git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
1421
deps/juce/modules/juce_opengl/opengl/juce_OpenGLContext.cpp
vendored
Normal file
1421
deps/juce/modules/juce_opengl/opengl/juce_OpenGLContext.cpp
vendored
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File diff suppressed because it is too large
Load Diff
374
deps/juce/modules/juce_opengl/opengl/juce_OpenGLContext.h
vendored
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374
deps/juce/modules/juce_opengl/opengl/juce_OpenGLContext.h
vendored
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@ -0,0 +1,374 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
class OpenGLTexture;
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Creates an OpenGL context, which can be attached to a component.
|
||||
|
||||
To render some OpenGL, you should create an instance of an OpenGLContext,
|
||||
and call attachTo() to make it use a component as its render target.
|
||||
|
||||
To provide threaded rendering, you can supply an OpenGLRenderer object that
|
||||
will be used to render each frame.
|
||||
|
||||
Before your target component or OpenGLRenderer is deleted, you MUST call
|
||||
detach() or delete the OpenGLContext to allow the background thread to
|
||||
stop and the native resources to be freed safely.
|
||||
|
||||
@see OpenGLRenderer
|
||||
|
||||
@tags{OpenGL}
|
||||
*/
|
||||
class JUCE_API OpenGLContext
|
||||
{
|
||||
public:
|
||||
OpenGLContext();
|
||||
|
||||
/** Destructor. */
|
||||
~OpenGLContext();
|
||||
|
||||
//==============================================================================
|
||||
/** Gives the context an OpenGLRenderer to use to do the drawing.
|
||||
The object that you give it will not be owned by the context, so it's the caller's
|
||||
responsibility to manage its lifetime and make sure that it doesn't get deleted
|
||||
while the context may be using it. To stop the context using a renderer, just call
|
||||
this method with a null pointer.
|
||||
Note: This must be called BEFORE attaching your context to a target component!
|
||||
*/
|
||||
void setRenderer (OpenGLRenderer*) noexcept;
|
||||
|
||||
/** Attaches the context to a target component.
|
||||
|
||||
If the component is not fully visible, this call will wait until the component
|
||||
is shown before actually creating a native context for it.
|
||||
|
||||
When a native context is created, a thread is started, and will be used to call
|
||||
the OpenGLRenderer methods. The context will be floated above the target component,
|
||||
and when the target moves, it will track it. If the component is hidden/shown, the
|
||||
context may be deleted and re-created.
|
||||
*/
|
||||
void attachTo (Component&);
|
||||
|
||||
/** Detaches the context from its target component and deletes any native resources.
|
||||
If the context has not been attached, this will do nothing. Otherwise, it will block
|
||||
until the context and its thread have been cleaned up.
|
||||
*/
|
||||
void detach();
|
||||
|
||||
/** Returns true if the context is attached to a component and is on-screen.
|
||||
Note that if you call attachTo() for a non-visible component, this method will
|
||||
return false until the component is made visible.
|
||||
*/
|
||||
bool isAttached() const noexcept;
|
||||
|
||||
/** Returns the component to which this context is currently attached, or nullptr. */
|
||||
Component* getTargetComponent() const noexcept;
|
||||
|
||||
/** If the given component has an OpenGLContext attached, then this will return it. */
|
||||
static OpenGLContext* getContextAttachedTo (Component& component) noexcept;
|
||||
|
||||
//==============================================================================
|
||||
/** Sets the pixel format which you'd like to use for the target GL surface.
|
||||
Note: This must be called BEFORE attaching your context to a target component!
|
||||
*/
|
||||
void setPixelFormat (const OpenGLPixelFormat& preferredPixelFormat) noexcept;
|
||||
|
||||
/** Texture magnification filters, used by setTextureMagnificationFilter(). */
|
||||
enum TextureMagnificationFilter
|
||||
{
|
||||
nearest,
|
||||
linear
|
||||
};
|
||||
|
||||
/** Sets the texture magnification filter. By default the texture magnification
|
||||
filter is linear. However, for faster rendering you may want to use the
|
||||
'nearest' magnification filter. This option will not affect any textures
|
||||
created before this function was called. */
|
||||
void setTextureMagnificationFilter (TextureMagnificationFilter magFilterMode) noexcept;
|
||||
|
||||
//==============================================================================
|
||||
/** Provides a context with which you'd like this context's resources to be shared.
|
||||
The object passed-in here is a platform-dependent native context object, and
|
||||
must not be deleted while this context may still be using it! To turn off sharing,
|
||||
you can call this method with a null pointer.
|
||||
Note: This must be called BEFORE attaching your context to a target component!
|
||||
*/
|
||||
void setNativeSharedContext (void* nativeContextToShareWith) noexcept;
|
||||
|
||||
/** Enables multisampling on platforms where this is implemented.
|
||||
If enabling this, you must call this method before attachTo().
|
||||
*/
|
||||
void setMultisamplingEnabled (bool) noexcept;
|
||||
|
||||
/** Returns true if shaders can be used in this context. */
|
||||
bool areShadersAvailable() const;
|
||||
|
||||
/** HACK option when enabled prevents issues on some mobile opengl drivers */
|
||||
void setMobileBufferBugMitigation(bool flag);
|
||||
bool getMobileBufferBugMitigation() const;
|
||||
|
||||
/** Returns true if non-power-of-two textures are supported in this context. */
|
||||
bool isTextureNpotSupported() const;
|
||||
|
||||
/** OpenGL versions, used by setOpenGLVersionRequired(). */
|
||||
enum OpenGLVersion
|
||||
{
|
||||
defaultGLVersion = 0,
|
||||
openGL3_2
|
||||
};
|
||||
|
||||
/** Sets a preference for the version of GL that this context should use, if possible.
|
||||
Some platforms may ignore this value.
|
||||
*/
|
||||
void setOpenGLVersionRequired (OpenGLVersion) noexcept;
|
||||
|
||||
/** Enables or disables the use of the GL context to perform 2D rendering
|
||||
of the component to which it is attached.
|
||||
If this is false, then only your OpenGLRenderer will be used to perform
|
||||
any rendering. If true, then each time your target's paint() method needs
|
||||
to be called, an OpenGLGraphicsContext will be used to render it, (after
|
||||
calling your OpenGLRenderer if there is one).
|
||||
|
||||
By default this is set to true. If you're not using any paint() method functionality
|
||||
and are doing all your rendering in an OpenGLRenderer, you should disable it
|
||||
to improve performance.
|
||||
|
||||
Note: This must be called BEFORE attaching your context to a target component!
|
||||
*/
|
||||
void setComponentPaintingEnabled (bool shouldPaintComponent) noexcept;
|
||||
|
||||
/** Enables or disables continuous repainting.
|
||||
If set to true, the context will run a loop, re-rendering itself without waiting
|
||||
for triggerRepaint() to be called, at a frequency determined by the swap interval
|
||||
(see setSwapInterval). If false, then after each render callback, it will wait for
|
||||
another call to triggerRepaint() before rendering again.
|
||||
This is disabled by default.
|
||||
@see setSwapInterval
|
||||
*/
|
||||
void setContinuousRepainting (bool shouldContinuouslyRepaint) noexcept;
|
||||
|
||||
/** Asynchronously causes a repaint to be made. */
|
||||
void triggerRepaint();
|
||||
|
||||
//==============================================================================
|
||||
/** This retrieves an object that was previously stored with setAssociatedObject().
|
||||
If no object is found with the given name, this will return nullptr.
|
||||
This method must only be called from within the GL rendering methods.
|
||||
@see setAssociatedObject
|
||||
*/
|
||||
ReferenceCountedObject* getAssociatedObject (const char* name) const;
|
||||
|
||||
/** Attaches a named object to the context, which will be deleted when the context is
|
||||
destroyed.
|
||||
|
||||
This allows you to store an object which will be released before the context is
|
||||
deleted. The main purpose is for caching GL objects such as shader programs, which
|
||||
will become invalid when the context is deleted.
|
||||
|
||||
This method must only be called from within the GL rendering methods.
|
||||
*/
|
||||
void setAssociatedObject (const char* name, ReferenceCountedObject* newObject);
|
||||
|
||||
//==============================================================================
|
||||
/** Makes this context the currently active one.
|
||||
You should never need to call this in normal use - the context will already be
|
||||
active when OpenGLRenderer::renderOpenGL() is invoked.
|
||||
*/
|
||||
bool makeActive() const noexcept;
|
||||
|
||||
/** Returns true if this context is currently active for the calling thread. */
|
||||
bool isActive() const noexcept;
|
||||
|
||||
/** If any context is active on the current thread, this deactivates it.
|
||||
Note that on some platforms, like Android, this isn't possible.
|
||||
*/
|
||||
static void deactivateCurrentContext();
|
||||
|
||||
/** Returns the context that's currently in active use by the calling thread, or
|
||||
nullptr if no context is active.
|
||||
*/
|
||||
static OpenGLContext* getCurrentContext();
|
||||
|
||||
//==============================================================================
|
||||
/** Swaps the buffers (if the context can do this).
|
||||
There's normally no need to call this directly - the buffers will be swapped
|
||||
automatically after your OpenGLRenderer::renderOpenGL() method has been called.
|
||||
*/
|
||||
void swapBuffers();
|
||||
|
||||
/** Sets whether the context checks the vertical sync before swapping.
|
||||
|
||||
The value is the number of frames to allow between buffer-swapping. This is
|
||||
fairly system-dependent, but 0 turns off syncing, 1 makes it swap on frame-boundaries,
|
||||
and greater numbers indicate that it should swap less often.
|
||||
|
||||
By default, this will be set to 1.
|
||||
|
||||
Returns true if it sets the value successfully - some platforms won't support
|
||||
this setting.
|
||||
|
||||
@see setContinuousRepainting
|
||||
*/
|
||||
bool setSwapInterval (int numFramesPerSwap);
|
||||
|
||||
/** Returns the current swap-sync interval.
|
||||
See setSwapInterval() for info about the value returned.
|
||||
*/
|
||||
int getSwapInterval() const;
|
||||
|
||||
//==============================================================================
|
||||
/** Execute a lambda, function or functor on the OpenGL thread with an active
|
||||
context.
|
||||
|
||||
This method will attempt to execute functor on the OpenGL thread. If
|
||||
blockUntilFinished is true then the method will block until the functor
|
||||
has finished executing.
|
||||
|
||||
This function can only be called if the context is attached to a component.
|
||||
Otherwise, this function will assert.
|
||||
|
||||
This function is useful when you need to execute house-keeping tasks such
|
||||
as allocating, deallocating textures or framebuffers. As such, the functor
|
||||
will execute without locking the message thread. Therefore, it is not
|
||||
intended for any drawing commands or GUI code. Any GUI code should be
|
||||
executed in the OpenGLRenderer::renderOpenGL callback instead.
|
||||
*/
|
||||
template <typename T>
|
||||
void executeOnGLThread (T&& functor, bool blockUntilFinished);
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the scale factor used by the display that is being rendered.
|
||||
|
||||
The scale is that of the display - see Displays::Display::scale
|
||||
|
||||
Note that this should only be called during an OpenGLRenderer::renderOpenGL()
|
||||
callback - at other times the value it returns is undefined.
|
||||
*/
|
||||
double getRenderingScale() const noexcept { return currentRenderScale; }
|
||||
|
||||
//==============================================================================
|
||||
/** If this context is backed by a frame buffer, this returns its ID number,
|
||||
or 0 if the context does not use a framebuffer.
|
||||
*/
|
||||
unsigned int getFrameBufferID() const noexcept;
|
||||
|
||||
/** Returns an OS-dependent handle to some kind of underlying OS-provided GL context.
|
||||
|
||||
The exact type of the value returned will depend on the OS and may change
|
||||
if the implementation changes. If you want to use this, digging around in the
|
||||
native code is probably the best way to find out what it is.
|
||||
*/
|
||||
void* getRawContext() const noexcept;
|
||||
|
||||
/** This structure holds a set of dynamically loaded GL functions for use on this context. */
|
||||
OpenGLExtensionFunctions extensions;
|
||||
|
||||
//==============================================================================
|
||||
/** Draws the currently selected texture into this context at its original size.
|
||||
|
||||
@param targetClipArea the target area to draw into (in top-left origin coords)
|
||||
@param anchorPosAndTextureSize the position of this rectangle is the texture's top-left
|
||||
anchor position in the target space, and the size must be
|
||||
the total size of the texture.
|
||||
@param contextWidth the width of the context or framebuffer that is being drawn into,
|
||||
used for scaling of the coordinates.
|
||||
@param contextHeight the height of the context or framebuffer that is being drawn into,
|
||||
used for vertical flipping of the y coordinates.
|
||||
@param textureOriginIsBottomLeft if true, the texture's origin is treated as being at
|
||||
(0, 0). If false, it is assumed to be (0, 1)
|
||||
*/
|
||||
void copyTexture (const Rectangle<int>& targetClipArea,
|
||||
const Rectangle<int>& anchorPosAndTextureSize,
|
||||
int contextWidth, int contextHeight,
|
||||
bool textureOriginIsBottomLeft);
|
||||
|
||||
|
||||
/** Changes the amount of GPU memory that the internal cache for Images is allowed to use. */
|
||||
void setImageCacheSize (size_t cacheSizeBytes) noexcept;
|
||||
|
||||
/** Returns the amount of GPU memory that the internal cache for Images is allowed to use. */
|
||||
size_t getImageCacheSize() const noexcept;
|
||||
|
||||
//==============================================================================
|
||||
#ifndef DOXYGEN
|
||||
class NativeContext;
|
||||
#endif
|
||||
|
||||
private:
|
||||
friend class OpenGLTexture;
|
||||
|
||||
class CachedImage;
|
||||
class Attachment;
|
||||
NativeContext* nativeContext = nullptr;
|
||||
OpenGLRenderer* renderer = nullptr;
|
||||
double currentRenderScale = 1.0;
|
||||
std::unique_ptr<Attachment> attachment;
|
||||
OpenGLPixelFormat openGLPixelFormat;
|
||||
|
||||
void* contextToShareWith = nullptr;
|
||||
OpenGLVersion versionRequired = defaultGLVersion;
|
||||
size_t imageCacheMaxSize = 8 * 1024 * 1024;
|
||||
bool renderComponents = true, useMultisampling = false, overrideCanAttach = false;
|
||||
std::atomic<bool> continuousRepaint { false };
|
||||
TextureMagnificationFilter texMagFilter = linear;
|
||||
bool mobileBufferBugMitigation = false;
|
||||
|
||||
//==============================================================================
|
||||
struct AsyncWorker : public ReferenceCountedObject
|
||||
{
|
||||
using Ptr = ReferenceCountedObjectPtr<AsyncWorker>;
|
||||
virtual void operator() (OpenGLContext&) = 0;
|
||||
~AsyncWorker() override = default;
|
||||
};
|
||||
|
||||
template <typename FunctionType>
|
||||
struct AsyncWorkerFunctor : public AsyncWorker
|
||||
{
|
||||
AsyncWorkerFunctor (FunctionType functorToUse) : functor (functorToUse) {}
|
||||
void operator() (OpenGLContext& callerContext) override { functor (callerContext); }
|
||||
FunctionType functor;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE (AsyncWorkerFunctor)
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
CachedImage* getCachedImage() const noexcept;
|
||||
void execute (AsyncWorker::Ptr, bool);
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLContext)
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
#ifndef DOXYGEN
|
||||
template <typename FunctionType>
|
||||
void OpenGLContext::executeOnGLThread (FunctionType&& f, bool shouldBlock) { execute (new AsyncWorkerFunctor<FunctionType> (f), shouldBlock); }
|
||||
#endif
|
||||
|
||||
} // namespace juce
|
9
deps/juce/modules/juce_opengl/opengl/juce_OpenGLContext.h.rej
vendored
Normal file
9
deps/juce/modules/juce_opengl/opengl/juce_OpenGLContext.h.rej
vendored
Normal file
@ -0,0 +1,9 @@
|
||||
diff a/modules/juce_opengl/opengl/juce_OpenGLContext.h b/modules/juce_opengl/opengl/juce_OpenGLContext.h (rejected hunks)
|
||||
@@ -288,6 +292,7 @@ private:
|
||||
OpenGLVersion versionRequired;
|
||||
size_t imageCacheMaxSize;
|
||||
bool renderComponents, useMultisampling, continuousRepaint;
|
||||
+ bool mobileBufferBugMitigation;
|
||||
|
||||
CachedImage* getCachedImage() const noexcept;
|
||||
|
354
deps/juce/modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.cpp
vendored
Normal file
354
deps/juce/modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.cpp
vendored
Normal file
@ -0,0 +1,354 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
class OpenGLFrameBuffer::Pimpl
|
||||
{
|
||||
public:
|
||||
Pimpl (OpenGLContext& c, const int w, const int h,
|
||||
const bool wantsDepthBuffer, const bool wantsStencilBuffer)
|
||||
: context (c), width (w), height (h),
|
||||
textureID (0), frameBufferID (0), depthOrStencilBuffer (0),
|
||||
hasDepthBuffer (false), hasStencilBuffer (false)
|
||||
{
|
||||
// Framebuffer objects can only be created when the current thread has an active OpenGL
|
||||
// context. You'll need to create this object in one of the OpenGLContext's callbacks.
|
||||
jassert (OpenGLHelpers::isContextActive());
|
||||
|
||||
#if JUCE_WINDOWS || JUCE_LINUX || JUCE_BSD
|
||||
if (context.extensions.glGenFramebuffers == nullptr)
|
||||
return;
|
||||
#endif
|
||||
|
||||
context.extensions.glGenFramebuffers (1, &frameBufferID);
|
||||
bind();
|
||||
|
||||
glGenTextures (1, &textureID);
|
||||
glBindTexture (GL_TEXTURE_2D, textureID);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
|
||||
context.extensions.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
|
||||
|
||||
if (wantsDepthBuffer || wantsStencilBuffer)
|
||||
{
|
||||
context.extensions.glGenRenderbuffers (1, &depthOrStencilBuffer);
|
||||
context.extensions.glBindRenderbuffer (GL_RENDERBUFFER, depthOrStencilBuffer);
|
||||
jassert (context.extensions.glIsRenderbuffer (depthOrStencilBuffer));
|
||||
|
||||
context.extensions.glRenderbufferStorage (GL_RENDERBUFFER,
|
||||
(wantsDepthBuffer && wantsStencilBuffer) ? (GLenum) GL_DEPTH24_STENCIL8
|
||||
#if JUCE_OPENGL_ES
|
||||
: (GLenum) GL_DEPTH_COMPONENT16,
|
||||
#else
|
||||
: (GLenum) GL_DEPTH_COMPONENT,
|
||||
#endif
|
||||
width, height);
|
||||
|
||||
GLint params = 0;
|
||||
context.extensions.glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_DEPTH_SIZE, ¶ms);
|
||||
context.extensions.glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthOrStencilBuffer);
|
||||
|
||||
if (wantsStencilBuffer)
|
||||
context.extensions.glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthOrStencilBuffer);
|
||||
|
||||
hasDepthBuffer = wantsDepthBuffer;
|
||||
hasStencilBuffer = wantsStencilBuffer;
|
||||
}
|
||||
|
||||
unbind();
|
||||
}
|
||||
|
||||
~Pimpl()
|
||||
{
|
||||
if (OpenGLHelpers::isContextActive())
|
||||
{
|
||||
if (textureID != 0)
|
||||
glDeleteTextures (1, &textureID);
|
||||
|
||||
if (depthOrStencilBuffer != 0)
|
||||
context.extensions.glDeleteRenderbuffers (1, &depthOrStencilBuffer);
|
||||
|
||||
if (frameBufferID != 0)
|
||||
context.extensions.glDeleteFramebuffers (1, &frameBufferID);
|
||||
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
}
|
||||
}
|
||||
|
||||
bool createdOk() const
|
||||
{
|
||||
return frameBufferID != 0 && textureID != 0;
|
||||
}
|
||||
|
||||
void bind()
|
||||
{
|
||||
context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
}
|
||||
|
||||
void unbind()
|
||||
{
|
||||
context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, context.getFrameBufferID());
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
}
|
||||
|
||||
OpenGLContext& context;
|
||||
const int width, height;
|
||||
GLuint textureID, frameBufferID, depthOrStencilBuffer;
|
||||
bool hasDepthBuffer, hasStencilBuffer;
|
||||
|
||||
private:
|
||||
bool checkStatus() noexcept
|
||||
{
|
||||
const GLenum status = context.extensions.glCheckFramebufferStatus (GL_FRAMEBUFFER);
|
||||
|
||||
return status == GL_NO_ERROR
|
||||
|| status == GL_FRAMEBUFFER_COMPLETE;
|
||||
}
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE (Pimpl)
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
class OpenGLFrameBuffer::SavedState
|
||||
{
|
||||
public:
|
||||
SavedState (OpenGLFrameBuffer& buffer, const int w, const int h)
|
||||
: width (w), height (h),
|
||||
data ((size_t) (w * h))
|
||||
{
|
||||
buffer.readPixels (data, Rectangle<int> (w, h));
|
||||
}
|
||||
|
||||
bool restore (OpenGLContext& context, OpenGLFrameBuffer& buffer)
|
||||
{
|
||||
if (buffer.initialise (context, width, height))
|
||||
{
|
||||
buffer.writePixels (data, Rectangle<int> (width, height));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
const int width, height;
|
||||
HeapBlock<PixelARGB> data;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SavedState)
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
OpenGLFrameBuffer::OpenGLFrameBuffer() {}
|
||||
OpenGLFrameBuffer::~OpenGLFrameBuffer() {}
|
||||
|
||||
bool OpenGLFrameBuffer::initialise (OpenGLContext& context, int width, int height)
|
||||
{
|
||||
jassert (context.isActive()); // The context must be active when creating a framebuffer!
|
||||
|
||||
pimpl.reset();
|
||||
pimpl.reset (new Pimpl (context, width, height, false, false));
|
||||
|
||||
if (! pimpl->createdOk())
|
||||
pimpl.reset();
|
||||
|
||||
return pimpl != nullptr;
|
||||
}
|
||||
|
||||
bool OpenGLFrameBuffer::initialise (OpenGLContext& context, const Image& image)
|
||||
{
|
||||
if (! image.isARGB())
|
||||
return initialise (context, image.convertedToFormat (Image::ARGB));
|
||||
|
||||
Image::BitmapData bitmap (image, Image::BitmapData::readOnly);
|
||||
|
||||
return initialise (context, bitmap.width, bitmap.height)
|
||||
&& writePixels ((const PixelARGB*) bitmap.data, image.getBounds());
|
||||
}
|
||||
|
||||
bool OpenGLFrameBuffer::initialise (OpenGLFrameBuffer& other)
|
||||
{
|
||||
auto* p = other.pimpl.get();
|
||||
|
||||
if (p == nullptr)
|
||||
{
|
||||
pimpl.reset();
|
||||
return true;
|
||||
}
|
||||
|
||||
const Rectangle<int> area (pimpl->width, pimpl->height);
|
||||
|
||||
if (initialise (p->context, area.getWidth(), area.getHeight()))
|
||||
{
|
||||
pimpl->bind();
|
||||
|
||||
#if ! JUCE_ANDROID
|
||||
glEnable (GL_TEXTURE_2D);
|
||||
clearGLError();
|
||||
#endif
|
||||
glBindTexture (GL_TEXTURE_2D, p->textureID);
|
||||
pimpl->context.copyTexture (area, area, area.getWidth(), area.getHeight(), false);
|
||||
glBindTexture (GL_TEXTURE_2D, 0);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
|
||||
pimpl->unbind();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void OpenGLFrameBuffer::release()
|
||||
{
|
||||
pimpl.reset();
|
||||
savedState.reset();
|
||||
}
|
||||
|
||||
void OpenGLFrameBuffer::saveAndRelease()
|
||||
{
|
||||
if (pimpl != nullptr)
|
||||
{
|
||||
savedState.reset (new SavedState (*this, pimpl->width, pimpl->height));
|
||||
pimpl.reset();
|
||||
}
|
||||
}
|
||||
|
||||
bool OpenGLFrameBuffer::reloadSavedCopy (OpenGLContext& context)
|
||||
{
|
||||
if (savedState != nullptr)
|
||||
{
|
||||
std::unique_ptr<SavedState> state;
|
||||
std::swap (state, savedState);
|
||||
|
||||
if (state->restore (context, *this))
|
||||
return true;
|
||||
|
||||
std::swap (state, savedState);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int OpenGLFrameBuffer::getWidth() const noexcept { return pimpl != nullptr ? pimpl->width : 0; }
|
||||
int OpenGLFrameBuffer::getHeight() const noexcept { return pimpl != nullptr ? pimpl->height : 0; }
|
||||
GLuint OpenGLFrameBuffer::getTextureID() const noexcept { return pimpl != nullptr ? pimpl->textureID : 0; }
|
||||
|
||||
bool OpenGLFrameBuffer::makeCurrentRenderingTarget()
|
||||
{
|
||||
// trying to use a framebuffer after saving it with saveAndRelease()! Be sure to call
|
||||
// reloadSavedCopy() to put it back into GPU memory before using it..
|
||||
jassert (savedState == nullptr);
|
||||
|
||||
if (pimpl == nullptr)
|
||||
return false;
|
||||
|
||||
pimpl->bind();
|
||||
return true;
|
||||
}
|
||||
|
||||
GLuint OpenGLFrameBuffer::getFrameBufferID() const noexcept
|
||||
{
|
||||
return pimpl != nullptr ? pimpl->frameBufferID : 0;
|
||||
}
|
||||
|
||||
GLuint OpenGLFrameBuffer::getCurrentFrameBufferTarget() noexcept
|
||||
{
|
||||
GLint fb = {};
|
||||
glGetIntegerv (GL_FRAMEBUFFER_BINDING, &fb);
|
||||
return (GLuint) fb;
|
||||
}
|
||||
|
||||
void OpenGLFrameBuffer::releaseAsRenderingTarget()
|
||||
{
|
||||
if (pimpl != nullptr)
|
||||
pimpl->unbind();
|
||||
}
|
||||
|
||||
void OpenGLFrameBuffer::clear (Colour colour)
|
||||
{
|
||||
if (makeCurrentRenderingTarget())
|
||||
{
|
||||
OpenGLHelpers::clear (colour);
|
||||
releaseAsRenderingTarget();
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLFrameBuffer::makeCurrentAndClear()
|
||||
{
|
||||
if (makeCurrentRenderingTarget())
|
||||
{
|
||||
glClearColor (0, 0, 0, 0);
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
bool OpenGLFrameBuffer::readPixels (PixelARGB* target, const Rectangle<int>& area)
|
||||
{
|
||||
if (! makeCurrentRenderingTarget())
|
||||
return false;
|
||||
|
||||
glPixelStorei (GL_PACK_ALIGNMENT, 4);
|
||||
glReadPixels (area.getX(), area.getY(), area.getWidth(), area.getHeight(),
|
||||
JUCE_RGBA_FORMAT, GL_UNSIGNED_BYTE, target);
|
||||
|
||||
pimpl->unbind();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLFrameBuffer::writePixels (const PixelARGB* data, const Rectangle<int>& area)
|
||||
{
|
||||
OpenGLTargetSaver ts (pimpl->context);
|
||||
|
||||
if (! makeCurrentRenderingTarget())
|
||||
return false;
|
||||
|
||||
glDisable (GL_DEPTH_TEST);
|
||||
glDisable (GL_BLEND);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
|
||||
OpenGLTexture tex;
|
||||
tex.loadARGB (data, area.getWidth(), area.getHeight());
|
||||
|
||||
glViewport (0, 0, pimpl->width, pimpl->height);
|
||||
pimpl->context.copyTexture (area, Rectangle<int> (area.getX(), area.getY(),
|
||||
tex.getWidth(), tex.getHeight()),
|
||||
pimpl->width, pimpl->height, true);
|
||||
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace juce
|
133
deps/juce/modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.h
vendored
Normal file
133
deps/juce/modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.h
vendored
Normal file
@ -0,0 +1,133 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Creates an openGL frame buffer.
|
||||
|
||||
@tags{OpenGL}
|
||||
*/
|
||||
class JUCE_API OpenGLFrameBuffer
|
||||
{
|
||||
public:
|
||||
/** Creates an uninitialised buffer.
|
||||
To actually allocate the buffer, use initialise().
|
||||
*/
|
||||
OpenGLFrameBuffer();
|
||||
|
||||
/** Destructor. */
|
||||
~OpenGLFrameBuffer();
|
||||
|
||||
//==============================================================================
|
||||
/** Tries to allocates a buffer of the given size.
|
||||
Note that a valid openGL context must be selected when you call this method,
|
||||
or it will fail.
|
||||
*/
|
||||
bool initialise (OpenGLContext& context, int width, int height);
|
||||
|
||||
/** Tries to allocates a buffer containing a copy of a given image.
|
||||
Note that a valid openGL context must be selected when you call this method,
|
||||
or it will fail.
|
||||
*/
|
||||
bool initialise (OpenGLContext& context, const Image& content);
|
||||
|
||||
/** Tries to allocate a copy of another framebuffer.
|
||||
*/
|
||||
bool initialise (OpenGLFrameBuffer& other);
|
||||
|
||||
/** Releases the buffer, if one has been allocated.
|
||||
Any saved state that was created with saveAndRelease() will also be freed by this call.
|
||||
*/
|
||||
void release();
|
||||
|
||||
/** If the framebuffer is active, this will save a stashed copy of its contents in main memory,
|
||||
and will release the GL buffer.
|
||||
After saving, the original state can be restored again by calling reloadSavedCopy().
|
||||
*/
|
||||
void saveAndRelease();
|
||||
|
||||
/** Restores the framebuffer content that was previously saved using saveAndRelease().
|
||||
After saving to main memory, the original state can be restored by calling restoreToGPUMemory().
|
||||
*/
|
||||
bool reloadSavedCopy (OpenGLContext& context);
|
||||
|
||||
//==============================================================================
|
||||
/** Returns true if a valid buffer has been allocated. */
|
||||
bool isValid() const noexcept { return pimpl != nullptr; }
|
||||
|
||||
/** Returns the width of the buffer. */
|
||||
int getWidth() const noexcept;
|
||||
|
||||
/** Returns the height of the buffer. */
|
||||
int getHeight() const noexcept;
|
||||
|
||||
/** Returns the texture ID number for using this buffer as a texture. */
|
||||
GLuint getTextureID() const noexcept;
|
||||
|
||||
//==============================================================================
|
||||
/** Selects this buffer as the current OpenGL rendering target. */
|
||||
bool makeCurrentRenderingTarget();
|
||||
|
||||
/** Deselects this buffer as the current OpenGL rendering target. */
|
||||
void releaseAsRenderingTarget();
|
||||
|
||||
/** Returns the ID of this framebuffer, or 0 if it isn't initialised. */
|
||||
GLuint getFrameBufferID() const noexcept;
|
||||
|
||||
/** Returns the current frame buffer ID for the current context. */
|
||||
static GLuint getCurrentFrameBufferTarget() noexcept;
|
||||
|
||||
/** Clears the framebuffer with the specified colour. */
|
||||
void clear (Colour colour);
|
||||
|
||||
/** Selects the framebuffer as the current target, and clears it to transparent. */
|
||||
void makeCurrentAndClear();
|
||||
|
||||
/** Reads an area of pixels from the framebuffer into a 32-bit ARGB pixel array.
|
||||
The lineStride is measured as a number of pixels, not bytes - pass a stride
|
||||
of 0 to indicate a packed array.
|
||||
*/
|
||||
bool readPixels (PixelARGB* targetData, const Rectangle<int>& sourceArea);
|
||||
|
||||
/** Writes an area of pixels into the framebuffer from a specified pixel array.
|
||||
The lineStride is measured as a number of pixels, not bytes - pass a stride
|
||||
of 0 to indicate a packed array.
|
||||
*/
|
||||
bool writePixels (const PixelARGB* srcData, const Rectangle<int>& targetArea);
|
||||
|
||||
private:
|
||||
class Pimpl;
|
||||
std::unique_ptr<Pimpl> pimpl;
|
||||
|
||||
class SavedState;
|
||||
std::unique_ptr<SavedState> savedState;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLFrameBuffer)
|
||||
};
|
||||
|
||||
} // namespace juce
|
1946
deps/juce/modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.cpp
vendored
Normal file
1946
deps/juce/modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
96
deps/juce/modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.h
vendored
Normal file
96
deps/juce/modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.h
vendored
Normal file
@ -0,0 +1,96 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
/** Creates a graphics context object that will render into the given OpenGL target. */
|
||||
std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext&, int width, int height);
|
||||
|
||||
/** Creates a graphics context object that will render into the given OpenGL framebuffer. */
|
||||
std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext&, OpenGLFrameBuffer&);
|
||||
|
||||
/** Creates a graphics context object that will render into the given OpenGL framebuffer,
|
||||
with the given size.
|
||||
*/
|
||||
std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext&,
|
||||
unsigned int frameBufferID,
|
||||
int width, int height);
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Used to create custom shaders for use with an openGL 2D rendering context.
|
||||
|
||||
Given a GL-based rendering context, you can write a fragment shader that applies some
|
||||
kind of per-pixel effect.
|
||||
|
||||
@tags{OpenGL}
|
||||
*/
|
||||
struct JUCE_API OpenGLGraphicsContextCustomShader
|
||||
{
|
||||
/** Creates a custom shader.
|
||||
|
||||
The shader code will not be compiled until actually needed, so it's OK to call this
|
||||
constructor when no GL context is active.
|
||||
|
||||
The code should be a normal fragment shader. As well as the usual GLSL variables, there is
|
||||
also an automatically declared varying vec2 called "pixelPos", which indicates the pixel
|
||||
position within the graphics context of the pixel being drawn. There is also a varying value
|
||||
"pixelAlpha", which indicates the alpha by which the pixel should be multiplied, so that the
|
||||
edges of any clip-region masks are anti-aliased correctly.
|
||||
*/
|
||||
OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode);
|
||||
|
||||
/** Destructor. */
|
||||
~OpenGLGraphicsContextCustomShader();
|
||||
|
||||
/** Returns the program, if it has been linked and is active.
|
||||
This can be called when you're about to use fillRect, to set up any uniforms/textures that
|
||||
the program may require.
|
||||
*/
|
||||
OpenGLShaderProgram* getProgram (LowLevelGraphicsContext&) const;
|
||||
|
||||
/** Applies the shader to a rectangle within the graphics context. */
|
||||
void fillRect (LowLevelGraphicsContext&, Rectangle<int> area) const;
|
||||
|
||||
/** Attempts to compile the program if necessary, and returns an error message if it fails. */
|
||||
Result checkCompilation (LowLevelGraphicsContext&);
|
||||
|
||||
/** Returns the code that was used to create this object. */
|
||||
const String& getFragmentShaderCode() const noexcept { return code; }
|
||||
|
||||
/** Optional lambda that will be called when the shader is activated, to allow
|
||||
user code to do setup tasks.
|
||||
*/
|
||||
std::function<void (OpenGLShaderProgram&)> onShaderActivated;
|
||||
|
||||
private:
|
||||
String code, hashName;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLGraphicsContextCustomShader)
|
||||
};
|
||||
|
||||
} // namespace juce
|
226
deps/juce/modules/juce_opengl/opengl/juce_OpenGLHelpers.cpp
vendored
Normal file
226
deps/juce/modules/juce_opengl/opengl/juce_OpenGLHelpers.cpp
vendored
Normal file
@ -0,0 +1,226 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
class Version
|
||||
{
|
||||
public:
|
||||
constexpr Version() = default;
|
||||
|
||||
constexpr explicit Version (int majorIn)
|
||||
: Version (majorIn, 0) {}
|
||||
|
||||
constexpr Version (int majorIn, int minorIn)
|
||||
: major (majorIn), minor (minorIn) {}
|
||||
|
||||
int major = 0, minor = 0;
|
||||
|
||||
constexpr bool operator== (const Version& other) const noexcept
|
||||
{
|
||||
return toTuple() == other.toTuple();
|
||||
}
|
||||
|
||||
constexpr bool operator!= (const Version& other) const noexcept
|
||||
{
|
||||
return toTuple() != other.toTuple();
|
||||
}
|
||||
|
||||
constexpr bool operator< (const Version& other) const noexcept
|
||||
{
|
||||
return toTuple() < other.toTuple();
|
||||
}
|
||||
|
||||
constexpr bool operator<= (const Version& other) const noexcept
|
||||
{
|
||||
return toTuple() <= other.toTuple();
|
||||
}
|
||||
|
||||
constexpr bool operator> (const Version& other) const noexcept
|
||||
{
|
||||
return toTuple() > other.toTuple();
|
||||
}
|
||||
|
||||
constexpr bool operator>= (const Version& other) const noexcept
|
||||
{
|
||||
return toTuple() >= other.toTuple();
|
||||
}
|
||||
|
||||
private:
|
||||
constexpr std::tuple<int, int> toTuple() const noexcept
|
||||
{
|
||||
return std::make_tuple (major, minor);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template <typename Char>
|
||||
static auto* findNullTerminator (const Char* ptr)
|
||||
{
|
||||
while (*ptr != 0)
|
||||
++ptr;
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
static Version getOpenGLVersion()
|
||||
{
|
||||
const auto* versionBegin = glGetString (GL_VERSION);
|
||||
|
||||
if (versionBegin == nullptr)
|
||||
return {};
|
||||
|
||||
const auto* versionEnd = findNullTerminator (versionBegin);
|
||||
const std::string versionString (versionBegin, versionEnd);
|
||||
const auto spaceSeparated = StringArray::fromTokens (versionString.c_str(), false);
|
||||
|
||||
if (spaceSeparated.isEmpty())
|
||||
return {};
|
||||
|
||||
const auto pointSeparated = StringArray::fromTokens (spaceSeparated[0], ".", "");
|
||||
|
||||
const auto major = pointSeparated[0].getIntValue();
|
||||
const auto minor = pointSeparated[1].getIntValue();
|
||||
|
||||
return { major, minor };
|
||||
}
|
||||
|
||||
void OpenGLHelpers::resetErrorState()
|
||||
{
|
||||
while (glGetError() != GL_NO_ERROR) {}
|
||||
}
|
||||
|
||||
void* OpenGLHelpers::getExtensionFunction (const char* functionName)
|
||||
{
|
||||
#if JUCE_WINDOWS
|
||||
return (void*) wglGetProcAddress (functionName);
|
||||
#elif JUCE_LINUX || JUCE_BSD
|
||||
return (void*) glXGetProcAddress ((const GLubyte*) functionName);
|
||||
#else
|
||||
static void* handle = dlopen (nullptr, RTLD_LAZY);
|
||||
return dlsym (handle, functionName);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool OpenGLHelpers::isExtensionSupported (const char* const extensionName)
|
||||
{
|
||||
jassert (extensionName != nullptr); // you must supply a genuine string for this.
|
||||
jassert (isContextActive()); // An OpenGL context will need to be active before calling this.
|
||||
|
||||
const char* extensions = (const char*) glGetString (GL_EXTENSIONS);
|
||||
jassert (extensions != nullptr); // Perhaps you didn't activate an OpenGL context before calling this?
|
||||
|
||||
for (;;)
|
||||
{
|
||||
const char* found = strstr (extensions, extensionName);
|
||||
|
||||
if (found == nullptr)
|
||||
break;
|
||||
|
||||
extensions = found + strlen (extensionName);
|
||||
|
||||
if (extensions[0] == ' ' || extensions[0] == 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void OpenGLHelpers::clear (Colour colour)
|
||||
{
|
||||
glClearColor (colour.getFloatRed(), colour.getFloatGreen(),
|
||||
colour.getFloatBlue(), colour.getFloatAlpha());
|
||||
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void OpenGLHelpers::enableScissorTest (Rectangle<int> clip)
|
||||
{
|
||||
glEnable (GL_SCISSOR_TEST);
|
||||
glScissor (clip.getX(), clip.getY(), clip.getWidth(), clip.getHeight());
|
||||
}
|
||||
|
||||
String OpenGLHelpers::getGLSLVersionString()
|
||||
{
|
||||
if (getOpenGLVersion() >= Version (3, 2))
|
||||
{
|
||||
#if JUCE_OPENGL_ES
|
||||
return "#version 300 es";
|
||||
#else
|
||||
return "#version 150";
|
||||
#endif
|
||||
}
|
||||
|
||||
return "#version 110";
|
||||
}
|
||||
|
||||
String OpenGLHelpers::translateVertexShaderToV3 (const String& code)
|
||||
{
|
||||
if (getOpenGLVersion() >= Version (3, 2))
|
||||
{
|
||||
String output;
|
||||
|
||||
#if JUCE_ANDROID
|
||||
{
|
||||
int numAttributes = 0;
|
||||
|
||||
for (int p = code.indexOf (0, "attribute "); p >= 0; p = code.indexOf (p + 1, "attribute "))
|
||||
numAttributes++;
|
||||
|
||||
int last = 0;
|
||||
|
||||
for (int p = code.indexOf (0, "attribute "); p >= 0; p = code.indexOf (p + 1, "attribute "))
|
||||
{
|
||||
output += code.substring (last, p) + "layout(location=" + String (--numAttributes) + ") in ";
|
||||
|
||||
last = p + 10;
|
||||
}
|
||||
|
||||
output += code.substring (last);
|
||||
}
|
||||
#else
|
||||
output = code.replace ("attribute", "in");
|
||||
#endif
|
||||
|
||||
return getGLSLVersionString() + "\n" + output.replace ("varying", "out");
|
||||
}
|
||||
|
||||
return code;
|
||||
}
|
||||
|
||||
String OpenGLHelpers::translateFragmentShaderToV3 (const String& code)
|
||||
{
|
||||
if (getOpenGLVersion() >= Version (3, 2))
|
||||
return getGLSLVersionString() + "\n"
|
||||
"out " JUCE_MEDIUMP " vec4 fragColor;\n"
|
||||
+ code.replace ("varying", "in")
|
||||
.replace ("texture2D", "texture")
|
||||
.replace ("gl_FragColor", "fragColor");
|
||||
|
||||
return code;
|
||||
}
|
||||
|
||||
} // namespace juce
|
79
deps/juce/modules/juce_opengl/opengl/juce_OpenGLHelpers.h
vendored
Normal file
79
deps/juce/modules/juce_opengl/opengl/juce_OpenGLHelpers.h
vendored
Normal file
@ -0,0 +1,79 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A set of miscellaneous openGL helper functions.
|
||||
|
||||
@tags{OpenGL}
|
||||
*/
|
||||
class JUCE_API OpenGLHelpers
|
||||
{
|
||||
public:
|
||||
/** Clears the GL error state. */
|
||||
static void resetErrorState();
|
||||
|
||||
/** Returns true if the current thread has an active OpenGL context. */
|
||||
static bool isContextActive();
|
||||
|
||||
/** Clears the current context using the given colour. */
|
||||
static void clear (Colour colour);
|
||||
|
||||
static void enableScissorTest (Rectangle<int> clip);
|
||||
|
||||
/** Checks whether the current context supports the specified extension. */
|
||||
static bool isExtensionSupported (const char* extensionName);
|
||||
|
||||
/** Returns the address of a named GL extension function */
|
||||
static void* getExtensionFunction (const char* functionName);
|
||||
|
||||
/** Returns a version string such as "#version 150" suitable for prefixing a GLSL
|
||||
shader on this platform.
|
||||
*/
|
||||
static String getGLSLVersionString();
|
||||
|
||||
/** Makes some simple textual changes to a shader program to try to convert old GLSL
|
||||
keywords to their v3 equivalents.
|
||||
|
||||
Before doing this, the function will check whether the current context is actually
|
||||
using a later version of the language, and if not it will not make any changes.
|
||||
Obviously this is not a real parser, so will only work on simple code!
|
||||
*/
|
||||
static String translateVertexShaderToV3 (const String&);
|
||||
|
||||
/** Makes some simple textual changes to a shader program to try to convert old GLSL
|
||||
keywords to their v3 equivalents.
|
||||
|
||||
Before doing this, the function will check whether the current context is actually
|
||||
using a later version of the language, and if not it will not make any changes.
|
||||
Obviously this is not a real parser, so will only work on simple code!
|
||||
*/
|
||||
static String translateFragmentShaderToV3 (const String&);
|
||||
};
|
||||
|
||||
} // namespace juce
|
214
deps/juce/modules/juce_opengl/opengl/juce_OpenGLImage.cpp
vendored
Normal file
214
deps/juce/modules/juce_opengl/opengl/juce_OpenGLImage.cpp
vendored
Normal file
@ -0,0 +1,214 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
class OpenGLFrameBufferImage : public ImagePixelData
|
||||
{
|
||||
public:
|
||||
OpenGLFrameBufferImage (OpenGLContext& c, int w, int h)
|
||||
: ImagePixelData (Image::ARGB, w, h),
|
||||
context (c),
|
||||
pixelStride (4),
|
||||
lineStride (width * pixelStride)
|
||||
{
|
||||
}
|
||||
|
||||
bool initialise()
|
||||
{
|
||||
if (! frameBuffer.initialise (context, width, height))
|
||||
return false;
|
||||
|
||||
frameBuffer.clear (Colours::transparentBlack);
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unique_ptr<LowLevelGraphicsContext> createLowLevelContext() override
|
||||
{
|
||||
sendDataChangeMessage();
|
||||
return createOpenGLGraphicsContext (context, frameBuffer);
|
||||
}
|
||||
|
||||
std::unique_ptr<ImageType> createType() const override { return std::make_unique<OpenGLImageType>(); }
|
||||
|
||||
ImagePixelData::Ptr clone() override
|
||||
{
|
||||
std::unique_ptr<OpenGLFrameBufferImage> im (new OpenGLFrameBufferImage (context, width, height));
|
||||
|
||||
if (! im->initialise())
|
||||
return ImagePixelData::Ptr();
|
||||
|
||||
Image newImage (im.release());
|
||||
Graphics g (newImage);
|
||||
g.drawImageAt (Image (*this), 0, 0, false);
|
||||
|
||||
return ImagePixelData::Ptr (newImage.getPixelData());
|
||||
}
|
||||
|
||||
void initialiseBitmapData (Image::BitmapData& bitmapData, int x, int y, Image::BitmapData::ReadWriteMode mode) override
|
||||
{
|
||||
bitmapData.pixelFormat = pixelFormat;
|
||||
bitmapData.lineStride = lineStride;
|
||||
bitmapData.pixelStride = pixelStride;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case Image::BitmapData::writeOnly: DataReleaser<Dummy, Writer>::initialise (frameBuffer, bitmapData, x, y); break;
|
||||
case Image::BitmapData::readOnly: DataReleaser<Reader, Dummy> ::initialise (frameBuffer, bitmapData, x, y); break;
|
||||
case Image::BitmapData::readWrite: DataReleaser<Reader, Writer>::initialise (frameBuffer, bitmapData, x, y); break;
|
||||
default: jassertfalse; break;
|
||||
}
|
||||
|
||||
if (mode != Image::BitmapData::readOnly)
|
||||
sendDataChangeMessage();
|
||||
}
|
||||
|
||||
OpenGLContext& context;
|
||||
OpenGLFrameBuffer frameBuffer;
|
||||
|
||||
private:
|
||||
int pixelStride, lineStride;
|
||||
|
||||
struct Dummy
|
||||
{
|
||||
Dummy (OpenGLFrameBuffer&, int, int, int, int) noexcept {}
|
||||
static void read (OpenGLFrameBuffer&, Image::BitmapData& , int, int) noexcept {}
|
||||
static void write (const PixelARGB*) noexcept {}
|
||||
};
|
||||
|
||||
struct Reader
|
||||
{
|
||||
static void read (OpenGLFrameBuffer& frameBuffer, Image::BitmapData& bitmapData, int x, int y)
|
||||
{
|
||||
frameBuffer.readPixels ((PixelARGB*) bitmapData.data,
|
||||
Rectangle<int> (x, frameBuffer.getHeight() - (y + bitmapData.height), bitmapData.width, bitmapData.height));
|
||||
|
||||
verticalRowFlip ((PixelARGB*) bitmapData.data, bitmapData.width, bitmapData.height);
|
||||
}
|
||||
|
||||
static void verticalRowFlip (PixelARGB* const data, const int w, const int h)
|
||||
{
|
||||
HeapBlock<PixelARGB> tempRow (w);
|
||||
auto rowSize = (size_t) w * sizeof (PixelARGB);
|
||||
|
||||
for (int y = 0; y < h / 2; ++y)
|
||||
{
|
||||
PixelARGB* const row1 = data + y * w;
|
||||
PixelARGB* const row2 = data + (h - 1 - y) * w;
|
||||
memcpy (tempRow, row1, rowSize);
|
||||
memcpy (row1, row2, rowSize);
|
||||
memcpy (row2, tempRow, rowSize);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct Writer
|
||||
{
|
||||
Writer (OpenGLFrameBuffer& fb, int x, int y, int w, int h) noexcept
|
||||
: frameBuffer (fb), area (x, y, w, h)
|
||||
{}
|
||||
|
||||
void write (const PixelARGB* const data) const noexcept
|
||||
{
|
||||
HeapBlock<PixelARGB> invertedCopy (area.getWidth() * area.getHeight());
|
||||
auto rowSize = (size_t) area.getWidth() * sizeof (PixelARGB);
|
||||
|
||||
for (int y = 0; y < area.getHeight(); ++y)
|
||||
memcpy (invertedCopy + area.getWidth() * y,
|
||||
data + area.getWidth() * (area.getHeight() - 1 - y), rowSize);
|
||||
|
||||
frameBuffer.writePixels (invertedCopy, area);
|
||||
}
|
||||
|
||||
OpenGLFrameBuffer& frameBuffer;
|
||||
const Rectangle<int> area;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE (Writer)
|
||||
};
|
||||
|
||||
template <class ReaderType, class WriterType>
|
||||
struct DataReleaser : public Image::BitmapData::BitmapDataReleaser
|
||||
{
|
||||
DataReleaser (OpenGLFrameBuffer& fb, int x, int y, int w, int h)
|
||||
: data ((size_t) (w * h)),
|
||||
writer (fb, x, y, w, h)
|
||||
{}
|
||||
|
||||
~DataReleaser()
|
||||
{
|
||||
writer.write (data);
|
||||
}
|
||||
|
||||
static void initialise (OpenGLFrameBuffer& frameBuffer, Image::BitmapData& bitmapData, int x, int y)
|
||||
{
|
||||
auto* r = new DataReleaser (frameBuffer, x, y, bitmapData.width, bitmapData.height);
|
||||
bitmapData.dataReleaser.reset (r);
|
||||
|
||||
bitmapData.data = (uint8*) r->data.get();
|
||||
bitmapData.lineStride = (bitmapData.width * bitmapData.pixelStride + 3) & ~3;
|
||||
|
||||
ReaderType::read (frameBuffer, bitmapData, x, y);
|
||||
}
|
||||
|
||||
HeapBlock<PixelARGB> data;
|
||||
WriterType writer;
|
||||
};
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLFrameBufferImage)
|
||||
};
|
||||
|
||||
|
||||
//==============================================================================
|
||||
OpenGLImageType::OpenGLImageType() {}
|
||||
OpenGLImageType::~OpenGLImageType() {}
|
||||
|
||||
int OpenGLImageType::getTypeID() const
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
ImagePixelData::Ptr OpenGLImageType::create (Image::PixelFormat, int width, int height, bool /*shouldClearImage*/) const
|
||||
{
|
||||
OpenGLContext* currentContext = OpenGLContext::getCurrentContext();
|
||||
jassert (currentContext != nullptr); // an OpenGL image can only be created when a valid context is active!
|
||||
|
||||
std::unique_ptr<OpenGLFrameBufferImage> im (new OpenGLFrameBufferImage (*currentContext, width, height));
|
||||
|
||||
if (! im->initialise())
|
||||
return ImagePixelData::Ptr();
|
||||
|
||||
return *im.release();
|
||||
}
|
||||
|
||||
OpenGLFrameBuffer* OpenGLImageType::getFrameBufferFrom (const Image& image)
|
||||
{
|
||||
if (OpenGLFrameBufferImage* const glImage = dynamic_cast<OpenGLFrameBufferImage*> (image.getPixelData()))
|
||||
return &(glImage->frameBuffer);
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
} // namespace juce
|
54
deps/juce/modules/juce_opengl/opengl/juce_OpenGLImage.h
vendored
Normal file
54
deps/juce/modules/juce_opengl/opengl/juce_OpenGLImage.h
vendored
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A type of ImagePixelData that stores its image data in an OpenGL
|
||||
framebuffer, allowing a JUCE Image object to wrap a framebuffer.
|
||||
|
||||
By creating an Image from an instance of an OpenGLFrameBufferImage,
|
||||
you can then use a Graphics object to draw into the framebuffer using normal
|
||||
JUCE 2D operations.
|
||||
|
||||
@see Image, ImageType, ImagePixelData, OpenGLFrameBuffer
|
||||
|
||||
@tags{OpenGL}
|
||||
*/
|
||||
class JUCE_API OpenGLImageType : public ImageType
|
||||
{
|
||||
public:
|
||||
OpenGLImageType();
|
||||
~OpenGLImageType() override;
|
||||
|
||||
ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override;
|
||||
int getTypeID() const override;
|
||||
|
||||
static OpenGLFrameBuffer* getFrameBufferFrom (const Image&);
|
||||
};
|
||||
|
||||
} // namespace juce
|
72
deps/juce/modules/juce_opengl/opengl/juce_OpenGLPixelFormat.cpp
vendored
Normal file
72
deps/juce/modules/juce_opengl/opengl/juce_OpenGLPixelFormat.cpp
vendored
Normal file
@ -0,0 +1,72 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
OpenGLPixelFormat::OpenGLPixelFormat (const int bitsPerRGBComponent,
|
||||
const int alphaBits_,
|
||||
const int depthBufferBits_,
|
||||
const int stencilBufferBits_) noexcept
|
||||
: redBits (bitsPerRGBComponent),
|
||||
greenBits (bitsPerRGBComponent),
|
||||
blueBits (bitsPerRGBComponent),
|
||||
alphaBits (alphaBits_),
|
||||
depthBufferBits (depthBufferBits_),
|
||||
stencilBufferBits (stencilBufferBits_),
|
||||
accumulationBufferRedBits (0),
|
||||
accumulationBufferGreenBits (0),
|
||||
accumulationBufferBlueBits (0),
|
||||
accumulationBufferAlphaBits (0),
|
||||
multisamplingLevel (0)
|
||||
{
|
||||
}
|
||||
|
||||
static auto tie (const OpenGLPixelFormat& fmt)
|
||||
{
|
||||
return std::tie (fmt.redBits,
|
||||
fmt.greenBits,
|
||||
fmt.blueBits,
|
||||
fmt.alphaBits,
|
||||
fmt.depthBufferBits,
|
||||
fmt.stencilBufferBits,
|
||||
fmt.accumulationBufferRedBits,
|
||||
fmt.accumulationBufferGreenBits,
|
||||
fmt.accumulationBufferBlueBits,
|
||||
fmt.accumulationBufferAlphaBits,
|
||||
fmt.multisamplingLevel);
|
||||
}
|
||||
|
||||
bool OpenGLPixelFormat::operator== (const OpenGLPixelFormat& other) const noexcept
|
||||
{
|
||||
return tie (*this) == tie (other);
|
||||
}
|
||||
|
||||
bool OpenGLPixelFormat::operator!= (const OpenGLPixelFormat& other) const noexcept
|
||||
{
|
||||
return ! operator== (other);
|
||||
}
|
||||
|
||||
} // namespace juce
|
71
deps/juce/modules/juce_opengl/opengl/juce_OpenGLPixelFormat.h
vendored
Normal file
71
deps/juce/modules/juce_opengl/opengl/juce_OpenGLPixelFormat.h
vendored
Normal file
@ -0,0 +1,71 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Represents the various properties of an OpenGL pixel format.
|
||||
|
||||
@see OpenGLContext::setPixelFormat
|
||||
|
||||
@tags{OpenGL}
|
||||
*/
|
||||
class JUCE_API OpenGLPixelFormat
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Creates an OpenGLPixelFormat.
|
||||
|
||||
The default constructor just initialises the object as a simple 8-bit
|
||||
RGBA format.
|
||||
*/
|
||||
OpenGLPixelFormat (int bitsPerRGBComponent = 8,
|
||||
int alphaBits = 8,
|
||||
int depthBufferBits = 16,
|
||||
int stencilBufferBits = 0) noexcept;
|
||||
|
||||
bool operator== (const OpenGLPixelFormat&) const noexcept;
|
||||
bool operator!= (const OpenGLPixelFormat&) const noexcept;
|
||||
|
||||
//==============================================================================
|
||||
int redBits; /**< The number of bits per pixel to use for the red channel. */
|
||||
int greenBits; /**< The number of bits per pixel to use for the green channel. */
|
||||
int blueBits; /**< The number of bits per pixel to use for the blue channel. */
|
||||
int alphaBits; /**< The number of bits per pixel to use for the alpha channel. */
|
||||
|
||||
int depthBufferBits; /**< The number of bits per pixel to use for a depth buffer. */
|
||||
int stencilBufferBits; /**< The number of bits per pixel to use for a stencil buffer. */
|
||||
|
||||
int accumulationBufferRedBits; /**< The number of bits per pixel to use for an accumulation buffer's red channel. */
|
||||
int accumulationBufferGreenBits; /**< The number of bits per pixel to use for an accumulation buffer's green channel. */
|
||||
int accumulationBufferBlueBits; /**< The number of bits per pixel to use for an accumulation buffer's blue channel. */
|
||||
int accumulationBufferAlphaBits; /**< The number of bits per pixel to use for an accumulation buffer's alpha channel. */
|
||||
|
||||
uint8 multisamplingLevel; /**< The number of samples to use for full-scene multisampled anti-aliasing (if available). */
|
||||
};
|
||||
|
||||
} // namespace juce
|
88
deps/juce/modules/juce_opengl/opengl/juce_OpenGLRenderer.h
vendored
Normal file
88
deps/juce/modules/juce_opengl/opengl/juce_OpenGLRenderer.h
vendored
Normal file
@ -0,0 +1,88 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A base class that should be implemented by classes which want to render openGL
|
||||
on a background thread.
|
||||
|
||||
@see OpenGLContext
|
||||
|
||||
@tags{OpenGL}
|
||||
*/
|
||||
class JUCE_API OpenGLRenderer
|
||||
{
|
||||
public:
|
||||
OpenGLRenderer() = default;
|
||||
virtual ~OpenGLRenderer() = default;
|
||||
|
||||
/** Called when a new GL context has been created.
|
||||
You can use this as an opportunity to create your textures, shaders, etc.
|
||||
When the method is invoked, the new GL context will be active.
|
||||
Note that this callback will be made on a background thread, so make sure
|
||||
that your implementation is thread-safe.
|
||||
*/
|
||||
virtual void newOpenGLContextCreated() = 0;
|
||||
|
||||
/** Called when you should render the next openGL frame.
|
||||
|
||||
Note that this callback will be made on a background thread.
|
||||
|
||||
If the context is attached to a component in order to do component rendering,
|
||||
then the MessageManager will be locked when this callback is made.
|
||||
|
||||
If no component rendering is being done, then the MessageManager will not be
|
||||
locked, and you'll need to make sure your code is thread-safe in any
|
||||
interactions it has with your GUI classes.
|
||||
|
||||
For information about how to trigger a render callback, see
|
||||
OpenGLContext::triggerRepaint() and OpenGLContext::setContinuousRepainting().
|
||||
|
||||
IMPORTANT: Never take a MessageManagerLock inside this function! On
|
||||
macOS, the OpenGL context will be locked for the duration of this call.
|
||||
The main thread may also attempt to interact with the OpenGL context at
|
||||
any time, which will also require locking the OpenGL context. As a
|
||||
result, taking a MessageManagerLock inside renderOpenGL() may cause a
|
||||
hierarchical deadlock.
|
||||
*/
|
||||
virtual void renderOpenGL() = 0;
|
||||
|
||||
/** Called when the current openGL context is about to close.
|
||||
You can use this opportunity to release any GL resources that you may have
|
||||
created.
|
||||
|
||||
Note that this callback will be made on a background thread, so make sure
|
||||
that your implementation is thread-safe.
|
||||
|
||||
(Also note that on Android, this callback won't happen, because there's currently
|
||||
no way to implement it..)
|
||||
*/
|
||||
virtual void openGLContextClosing() = 0;
|
||||
};
|
||||
|
||||
} // namespace juce
|
192
deps/juce/modules/juce_opengl/opengl/juce_OpenGLShaderProgram.cpp
vendored
Normal file
192
deps/juce/modules/juce_opengl/opengl/juce_OpenGLShaderProgram.cpp
vendored
Normal file
@ -0,0 +1,192 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
OpenGLShaderProgram::OpenGLShaderProgram (const OpenGLContext& c) noexcept : context (c)
|
||||
{
|
||||
}
|
||||
|
||||
OpenGLShaderProgram::~OpenGLShaderProgram() noexcept
|
||||
{
|
||||
release();
|
||||
}
|
||||
|
||||
GLuint OpenGLShaderProgram::getProgramID() const noexcept
|
||||
{
|
||||
if (programID == 0)
|
||||
{
|
||||
// This method should only be called when the current thread has an active OpenGL context.
|
||||
jassert (OpenGLHelpers::isContextActive());
|
||||
|
||||
programID = context.extensions.glCreateProgram();
|
||||
}
|
||||
|
||||
return programID;
|
||||
}
|
||||
|
||||
void OpenGLShaderProgram::release() noexcept
|
||||
{
|
||||
if (programID != 0)
|
||||
{
|
||||
context.extensions.glDeleteProgram (programID);
|
||||
programID = 0;
|
||||
}
|
||||
}
|
||||
|
||||
double OpenGLShaderProgram::getLanguageVersion()
|
||||
{
|
||||
return String::fromUTF8 ((const char*) glGetString (GL_SHADING_LANGUAGE_VERSION))
|
||||
.retainCharacters("1234567890.").getDoubleValue();
|
||||
}
|
||||
|
||||
bool OpenGLShaderProgram::addShader (const String& code, GLenum type)
|
||||
{
|
||||
GLuint shaderID = context.extensions.glCreateShader (type);
|
||||
|
||||
const GLchar* c = code.toRawUTF8();
|
||||
context.extensions.glShaderSource (shaderID, 1, &c, nullptr);
|
||||
|
||||
context.extensions.glCompileShader (shaderID);
|
||||
|
||||
GLint status = GL_FALSE;
|
||||
context.extensions.glGetShaderiv (shaderID, GL_COMPILE_STATUS, &status);
|
||||
|
||||
if (status == (GLint) GL_FALSE)
|
||||
{
|
||||
std::vector<GLchar> infoLog (16384);
|
||||
GLsizei infoLogLength = 0;
|
||||
context.extensions.glGetShaderInfoLog (shaderID, (GLsizei) infoLog.size(), &infoLogLength, infoLog.data());
|
||||
errorLog = String (infoLog.data(), (size_t) infoLogLength);
|
||||
|
||||
#if JUCE_DEBUG && ! JUCE_DONT_ASSERT_ON_GLSL_COMPILE_ERROR
|
||||
// Your GLSL code contained compile errors!
|
||||
// Hopefully this compile log should help to explain what went wrong.
|
||||
DBG (errorLog);
|
||||
jassertfalse;
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
context.extensions.glAttachShader (getProgramID(), shaderID);
|
||||
context.extensions.glDeleteShader (shaderID);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLShaderProgram::addVertexShader (const String& code) { return addShader (code, GL_VERTEX_SHADER); }
|
||||
bool OpenGLShaderProgram::addFragmentShader (const String& code) { return addShader (code, GL_FRAGMENT_SHADER); }
|
||||
|
||||
bool OpenGLShaderProgram::link() noexcept
|
||||
{
|
||||
// This method can only be used when the current thread has an active OpenGL context.
|
||||
jassert (OpenGLHelpers::isContextActive());
|
||||
|
||||
GLuint progID = getProgramID();
|
||||
|
||||
context.extensions.glLinkProgram (progID);
|
||||
|
||||
GLint status = GL_FALSE;
|
||||
context.extensions.glGetProgramiv (progID, GL_LINK_STATUS, &status);
|
||||
|
||||
if (status == (GLint) GL_FALSE)
|
||||
{
|
||||
std::vector<GLchar> infoLog (16384);
|
||||
GLsizei infoLogLength = 0;
|
||||
context.extensions.glGetProgramInfoLog (progID, (GLsizei) infoLog.size(), &infoLogLength, infoLog.data());
|
||||
errorLog = String (infoLog.data(), (size_t) infoLogLength);
|
||||
|
||||
#if JUCE_DEBUG && ! JUCE_DONT_ASSERT_ON_GLSL_COMPILE_ERROR
|
||||
// Your GLSL code contained link errors!
|
||||
// Hopefully this compile log should help to explain what went wrong.
|
||||
DBG (errorLog);
|
||||
jassertfalse;
|
||||
#endif
|
||||
}
|
||||
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
return status != (GLint) GL_FALSE;
|
||||
}
|
||||
|
||||
void OpenGLShaderProgram::use() const noexcept
|
||||
{
|
||||
// The shader program must have been successfully linked when this method is called!
|
||||
jassert (programID != 0);
|
||||
|
||||
context.extensions.glUseProgram (programID);
|
||||
}
|
||||
|
||||
GLint OpenGLShaderProgram::getUniformIDFromName (const char* uniformName) const noexcept
|
||||
{
|
||||
// The shader program must be active when this method is called!
|
||||
jassert (programID != 0);
|
||||
|
||||
return (GLint) context.extensions.glGetUniformLocation (programID, uniformName);
|
||||
}
|
||||
|
||||
void OpenGLShaderProgram::setUniform (const char* name, GLfloat n1) noexcept { context.extensions.glUniform1f (getUniformIDFromName (name), n1); }
|
||||
void OpenGLShaderProgram::setUniform (const char* name, GLint n1) noexcept { context.extensions.glUniform1i (getUniformIDFromName (name), n1); }
|
||||
void OpenGLShaderProgram::setUniform (const char* name, GLfloat n1, GLfloat n2) noexcept { context.extensions.glUniform2f (getUniformIDFromName (name), n1, n2); }
|
||||
void OpenGLShaderProgram::setUniform (const char* name, GLfloat n1, GLfloat n2, GLfloat n3) noexcept { context.extensions.glUniform3f (getUniformIDFromName (name), n1, n2, n3); }
|
||||
void OpenGLShaderProgram::setUniform (const char* name, GLfloat n1, GLfloat n2, GLfloat n3, GLfloat n4) noexcept { context.extensions.glUniform4f (getUniformIDFromName (name), n1, n2, n3, n4); }
|
||||
void OpenGLShaderProgram::setUniform (const char* name, GLint n1, GLint n2, GLint n3, GLint n4) noexcept { context.extensions.glUniform4i (getUniformIDFromName (name), n1, n2, n3, n4); }
|
||||
void OpenGLShaderProgram::setUniform (const char* name, const GLfloat* values, GLsizei numValues) noexcept { context.extensions.glUniform1fv (getUniformIDFromName (name), numValues, values); }
|
||||
void OpenGLShaderProgram::setUniformMat2 (const char* name, const GLfloat* v, GLint num, GLboolean trns) noexcept { context.extensions.glUniformMatrix2fv (getUniformIDFromName (name), num, trns, v); }
|
||||
void OpenGLShaderProgram::setUniformMat3 (const char* name, const GLfloat* v, GLint num, GLboolean trns) noexcept { context.extensions.glUniformMatrix3fv (getUniformIDFromName (name), num, trns, v); }
|
||||
void OpenGLShaderProgram::setUniformMat4 (const char* name, const GLfloat* v, GLint num, GLboolean trns) noexcept { context.extensions.glUniformMatrix4fv (getUniformIDFromName (name), num, trns, v); }
|
||||
|
||||
//==============================================================================
|
||||
OpenGLShaderProgram::Attribute::Attribute (const OpenGLShaderProgram& program, const char* name)
|
||||
: attributeID ((GLuint) program.context.extensions.glGetAttribLocation (program.getProgramID(), name))
|
||||
{
|
||||
#if JUCE_DEBUG && ! JUCE_DONT_ASSERT_ON_GLSL_COMPILE_ERROR
|
||||
jassert ((GLint) attributeID >= 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
OpenGLShaderProgram::Uniform::Uniform (const OpenGLShaderProgram& program, const char* const name)
|
||||
: uniformID (program.context.extensions.glGetUniformLocation (program.getProgramID(), name)), context (program.context)
|
||||
{
|
||||
#if JUCE_DEBUG && ! JUCE_DONT_ASSERT_ON_GLSL_COMPILE_ERROR
|
||||
jassert (uniformID >= 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLShaderProgram::Uniform::set (GLfloat n1) const noexcept { context.extensions.glUniform1f (uniformID, n1); }
|
||||
void OpenGLShaderProgram::Uniform::set (GLint n1) const noexcept { context.extensions.glUniform1i (uniformID, n1); }
|
||||
void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2) const noexcept { context.extensions.glUniform2f (uniformID, n1, n2); }
|
||||
void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2, GLfloat n3) const noexcept { context.extensions.glUniform3f (uniformID, n1, n2, n3); }
|
||||
void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2, GLfloat n3, GLfloat n4) const noexcept { context.extensions.glUniform4f (uniformID, n1, n2, n3, n4); }
|
||||
void OpenGLShaderProgram::Uniform::set (GLint n1, GLint n2, GLint n3, GLint n4) const noexcept { context.extensions.glUniform4i (uniformID, n1, n2, n3, n4); }
|
||||
void OpenGLShaderProgram::Uniform::set (const GLfloat* values, GLsizei numValues) const noexcept { context.extensions.glUniform1fv (uniformID, numValues, values); }
|
||||
|
||||
void OpenGLShaderProgram::Uniform::setMatrix2 (const GLfloat* v, GLint num, GLboolean trns) const noexcept { context.extensions.glUniformMatrix2fv (uniformID, num, trns, v); }
|
||||
void OpenGLShaderProgram::Uniform::setMatrix3 (const GLfloat* v, GLint num, GLboolean trns) const noexcept { context.extensions.glUniformMatrix3fv (uniformID, num, trns, v); }
|
||||
void OpenGLShaderProgram::Uniform::setMatrix4 (const GLfloat* v, GLint num, GLboolean trns) const noexcept { context.extensions.glUniformMatrix4fv (uniformID, num, trns, v); }
|
||||
|
||||
} // namespace juce
|
204
deps/juce/modules/juce_opengl/opengl/juce_OpenGLShaderProgram.h
vendored
Normal file
204
deps/juce/modules/juce_opengl/opengl/juce_OpenGLShaderProgram.h
vendored
Normal file
@ -0,0 +1,204 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Manages an OpenGL shader program.
|
||||
|
||||
@tags{OpenGL}
|
||||
*/
|
||||
class JUCE_API OpenGLShaderProgram
|
||||
{
|
||||
public:
|
||||
/** Creates a shader for use in a particular GL context. */
|
||||
OpenGLShaderProgram (const OpenGLContext&) noexcept;
|
||||
|
||||
/** Destructor. */
|
||||
~OpenGLShaderProgram() noexcept;
|
||||
|
||||
/** Returns the version of GLSL that the current context supports.
|
||||
E.g.
|
||||
@code
|
||||
if (OpenGLShaderProgram::getLanguageVersion() > 1.199)
|
||||
{
|
||||
// ..do something that requires GLSL 1.2 or above..
|
||||
}
|
||||
@endcode
|
||||
*/
|
||||
static double getLanguageVersion();
|
||||
|
||||
/** Compiles and adds a shader to this program.
|
||||
|
||||
After adding all your shaders, remember to call link() to link them into
|
||||
a usable program.
|
||||
|
||||
If your app is built in debug mode, this method will assert if the program
|
||||
fails to compile correctly.
|
||||
|
||||
The shaderType parameter could be GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, etc.
|
||||
|
||||
@returns true if the shader compiled successfully. If not, you can call
|
||||
getLastError() to find out what happened.
|
||||
*/
|
||||
bool addShader (const String& shaderSourceCode, GLenum shaderType);
|
||||
|
||||
/** Compiles and adds a fragment shader to this program.
|
||||
This is equivalent to calling addShader() with a type of GL_VERTEX_SHADER.
|
||||
*/
|
||||
bool addVertexShader (const String& shaderSourceCode);
|
||||
|
||||
/** Compiles and adds a fragment shader to this program.
|
||||
This is equivalent to calling addShader() with a type of GL_FRAGMENT_SHADER.
|
||||
*/
|
||||
bool addFragmentShader (const String& shaderSourceCode);
|
||||
|
||||
/** Links all the compiled shaders into a usable program.
|
||||
If your app is built in debug mode, this method will assert if the program
|
||||
fails to link correctly.
|
||||
@returns true if the program linked successfully. If not, you can call
|
||||
getLastError() to find out what happened.
|
||||
*/
|
||||
bool link() noexcept;
|
||||
|
||||
/** Get the output for the last shader compilation or link that failed. */
|
||||
const String& getLastError() const noexcept { return errorLog; }
|
||||
|
||||
/** Selects this program into the current context. */
|
||||
void use() const noexcept;
|
||||
|
||||
/** Deletes the program. */
|
||||
void release() noexcept;
|
||||
|
||||
//==============================================================================
|
||||
// Methods for setting shader uniforms without using a Uniform object (see below).
|
||||
// You must make sure this shader is the currently bound one before setting uniforms
|
||||
// with these functions.
|
||||
|
||||
/** Get the uniform ID from the variable name */
|
||||
GLint getUniformIDFromName (const char* uniformName) const noexcept;
|
||||
|
||||
/** Sets a float uniform. */
|
||||
void setUniform (const char* uniformName, GLfloat value) noexcept;
|
||||
/** Sets an int uniform. */
|
||||
void setUniform (const char* uniformName, GLint value) noexcept;
|
||||
/** Sets a vec2 uniform. */
|
||||
void setUniform (const char* uniformName, GLfloat x, GLfloat y) noexcept;
|
||||
/** Sets a vec3 uniform. */
|
||||
void setUniform (const char* uniformName, GLfloat x, GLfloat y, GLfloat z) noexcept;
|
||||
/** Sets a vec4 uniform. */
|
||||
void setUniform (const char* uniformName, GLfloat x, GLfloat y, GLfloat z, GLfloat w) noexcept;
|
||||
/** Sets a vec4 uniform. */
|
||||
void setUniform (const char* uniformName, GLint x, GLint y, GLint z, GLint w) noexcept;
|
||||
/** Sets a vector float uniform. */
|
||||
void setUniform (const char* uniformName, const GLfloat* values, GLsizei numValues) noexcept;
|
||||
/** Sets a 2x2 matrix float uniform. */
|
||||
void setUniformMat2 (const char* uniformName, const GLfloat* values, GLint count, GLboolean transpose) noexcept;
|
||||
/** Sets a 3x3 matrix float uniform. */
|
||||
void setUniformMat3 (const char* uniformName, const GLfloat* values, GLint count, GLboolean transpose) noexcept;
|
||||
/** Sets a 4x4 matrix float uniform. */
|
||||
void setUniformMat4 (const char* uniformName, const GLfloat* values, GLint count, GLboolean transpose) noexcept;
|
||||
|
||||
//==============================================================================
|
||||
/** Represents an openGL uniform value.
|
||||
After a program has been linked, you can create Uniform objects to let you
|
||||
set the uniforms that your shaders use.
|
||||
|
||||
Be careful not to call the set() functions unless the appropriate program
|
||||
is loaded into the current context.
|
||||
*/
|
||||
struct JUCE_API Uniform
|
||||
{
|
||||
/** Initialises a uniform.
|
||||
The program must have been successfully linked when this
|
||||
constructor is called.
|
||||
*/
|
||||
Uniform (const OpenGLShaderProgram& program, const char* uniformName);
|
||||
|
||||
/** Sets a float uniform. */
|
||||
void set (GLfloat n1) const noexcept;
|
||||
/** Sets an int uniform. */
|
||||
void set (GLint n1) const noexcept;
|
||||
/** Sets a vec2 uniform. */
|
||||
void set (GLfloat n1, GLfloat n2) const noexcept;
|
||||
/** Sets a vec3 uniform. */
|
||||
void set (GLfloat n1, GLfloat n2, GLfloat n3) const noexcept;
|
||||
/** Sets a vec4 uniform. */
|
||||
void set (GLfloat n1, GLfloat n2, GLfloat n3, GLfloat n4) const noexcept;
|
||||
/** Sets an ivec4 uniform. */
|
||||
void set (GLint n1, GLint n2, GLint n3, GLint n4) const noexcept;
|
||||
/** Sets a vector float uniform. */
|
||||
void set (const GLfloat* values, int numValues) const noexcept;
|
||||
/** Sets a 2x2 matrix float uniform. */
|
||||
void setMatrix2 (const GLfloat* values, GLint count, GLboolean transpose) const noexcept;
|
||||
/** Sets a 3x3 matrix float uniform. */
|
||||
void setMatrix3 (const GLfloat* values, GLint count, GLboolean transpose) const noexcept;
|
||||
/** Sets a 4x4 matrix float uniform. */
|
||||
void setMatrix4 (const GLfloat* values, GLint count, GLboolean transpose) const noexcept;
|
||||
|
||||
/** The uniform's ID number.
|
||||
If the uniform couldn't be found, this value will be < 0.
|
||||
*/
|
||||
GLint uniformID;
|
||||
|
||||
private:
|
||||
const OpenGLContext& context;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Uniform)
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
/** Represents an openGL vertex attribute value.
|
||||
After a program has been linked, you can create Attribute objects to let you
|
||||
set the attributes that your vertex shaders use.
|
||||
*/
|
||||
struct JUCE_API Attribute
|
||||
{
|
||||
/** Initialises an attribute.
|
||||
The program must have been successfully linked when this
|
||||
constructor is called.
|
||||
*/
|
||||
Attribute (const OpenGLShaderProgram&, const char* attributeName);
|
||||
|
||||
/** The attribute's ID number.
|
||||
If the uniform couldn't be found, this value will be < 0.
|
||||
*/
|
||||
GLuint attributeID;
|
||||
};
|
||||
|
||||
/** The ID number of the compiled program. */
|
||||
GLuint getProgramID() const noexcept;
|
||||
|
||||
private:
|
||||
const OpenGLContext& context;
|
||||
mutable GLuint programID = 0;
|
||||
String errorLog;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLShaderProgram)
|
||||
};
|
||||
|
||||
} // namespace juce
|
192
deps/juce/modules/juce_opengl/opengl/juce_OpenGLTexture.cpp
vendored
Normal file
192
deps/juce/modules/juce_opengl/opengl/juce_OpenGLTexture.cpp
vendored
Normal file
@ -0,0 +1,192 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
OpenGLTexture::OpenGLTexture()
|
||||
: textureID (0), width (0), height (0), ownerContext (nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
OpenGLTexture::~OpenGLTexture()
|
||||
{
|
||||
release();
|
||||
}
|
||||
|
||||
bool OpenGLTexture::isValidSize (int width, int height)
|
||||
{
|
||||
return isPowerOfTwo (width) && isPowerOfTwo (height);
|
||||
}
|
||||
|
||||
void OpenGLTexture::create (const int w, const int h, const void* pixels, GLenum type, bool topLeft)
|
||||
{
|
||||
ownerContext = OpenGLContext::getCurrentContext();
|
||||
|
||||
// Texture objects can only be created when the current thread has an active OpenGL
|
||||
// context. You'll need to create this object in one of the OpenGLContext's callbacks.
|
||||
jassert (ownerContext != nullptr);
|
||||
|
||||
if (textureID == 0)
|
||||
{
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
glGenTextures (1, &textureID);
|
||||
glBindTexture (GL_TEXTURE_2D, textureID);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
auto glMagFilter = (GLint) (ownerContext->texMagFilter == OpenGLContext::linear ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glMagFilter);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindTexture (GL_TEXTURE_2D, textureID);
|
||||
JUCE_CHECK_OPENGL_ERROR;
|
||||
}
|
||||
|
||||
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
|
||||
const auto textureNpotSupported = ownerContext->isTextureNpotSupported();
|
||||
|
||||
const auto getAllowedTextureSize = [&] (int n)
|
||||
{
|
||||
return textureNpotSupported ? n : nextPowerOfTwo (n);
|
||||
};
|
||||
|
||||
width = getAllowedTextureSize (w);
|
||||
height = getAllowedTextureSize (h);
|
||||
|
||||
const GLint internalformat = type == GL_ALPHA ? GL_ALPHA : GL_RGBA;
|
||||
|
||||
if (width != w || height != h)
|
||||
{
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
|
||||
width, height, 0, type, GL_UNSIGNED_BYTE, nullptr);
|
||||
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, topLeft ? (height - h) : 0, w, h,
|
||||
type, GL_UNSIGNED_BYTE, pixels);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
|
||||
w, h, 0, type, GL_UNSIGNED_BYTE, pixels);
|
||||
}
|
||||
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
}
|
||||
|
||||
template <class PixelType>
|
||||
struct Flipper
|
||||
{
|
||||
static void flip (HeapBlock<PixelARGB>& dataCopy, const uint8* srcData, const int lineStride,
|
||||
const int w, const int h)
|
||||
{
|
||||
dataCopy.malloc (w * h);
|
||||
|
||||
for (int y = 0; y < h; ++y)
|
||||
{
|
||||
auto* src = (const PixelType*) srcData;
|
||||
auto* dst = (PixelARGB*) (dataCopy + w * (h - 1 - y));
|
||||
|
||||
for (int x = 0; x < w; ++x)
|
||||
dst[x].set (src[x]);
|
||||
|
||||
srcData += lineStride;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void OpenGLTexture::loadImage (const Image& image)
|
||||
{
|
||||
const int imageW = image.getWidth();
|
||||
const int imageH = image.getHeight();
|
||||
|
||||
HeapBlock<PixelARGB> dataCopy;
|
||||
Image::BitmapData srcData (image, Image::BitmapData::readOnly);
|
||||
|
||||
switch (srcData.pixelFormat)
|
||||
{
|
||||
case Image::ARGB: Flipper<PixelARGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
|
||||
case Image::RGB: Flipper<PixelRGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
|
||||
case Image::SingleChannel: Flipper<PixelAlpha>::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
|
||||
case Image::UnknownFormat:
|
||||
default: break;
|
||||
}
|
||||
|
||||
create (imageW, imageH, dataCopy, JUCE_RGBA_FORMAT, true);
|
||||
}
|
||||
|
||||
void OpenGLTexture::loadARGB (const PixelARGB* pixels, const int w, const int h)
|
||||
{
|
||||
create (w, h, pixels, JUCE_RGBA_FORMAT, false);
|
||||
}
|
||||
|
||||
void OpenGLTexture::loadAlpha (const uint8* pixels, int w, int h)
|
||||
{
|
||||
create (w, h, pixels, GL_ALPHA, false);
|
||||
}
|
||||
|
||||
void OpenGLTexture::loadARGBFlipped (const PixelARGB* pixels, int w, int h)
|
||||
{
|
||||
HeapBlock<PixelARGB> flippedCopy;
|
||||
Flipper<PixelARGB>::flip (flippedCopy, (const uint8*) pixels, 4 * w, w, h);
|
||||
|
||||
create (w, h, flippedCopy, JUCE_RGBA_FORMAT, true);
|
||||
}
|
||||
|
||||
void OpenGLTexture::release()
|
||||
{
|
||||
if (textureID != 0)
|
||||
{
|
||||
// If the texture is deleted while the owner context is not active, it's
|
||||
// impossible to delete it, so this will be a leak until the context itself
|
||||
// is deleted.
|
||||
jassert (ownerContext == OpenGLContext::getCurrentContext());
|
||||
|
||||
if (ownerContext == OpenGLContext::getCurrentContext())
|
||||
{
|
||||
glDeleteTextures (1, &textureID);
|
||||
|
||||
textureID = 0;
|
||||
width = 0;
|
||||
height = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLTexture::bind() const
|
||||
{
|
||||
glBindTexture (GL_TEXTURE_2D, textureID);
|
||||
}
|
||||
|
||||
void OpenGLTexture::unbind() const
|
||||
{
|
||||
glBindTexture (GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
} // namespace juce
|
104
deps/juce/modules/juce_opengl/opengl/juce_OpenGLTexture.h
vendored
Normal file
104
deps/juce/modules/juce_opengl/opengl/juce_OpenGLTexture.h
vendored
Normal file
@ -0,0 +1,104 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Creates an openGL texture from an Image.
|
||||
|
||||
@tags{OpenGL}
|
||||
*/
|
||||
class JUCE_API OpenGLTexture
|
||||
{
|
||||
public:
|
||||
OpenGLTexture();
|
||||
~OpenGLTexture();
|
||||
|
||||
/** Creates a texture from the given image.
|
||||
|
||||
Note that if the image's dimensions aren't a power-of-two, the texture may
|
||||
be created with a larger size.
|
||||
|
||||
The image will be arranged so that its top-left corner is at texture
|
||||
coordinate (0, 1).
|
||||
*/
|
||||
void loadImage (const Image& image);
|
||||
|
||||
/** Creates a texture from a raw array of pixels.
|
||||
If width and height are not powers-of-two, the texture will be created with a
|
||||
larger size, and only the subsection (0, 0, width, height) will be initialised.
|
||||
The data is sent directly to the OpenGL driver without being flipped vertically,
|
||||
so the first pixel will be mapped onto texture coordinate (0, 0).
|
||||
*/
|
||||
void loadARGB (const PixelARGB* pixels, int width, int height);
|
||||
|
||||
/** Creates a texture from a raw array of pixels.
|
||||
This is like loadARGB, but will vertically flip the data so that the first
|
||||
pixel ends up at texture coordinate (0, 1), and if the width and height are
|
||||
not powers-of-two, it will compensate by using a larger texture size.
|
||||
*/
|
||||
void loadARGBFlipped (const PixelARGB* pixels, int width, int height);
|
||||
|
||||
/** Creates an alpha-channel texture from an array of alpha values.
|
||||
If width and height are not powers-of-two, the texture will be created with a
|
||||
larger size, and only the subsection (0, 0, width, height) will be initialised.
|
||||
The data is sent directly to the OpenGL driver without being flipped vertically,
|
||||
so the first pixel will be mapped onto texture coordinate (0, 0).
|
||||
*/
|
||||
void loadAlpha (const uint8* pixels, int width, int height);
|
||||
|
||||
/** Frees the texture, if there is one. */
|
||||
void release();
|
||||
|
||||
/** Binds the texture to the currently active openGL context. */
|
||||
void bind() const;
|
||||
|
||||
/** Unbinds the texture to the currently active openGL context. */
|
||||
void unbind() const;
|
||||
|
||||
/** Returns the GL texture ID number. */
|
||||
GLuint getTextureID() const noexcept { return textureID; }
|
||||
|
||||
int getWidth() const noexcept { return width; }
|
||||
int getHeight() const noexcept { return height; }
|
||||
|
||||
/** Returns true if a texture can be created with the given size.
|
||||
Some systems may require that the sizes are powers-of-two.
|
||||
*/
|
||||
static bool isValidSize (int width, int height);
|
||||
|
||||
private:
|
||||
GLuint textureID;
|
||||
int width, height;
|
||||
OpenGLContext* ownerContext;
|
||||
|
||||
void create (int w, int h, const void*, GLenum, bool topLeft);
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLTexture)
|
||||
};
|
||||
|
||||
} // namespace juce
|
4075
deps/juce/modules/juce_opengl/opengl/juce_gl.cpp
vendored
Normal file
4075
deps/juce/modules/juce_opengl/opengl/juce_gl.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
12008
deps/juce/modules/juce_opengl/opengl/juce_gl.h
vendored
Normal file
12008
deps/juce/modules/juce_opengl/opengl/juce_gl.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1418
deps/juce/modules/juce_opengl/opengl/juce_gles2.cpp
vendored
Normal file
1418
deps/juce/modules/juce_opengl/opengl/juce_gles2.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
5270
deps/juce/modules/juce_opengl/opengl/juce_gles2.h
vendored
Normal file
5270
deps/juce/modules/juce_opengl/opengl/juce_gles2.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
290
deps/juce/modules/juce_opengl/opengl/juce_khrplatform.h
vendored
Normal file
290
deps/juce/modules/juce_opengl/opengl/juce_khrplatform.h
vendored
Normal file
@ -0,0 +1,290 @@
|
||||
#ifndef __khrplatform_h_
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
||||
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
||||
* The last semantic modification to khrplatform.h was at commit ID:
|
||||
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by filing pull requests or issues on
|
||||
* the EGL Registry repository linked above.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
* should be located on your system and for more details of its use:
|
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
*
|
||||
* This file should be included as
|
||||
* #include <KHR/khrplatform.h>
|
||||
* by Khronos client API header files that use its types and defines.
|
||||
*
|
||||
* The types in khrplatform.h should only be used to define API-specific types.
|
||||
*
|
||||
* Types defined in khrplatform.h:
|
||||
* khronos_int8_t signed 8 bit
|
||||
* khronos_uint8_t unsigned 8 bit
|
||||
* khronos_int16_t signed 16 bit
|
||||
* khronos_uint16_t unsigned 16 bit
|
||||
* khronos_int32_t signed 32 bit
|
||||
* khronos_uint32_t unsigned 32 bit
|
||||
* khronos_int64_t signed 64 bit
|
||||
* khronos_uint64_t unsigned 64 bit
|
||||
* khronos_intptr_t signed same number of bits as a pointer
|
||||
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||
* khronos_ssize_t signed size
|
||||
* khronos_usize_t unsigned size
|
||||
* khronos_float_t signed 32 bit floating point
|
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||
* nanoseconds
|
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||
* only be used as a base type when a client API's boolean type is
|
||||
* an enum. Client APIs which use an integer or other type for
|
||||
* booleans cannot use this as the base type for their boolean.
|
||||
*
|
||||
* Tokens defined in khrplatform.h:
|
||||
*
|
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||
*
|
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||
*
|
||||
* Calling convention macros defined in this file:
|
||||
* KHRONOS_APICALL
|
||||
* KHRONOS_APIENTRY
|
||||
* KHRONOS_APIATTRIBUTES
|
||||
*
|
||||
* These may be used in function prototypes as:
|
||||
*
|
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||
* int arg1,
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
||||
# define KHRONOS_STATIC 1
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(KHRONOS_STATIC)
|
||||
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
||||
* header compatible with static linking. */
|
||||
# define KHRONOS_APICALL
|
||||
#elif defined(_WIN32)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#elif defined(__ANDROID__)
|
||||
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
# define KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the closing parenthesis of the function prototype arguments.
|
||||
*/
|
||||
#if defined (__ARMCC_2__)
|
||||
#define KHRONOS_APIATTRIBUTES __softfp
|
||||
#else
|
||||
#define KHRONOS_APIATTRIBUTES
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h>
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
/*
|
||||
* Using <inttypes.h>
|
||||
*/
|
||||
#include <inttypes.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
|
||||
/*
|
||||
* Win32
|
||||
*/
|
||||
typedef __int32 khronos_int32_t;
|
||||
typedef unsigned __int32 khronos_uint32_t;
|
||||
typedef __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
|
||||
/*
|
||||
* Sun or Digital
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#if defined(__arch64__) || defined(_LP64)
|
||||
typedef long int khronos_int64_t;
|
||||
typedef unsigned long int khronos_uint64_t;
|
||||
#else
|
||||
typedef long long int khronos_int64_t;
|
||||
typedef unsigned long long int khronos_uint64_t;
|
||||
#endif /* __arch64__ */
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif 0
|
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#define KHRONOS_SUPPORT_INT64 0
|
||||
#define KHRONOS_SUPPORT_FLOAT 0
|
||||
|
||||
#else
|
||||
|
||||
/*
|
||||
* Generic fallback
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms
|
||||
*/
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef unsigned long long int khronos_uintptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT
|
||||
/*
|
||||
* Float type
|
||||
*/
|
||||
typedef float khronos_float_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64
|
||||
/* Time types
|
||||
*
|
||||
* These types can be used to represent a time interval in nanoseconds or
|
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||
* time the system booted). The Unadjusted System Time is an unsigned
|
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||
* may be either signed or unsigned.
|
||||
*/
|
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits.
|
||||
*/
|
||||
#ifndef KHRONOS_MAX_ENUM
|
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Enumerated boolean type
|
||||
*
|
||||
* Values other than zero should be considered to be true. Therefore
|
||||
* comparisons should not be made against KHRONOS_TRUE.
|
||||
*/
|
||||
typedef enum {
|
||||
KHRONOS_FALSE = 0,
|
||||
KHRONOS_TRUE = 1,
|
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||
} khronos_boolean_enum_t;
|
||||
|
||||
#endif /* __khrplatform_h_ */
|
647
deps/juce/modules/juce_opengl/opengl/juce_wgl.h
vendored
Normal file
647
deps/juce/modules/juce_opengl/opengl/juce_wgl.h
vendored
Normal file
@ -0,0 +1,647 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
// This file was generated automatically using data from the opengl-registry
|
||||
// https://github.com/KhronosGroup/OpenGL-Registry
|
||||
|
||||
#pragma once
|
||||
#include <juce_core/system/juce_CompilerWarnings.h>
|
||||
|
||||
|
||||
|
||||
namespace juce
|
||||
{
|
||||
namespace gl
|
||||
{
|
||||
|
||||
|
||||
// WGL_VERSION_1_0
|
||||
#ifndef WGL_FONT_LINES
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_FONT_LINES = 0,
|
||||
WGL_FONT_POLYGONS = 1,
|
||||
WGL_SWAP_MAIN_PLANE = 0x00000001,
|
||||
WGL_SWAP_OVERLAY1 = 0x00000002,
|
||||
WGL_SWAP_OVERLAY2 = 0x00000004,
|
||||
WGL_SWAP_OVERLAY3 = 0x00000008,
|
||||
WGL_SWAP_OVERLAY4 = 0x00000010,
|
||||
WGL_SWAP_OVERLAY5 = 0x00000020,
|
||||
WGL_SWAP_OVERLAY6 = 0x00000040,
|
||||
WGL_SWAP_OVERLAY7 = 0x00000080,
|
||||
WGL_SWAP_OVERLAY8 = 0x00000100,
|
||||
WGL_SWAP_OVERLAY9 = 0x00000200,
|
||||
WGL_SWAP_OVERLAY10 = 0x00000400,
|
||||
WGL_SWAP_OVERLAY11 = 0x00000800,
|
||||
WGL_SWAP_OVERLAY12 = 0x00001000,
|
||||
WGL_SWAP_OVERLAY13 = 0x00002000,
|
||||
WGL_SWAP_OVERLAY14 = 0x00004000,
|
||||
WGL_SWAP_OVERLAY15 = 0x00008000,
|
||||
WGL_SWAP_UNDERLAY1 = 0x00010000,
|
||||
WGL_SWAP_UNDERLAY2 = 0x00020000,
|
||||
WGL_SWAP_UNDERLAY3 = 0x00040000,
|
||||
WGL_SWAP_UNDERLAY4 = 0x00080000,
|
||||
WGL_SWAP_UNDERLAY5 = 0x00100000,
|
||||
WGL_SWAP_UNDERLAY6 = 0x00200000,
|
||||
WGL_SWAP_UNDERLAY7 = 0x00400000,
|
||||
WGL_SWAP_UNDERLAY8 = 0x00800000,
|
||||
WGL_SWAP_UNDERLAY9 = 0x01000000,
|
||||
WGL_SWAP_UNDERLAY10 = 0x02000000,
|
||||
WGL_SWAP_UNDERLAY11 = 0x04000000,
|
||||
WGL_SWAP_UNDERLAY12 = 0x08000000,
|
||||
WGL_SWAP_UNDERLAY13 = 0x10000000,
|
||||
WGL_SWAP_UNDERLAY14 = 0x20000000,
|
||||
WGL_SWAP_UNDERLAY15 = 0x40000000,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_3DFX_multisample
|
||||
#ifndef WGL_SAMPLE_BUFFERS_3DFX
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_SAMPLE_BUFFERS_3DFX = 0x2060,
|
||||
WGL_SAMPLES_3DFX = 0x2061,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_3DL_stereo_control
|
||||
#ifndef WGL_STEREO_EMITTER_ENABLE_3DL
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_STEREO_EMITTER_ENABLE_3DL = 0x2055,
|
||||
WGL_STEREO_EMITTER_DISABLE_3DL = 0x2056,
|
||||
WGL_STEREO_POLARITY_NORMAL_3DL = 0x2057,
|
||||
WGL_STEREO_POLARITY_INVERT_3DL = 0x2058,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_AMD_gpu_association
|
||||
#ifndef WGL_GPU_VENDOR_AMD
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_GPU_VENDOR_AMD = 0x1F00,
|
||||
WGL_GPU_RENDERER_STRING_AMD = 0x1F01,
|
||||
WGL_GPU_OPENGL_VERSION_STRING_AMD = 0x1F02,
|
||||
WGL_GPU_FASTEST_TARGET_GPUS_AMD = 0x21A2,
|
||||
WGL_GPU_RAM_AMD = 0x21A3,
|
||||
WGL_GPU_CLOCK_AMD = 0x21A4,
|
||||
WGL_GPU_NUM_PIPES_AMD = 0x21A5,
|
||||
WGL_GPU_NUM_SIMD_AMD = 0x21A6,
|
||||
WGL_GPU_NUM_RB_AMD = 0x21A7,
|
||||
WGL_GPU_NUM_SPI_AMD = 0x21A8,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ARB_buffer_region
|
||||
#ifndef WGL_FRONT_COLOR_BUFFER_BIT_ARB
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_FRONT_COLOR_BUFFER_BIT_ARB = 0x00000001,
|
||||
WGL_BACK_COLOR_BUFFER_BIT_ARB = 0x00000002,
|
||||
WGL_DEPTH_BUFFER_BIT_ARB = 0x00000004,
|
||||
WGL_STENCIL_BUFFER_BIT_ARB = 0x00000008,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ARB_context_flush_control
|
||||
#ifndef WGL_CONTEXT_RELEASE_BEHAVIOR_ARB
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = 0x2097,
|
||||
WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0,
|
||||
WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = 0x2098,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ARB_create_context
|
||||
#ifndef WGL_CONTEXT_DEBUG_BIT_ARB
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_CONTEXT_DEBUG_BIT_ARB = 0x00000001,
|
||||
WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x00000002,
|
||||
WGL_CONTEXT_MAJOR_VERSION_ARB = 0x2091,
|
||||
WGL_CONTEXT_MINOR_VERSION_ARB = 0x2092,
|
||||
WGL_CONTEXT_LAYER_PLANE_ARB = 0x2093,
|
||||
WGL_CONTEXT_FLAGS_ARB = 0x2094,
|
||||
ERROR_INVALID_VERSION_ARB = 0x2095,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ARB_create_context_no_error
|
||||
#ifndef WGL_CONTEXT_OPENGL_NO_ERROR_ARB
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_CONTEXT_OPENGL_NO_ERROR_ARB = 0x31B3,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ARB_create_context_profile
|
||||
#ifndef WGL_CONTEXT_PROFILE_MASK_ARB
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB = 0x9126,
|
||||
WGL_CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001,
|
||||
WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002,
|
||||
ERROR_INVALID_PROFILE_ARB = 0x2096,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ARB_create_context_robustness
|
||||
#ifndef WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = 0x00000004,
|
||||
WGL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252,
|
||||
WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256,
|
||||
WGL_NO_RESET_NOTIFICATION_ARB = 0x8261,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ARB_framebuffer_sRGB
|
||||
#ifndef WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = 0x20A9,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ARB_make_current_read
|
||||
#ifndef ERROR_INVALID_PIXEL_TYPE_ARB
|
||||
enum : GLenum
|
||||
{
|
||||
ERROR_INVALID_PIXEL_TYPE_ARB = 0x2043,
|
||||
ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 0x2054,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ARB_multisample
|
||||
#ifndef WGL_SAMPLE_BUFFERS_ARB
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_SAMPLE_BUFFERS_ARB = 0x2041,
|
||||
WGL_SAMPLES_ARB = 0x2042,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ARB_pbuffer
|
||||
#ifndef WGL_DRAW_TO_PBUFFER_ARB
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_DRAW_TO_PBUFFER_ARB = 0x202D,
|
||||
WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E,
|
||||
WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F,
|
||||
WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030,
|
||||
WGL_PBUFFER_LARGEST_ARB = 0x2033,
|
||||
WGL_PBUFFER_WIDTH_ARB = 0x2034,
|
||||
WGL_PBUFFER_HEIGHT_ARB = 0x2035,
|
||||
WGL_PBUFFER_LOST_ARB = 0x2036,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ARB_pixel_format
|
||||
#ifndef WGL_NUMBER_PIXEL_FORMATS_ARB
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000,
|
||||
WGL_DRAW_TO_WINDOW_ARB = 0x2001,
|
||||
WGL_DRAW_TO_BITMAP_ARB = 0x2002,
|
||||
WGL_ACCELERATION_ARB = 0x2003,
|
||||
WGL_NEED_PALETTE_ARB = 0x2004,
|
||||
WGL_NEED_SYSTEM_PALETTE_ARB = 0x2005,
|
||||
WGL_SWAP_LAYER_BUFFERS_ARB = 0x2006,
|
||||
WGL_SWAP_METHOD_ARB = 0x2007,
|
||||
WGL_NUMBER_OVERLAYS_ARB = 0x2008,
|
||||
WGL_NUMBER_UNDERLAYS_ARB = 0x2009,
|
||||
WGL_TRANSPARENT_ARB = 0x200A,
|
||||
WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037,
|
||||
WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038,
|
||||
WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039,
|
||||
WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203A,
|
||||
WGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B,
|
||||
WGL_SHARE_DEPTH_ARB = 0x200C,
|
||||
WGL_SHARE_STENCIL_ARB = 0x200D,
|
||||
WGL_SHARE_ACCUM_ARB = 0x200E,
|
||||
WGL_SUPPORT_GDI_ARB = 0x200F,
|
||||
WGL_SUPPORT_OPENGL_ARB = 0x2010,
|
||||
WGL_DOUBLE_BUFFER_ARB = 0x2011,
|
||||
WGL_STEREO_ARB = 0x2012,
|
||||
WGL_PIXEL_TYPE_ARB = 0x2013,
|
||||
WGL_COLOR_BITS_ARB = 0x2014,
|
||||
WGL_RED_BITS_ARB = 0x2015,
|
||||
WGL_RED_SHIFT_ARB = 0x2016,
|
||||
WGL_GREEN_BITS_ARB = 0x2017,
|
||||
WGL_GREEN_SHIFT_ARB = 0x2018,
|
||||
WGL_BLUE_BITS_ARB = 0x2019,
|
||||
WGL_BLUE_SHIFT_ARB = 0x201A,
|
||||
WGL_ALPHA_BITS_ARB = 0x201B,
|
||||
WGL_ALPHA_SHIFT_ARB = 0x201C,
|
||||
WGL_ACCUM_BITS_ARB = 0x201D,
|
||||
WGL_ACCUM_RED_BITS_ARB = 0x201E,
|
||||
WGL_ACCUM_GREEN_BITS_ARB = 0x201F,
|
||||
WGL_ACCUM_BLUE_BITS_ARB = 0x2020,
|
||||
WGL_ACCUM_ALPHA_BITS_ARB = 0x2021,
|
||||
WGL_DEPTH_BITS_ARB = 0x2022,
|
||||
WGL_STENCIL_BITS_ARB = 0x2023,
|
||||
WGL_AUX_BUFFERS_ARB = 0x2024,
|
||||
WGL_NO_ACCELERATION_ARB = 0x2025,
|
||||
WGL_GENERIC_ACCELERATION_ARB = 0x2026,
|
||||
WGL_FULL_ACCELERATION_ARB = 0x2027,
|
||||
WGL_SWAP_EXCHANGE_ARB = 0x2028,
|
||||
WGL_SWAP_COPY_ARB = 0x2029,
|
||||
WGL_SWAP_UNDEFINED_ARB = 0x202A,
|
||||
WGL_TYPE_RGBA_ARB = 0x202B,
|
||||
WGL_TYPE_COLORINDEX_ARB = 0x202C,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ARB_pixel_format_float
|
||||
#ifndef WGL_TYPE_RGBA_FLOAT_ARB
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_TYPE_RGBA_FLOAT_ARB = 0x21A0,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ARB_render_texture
|
||||
#ifndef WGL_BIND_TO_TEXTURE_RGB_ARB
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_BIND_TO_TEXTURE_RGB_ARB = 0x2070,
|
||||
WGL_BIND_TO_TEXTURE_RGBA_ARB = 0x2071,
|
||||
WGL_TEXTURE_FORMAT_ARB = 0x2072,
|
||||
WGL_TEXTURE_TARGET_ARB = 0x2073,
|
||||
WGL_MIPMAP_TEXTURE_ARB = 0x2074,
|
||||
WGL_TEXTURE_RGB_ARB = 0x2075,
|
||||
WGL_TEXTURE_RGBA_ARB = 0x2076,
|
||||
WGL_NO_TEXTURE_ARB = 0x2077,
|
||||
WGL_TEXTURE_CUBE_MAP_ARB = 0x2078,
|
||||
WGL_TEXTURE_1D_ARB = 0x2079,
|
||||
WGL_TEXTURE_2D_ARB = 0x207A,
|
||||
WGL_MIPMAP_LEVEL_ARB = 0x207B,
|
||||
WGL_CUBE_MAP_FACE_ARB = 0x207C,
|
||||
WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x207D,
|
||||
WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x207E,
|
||||
WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x207F,
|
||||
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x2080,
|
||||
WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x2081,
|
||||
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x2082,
|
||||
WGL_FRONT_LEFT_ARB = 0x2083,
|
||||
WGL_FRONT_RIGHT_ARB = 0x2084,
|
||||
WGL_BACK_LEFT_ARB = 0x2085,
|
||||
WGL_BACK_RIGHT_ARB = 0x2086,
|
||||
WGL_AUX0_ARB = 0x2087,
|
||||
WGL_AUX1_ARB = 0x2088,
|
||||
WGL_AUX2_ARB = 0x2089,
|
||||
WGL_AUX3_ARB = 0x208A,
|
||||
WGL_AUX4_ARB = 0x208B,
|
||||
WGL_AUX5_ARB = 0x208C,
|
||||
WGL_AUX6_ARB = 0x208D,
|
||||
WGL_AUX7_ARB = 0x208E,
|
||||
WGL_AUX8_ARB = 0x208F,
|
||||
WGL_AUX9_ARB = 0x2090,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ARB_robustness_application_isolation
|
||||
#ifndef WGL_CONTEXT_RESET_ISOLATION_BIT_ARB
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = 0x00000008,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ATI_pixel_format_float
|
||||
#ifndef WGL_TYPE_RGBA_FLOAT_ATI
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_TYPE_RGBA_FLOAT_ATI = 0x21A0,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_ATI_render_texture_rectangle
|
||||
#ifndef WGL_TEXTURE_RECTANGLE_ATI
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_TEXTURE_RECTANGLE_ATI = 0x21A5,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_EXT_colorspace
|
||||
#ifndef WGL_COLORSPACE_EXT
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_COLORSPACE_EXT = 0x309D,
|
||||
WGL_COLORSPACE_SRGB_EXT = 0x3089,
|
||||
WGL_COLORSPACE_LINEAR_EXT = 0x308A,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_EXT_create_context_es_profile
|
||||
#ifndef WGL_CONTEXT_ES_PROFILE_BIT_EXT
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_CONTEXT_ES_PROFILE_BIT_EXT = 0x00000004,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_EXT_create_context_es2_profile
|
||||
#ifndef WGL_CONTEXT_ES2_PROFILE_BIT_EXT
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_CONTEXT_ES2_PROFILE_BIT_EXT = 0x00000004,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_EXT_depth_float
|
||||
#ifndef WGL_DEPTH_FLOAT_EXT
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_DEPTH_FLOAT_EXT = 0x2040,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_EXT_framebuffer_sRGB
|
||||
#ifndef WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x20A9,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_EXT_make_current_read
|
||||
#ifndef ERROR_INVALID_PIXEL_TYPE_EXT
|
||||
enum : GLenum
|
||||
{
|
||||
ERROR_INVALID_PIXEL_TYPE_EXT = 0x2043,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_EXT_multisample
|
||||
#ifndef WGL_SAMPLE_BUFFERS_EXT
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_SAMPLE_BUFFERS_EXT = 0x2041,
|
||||
WGL_SAMPLES_EXT = 0x2042,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_EXT_pbuffer
|
||||
#ifndef WGL_DRAW_TO_PBUFFER_EXT
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_DRAW_TO_PBUFFER_EXT = 0x202D,
|
||||
WGL_MAX_PBUFFER_PIXELS_EXT = 0x202E,
|
||||
WGL_MAX_PBUFFER_WIDTH_EXT = 0x202F,
|
||||
WGL_MAX_PBUFFER_HEIGHT_EXT = 0x2030,
|
||||
WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 0x2031,
|
||||
WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 0x2032,
|
||||
WGL_PBUFFER_LARGEST_EXT = 0x2033,
|
||||
WGL_PBUFFER_WIDTH_EXT = 0x2034,
|
||||
WGL_PBUFFER_HEIGHT_EXT = 0x2035,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_EXT_pixel_format
|
||||
#ifndef WGL_NUMBER_PIXEL_FORMATS_EXT
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_NUMBER_PIXEL_FORMATS_EXT = 0x2000,
|
||||
WGL_DRAW_TO_WINDOW_EXT = 0x2001,
|
||||
WGL_DRAW_TO_BITMAP_EXT = 0x2002,
|
||||
WGL_ACCELERATION_EXT = 0x2003,
|
||||
WGL_NEED_PALETTE_EXT = 0x2004,
|
||||
WGL_NEED_SYSTEM_PALETTE_EXT = 0x2005,
|
||||
WGL_SWAP_LAYER_BUFFERS_EXT = 0x2006,
|
||||
WGL_SWAP_METHOD_EXT = 0x2007,
|
||||
WGL_NUMBER_OVERLAYS_EXT = 0x2008,
|
||||
WGL_NUMBER_UNDERLAYS_EXT = 0x2009,
|
||||
WGL_TRANSPARENT_EXT = 0x200A,
|
||||
WGL_TRANSPARENT_VALUE_EXT = 0x200B,
|
||||
WGL_SHARE_DEPTH_EXT = 0x200C,
|
||||
WGL_SHARE_STENCIL_EXT = 0x200D,
|
||||
WGL_SHARE_ACCUM_EXT = 0x200E,
|
||||
WGL_SUPPORT_GDI_EXT = 0x200F,
|
||||
WGL_SUPPORT_OPENGL_EXT = 0x2010,
|
||||
WGL_DOUBLE_BUFFER_EXT = 0x2011,
|
||||
WGL_STEREO_EXT = 0x2012,
|
||||
WGL_PIXEL_TYPE_EXT = 0x2013,
|
||||
WGL_COLOR_BITS_EXT = 0x2014,
|
||||
WGL_RED_BITS_EXT = 0x2015,
|
||||
WGL_RED_SHIFT_EXT = 0x2016,
|
||||
WGL_GREEN_BITS_EXT = 0x2017,
|
||||
WGL_GREEN_SHIFT_EXT = 0x2018,
|
||||
WGL_BLUE_BITS_EXT = 0x2019,
|
||||
WGL_BLUE_SHIFT_EXT = 0x201A,
|
||||
WGL_ALPHA_BITS_EXT = 0x201B,
|
||||
WGL_ALPHA_SHIFT_EXT = 0x201C,
|
||||
WGL_ACCUM_BITS_EXT = 0x201D,
|
||||
WGL_ACCUM_RED_BITS_EXT = 0x201E,
|
||||
WGL_ACCUM_GREEN_BITS_EXT = 0x201F,
|
||||
WGL_ACCUM_BLUE_BITS_EXT = 0x2020,
|
||||
WGL_ACCUM_ALPHA_BITS_EXT = 0x2021,
|
||||
WGL_DEPTH_BITS_EXT = 0x2022,
|
||||
WGL_STENCIL_BITS_EXT = 0x2023,
|
||||
WGL_AUX_BUFFERS_EXT = 0x2024,
|
||||
WGL_NO_ACCELERATION_EXT = 0x2025,
|
||||
WGL_GENERIC_ACCELERATION_EXT = 0x2026,
|
||||
WGL_FULL_ACCELERATION_EXT = 0x2027,
|
||||
WGL_SWAP_EXCHANGE_EXT = 0x2028,
|
||||
WGL_SWAP_COPY_EXT = 0x2029,
|
||||
WGL_SWAP_UNDEFINED_EXT = 0x202A,
|
||||
WGL_TYPE_RGBA_EXT = 0x202B,
|
||||
WGL_TYPE_COLORINDEX_EXT = 0x202C,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_EXT_pixel_format_packed_float
|
||||
#ifndef WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = 0x20A8,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_I3D_digital_video_control
|
||||
#ifndef WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 0x2050,
|
||||
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 0x2051,
|
||||
WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 0x2052,
|
||||
WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 0x2053,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_I3D_gamma
|
||||
#ifndef WGL_GAMMA_TABLE_SIZE_I3D
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_GAMMA_TABLE_SIZE_I3D = 0x204E,
|
||||
WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 0x204F,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_I3D_genlock
|
||||
#ifndef WGL_GENLOCK_SOURCE_MULTIVIEW_I3D
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 0x2044,
|
||||
WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D = 0x2045,
|
||||
WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D = 0x2046,
|
||||
WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D = 0x2047,
|
||||
WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 0x2048,
|
||||
WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 0x2049,
|
||||
WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 0x204A,
|
||||
WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 0x204B,
|
||||
WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 0x204C,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_I3D_image_buffer
|
||||
#ifndef WGL_IMAGE_BUFFER_MIN_ACCESS_I3D
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = 0x00000001,
|
||||
WGL_IMAGE_BUFFER_LOCK_I3D = 0x00000002,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_NV_DX_interop
|
||||
#ifndef WGL_ACCESS_READ_ONLY_NV
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_ACCESS_READ_ONLY_NV = 0x00000000,
|
||||
WGL_ACCESS_READ_WRITE_NV = 0x00000001,
|
||||
WGL_ACCESS_WRITE_DISCARD_NV = 0x00000002,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_NV_float_buffer
|
||||
#ifndef WGL_FLOAT_COMPONENTS_NV
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_FLOAT_COMPONENTS_NV = 0x20B0,
|
||||
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1,
|
||||
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2,
|
||||
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3,
|
||||
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4,
|
||||
WGL_TEXTURE_FLOAT_R_NV = 0x20B5,
|
||||
WGL_TEXTURE_FLOAT_RG_NV = 0x20B6,
|
||||
WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7,
|
||||
WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_NV_gpu_affinity
|
||||
#ifndef ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV
|
||||
enum : GLenum
|
||||
{
|
||||
ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = 0x20D0,
|
||||
ERROR_MISSING_AFFINITY_MASK_NV = 0x20D1,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_NV_multisample_coverage
|
||||
#ifndef WGL_COVERAGE_SAMPLES_NV
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_COVERAGE_SAMPLES_NV = 0x2042,
|
||||
WGL_COLOR_SAMPLES_NV = 0x20B9,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_NV_present_video
|
||||
#ifndef WGL_NUM_VIDEO_SLOTS_NV
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_NUM_VIDEO_SLOTS_NV = 0x20F0,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_NV_render_depth_texture
|
||||
#ifndef WGL_BIND_TO_TEXTURE_DEPTH_NV
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_BIND_TO_TEXTURE_DEPTH_NV = 0x20A3,
|
||||
WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 0x20A4,
|
||||
WGL_DEPTH_TEXTURE_FORMAT_NV = 0x20A5,
|
||||
WGL_TEXTURE_DEPTH_COMPONENT_NV = 0x20A6,
|
||||
WGL_DEPTH_COMPONENT_NV = 0x20A7,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_NV_render_texture_rectangle
|
||||
#ifndef WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 0x20A0,
|
||||
WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 0x20A1,
|
||||
WGL_TEXTURE_RECTANGLE_NV = 0x20A2,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_NV_video_capture
|
||||
#ifndef WGL_UNIQUE_ID_NV
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_UNIQUE_ID_NV = 0x20CE,
|
||||
WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = 0x20CF,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_NV_video_output
|
||||
#ifndef WGL_BIND_TO_VIDEO_RGB_NV
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_BIND_TO_VIDEO_RGB_NV = 0x20C0,
|
||||
WGL_BIND_TO_VIDEO_RGBA_NV = 0x20C1,
|
||||
WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = 0x20C2,
|
||||
WGL_VIDEO_OUT_COLOR_NV = 0x20C3,
|
||||
WGL_VIDEO_OUT_ALPHA_NV = 0x20C4,
|
||||
WGL_VIDEO_OUT_DEPTH_NV = 0x20C5,
|
||||
WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = 0x20C6,
|
||||
WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = 0x20C7,
|
||||
WGL_VIDEO_OUT_FRAME = 0x20C8,
|
||||
WGL_VIDEO_OUT_FIELD_1 = 0x20C9,
|
||||
WGL_VIDEO_OUT_FIELD_2 = 0x20CA,
|
||||
WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = 0x20CB,
|
||||
WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = 0x20CC,
|
||||
};
|
||||
#endif
|
||||
|
||||
// WGL_NV_multigpu_context
|
||||
#ifndef WGL_CONTEXT_MULTIGPU_ATTRIB_NV
|
||||
enum : GLenum
|
||||
{
|
||||
WGL_CONTEXT_MULTIGPU_ATTRIB_NV = 0x20AA,
|
||||
WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV = 0x20AB,
|
||||
WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV = 0x20AC,
|
||||
WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV = 0x20AD,
|
||||
WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV = 0x20AE,
|
||||
};
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user