25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
155 lines
6.8 KiB
C++
155 lines
6.8 KiB
C++
/*
|
|
==============================================================================
|
|
|
|
This file is part of the JUCE library.
|
|
Copyright (c) 2020 - Raw Material Software Limited
|
|
|
|
JUCE is an open source library subject to commercial or open-source
|
|
licensing.
|
|
|
|
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
|
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
|
|
|
End User License Agreement: www.juce.com/juce-6-licence
|
|
Privacy Policy: www.juce.com/juce-privacy-policy
|
|
|
|
Or: You may also use this code under the terms of the GPL v3 (see
|
|
www.gnu.org/licenses).
|
|
|
|
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
|
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
|
DISCLAIMED.
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
namespace juce
|
|
{
|
|
|
|
//==============================================================================
|
|
/**
|
|
A 4x4 3D transformation matrix.
|
|
|
|
@see Vector3D, Quaternion, AffineTransform
|
|
|
|
@tags{OpenGL}
|
|
*/
|
|
template <typename Type>
|
|
class Matrix3D
|
|
{
|
|
public:
|
|
/** Creates an identity matrix. */
|
|
Matrix3D() noexcept
|
|
{
|
|
mat[0] = Type (1); mat[1] = 0; mat[2] = 0; mat[3] = 0;
|
|
mat[4] = 0; mat[5] = Type (1); mat[6] = 0; mat[7] = 0;
|
|
mat[8] = 0; mat[9] = 0; mat[10] = Type (1); mat[11] = 0;
|
|
mat[12] = 0; mat[13] = 0; mat[14] = 0; mat[15] = Type (1);
|
|
}
|
|
|
|
/** Creates a copy of another matrix. */
|
|
Matrix3D (const Matrix3D& other) noexcept
|
|
{
|
|
memcpy (mat, other.mat, sizeof (mat));
|
|
}
|
|
|
|
/** Copies another matrix. */
|
|
Matrix3D& operator= (const Matrix3D& other) noexcept
|
|
{
|
|
memcpy (mat, other.mat, sizeof (mat));
|
|
return *this;
|
|
}
|
|
|
|
/** Creates a matrix from its raw 4x4 values. */
|
|
Matrix3D (Type m00, Type m10, Type m20, Type m30,
|
|
Type m01, Type m11, Type m21, Type m31,
|
|
Type m02, Type m12, Type m22, Type m32,
|
|
Type m03, Type m13, Type m23, Type m33) noexcept
|
|
{
|
|
mat[0] = m00; mat[1] = m10; mat[2] = m20; mat[3] = m30;
|
|
mat[4] = m01; mat[5] = m11; mat[6] = m21; mat[7] = m31;
|
|
mat[8] = m02; mat[9] = m12; mat[10] = m22; mat[11] = m32;
|
|
mat[12] = m03; mat[13] = m13; mat[14] = m23; mat[15] = m33;
|
|
}
|
|
|
|
/** Creates a matrix from an array of 16 raw values. */
|
|
Matrix3D (const Type* values) noexcept
|
|
{
|
|
memcpy (mat, values, sizeof (mat));
|
|
}
|
|
|
|
/** Creates a matrix from a 2D affine transform. */
|
|
Matrix3D (const AffineTransform& transform) noexcept
|
|
{
|
|
mat[0] = transform.mat00; mat[1] = transform.mat10; mat[2] = 0; mat[3] = 0;
|
|
mat[4] = transform.mat01; mat[5] = transform.mat11; mat[6] = 0; mat[7] = 0;
|
|
mat[8] = 0; mat[9] = 0; mat[10] = Type (1); mat[11] = 0;
|
|
mat[12] = transform.mat02; mat[13] = transform.mat12; mat[14] = 0; mat[15] = Type (1);
|
|
}
|
|
|
|
/** Creates a matrix from a 3D vector translation. */
|
|
Matrix3D (Vector3D<Type> vector) noexcept
|
|
{
|
|
mat[0] = Type (1); mat[1] = 0; mat[2] = 0; mat[3] = 0;
|
|
mat[4] = 0; mat[5] = Type (1); mat[6] = 0; mat[7] = 0;
|
|
mat[8] = 0; mat[9] = 0; mat[10] = Type (1); mat[11] = 0;
|
|
mat[12] = vector.x; mat[13] = vector.y; mat[14] = vector.z; mat[15] = Type (1);
|
|
}
|
|
|
|
/** Returns a new matrix from the given frustum values. */
|
|
static Matrix3D fromFrustum (Type left, Type right, Type bottom, Type top, Type nearDistance, Type farDistance) noexcept
|
|
{
|
|
return { (Type (2) * nearDistance) / (right - left), 0, 0, 0,
|
|
0, (Type (2) * nearDistance) / (top - bottom), 0, 0,
|
|
(right + left) / (right - left), (top + bottom) / (top - bottom), -(farDistance + nearDistance) / (farDistance - nearDistance), Type (-1),
|
|
0, 0, -(Type (2) * farDistance * nearDistance) / (farDistance - nearDistance), 0 };
|
|
}
|
|
|
|
/** Returns a matrix which will apply a rotation through the Y, X and Z angles specified by a vector. */
|
|
static Matrix3D rotation (Vector3D<Type> eulerAngleRadians) noexcept
|
|
{
|
|
auto cx = std::cos (eulerAngleRadians.x), sx = std::sin (eulerAngleRadians.x),
|
|
cy = std::cos (eulerAngleRadians.y), sy = std::sin (eulerAngleRadians.y),
|
|
cz = std::cos (eulerAngleRadians.z), sz = std::sin (eulerAngleRadians.z);
|
|
|
|
return { (cy * cz) + (sx * sy * sz), cx * sz, (cy * sx * sz) - (cz * sy), 0,
|
|
(cz * sx * sy) - (cy * sz), cx * cz, (cy * cz * sx) + (sy * sz), 0,
|
|
cx * sy, -sx, cx * cy, 0,
|
|
0, 0, 0, Type (1) };
|
|
}
|
|
|
|
/** Multiplies this matrix by another. */
|
|
Matrix3D& operator*= (const Matrix3D& other) noexcept
|
|
{
|
|
return *this = *this * other;
|
|
}
|
|
|
|
/** Multiplies this matrix by another, and returns the result. */
|
|
Matrix3D operator* (const Matrix3D& other) const noexcept
|
|
{
|
|
auto&& m2 = other.mat;
|
|
|
|
return { mat[0] * m2[0] + mat[1] * m2[4] + mat[2] * m2[8] + mat[3] * m2[12],
|
|
mat[0] * m2[1] + mat[1] * m2[5] + mat[2] * m2[9] + mat[3] * m2[13],
|
|
mat[0] * m2[2] + mat[1] * m2[6] + mat[2] * m2[10] + mat[3] * m2[14],
|
|
mat[0] * m2[3] + mat[1] * m2[7] + mat[2] * m2[11] + mat[3] * m2[15],
|
|
mat[4] * m2[0] + mat[5] * m2[4] + mat[6] * m2[8] + mat[7] * m2[12],
|
|
mat[4] * m2[1] + mat[5] * m2[5] + mat[6] * m2[9] + mat[7] * m2[13],
|
|
mat[4] * m2[2] + mat[5] * m2[6] + mat[6] * m2[10] + mat[7] * m2[14],
|
|
mat[4] * m2[3] + mat[5] * m2[7] + mat[6] * m2[11] + mat[7] * m2[15],
|
|
mat[8] * m2[0] + mat[9] * m2[4] + mat[10] * m2[8] + mat[11] * m2[12],
|
|
mat[8] * m2[1] + mat[9] * m2[5] + mat[10] * m2[9] + mat[11] * m2[13],
|
|
mat[8] * m2[2] + mat[9] * m2[6] + mat[10] * m2[10] + mat[11] * m2[14],
|
|
mat[8] * m2[3] + mat[9] * m2[7] + mat[10] * m2[11] + mat[11] * m2[15],
|
|
mat[12] * m2[0] + mat[13] * m2[4] + mat[14] * m2[8] + mat[15] * m2[12],
|
|
mat[12] * m2[1] + mat[13] * m2[5] + mat[14] * m2[9] + mat[15] * m2[13],
|
|
mat[12] * m2[2] + mat[13] * m2[6] + mat[14] * m2[10] + mat[15] * m2[14],
|
|
mat[12] * m2[3] + mat[13] * m2[7] + mat[14] * m2[11] + mat[15] * m2[15] };
|
|
}
|
|
|
|
/** The 4x4 matrix values. These are stored in the standard OpenGL order. */
|
|
Type mat[16];
|
|
};
|
|
|
|
} // namespace juce
|