migrating to the latest JUCE version
This commit is contained in:
10997
deps/juce/extras/AudioPluginHost/JuceLibraryCode/BinaryData.cpp
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10997
deps/juce/extras/AudioPluginHost/JuceLibraryCode/BinaryData.cpp
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Load Diff
45
deps/juce/extras/AudioPluginHost/JuceLibraryCode/BinaryData.h
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45
deps/juce/extras/AudioPluginHost/JuceLibraryCode/BinaryData.h
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/* =========================================================================================
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This is an auto-generated file: Any edits you make may be overwritten!
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*/
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#pragma once
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namespace BinaryData
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{
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extern const char* cassette_recorder_wav;
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const int cassette_recorder_wavSize = 37902;
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extern const char* cello_wav;
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const int cello_wavSize = 46348;
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extern const char* guitar_amp_wav;
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const int guitar_amp_wavSize = 90246;
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extern const char* proaudio_path;
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const int proaudio_pathSize = 452;
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extern const char* reverb_ir_wav;
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const int reverb_ir_wavSize = 648404;
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extern const char* singing_ogg;
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const int singing_oggSize = 15354;
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// Number of elements in the namedResourceList and originalFileNames arrays.
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const int namedResourceListSize = 6;
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// Points to the start of a list of resource names.
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extern const char* namedResourceList[];
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// Points to the start of a list of resource filenames.
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extern const char* originalFilenames[];
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// If you provide the name of one of the binary resource variables above, this function will
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// return the corresponding data and its size (or a null pointer if the name isn't found).
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const char* getNamedResource (const char* resourceNameUTF8, int& dataSizeInBytes);
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// If you provide the name of one of the binary resource variables above, this function will
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// return the corresponding original, non-mangled filename (or a null pointer if the name isn't found).
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const char* getNamedResourceOriginalFilename (const char* resourceNameUTF8);
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}
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@ -1,55 +1,56 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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This is the header file that your files should include in order to get all the
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JUCE library headers. You should avoid including the JUCE headers directly in
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your own source files, because that wouldn't pick up the correct configuration
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options for your app.
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*/
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#pragma once
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#include <juce_audio_basics/juce_audio_basics.h>
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#include <juce_audio_devices/juce_audio_devices.h>
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#include <juce_audio_formats/juce_audio_formats.h>
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#include <juce_audio_processors/juce_audio_processors.h>
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#include <juce_audio_utils/juce_audio_utils.h>
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#include <juce_core/juce_core.h>
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#include <juce_cryptography/juce_cryptography.h>
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#include <juce_data_structures/juce_data_structures.h>
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#include <juce_dsp/juce_dsp.h>
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#include <juce_events/juce_events.h>
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#include <juce_graphics/juce_graphics.h>
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#include <juce_gui_basics/juce_gui_basics.h>
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#include <juce_gui_extra/juce_gui_extra.h>
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#include <juce_opengl/juce_opengl.h>
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#if defined (JUCE_PROJUCER_VERSION) && JUCE_PROJUCER_VERSION < JUCE_VERSION
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/** If you've hit this error then the version of the Projucer that was used to generate this project is
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older than the version of the JUCE modules being included. To fix this error, re-save your project
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using the latest version of the Projucer or, if you aren't using the Projucer to manage your project,
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remove the JUCE_PROJUCER_VERSION define.
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*/
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#error "This project was last saved using an outdated version of the Projucer! Re-save this project with the latest version to fix this error."
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#endif
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#if ! DONT_SET_USING_JUCE_NAMESPACE
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// If your code uses a lot of JUCE classes, then this will obviously save you
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// a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
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using namespace juce;
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#endif
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#if ! JUCE_DONT_DECLARE_PROJECTINFO
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namespace ProjectInfo
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{
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const char* const projectName = "AudioPluginHost";
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const char* const companyName = "Raw Material Software Limited";
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const char* const versionString = "1.0.0";
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const int versionNumber = 0x10000;
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}
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#endif
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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This is the header file that your files should include in order to get all the
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JUCE library headers. You should avoid including the JUCE headers directly in
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your own source files, because that wouldn't pick up the correct configuration
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options for your app.
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*/
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#pragma once
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#include <juce_audio_basics/juce_audio_basics.h>
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#include <juce_audio_devices/juce_audio_devices.h>
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#include <juce_audio_formats/juce_audio_formats.h>
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#include <juce_audio_processors/juce_audio_processors.h>
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#include <juce_audio_utils/juce_audio_utils.h>
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#include <juce_core/juce_core.h>
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#include <juce_cryptography/juce_cryptography.h>
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#include <juce_data_structures/juce_data_structures.h>
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#include <juce_dsp/juce_dsp.h>
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#include <juce_events/juce_events.h>
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#include <juce_graphics/juce_graphics.h>
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#include <juce_gui_basics/juce_gui_basics.h>
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#include <juce_gui_extra/juce_gui_extra.h>
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#include <juce_opengl/juce_opengl.h>
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#include "BinaryData.h"
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#if defined (JUCE_PROJUCER_VERSION) && JUCE_PROJUCER_VERSION < JUCE_VERSION
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/** If you've hit this error then the version of the Projucer that was used to generate this project is
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older than the version of the JUCE modules being included. To fix this error, re-save your project
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using the latest version of the Projucer or, if you aren't using the Projucer to manage your project,
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remove the JUCE_PROJUCER_VERSION define.
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*/
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#error "This project was last saved using an outdated version of the Projucer! Re-save this project with the latest version to fix this error."
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#endif
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#if ! DONT_SET_USING_JUCE_NAMESPACE
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// If your code uses a lot of JUCE classes, then this will obviously save you
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// a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
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using namespace juce;
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#endif
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#if ! JUCE_DONT_DECLARE_PROJECTINFO
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namespace ProjectInfo
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{
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const char* const projectName = "AudioPluginHost";
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const char* const companyName = "Raw Material Software Limited";
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const char* const versionString = "1.0.0";
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const int versionNumber = 0x10000;
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}
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#endif
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_basics/juce_audio_basics.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_basics/juce_audio_basics.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_devices/juce_audio_devices.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_devices/juce_audio_devices.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_formats/juce_audio_formats.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_formats/juce_audio_formats.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_processors/juce_audio_processors.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_processors/juce_audio_processors.cpp>
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8
deps/juce/extras/AudioPluginHost/JuceLibraryCode/include_juce_audio_processors_ara.cpp
vendored
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8
deps/juce/extras/AudioPluginHost/JuceLibraryCode/include_juce_audio_processors_ara.cpp
vendored
Normal file
@ -0,0 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_processors/juce_audio_processors_ara.cpp>
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deps/juce/extras/AudioPluginHost/JuceLibraryCode/include_juce_audio_processors_lv2_libs.cpp
vendored
Normal file
8
deps/juce/extras/AudioPluginHost/JuceLibraryCode/include_juce_audio_processors_lv2_libs.cpp
vendored
Normal file
@ -0,0 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_processors/juce_audio_processors_lv2_libs.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_utils/juce_audio_utils.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_utils/juce_audio_utils.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_core/juce_core.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_core/juce_core.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_cryptography/juce_cryptography.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_cryptography/juce_cryptography.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_data_structures/juce_data_structures.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_data_structures/juce_data_structures.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_dsp/juce_dsp.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_dsp/juce_dsp.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_events/juce_events.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_events/juce_events.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_graphics/juce_graphics.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_graphics/juce_graphics.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_gui_basics/juce_gui_basics.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_gui_basics/juce_gui_basics.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_gui_extra/juce_gui_extra.cpp>
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/*
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||||
IMPORTANT! This file is auto-generated each time you save your
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||||
project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_gui_extra/juce_gui_extra.cpp>
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@ -1,8 +1,8 @@
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/*
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||||
IMPORTANT! This file is auto-generated each time you save your
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||||
project - if you alter its contents, your changes may be overwritten!
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||||
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||||
*/
|
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#include <juce_opengl/juce_opengl.cpp>
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/*
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||||
IMPORTANT! This file is auto-generated each time you save your
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||||
project - if you alter its contents, your changes may be overwritten!
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||||
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||||
*/
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#include <juce_opengl/juce_opengl.cpp>
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Reference in New Issue
Block a user