 25bd5d8adb
			
		
	
	25bd5d8adb
	
	
	
		
			
			subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
		
			
				
	
	
		
			216 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			216 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef DOMINOS_H
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| #define DOMINOS_H
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| 
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| class Dominos : public Test
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| {
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| public:
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| 
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|     Dominos()
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|     {
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|         b2Body* b1;
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|         {
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|             b2EdgeShape shape;
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|             shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
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| 
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|             b2BodyDef bd;
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|             b1 = m_world->CreateBody(&bd);
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|             b1->CreateFixture(&shape, 0.0f);
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|         }
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| 
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|         {
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|             b2PolygonShape shape;
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|             shape.SetAsBox(6.0f, 0.25f);
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| 
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|             b2BodyDef bd;
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|             bd.position.Set(-1.5f, 10.0f);
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|             b2Body* ground = m_world->CreateBody(&bd);
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|             ground->CreateFixture(&shape, 0.0f);
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|         }
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| 
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|         {
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|             b2PolygonShape shape;
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|             shape.SetAsBox(0.1f, 1.0f);
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| 
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|             b2FixtureDef fd;
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|             fd.shape = &shape;
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|             fd.density = 20.0f;
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|             fd.friction = 0.1f;
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| 
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|             for (int i = 0; i < 10; ++i)
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|             {
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|                 b2BodyDef bd;
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|                 bd.type = b2_dynamicBody;
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|                 bd.position.Set(-6.0f + 1.0f * i, 11.25f);
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|                 b2Body* body = m_world->CreateBody(&bd);
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|                 body->CreateFixture(&fd);
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|             }
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|         }
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| 
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|         {
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|             b2PolygonShape shape;
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|             shape.SetAsBox(7.0f, 0.25f, b2Vec2_zero, 0.3f);
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| 
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|             b2BodyDef bd;
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|             bd.position.Set(1.0f, 6.0f);
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|             b2Body* ground = m_world->CreateBody(&bd);
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|             ground->CreateFixture(&shape, 0.0f);
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|         }
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| 
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|         b2Body* b2;
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|         {
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|             b2PolygonShape shape;
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|             shape.SetAsBox(0.25f, 1.5f);
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| 
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|             b2BodyDef bd;
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|             bd.position.Set(-7.0f, 4.0f);
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|             b2 = m_world->CreateBody(&bd);
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|             b2->CreateFixture(&shape, 0.0f);
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|         }
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| 
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|         b2Body* b3;
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|         {
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|             b2PolygonShape shape;
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|             shape.SetAsBox(6.0f, 0.125f);
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| 
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|             b2BodyDef bd;
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|             bd.type = b2_dynamicBody;
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|             bd.position.Set(-0.9f, 1.0f);
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|             bd.angle = -0.15f;
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| 
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|             b3 = m_world->CreateBody(&bd);
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|             b3->CreateFixture(&shape, 10.0f);
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|         }
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| 
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|         b2RevoluteJointDef jd;
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|         b2Vec2 anchor;
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| 
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|         anchor.Set(-2.0f, 1.0f);
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|         jd.Initialize(b1, b3, anchor);
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|         jd.collideConnected = true;
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|         m_world->CreateJoint(&jd);
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| 
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|         b2Body* b4;
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|         {
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|             b2PolygonShape shape;
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|             shape.SetAsBox(0.25f, 0.25f);
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| 
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|             b2BodyDef bd;
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|             bd.type = b2_dynamicBody;
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|             bd.position.Set(-10.0f, 15.0f);
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|             b4 = m_world->CreateBody(&bd);
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|             b4->CreateFixture(&shape, 10.0f);
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|         }
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| 
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|         anchor.Set(-7.0f, 15.0f);
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|         jd.Initialize(b2, b4, anchor);
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|         m_world->CreateJoint(&jd);
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| 
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|         b2Body* b5;
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|         {
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|             b2BodyDef bd;
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|             bd.type = b2_dynamicBody;
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|             bd.position.Set(6.5f, 3.0f);
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|             b5 = m_world->CreateBody(&bd);
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| 
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|             b2PolygonShape shape;
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|             b2FixtureDef fd;
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| 
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|             fd.shape = &shape;
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|             fd.density = 10.0f;
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|             fd.friction = 0.1f;
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| 
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|             shape.SetAsBox(1.0f, 0.1f, b2Vec2(0.0f, -0.9f), 0.0f);
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|             b5->CreateFixture(&fd);
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| 
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|             shape.SetAsBox(0.1f, 1.0f, b2Vec2(-0.9f, 0.0f), 0.0f);
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|             b5->CreateFixture(&fd);
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| 
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|             shape.SetAsBox(0.1f, 1.0f, b2Vec2(0.9f, 0.0f), 0.0f);
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|             b5->CreateFixture(&fd);
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|         }
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| 
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|         anchor.Set(6.0f, 2.0f);
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|         jd.Initialize(b1, b5, anchor);
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|         m_world->CreateJoint(&jd);
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| 
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|         b2Body* b6;
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|         {
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|             b2PolygonShape shape;
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|             shape.SetAsBox(1.0f, 0.1f);
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| 
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|             b2BodyDef bd;
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|             bd.type = b2_dynamicBody;
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|             bd.position.Set(6.5f, 4.1f);
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|             b6 = m_world->CreateBody(&bd);
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|             b6->CreateFixture(&shape, 30.0f);
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|         }
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| 
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|         anchor.Set(7.5f, 4.0f);
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|         jd.Initialize(b5, b6, anchor);
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|         m_world->CreateJoint(&jd);
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| 
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|         b2Body* b7;
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|         {
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|             b2PolygonShape shape;
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|             shape.SetAsBox(0.1f, 1.0f);
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| 
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|             b2BodyDef bd;
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|             bd.type = b2_dynamicBody;
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|             bd.position.Set(7.4f, 1.0f);
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| 
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|             b7 = m_world->CreateBody(&bd);
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|             b7->CreateFixture(&shape, 10.0f);
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|         }
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| 
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|         b2DistanceJointDef djd;
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|         djd.bodyA = b3;
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|         djd.bodyB = b7;
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|         djd.localAnchorA.Set(6.0f, 0.0f);
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|         djd.localAnchorB.Set(0.0f, -1.0f);
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|         b2Vec2 d = djd.bodyB->GetWorldPoint(djd.localAnchorB) - djd.bodyA->GetWorldPoint(djd.localAnchorA);
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|         djd.length = d.Length();
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|         m_world->CreateJoint(&djd);
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| 
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|         {
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|             float32 radius = 0.2f;
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| 
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|             b2CircleShape shape;
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|             shape.m_radius = radius;
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| 
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|             for (int i = 0; i < 4; ++i)
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|             {
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|                 b2BodyDef bd;
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|                 bd.type = b2_dynamicBody;
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|                 bd.position.Set(5.9f + 2.0f * radius * i, 2.4f);
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|                 b2Body* body = m_world->CreateBody(&bd);
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|                 body->CreateFixture(&shape, 10.0f);
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|             }
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|         }
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|     }
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| 
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|     static Test* Create()
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|     {
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|         return new Dominos;
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|     }
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| };
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| 
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| #endif
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