25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
208 lines
7.1 KiB
C++
208 lines
7.1 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Models a 1-dimensional position that can be dragged around by the user, and which
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will then continue moving with a customisable physics behaviour when released.
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This is useful for things like scrollable views or objects that can be dragged and
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thrown around with the mouse/touch, and by writing your own behaviour class, you can
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customise the trajectory that it follows when released.
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The class uses its own Timer to continuously change its value when a drag ends, and
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Listener objects can be registered to receive callbacks whenever the value changes.
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The value is stored as a double, and can be used to represent whatever units you need.
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The template parameter Behaviour must be a class that implements various methods to
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return the physics of the value's movement - you can use the classes provided for this
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in the AnimatedPositionBehaviours namespace, or write your own custom behaviour.
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@see AnimatedPositionBehaviours::ContinuousWithMomentum,
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AnimatedPositionBehaviours::SnapToPageBoundaries
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@tags{GUI}
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*/
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template <typename Behaviour>
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class AnimatedPosition : private Timer
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{
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public:
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AnimatedPosition()
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: range (-std::numeric_limits<double>::max(),
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std::numeric_limits<double>::max())
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{
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}
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/** Sets a range within which the value will be constrained. */
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void setLimits (Range<double> newRange) noexcept
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{
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range = newRange;
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}
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//==============================================================================
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/** Called to indicate that the object is now being controlled by a
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mouse-drag or similar operation.
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After calling this method, you should make calls to the drag() method
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each time the mouse drags the position around, and always be sure to
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finish with a call to endDrag() when the mouse is released, which allows
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the position to continue moving freely according to the specified behaviour.
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*/
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void beginDrag()
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{
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grabbedPos = position;
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releaseVelocity = 0;
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stopTimer();
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}
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/** Called during a mouse-drag operation, to indicate that the mouse has moved.
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The delta is the difference between the position when beginDrag() was called
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and the new position that's required.
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*/
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void drag (double deltaFromStartOfDrag)
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{
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moveTo (grabbedPos + deltaFromStartOfDrag);
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}
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/** Called after beginDrag() and drag() to indicate that the drag operation has
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now finished.
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*/
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void endDrag()
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{
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startTimerHz (60);
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}
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/** Called outside of a drag operation to cause a nudge in the specified direction.
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This is intended for use by e.g. mouse-wheel events.
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*/
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void nudge (double deltaFromCurrentPosition)
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{
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startTimerHz (10);
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moveTo (position + deltaFromCurrentPosition);
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}
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//==============================================================================
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/** Returns the current position. */
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double getPosition() const noexcept
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{
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return position;
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}
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/** Explicitly sets the position and stops any further movement.
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This will cause a synchronous call to any listeners if the position actually
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changes.
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*/
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void setPosition (double newPosition)
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{
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stopTimer();
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setPositionAndSendChange (newPosition);
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}
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//==============================================================================
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/** Implement this class if you need to receive callbacks when the value of
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an AnimatedPosition changes.
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@see AnimatedPosition::addListener, AnimatedPosition::removeListener
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*/
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class Listener
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{
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public:
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virtual ~Listener() = default;
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/** Called synchronously when an AnimatedPosition changes. */
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virtual void positionChanged (AnimatedPosition&, double newPosition) = 0;
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};
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/** Adds a listener to be called when the value changes. */
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void addListener (Listener* listener) { listeners.add (listener); }
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/** Removes a previously-registered listener. */
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void removeListener (Listener* listener) { listeners.remove (listener); }
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//==============================================================================
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/** The behaviour object.
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This is public to let you tweak any parameters that it provides.
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*/
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Behaviour behaviour;
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private:
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//==============================================================================
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double position = 0.0, grabbedPos = 0.0, releaseVelocity = 0.0;
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Range<double> range;
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Time lastUpdate, lastDrag;
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ListenerList<Listener> listeners;
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static double getSpeed (const Time last, double lastPos,
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const Time now, double newPos)
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{
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auto elapsedSecs = jmax (0.005, (now - last).inSeconds());
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auto v = (newPos - lastPos) / elapsedSecs;
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return std::abs (v) > 0.2 ? v : 0.0;
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}
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void moveTo (double newPos)
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{
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auto now = Time::getCurrentTime();
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releaseVelocity = getSpeed (lastDrag, position, now, newPos);
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behaviour.releasedWithVelocity (newPos, releaseVelocity);
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lastDrag = now;
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setPositionAndSendChange (newPos);
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}
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void setPositionAndSendChange (double newPosition)
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{
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newPosition = range.clipValue (newPosition);
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if (position != newPosition)
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{
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position = newPosition;
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listeners.call ([this, newPosition] (Listener& l) { l.positionChanged (*this, newPosition); });
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}
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}
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void timerCallback() override
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{
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auto now = Time::getCurrentTime();
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auto elapsed = jlimit (0.001, 0.020, (now - lastUpdate).inSeconds());
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lastUpdate = now;
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auto newPos = behaviour.getNextPosition (position, elapsed);
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if (behaviour.isStopped (newPos))
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stopTimer();
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else
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startTimerHz (60);
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setPositionAndSendChange (newPos);
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}
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimatedPosition)
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};
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} // namespace juce
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