Actually set the processing order on mouse up
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@ -583,6 +583,7 @@ void SpectralChainEditor::mouseDrag(const MouseEvent & ev)
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{
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std::swap(m_order[m_cur_index], m_order[new_index]);
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m_cur_index = new_index;
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m_did_drag = true;
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repaint();
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}
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}
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@ -592,6 +593,6 @@ void SpectralChainEditor::mouseUp(const MouseEvent & ev)
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{
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if (m_did_drag == true)
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{
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//m_src->setSpectrumProcessOrder(m_order);
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m_src->setSpectrumProcessOrder(m_order);
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}
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}
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