git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
315
deps/juce/modules/juce_opengl/native/juce_OpenGL_ios.h
vendored
Normal file
315
deps/juce/modules/juce_opengl/native/juce_OpenGL_ios.h
vendored
Normal file
@ -0,0 +1,315 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
@interface JuceGLView : UIView
|
||||
{
|
||||
}
|
||||
+ (Class) layerClass;
|
||||
@end
|
||||
|
||||
@implementation JuceGLView
|
||||
+ (Class) layerClass
|
||||
{
|
||||
return [CAEAGLLayer class];
|
||||
}
|
||||
@end
|
||||
|
||||
extern "C" GLvoid glResolveMultisampleFramebufferAPPLE();
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
class OpenGLContext::NativeContext
|
||||
{
|
||||
public:
|
||||
NativeContext (Component& c,
|
||||
const OpenGLPixelFormat& pixFormat,
|
||||
void* contextToShare,
|
||||
bool multisampling,
|
||||
OpenGLVersion version)
|
||||
: component (c), openGLversion (version),
|
||||
useDepthBuffer (pixFormat.depthBufferBits > 0),
|
||||
useMSAA (multisampling)
|
||||
{
|
||||
JUCE_AUTORELEASEPOOL
|
||||
{
|
||||
if (auto* peer = component.getPeer())
|
||||
{
|
||||
auto bounds = peer->getAreaCoveredBy (component);
|
||||
|
||||
view = [[JuceGLView alloc] initWithFrame: convertToCGRect (bounds)];
|
||||
view.opaque = YES;
|
||||
view.hidden = NO;
|
||||
view.backgroundColor = [UIColor blackColor];
|
||||
view.userInteractionEnabled = NO;
|
||||
|
||||
glLayer = (CAEAGLLayer*) [view layer];
|
||||
glLayer.opaque = true;
|
||||
|
||||
updateWindowPosition (bounds);
|
||||
|
||||
[((UIView*) peer->getNativeHandle()) addSubview: view];
|
||||
|
||||
if (version == openGL3_2 && [[UIDevice currentDevice].systemVersion floatValue] >= 7.0)
|
||||
{
|
||||
if (! createContext (kEAGLRenderingAPIOpenGLES3, contextToShare))
|
||||
{
|
||||
releaseContext();
|
||||
createContext (kEAGLRenderingAPIOpenGLES2, contextToShare);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
createContext (kEAGLRenderingAPIOpenGLES2, contextToShare);
|
||||
}
|
||||
|
||||
if (context != nil)
|
||||
{
|
||||
// I'd prefer to put this stuff in the initialiseOnRenderThread() call, but doing
|
||||
// so causes mysterious timing-related failures.
|
||||
[EAGLContext setCurrentContext: context];
|
||||
gl::loadFunctions();
|
||||
createGLBuffers();
|
||||
deactivateCurrentContext();
|
||||
}
|
||||
else
|
||||
{
|
||||
jassertfalse;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
jassertfalse;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
~NativeContext()
|
||||
{
|
||||
releaseContext();
|
||||
[view removeFromSuperview];
|
||||
[view release];
|
||||
}
|
||||
|
||||
bool initialiseOnRenderThread (OpenGLContext&) { return true; }
|
||||
|
||||
void shutdownOnRenderThread()
|
||||
{
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
freeGLBuffers();
|
||||
deactivateCurrentContext();
|
||||
}
|
||||
|
||||
bool createdOk() const noexcept { return getRawContext() != nullptr; }
|
||||
void* getRawContext() const noexcept { return context; }
|
||||
GLuint getFrameBufferID() const noexcept { return useMSAA ? msaaBufferHandle : frameBufferHandle; }
|
||||
|
||||
bool makeActive() const noexcept
|
||||
{
|
||||
if (! [EAGLContext setCurrentContext: context])
|
||||
return false;
|
||||
|
||||
glBindFramebuffer (GL_FRAMEBUFFER, useMSAA ? msaaBufferHandle
|
||||
: frameBufferHandle);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool isActive() const noexcept
|
||||
{
|
||||
return [EAGLContext currentContext] == context;
|
||||
}
|
||||
|
||||
static void deactivateCurrentContext()
|
||||
{
|
||||
[EAGLContext setCurrentContext: nil];
|
||||
}
|
||||
|
||||
void swapBuffers()
|
||||
{
|
||||
if (useMSAA)
|
||||
{
|
||||
glBindFramebuffer (GL_DRAW_FRAMEBUFFER, frameBufferHandle);
|
||||
glBindFramebuffer (GL_READ_FRAMEBUFFER, msaaBufferHandle);
|
||||
|
||||
if (openGLversion >= openGL3_2)
|
||||
{
|
||||
auto w = roundToInt (lastBounds.getWidth() * glLayer.contentsScale);
|
||||
auto h = roundToInt (lastBounds.getHeight() * glLayer.contentsScale);
|
||||
|
||||
glBlitFramebuffer (0, 0, w, h,
|
||||
0, 0, w, h,
|
||||
GL_COLOR_BUFFER_BIT,
|
||||
GL_NEAREST);
|
||||
}
|
||||
else
|
||||
{
|
||||
::glResolveMultisampleFramebufferAPPLE();
|
||||
}
|
||||
}
|
||||
|
||||
glBindRenderbuffer (GL_RENDERBUFFER, colorBufferHandle);
|
||||
[context presentRenderbuffer: GL_RENDERBUFFER];
|
||||
|
||||
if (needToRebuildBuffers)
|
||||
{
|
||||
needToRebuildBuffers = false;
|
||||
|
||||
freeGLBuffers();
|
||||
createGLBuffers();
|
||||
makeActive();
|
||||
}
|
||||
}
|
||||
|
||||
void updateWindowPosition (Rectangle<int> bounds)
|
||||
{
|
||||
view.frame = convertToCGRect (bounds);
|
||||
glLayer.contentsScale = (CGFloat) (Desktop::getInstance().getDisplays().getPrimaryDisplay()->scale
|
||||
/ component.getDesktopScaleFactor());
|
||||
|
||||
if (lastBounds != bounds)
|
||||
{
|
||||
lastBounds = bounds;
|
||||
needToRebuildBuffers = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool setSwapInterval (int numFramesPerSwap) noexcept
|
||||
{
|
||||
swapFrames = numFramesPerSwap;
|
||||
return false;
|
||||
}
|
||||
|
||||
int getSwapInterval() const noexcept { return swapFrames; }
|
||||
|
||||
struct Locker { Locker (NativeContext&) {} };
|
||||
|
||||
private:
|
||||
Component& component;
|
||||
JuceGLView* view = nil;
|
||||
CAEAGLLayer* glLayer = nil;
|
||||
EAGLContext* context = nil;
|
||||
const OpenGLVersion openGLversion;
|
||||
const bool useDepthBuffer, useMSAA;
|
||||
|
||||
GLuint frameBufferHandle = 0, colorBufferHandle = 0, depthBufferHandle = 0,
|
||||
msaaColorHandle = 0, msaaBufferHandle = 0;
|
||||
|
||||
Rectangle<int> lastBounds;
|
||||
int swapFrames = 0;
|
||||
bool needToRebuildBuffers = false;
|
||||
|
||||
bool createContext (EAGLRenderingAPI type, void* contextToShare)
|
||||
{
|
||||
jassert (context == nil);
|
||||
context = [EAGLContext alloc];
|
||||
|
||||
context = contextToShare != nullptr
|
||||
? [context initWithAPI: type sharegroup: [(EAGLContext*) contextToShare sharegroup]]
|
||||
: [context initWithAPI: type];
|
||||
|
||||
return context != nil;
|
||||
}
|
||||
|
||||
void releaseContext()
|
||||
{
|
||||
[context release];
|
||||
context = nil;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void createGLBuffers()
|
||||
{
|
||||
glGenFramebuffers (1, &frameBufferHandle);
|
||||
glGenRenderbuffers (1, &colorBufferHandle);
|
||||
|
||||
glBindFramebuffer (GL_FRAMEBUFFER, frameBufferHandle);
|
||||
glBindRenderbuffer (GL_RENDERBUFFER, colorBufferHandle);
|
||||
|
||||
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorBufferHandle);
|
||||
|
||||
bool ok = [context renderbufferStorage: GL_RENDERBUFFER fromDrawable: glLayer];
|
||||
jassert (ok); ignoreUnused (ok);
|
||||
|
||||
GLint width, height;
|
||||
glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width);
|
||||
glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height);
|
||||
|
||||
if (useMSAA)
|
||||
{
|
||||
glGenFramebuffers (1, &msaaBufferHandle);
|
||||
glGenRenderbuffers (1, &msaaColorHandle);
|
||||
|
||||
glBindFramebuffer (GL_FRAMEBUFFER, msaaBufferHandle);
|
||||
glBindRenderbuffer (GL_RENDERBUFFER, msaaColorHandle);
|
||||
|
||||
glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA8, width, height);
|
||||
|
||||
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, msaaColorHandle);
|
||||
}
|
||||
|
||||
if (useDepthBuffer)
|
||||
{
|
||||
glGenRenderbuffers (1, &depthBufferHandle);
|
||||
glBindRenderbuffer (GL_RENDERBUFFER, depthBufferHandle);
|
||||
|
||||
if (useMSAA)
|
||||
glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, width, height);
|
||||
else
|
||||
glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
|
||||
|
||||
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthBufferHandle);
|
||||
}
|
||||
|
||||
jassert (glCheckFramebufferStatus (GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
}
|
||||
|
||||
void freeGLBuffers()
|
||||
{
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
[context renderbufferStorage: GL_RENDERBUFFER fromDrawable: nil];
|
||||
|
||||
deleteFrameBuffer (frameBufferHandle);
|
||||
deleteFrameBuffer (msaaBufferHandle);
|
||||
deleteRenderBuffer (colorBufferHandle);
|
||||
deleteRenderBuffer (depthBufferHandle);
|
||||
deleteRenderBuffer (msaaColorHandle);
|
||||
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
}
|
||||
|
||||
static void deleteFrameBuffer (GLuint& i) { if (i != 0) glDeleteFramebuffers (1, &i); i = 0; }
|
||||
static void deleteRenderBuffer (GLuint& i) { if (i != 0) glDeleteRenderbuffers (1, &i); i = 0; }
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
bool OpenGLHelpers::isContextActive()
|
||||
{
|
||||
return [EAGLContext currentContext] != nil;
|
||||
}
|
||||
|
||||
} // namespace juce
|
Reference in New Issue
Block a user