25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
72 lines
3.0 KiB
C++
72 lines
3.0 KiB
C++
/*
|
|
==============================================================================
|
|
|
|
This file is part of the JUCE library.
|
|
Copyright (c) 2020 - Raw Material Software Limited
|
|
|
|
JUCE is an open source library subject to commercial or open-source
|
|
licensing.
|
|
|
|
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
|
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
|
|
|
End User License Agreement: www.juce.com/juce-6-licence
|
|
Privacy Policy: www.juce.com/juce-privacy-policy
|
|
|
|
Or: You may also use this code under the terms of the GPL v3 (see
|
|
www.gnu.org/licenses).
|
|
|
|
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
|
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
|
DISCLAIMED.
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
namespace juce
|
|
{
|
|
|
|
//==============================================================================
|
|
/**
|
|
Represents the various properties of an OpenGL pixel format.
|
|
|
|
@see OpenGLContext::setPixelFormat
|
|
|
|
@tags{OpenGL}
|
|
*/
|
|
class JUCE_API OpenGLPixelFormat
|
|
{
|
|
public:
|
|
//==============================================================================
|
|
/** Creates an OpenGLPixelFormat.
|
|
|
|
The default constructor just initialises the object as a simple 8-bit
|
|
RGBA format.
|
|
*/
|
|
OpenGLPixelFormat (int bitsPerRGBComponent = 8,
|
|
int alphaBits = 8,
|
|
int depthBufferBits = 16,
|
|
int stencilBufferBits = 0) noexcept;
|
|
|
|
bool operator== (const OpenGLPixelFormat&) const noexcept;
|
|
bool operator!= (const OpenGLPixelFormat&) const noexcept;
|
|
|
|
//==============================================================================
|
|
int redBits; /**< The number of bits per pixel to use for the red channel. */
|
|
int greenBits; /**< The number of bits per pixel to use for the green channel. */
|
|
int blueBits; /**< The number of bits per pixel to use for the blue channel. */
|
|
int alphaBits; /**< The number of bits per pixel to use for the alpha channel. */
|
|
|
|
int depthBufferBits; /**< The number of bits per pixel to use for a depth buffer. */
|
|
int stencilBufferBits; /**< The number of bits per pixel to use for a stencil buffer. */
|
|
|
|
int accumulationBufferRedBits; /**< The number of bits per pixel to use for an accumulation buffer's red channel. */
|
|
int accumulationBufferGreenBits; /**< The number of bits per pixel to use for an accumulation buffer's green channel. */
|
|
int accumulationBufferBlueBits; /**< The number of bits per pixel to use for an accumulation buffer's blue channel. */
|
|
int accumulationBufferAlphaBits; /**< The number of bits per pixel to use for an accumulation buffer's alpha channel. */
|
|
|
|
uint8 multisamplingLevel; /**< The number of samples to use for full-scene multisampled anti-aliasing (if available). */
|
|
};
|
|
|
|
} // namespace juce
|