git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
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73
deps/juce/modules/juce_video/juce_video.cpp
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deps/juce/modules/juce_video/juce_video.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#ifdef JUCE_VIDEO_H_INCLUDED
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/* When you add this cpp file to your project, you mustn't include it in a file where you've
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already included any other headers - just put it inside a file on its own, possibly with your config
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flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
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header files that the compiler may be using.
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*/
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#error "Incorrect use of JUCE cpp file"
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#endif
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#define JUCE_CORE_INCLUDE_OBJC_HELPERS 1
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#define JUCE_CORE_INCLUDE_JNI_HELPERS 1
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#define JUCE_CORE_INCLUDE_COM_SMART_PTR 1
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#define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1
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#include "juce_video.h"
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#if JUCE_MAC || JUCE_IOS
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#import <AVFoundation/AVFoundation.h>
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#import <AVKit/AVKit.h>
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//==============================================================================
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#elif JUCE_WINDOWS && ! JUCE_MINGW
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/* If you're using the camera classes, you'll need access to a few DirectShow headers.
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These files are provided in the normal Windows SDK. */
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#include <dshow.h>
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#include <dshowasf.h>
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#include <evr.h>
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#if ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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#pragma comment (lib, "strmiids.lib")
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#if JUCE_USE_CAMERA
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#pragma comment (lib, "Strmiids.lib")
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#pragma comment (lib, "wmvcore.lib")
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#endif
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#if JUCE_MEDIAFOUNDATION
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#pragma comment (lib, "mfuuid.lib")
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#endif
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#endif
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#endif
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//==============================================================================
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#include "playback/juce_VideoComponent.cpp"
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#if JUCE_USE_CAMERA
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#include "capture/juce_CameraDevice.cpp"
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#endif
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