 25bd5d8adb
			
		
	
	25bd5d8adb
	
	
	
		
			
			subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
		
			
				
	
	
		
			75 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef B2_EDGE_SHAPE_H
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| #define B2_EDGE_SHAPE_H
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| 
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| #include "b2Shape.h"
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| 
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| /// A line segment (edge) shape. These can be connected in chains or loops
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| /// to other edge shapes. The connectivity information is used to ensure
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| /// correct contact normals.
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| class b2EdgeShape : public b2Shape
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| {
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| public:
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| 	b2EdgeShape();
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| 
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| 	/// Set this as an isolated edge.
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| 	void Set(const b2Vec2& v1, const b2Vec2& v2);
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| 
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| 	/// Implement b2Shape.
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| 	b2Shape* Clone(b2BlockAllocator* allocator) const;
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| 
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| 	/// @see b2Shape::GetChildCount
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| 	juce::int32 GetChildCount() const;
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| 
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| 	/// @see b2Shape::TestPoint
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| 	bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
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| 
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| 	/// Implement b2Shape.
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| 	bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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| 				const b2Transform& transform, juce::int32 childIndex) const;
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| 
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| 	/// @see b2Shape::ComputeAABB
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| 	void ComputeAABB(b2AABB* aabb, const b2Transform& transform, juce::int32 childIndex) const;
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| 
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| 	/// @see b2Shape::ComputeMass
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| 	void ComputeMass(b2MassData* massData, float32 density) const;
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| 
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| 	/// These are the edge vertices
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| 	b2Vec2 m_vertex1, m_vertex2;
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| 
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| 	/// Optional adjacent vertices. These are used for smooth collision.
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| 	b2Vec2 m_vertex0, m_vertex3;
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| 	bool m_hasVertex0, m_hasVertex3;
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| };
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| 
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| inline b2EdgeShape::b2EdgeShape()
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| {
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| 	m_type = e_edge;
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| 	m_radius = b2_polygonRadius;
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| 	m_vertex0.x = 0.0f;
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| 	m_vertex0.y = 0.0f;
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| 	m_vertex3.x = 0.0f;
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| 	m_vertex3.y = 0.0f;
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| 	m_hasVertex0 = false;
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| 	m_hasVertex3 = false;
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| }
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| 
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| #endif
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