paulxstretch/deps/juce/modules/juce_box2d/box2d/Dynamics/b2Island.h
essej 25bd5d8adb git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
2022-04-18 17:51:22 -04:00

94 lines
2.4 KiB
C++

/*
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B2_ISLAND_H
#define B2_ISLAND_H
#include "../Common/b2Math.h"
#include "b2Body.h"
#include "b2TimeStep.h"
class b2Contact;
class b2Joint;
class b2StackAllocator;
class b2ContactListener;
struct b2ContactVelocityConstraint;
struct b2Profile;
/// This is an internal class.
class b2Island
{
public:
b2Island(int32 bodyCapacity, int32 contactCapacity, int32 jointCapacity,
b2StackAllocator* allocator, b2ContactListener* listener);
~b2Island();
void Clear()
{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
void Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep);
void SolveTOI(const b2TimeStep& subStep, int32 toiIndexA, int32 toiIndexB);
void Add(b2Body* body)
{
b2Assert(m_bodyCount < m_bodyCapacity);
body->m_islandIndex = m_bodyCount;
m_bodies[m_bodyCount] = body;
++m_bodyCount;
}
void Add(b2Contact* contact)
{
b2Assert(m_contactCount < m_contactCapacity);
m_contacts[m_contactCount++] = contact;
}
void Add(b2Joint* joint)
{
b2Assert(m_jointCount < m_jointCapacity);
m_joints[m_jointCount++] = joint;
}
void Report(const b2ContactVelocityConstraint* constraints);
b2StackAllocator* m_allocator;
b2ContactListener* m_listener;
b2Body** m_bodies;
b2Contact** m_contacts;
b2Joint** m_joints;
b2Position* m_positions;
b2Velocity* m_velocities;
int32 m_bodyCount;
int32 m_jointCount;
int32 m_contactCount;
int32 m_bodyCapacity;
int32 m_contactCapacity;
int32 m_jointCapacity;
};
#endif