25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
%%include_corresponding_header%%
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//==============================================================================
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%%content_component_class%%::%%content_component_class%%()
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{
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// Make sure you set the size of the component after
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// you add any child components.
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setSize (800, 600);
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setFramesPerSecond (60); // This sets the frequency of the update calls.
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}
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%%content_component_class%%::~%%content_component_class%%()
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{
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}
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//==============================================================================
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void %%content_component_class%%::update()
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{
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// This function is called at the frequency specified by the setFramesPerSecond() call
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// in the constructor. You can use it to update counters, animate values, etc.
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}
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//==============================================================================
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void %%content_component_class%%::paint (juce::Graphics& g)
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{
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// (Our component is opaque, so we must completely fill the background with a solid colour)
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g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
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// You can add your drawing code here!
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}
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void %%content_component_class%%::resized()
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{
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// This is called when the MainContentComponent is resized.
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// If you add any child components, this is where you should
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// update their positions.
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}
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