent();
/** Destructor. */
~HWNDComponent() override;
/** Assigns a HWND to this peer.
The window will be retained and released by this component for as long as
it is needed. To remove the current HWND, just call setHWND (nullptr).
Note: A void* is used here to avoid including the Windows headers as
part of JuceHeader.h, but the method expects a HWND.
*/
void setHWND (void* hwnd);
/** Returns the current HWND.
Note: A void* is returned here to avoid the needing to include the Windows
headers, so you should just cast the return value to a HWND.
*/
void* getHWND() const;
/** Resizes this component to fit the HWND that it contains. */
void resizeToFit();
/** @internal */
void paint (Graphics&) override;
private:
class Pimpl;
std::unique_ptr<Pimpl> pimpl;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (HWNDComponent)
};
#endif
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
#if JUCE_MAC || DOXYGEN
//==============================================================================
/**
A Mac-specific class that can create and embed an NSView inside itself.
To use it, create one of these, put it in place and make sure it's visible in a
window, then use setView() to assign an NSView to it. The view will then be
moved and resized to follow the movements of this component.
Of course, since the view is a native object, it'll obliterate any
JUCE components that may overlap this component, but that's life.
@tags{GUI}
*/
class JUCE_API NSViewComponent : public Component
{
public:
//==============================================================================
/** Create an initially-empty container. */
NSViewComponent();
/** Destructor. */
~NSViewComponent() override;
/** Assigns an NSView to this peer.
The view will be retained and released by this component for as long as
it is needed. To remove the current view, just call setView (nullptr).
Note: A void* is used here to avoid including the cocoa headers as
part of JuceHeader.h, but the method expects an NSView*.
*/
void setView (void* nsView);
/** Returns the current NSView.
Note: A void* is returned here to avoid the needing to include the cocoa
headers, so you should just cast the return value to an NSView*.
*/
void* getView() const;
/** Resizes this component to fit the view that it contains. */
void resizeToFitView();
//==============================================================================
/** @internal */
void paint (Graphics&) override;
/** @internal */
void alphaChanged() override;
/** @internal */
static ReferenceCountedObject* attachViewToComponent (Component&, void*);
private:
ReferenceCountedObjectPtr<ReferenceCountedObject> attachment;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NSViewComponent)
};
#endif
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
#if JUCE_IOS || DOXYGEN
//==============================================================================
/**
An iOS-specific class that can create and embed an UIView inside itself.
To use it, create one of these, put it in place and make sure it's visible in a
window, then use setView() to assign a UIView to it. The view will then be
moved and resized to follow the movements of this component.
Of course, since the view is a native object, it'll obliterate any
JUCE components that may overlap this component, but that's life.
@tags{GUI}
*/
class JUCE_API UIViewComponent : public Component
{
public:
//==============================================================================
/** Create an initially-empty container. */
UIViewComponent();
/** Destructor. */
~UIViewComponent() override;
/** Assigns an UIView to this peer.
The view will be retained and released by this component for as long as
it is needed. To remove the current view, just call setView (nullptr).
Note: A void* is used here to avoid including the cocoa headers as
part of JuceHeader.h, but the method expects an UIView*.
*/
void setView (void* uiView);
/** Returns the current UIView.
Note: A void* is returned here to avoid the needing to include the cocoa
headers, so you should just cast the return value to an UIView*.
*/
void* getView() const;
/** Resizes this component to fit the view that it contains. */
void resizeToFitView();
//==============================================================================
/** @internal */
void paint (Graphics&) override;
private:
class Pimpl;
std::unique_ptr<Pimpl> pimpl;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (UIViewComponent)
};
#endif
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
/** @internal */
bool juce_handleXEmbedEvent (ComponentPeer*, void*);
/** @internal */
unsigned long juce_getCurrentFocusWindow (ComponentPeer*);
#if JUCE_LINUX || JUCE_BSD || DOXYGEN
//==============================================================================
/**
A Linux-specific class that can embed a foreign X11 widget.
Use this class to embed a foreign X11 widget from other toolkits such as
GTK+ or QT.
There are two ways to initiate the Xembed protocol. Either the client creates
a window and passes this to the host (client initiated) or the host
creates a window in which the client can reparent it's client widget
(host initiated). XEmbedComponent supports both protocol types.
This is how you embed a GTK+ widget: if you are using the client
initiated version of the protocol, then create a new gtk widget with
gtk_plug_new (0). Then query the window id of the plug via gtk_plug_get_id().
Pass this id to the constructor of this class.
If you are using the host initiated version of the protocol, then first create
the XEmbedComponent using the default constructor. Use getHostWindowID to get
the window id of the host, use this to construct your gtk plug via gtk_plug_new.
A similar approach can be used to embed QT widgets via QT's QX11EmbedWidget
class.
Other toolkits or raw X11 widgets should follow the X11 embed protocol:
https://specifications.freedesktop.org/xembed-spec/xembed-spec-latest.html
@tags{GUI}
*/
class XEmbedComponent : public Component
{
public:
//==============================================================================
/** Creates a JUCE component wrapping a foreign widget
Use this constructor if you are using the host initiated version
of the XEmbedProtocol. When using this version of the protocol
you must call getHostWindowID() and pass this id to the foreign toolkit.
*/
XEmbedComponent (bool wantsKeyboardFocus = true,
bool allowForeignWidgetToResizeComponent = false);
/** Create a JUCE component wrapping the foreign widget with id wID
Use this constructor if you are using the client initiated version
of the XEmbedProtocol.
*/
XEmbedComponent (unsigned long wID, bool wantsKeyboardFocus = true,
bool allowForeignWidgetToResizeComponent = false);
/** Destructor. */
~XEmbedComponent() override;
/** Use this method to retrieve the host's window id when using the
host initiated version of the XEmbedProtocol
*/
unsigned long getHostWindowID();
/** Removes the client window from the host. */
void removeClient();
protected:
//==============================================================================
/** @internal */
void paint (Graphics&) override;
void focusGained (FocusChangeType) override;
void focusLost (FocusChangeType) override;
void broughtToFront() override;
private:
friend bool juce::juce_handleXEmbedEvent (ComponentPeer*, void*);
friend unsigned long juce_getCurrentFocusWindow (ComponentPeer*);
class Pimpl;
std::unique_ptr<Pimpl> pimpl;
};
#endif
} // namespace juce