git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
This commit is contained in:
88
deps/juce/modules/juce_opengl/opengl/juce_OpenGLRenderer.h
vendored
Normal file
88
deps/juce/modules/juce_opengl/opengl/juce_OpenGLRenderer.h
vendored
Normal file
@ -0,0 +1,88 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A base class that should be implemented by classes which want to render openGL
|
||||
on a background thread.
|
||||
|
||||
@see OpenGLContext
|
||||
|
||||
@tags{OpenGL}
|
||||
*/
|
||||
class JUCE_API OpenGLRenderer
|
||||
{
|
||||
public:
|
||||
OpenGLRenderer() = default;
|
||||
virtual ~OpenGLRenderer() = default;
|
||||
|
||||
/** Called when a new GL context has been created.
|
||||
You can use this as an opportunity to create your textures, shaders, etc.
|
||||
When the method is invoked, the new GL context will be active.
|
||||
Note that this callback will be made on a background thread, so make sure
|
||||
that your implementation is thread-safe.
|
||||
*/
|
||||
virtual void newOpenGLContextCreated() = 0;
|
||||
|
||||
/** Called when you should render the next openGL frame.
|
||||
|
||||
Note that this callback will be made on a background thread.
|
||||
|
||||
If the context is attached to a component in order to do component rendering,
|
||||
then the MessageManager will be locked when this callback is made.
|
||||
|
||||
If no component rendering is being done, then the MessageManager will not be
|
||||
locked, and you'll need to make sure your code is thread-safe in any
|
||||
interactions it has with your GUI classes.
|
||||
|
||||
For information about how to trigger a render callback, see
|
||||
OpenGLContext::triggerRepaint() and OpenGLContext::setContinuousRepainting().
|
||||
|
||||
IMPORTANT: Never take a MessageManagerLock inside this function! On
|
||||
macOS, the OpenGL context will be locked for the duration of this call.
|
||||
The main thread may also attempt to interact with the OpenGL context at
|
||||
any time, which will also require locking the OpenGL context. As a
|
||||
result, taking a MessageManagerLock inside renderOpenGL() may cause a
|
||||
hierarchical deadlock.
|
||||
*/
|
||||
virtual void renderOpenGL() = 0;
|
||||
|
||||
/** Called when the current openGL context is about to close.
|
||||
You can use this opportunity to release any GL resources that you may have
|
||||
created.
|
||||
|
||||
Note that this callback will be made on a background thread, so make sure
|
||||
that your implementation is thread-safe.
|
||||
|
||||
(Also note that on Android, this callback won't happen, because there's currently
|
||||
no way to implement it..)
|
||||
*/
|
||||
virtual void openGLContextClosing() = 0;
|
||||
};
|
||||
|
||||
} // namespace juce
|
Reference in New Issue
Block a user