paulxstretch/Source/PS_Source
2017-12-12 20:43:43 +02:00
..
contrib Initial git commit 2017-11-13 17:06:08 +02:00
Input Avoid resetting active source play range when changing file. Update xfade cache when changing file. 2017-11-28 21:10:22 +02:00
BinauralBeats.cpp Still trying... 2017-11-16 02:48:24 +02:00
BinauralBeats.h Initial git commit 2017-11-13 17:06:08 +02:00
fftw3.h Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.cpp Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.h Initial git commit 2017-11-13 17:06:08 +02:00
globals.cpp Initial git commit 2017-11-13 17:06:08 +02:00
globals.h Initial git commit 2017-11-13 17:06:08 +02:00
Mutex.h Initial git commit 2017-11-13 17:06:08 +02:00
PaulStretchControl.cpp Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
PaulStretchControl.h Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
Player.cpp Initial git commit 2017-11-13 17:06:08 +02:00
Player.h Initial git commit 2017-11-13 17:06:08 +02:00
ProcessedStretch.cpp Add harmonics processing parameters. Add harmonics processing visualization etc 2017-12-03 23:47:28 +02:00
ProcessedStretch.h Add harmonics processing parameters. Add harmonics processing visualization etc 2017-12-03 23:47:28 +02:00
Stretch.cpp Allow FFT object to be constructed without inverse FFT. Added SpectralVisualizer component that does an extremely inefficient visualization of the spectral processing stages. 2017-12-03 22:00:40 +02:00
Stretch.h Add harmonics processing parameters. Add harmonics processing visualization etc 2017-12-03 23:47:28 +02:00
StretchSource.cpp Use Juce CriticalSection for main audio processor too. Use tryEnter for changing main volume parameter. Looks like it's best to do the tryEnter stuff for everything possible... 2017-12-12 20:43:43 +02:00
StretchSource.h Switch to using Juce CriticalSection in StretchSource. Especially when used with tryEnter, seems to help the audio glitches a lot, even when running under the debugger... 2017-12-12 20:27:29 +02:00
version.h Initial git commit 2017-11-13 17:06:08 +02:00