Add option to mute audio when capturing
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		@@ -520,7 +520,7 @@ void PaulstretchpluginAudioProcessorEditor::showSettingsMenu()
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	menu.addItem(5, "Load file with plugin state", true, processor.m_load_file_with_state);
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	menu.addItem(1, "Play when host transport running", true, processor.m_play_when_host_plays);
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	menu.addItem(2, "Capture when host transport running", true, processor.m_capture_when_host_plays);
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	menu.addItem(8, "Mute audio while capturing", true, processor.m_mute_while_capturing);
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	int capturelen = *processor.getFloatParameter(cpi_max_capture_len);
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	PopupMenu capturelenmenu;
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	std::vector<int> capturelens{ 2,5,10,30,60,120 };
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@@ -547,6 +547,10 @@ void PaulstretchpluginAudioProcessorEditor::showSettingsMenu()
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	{
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		toggleBool(processor.m_capture_when_host_plays);
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	}
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	if (r == 8)
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	{
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		toggleBool(processor.m_mute_while_capturing);
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	}
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	if (r == 4)
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	{
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		processor.resetParameters();
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@@ -662,6 +662,8 @@ void PaulstretchpluginAudioProcessor::processBlock (AudioSampleBuffer& buffer, M
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		copyAudioBufferWrappingPosition(buffer, m_recbuffer, m_rec_pos, recbuflenframes);
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		m_thumb->addBlock(m_rec_pos, buffer, 0, buffer.getNumSamples());
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		m_rec_pos = (m_rec_pos + buffer.getNumSamples()) % recbuflenframes;
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		if (m_mute_while_capturing == true)
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			buffer.clear();
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		return;
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	}
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	jassert(m_buffering_source != nullptr);
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@@ -728,7 +730,7 @@ void PaulstretchpluginAudioProcessor::processBlock (AudioSampleBuffer& buffer, M
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	{
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		m_buffering_source->getNextAudioBlock(aif);
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	}
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	if (getParameter(cpi_passthrough) > 0.5f)
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	if (m_is_recording == false && getParameter(cpi_passthrough) > 0.5f)
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	{
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		for (int i = 0; i < totalNumInputChannels; ++i)
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		{
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@@ -188,6 +188,7 @@ public:
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	AudioPlayHead::CurrentPositionInfo m_playposinfo;
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	bool m_play_when_host_plays = false;
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	bool m_capture_when_host_plays = false;
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	bool m_mute_while_capturing = false;
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    bool m_use_backgroundbuffering = true;
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	void resetParameters();
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    void setPreBufferAmount(int x);
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