paulxstretch/deps/juce/modules/juce_box2d/box2d/Common/b2BlockAllocator.h
essej 25bd5d8adb git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
2022-04-18 17:51:22 -04:00

63 lines
2.0 KiB
C++

/*
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B2_BLOCK_ALLOCATOR_H
#define B2_BLOCK_ALLOCATOR_H
#include "b2Settings.h"
const juce::int32 b2_chunkSize = 16 * 1024;
const juce::int32 b2_maxBlockSize = 640;
const juce::int32 b2_blockSizes = 14;
const juce::int32 b2_chunkArrayIncrement = 128;
struct b2Block;
struct b2Chunk;
/// This is a small object allocator used for allocating small
/// objects that persist for more than one time step.
/// See: http://www.codeproject.com/useritems/Small_Block_Allocator.asp
class b2BlockAllocator
{
public:
b2BlockAllocator();
~b2BlockAllocator();
/// Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
void* Allocate(juce::int32 size);
/// Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.
void Free(void* p, juce::int32 size);
void Clear();
private:
b2Chunk* m_chunks;
juce::int32 m_chunkCount;
juce::int32 m_chunkSpace;
b2Block* m_freeLists[b2_blockSizes];
static juce::int32 s_blockSizes[b2_blockSizes];
static juce::uint8 s_blockSizeLookup[b2_maxBlockSize + 1];
static bool s_blockSizeLookupInitialized;
};
#endif