subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
		
			
				
	
	
		
			326 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			326 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  ==============================================================================
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   This file is part of the JUCE library.
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   Copyright (c) 2020 - Raw Material Software Limited
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   JUCE is an open source library subject to commercial or open-source
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   licensing.
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   By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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   Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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   End User License Agreement: www.juce.com/juce-6-licence
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   Privacy Policy: www.juce.com/juce-privacy-policy
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   Or: You may also use this code under the terms of the GPL v3 (see
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   www.gnu.org/licenses).
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   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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   DISCLAIMED.
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  ==============================================================================
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*/
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namespace juce
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{
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class AccessibilityNativeHandle;
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/** Base class for accessible Components.
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    This class wraps a Component and provides methods that allow an accessibility client,
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    such as VoiceOver on macOS, or Narrator on Windows, to control it.
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    It handles hierarchical navigation, properties, state, and various interfaces.
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    @tags{Accessibility}
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*/
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class JUCE_API  AccessibilityHandler
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{
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public:
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    /** Utility struct which holds one or more accessibility interfaces.
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        The main purpose of this class is to provide convenience constructors from each
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        of the four types of accessibility interface.
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    */
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    struct JUCE_API  Interfaces
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    {
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        Interfaces() = default;
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        Interfaces (std::unique_ptr<AccessibilityValueInterface> ptr)  : value (std::move (ptr))  {}
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        Interfaces (std::unique_ptr<AccessibilityTextInterface>  ptr)  : text  (std::move (ptr))  {}
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        Interfaces (std::unique_ptr<AccessibilityTableInterface> ptr)  : table (std::move (ptr))  {}
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        Interfaces (std::unique_ptr<AccessibilityCellInterface>  ptr)  : cell  (std::move (ptr))  {}
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        Interfaces (std::unique_ptr<AccessibilityValueInterface> valueIn,
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                    std::unique_ptr<AccessibilityTextInterface>  textIn,
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                    std::unique_ptr<AccessibilityTableInterface> tableIn,
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                    std::unique_ptr<AccessibilityCellInterface>  cellIn)
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            : value (std::move (valueIn)),
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              text  (std::move (textIn)),
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              table (std::move (tableIn)),
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              cell  (std::move (cellIn))
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        {
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        }
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        std::unique_ptr<AccessibilityValueInterface> value;
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        std::unique_ptr<AccessibilityTextInterface>  text;
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        std::unique_ptr<AccessibilityTableInterface> table;
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        std::unique_ptr<AccessibilityCellInterface>  cell;
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    };
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    /** Constructor.
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        This will create a AccessibilityHandler which wraps the provided Component and makes
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        it visible to accessibility clients. You must also specify a role for the UI element
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        from the `AccessibilityRole` list which best describes it.
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        To enable users to interact with the UI element you should provide the set of supported
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        actions and their associated callbacks via the `accessibilityActions` parameter.
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        For UI elements that support more complex interaction the value, text, table, and cell
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        interfaces should be implemented as required and passed as the final argument of this
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        constructor. See the documentation of these classes for more information about the
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        types of control they represent and which methods need to be implemented.
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    */
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    AccessibilityHandler (Component& componentToWrap,
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                          AccessibilityRole accessibilityRole,
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                          AccessibilityActions actions = {},
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                          Interfaces interfaces = {});
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    /** Destructor. */
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    virtual ~AccessibilityHandler();
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    //==============================================================================
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    /** Returns the Component that this handler represents. */
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    const Component& getComponent() const noexcept   { return component; }
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    /** Returns the Component that this handler represents. */
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    Component& getComponent() noexcept               { return component; }
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    //==============================================================================
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    /** The type of UI element that this accessibility handler represents.
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        @see AccessibilityRole
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    */
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    AccessibilityRole getRole() const noexcept       { return role; }
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    /** The title of the UI element.
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        This will be read out by the system and should be concise, preferably matching
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        the visible title of the UI element (if any). For example, this might be the
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        text of a button or a simple label.
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        The default implementation will call `Component::getTitle()`, but you can override
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        this to return a different string if required.
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        If neither a name nor a description is provided then the UI element may be
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        ignored by accessibility clients.
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        This must be a localised string.
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    */
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    virtual String getTitle() const                  { return component.getTitle(); }
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    /** A short description of the UI element.
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        This may be read out by the system. It should not include the type of the UI
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        element and should ideally be a single word, for example "Open" for a button
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        that opens a window.
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        The default implementation will call `Component::getDescription()`, but you
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        can override this to return a different string if required.
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        If neither a name nor a description is provided then the UI element may be
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        ignored by accessibility clients.
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        This must be a localised string.
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    */
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    virtual String getDescription() const            { return component.getDescription(); }
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    /** Some help text for the UI element (if required).
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        This may be read out by the system. This string functions in a similar way to
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        a tooltip, for example "Click to open window." for a button which opens a window.
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        The default implementation will call `Component::getHelpText()`, but you can
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        override this to return a different string if required.
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        This must be a localised string.
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    */
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    virtual String getHelp() const                   { return component.getHelpText(); }
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    /** Returns the current state of the UI element.
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        The default implementation of this method will set the focusable flag and, if
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        this UI element is currently focused, will also set the focused flag.
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    */
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    virtual AccessibleState getCurrentState() const;
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    /** Returns true if this UI element should be ignored by accessibility clients. */
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    bool isIgnored() const;
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    /** Returns true if this UI element is visible within its parent.
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        This will always return true for UI elements with the AccessibleState::accessibleOffscreen
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        flag set.
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    */
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    bool isVisibleWithinParent() const;
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    //==============================================================================
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    /** Returns the set of actions that the UI element supports and the associated
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        callbacks.
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    */
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    const AccessibilityActions& getActions() const noexcept;
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    /** Returns the value interface for this UI element, or nullptr if it is not supported.
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        @see AccessibilityValueInterface
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    */
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    AccessibilityValueInterface* getValueInterface() const;
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    /** Returns the table interface for this UI element, or nullptr if it is not supported.
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        @see AccessibilityTableInterface
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    */
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    AccessibilityTableInterface* getTableInterface() const;
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    /** Returns the cell interface for this UI element, or nullptr if it is not supported.
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        @see AccessibilityCellInterface
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    */
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    AccessibilityCellInterface* getCellInterface() const;
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    /** Returns the text interface for this UI element, or nullptr if it is not supported.
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        @see AccessibilityTextInterface
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    */
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    AccessibilityTextInterface* getTextInterface() const;
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    //==============================================================================
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    /** Returns the first unignored parent of this UI element in the accessibility hierarchy,
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        or nullptr if this is a root element without a parent.
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    */
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    AccessibilityHandler* getParent() const;
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    /** Returns the unignored children of this UI element in the accessibility hierarchy. */
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    std::vector<AccessibilityHandler*> getChildren() const;
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    /** Checks whether a given UI element is a child of this one in the accessibility
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        hierarchy.
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    */
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    bool isParentOf (const AccessibilityHandler* possibleChild) const noexcept;
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    /** Returns the deepest child of this UI element in the accessibility hierarchy that
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        contains the given screen point, or nullptr if there is no child at this point.
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    */
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    AccessibilityHandler* getChildAt (Point<int> screenPoint);
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    /** Returns the deepest UI element which currently has focus.
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        This can be a child of this UI element or, if no child is focused,
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        this element itself.
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        Note that this can be different to the value of the Component with keyboard
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        focus returned by Component::getCurrentlyFocusedComponent().
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        @see hasFocus
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    */
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    AccessibilityHandler* getChildFocus();
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    /** Returns true if this UI element has the focus.
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        @param trueIfChildFocused  if this is true, this method will also return true
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                                   if any child of this UI element in the accessibility
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                                   hierarchy has focus
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    */
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    bool hasFocus (bool trueIfChildFocused) const;
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    /** Tries to give focus to this UI element.
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        If the UI element is focusable and not ignored this will update the currently focused
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        element, try to give keyboard focus to the Component it represents, and notify any
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        listening accessibility clients that the current focus has changed.
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        @see hasFocus, giveAwayFocus
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    */
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    void grabFocus();
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    /** If this UI element or any of its children in the accessibility hierarchy currently
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        have focus, this will defocus it.
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        This will also give away the keyboard focus from the Component it represents, and
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        notify any listening accessibility clients that the current focus has changed.
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        @see hasFocus, grabFocus
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    */
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    void giveAwayFocus() const;
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    //==============================================================================
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    /** Used to send a notification to any observing accessibility clients that something
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        has changed in the UI element.
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        @see AccessibilityEvent
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    */
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    void notifyAccessibilityEvent (AccessibilityEvent event) const;
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    /** A priority level that can help an accessibility client determine how to handle
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        an announcement request.
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        Exactly what this controls is platform-specific, but generally a low priority
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        announcement will be read when the screen reader is free, whereas a high priority
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        announcement will interrupt the current speech.
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    */
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    enum class AnnouncementPriority
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    {
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        low,
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        medium,
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        high
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    };
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    /** Posts an announcement to be made to the user.
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        @param announcementString   a localised string containing the announcement to be read out
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        @param priority             the appropriate priority level for the announcement
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    */
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    static void postAnnouncement (const String& announcementString, AnnouncementPriority priority);
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    //==============================================================================
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    /** @internal */
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    AccessibilityNativeHandle* getNativeImplementation() const;
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    /** @internal */
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    std::type_index getTypeIndex() const  { return typeIndex; }
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private:
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    //==============================================================================
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    friend class AccessibilityNativeHandle;
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    //==============================================================================
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    void grabFocusInternal (bool);
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    void giveAwayFocusInternal() const;
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    void takeFocus();
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    static AccessibilityHandler* currentlyFocusedHandler;
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    //==============================================================================
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    Component& component;
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    std::type_index typeIndex;
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    const AccessibilityRole role;
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    AccessibilityActions actions;
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    Interfaces interfaces;
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    //==============================================================================
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    class AccessibilityNativeImpl;
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    std::unique_ptr<AccessibilityNativeImpl> nativeImpl;
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    static std::unique_ptr<AccessibilityNativeImpl> createNativeImpl (AccessibilityHandler&);
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    //==============================================================================
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    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AccessibilityHandler)
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};
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} // namespace juce
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