25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
190 lines
6.3 KiB
C++
190 lines
6.3 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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namespace dsp
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{
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//==============================================================================
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/**
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Utility class for logarithmically smoothed linear values.
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Logarithmically smoothed values can be more relevant than linear ones for
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specific cases such as algorithm change smoothing, using two of them in
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opposite directions.
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The gradient of the logarithmic/exponential slope can be configured by
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calling LogRampedValue::setLogParameters.
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@see SmoothedValue
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@tags{DSP}
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*/
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template <typename FloatType>
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class LogRampedValue : public SmoothedValueBase <LogRampedValue <FloatType>>
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{
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public:
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//==============================================================================
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/** Constructor. */
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LogRampedValue() = default;
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/** Constructor. */
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LogRampedValue (FloatType initialValue) noexcept
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{
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// Visual Studio can't handle base class initialisation with CRTP
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this->currentValue = initialValue;
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this->target = initialValue;
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}
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//==============================================================================
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/** Sets the behaviour of the log ramp.
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@param midPointAmplitudedB Sets the amplitude of the mid point in
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decibels, with the target value at 0 dB
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and the initial value at -inf dB
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@param rateOfChangeShouldIncrease If true then the ramp starts shallow
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and gets progressively steeper, if false
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then the ramp is initially steep and
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flattens out as you approach the target
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value
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*/
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void setLogParameters (FloatType midPointAmplitudedB, bool rateOfChangeShouldIncrease) noexcept
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{
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jassert (midPointAmplitudedB < (FloatType) 0.0);
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B = Decibels::decibelsToGain (midPointAmplitudedB);
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increasingRateOfChange = rateOfChangeShouldIncrease;
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}
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//==============================================================================
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/** Reset to a new sample rate and ramp length.
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@param sampleRate The sample rate
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@param rampLengthInSeconds The duration of the ramp in seconds
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*/
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void reset (double sampleRate, double rampLengthInSeconds) noexcept
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{
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jassert (sampleRate > 0 && rampLengthInSeconds >= 0);
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reset ((int) std::floor (rampLengthInSeconds * sampleRate));
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}
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/** Set a new ramp length directly in samples.
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@param numSteps The number of samples over which the ramp should be active
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*/
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void reset (int numSteps) noexcept
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{
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stepsToTarget = numSteps;
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this->setCurrentAndTargetValue (this->target);
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updateRampParameters();
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}
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//==============================================================================
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/** Set a new target value.
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@param newValue The new target value
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*/
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void setTargetValue (FloatType newValue) noexcept
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{
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if (newValue == this->target)
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return;
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if (stepsToTarget <= 0)
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{
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this->setCurrentAndTargetValue (newValue);
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return;
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}
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this->target = newValue;
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this->countdown = stepsToTarget;
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source = this->currentValue;
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updateRampParameters();
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}
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//==============================================================================
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/** Compute the next value.
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@returns Smoothed value
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*/
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FloatType getNextValue() noexcept
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{
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if (! this->isSmoothing())
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return this->target;
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--(this->countdown);
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temp *= r; temp += d;
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this->currentValue = jmap (temp, source, this->target);
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return this->currentValue;
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}
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//==============================================================================
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/** Skip the next numSamples samples.
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This is identical to calling getNextValue numSamples times.
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@see getNextValue
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*/
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FloatType skip (int numSamples) noexcept
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{
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if (numSamples >= this->countdown)
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{
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this->setCurrentAndTargetValue (this->target);
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return this->target;
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}
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this->countdown -= numSamples;
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auto rN = (FloatType) std::pow (r, numSamples);
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temp *= rN;
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temp += d * (rN - (FloatType) 1) / (r - (FloatType) 1);
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this->currentValue = jmap (temp, source, this->target);
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return this->currentValue;
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}
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private:
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//==============================================================================
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void updateRampParameters()
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{
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auto D = increasingRateOfChange ? B : (FloatType) 1 - B;
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auto base = ((FloatType) 1 / D) - (FloatType) 1;
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r = std::pow (base, (FloatType) 2 / (FloatType) stepsToTarget);
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auto rN = std::pow (r, (FloatType) stepsToTarget);
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d = (r - (FloatType) 1) / (rN - (FloatType) 1);
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temp = 0;
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}
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//==============================================================================
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bool increasingRateOfChange = true;
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FloatType B = Decibels::decibelsToGain ((FloatType) -40);
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int stepsToTarget = 0;
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FloatType temp = 0, source = 0, r = 0, d = 1;
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};
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} // namespace dsp
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} // namespace juce
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