paulxstretch/deps/juce/modules/juce_gui_basics/properties/juce_ButtonPropertyComponent.h
essej 25bd5d8adb git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
2022-04-18 17:51:22 -04:00

77 lines
2.4 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A PropertyComponent that contains a button.
This type of property component can be used if you need a button to trigger some
kind of action.
@see PropertyComponent
@tags{GUI}
*/
class JUCE_API ButtonPropertyComponent : public PropertyComponent
{
public:
//==============================================================================
/** Creates a button component.
@param propertyName the property name to be passed to the PropertyComponent
@param triggerOnMouseDown this is passed to the Button::setTriggeredOnMouseDown() method
*/
ButtonPropertyComponent (const String& propertyName,
bool triggerOnMouseDown);
/** Destructor. */
~ButtonPropertyComponent() override;
//==============================================================================
/** Called when the user clicks the button.
*/
virtual void buttonClicked() = 0;
/** Returns the string that should be displayed in the button.
If you need to change this string, call refresh() to update the component.
*/
virtual String getButtonText() const = 0;
//==============================================================================
/** @internal */
void refresh() override;
private:
TextButton button;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonPropertyComponent)
};
} // namespace juce