paulxstretch/deps/juce/modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.cpp
essej 25bd5d8adb git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
2022-04-18 17:51:22 -04:00

1947 lines
69 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
extern void (*clearOpenGLGlyphCache)(); // declared in juce_graphics
namespace OpenGLRendering
{
struct TextureInfo
{
GLuint textureID;
int imageWidth, imageHeight;
float fullWidthProportion, fullHeightProportion;
};
//==============================================================================
// This list persists in the OpenGLContext, and will re-use cached textures which
// are created from Images.
struct CachedImageList : public ReferenceCountedObject,
private ImagePixelData::Listener
{
CachedImageList (OpenGLContext& c) noexcept
: context (c), maxCacheSize (c.getImageCacheSize()) {}
static CachedImageList* get (OpenGLContext& c)
{
const char cacheValueID[] = "CachedImages";
auto list = static_cast<CachedImageList*> (c.getAssociatedObject (cacheValueID));
if (list == nullptr)
{
list = new CachedImageList (c);
c.setAssociatedObject (cacheValueID, list);
}
return list;
}
TextureInfo getTextureFor (const Image& image)
{
auto pixelData = image.getPixelData();
auto* c = findCachedImage (pixelData);
if (c == nullptr)
{
if (auto fb = OpenGLImageType::getFrameBufferFrom (image))
{
TextureInfo t;
t.textureID = fb->getTextureID();
t.imageWidth = image.getWidth();
t.imageHeight = image.getHeight();
t.fullWidthProportion = 1.0f;
t.fullHeightProportion = 1.0f;
return t;
}
c = images.add (new CachedImage (*this, pixelData));
totalSize += c->imageSize;
while (totalSize > maxCacheSize && images.size() > 1 && totalSize > 0)
removeOldestItem();
}
return c->getTextureInfo();
}
struct CachedImage
{
CachedImage (CachedImageList& list, ImagePixelData* im)
: owner (list), pixelData (im),
lastUsed (Time::getCurrentTime()),
imageSize ((size_t) (im->width * im->height))
{
pixelData->listeners.add (&owner);
}
~CachedImage()
{
if (pixelData != nullptr)
pixelData->listeners.remove (&owner);
}
TextureInfo getTextureInfo()
{
if (pixelData == nullptr)
return {};
TextureInfo t;
if (textureNeedsReloading)
{
textureNeedsReloading = false;
texture.loadImage (Image (*pixelData));
}
t.textureID = texture.getTextureID();
t.imageWidth = pixelData->width;
t.imageHeight = pixelData->height;
t.fullWidthProportion = (float) t.imageWidth / (float) texture.getWidth();
t.fullHeightProportion = (float) t.imageHeight / (float) texture.getHeight();
lastUsed = Time::getCurrentTime();
return t;
}
CachedImageList& owner;
ImagePixelData* pixelData;
OpenGLTexture texture;
Time lastUsed;
const size_t imageSize;
bool textureNeedsReloading = true;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
};
using Ptr = ReferenceCountedObjectPtr<CachedImageList>;
private:
OpenGLContext& context;
OwnedArray<CachedImage> images;
size_t totalSize = 0;
const size_t maxCacheSize;
bool canUseContext() const noexcept
{
return OpenGLContext::getCurrentContext() == &context;
}
void imageDataChanged (ImagePixelData* im) override
{
if (auto* c = findCachedImage (im))
c->textureNeedsReloading = true;
}
void imageDataBeingDeleted (ImagePixelData* im) override
{
for (int i = images.size(); --i >= 0;)
{
auto& ci = *images.getUnchecked(i);
if (ci.pixelData == im)
{
if (canUseContext())
{
totalSize -= ci.imageSize;
images.remove (i);
}
else
{
ci.pixelData = nullptr;
}
break;
}
}
}
CachedImage* findCachedImage (ImagePixelData* pixelData) const
{
for (auto& i : images)
if (i->pixelData == pixelData)
return i;
return {};
}
void removeOldestItem()
{
CachedImage* oldest = nullptr;
for (auto& i : images)
if (oldest == nullptr || i->lastUsed < oldest->lastUsed)
oldest = i;
if (oldest != nullptr)
{
totalSize -= oldest->imageSize;
images.removeObject (oldest);
}
}
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImageList)
};
//==============================================================================
struct Target
{
Target (OpenGLContext& c, GLuint fbID, int width, int height) noexcept
: context (c), frameBufferID (fbID), bounds (width, height)
{}
Target (OpenGLContext& c, OpenGLFrameBuffer& fb, Point<int> origin) noexcept
: context (c), frameBufferID (fb.getFrameBufferID()),
bounds (origin.x, origin.y, fb.getWidth(), fb.getHeight())
{
jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
}
Target (const Target& other) noexcept
: context (other.context), frameBufferID (other.frameBufferID), bounds (other.bounds)
{}
Target& operator= (const Target& other) noexcept
{
frameBufferID = other.frameBufferID;
bounds = other.bounds;
return *this;
}
void makeActive() const noexcept
{
#if JUCE_WINDOWS
if (context.extensions.glBindFramebuffer != nullptr)
#endif
context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
glDisable (GL_DEPTH_TEST);
}
OpenGLContext& context;
GLuint frameBufferID;
Rectangle<int> bounds;
};
//==============================================================================
struct PositionedTexture
{
PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, Rectangle<int> clipRegion)
: clip (clipRegion.getIntersection (et.getMaximumBounds()))
{
if (clip.contains (et.getMaximumBounds()))
{
createMap (texture, et);
}
else
{
EdgeTable et2 (clip);
et2.clipToEdgeTable (et);
createMap (texture, et2);
}
}
PositionedTexture (GLuint texture, Rectangle<int> r, Rectangle<int> clipRegion) noexcept
: textureID (texture), area (r), clip (clipRegion)
{}
GLuint textureID;
Rectangle<int> area, clip;
private:
void createMap (OpenGLTexture& texture, const EdgeTable& et)
{
EdgeTableAlphaMap alphaMap (et);
texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
textureID = texture.getTextureID();
area = alphaMap.area;
}
struct EdgeTableAlphaMap
{
EdgeTableAlphaMap (const EdgeTable& et)
: area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
nextPowerOfTwo (et.getMaximumBounds().getHeight())))
{
data.calloc (area.getWidth() * area.getHeight());
et.iterate (*this);
}
inline void setEdgeTableYPos (const int y) noexcept
{
currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
}
inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
{
currentLine[x] = (uint8) alphaLevel;
}
inline void handleEdgeTablePixelFull (const int x) const noexcept
{
currentLine[x] = 255;
}
inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
{
memset (currentLine + x, (uint8) alphaLevel, (size_t) width);
}
inline void handleEdgeTableLineFull (int x, int width) const noexcept
{
memset (currentLine + x, 255, (size_t) width);
}
void handleEdgeTableRectangle (int x, int y, int width, int height, int alphaLevel) noexcept
{
while (--height >= 0)
{
setEdgeTableYPos (y++);
handleEdgeTableLine (x, width, alphaLevel);
}
}
void handleEdgeTableRectangleFull (int x, int y, int width, int height) noexcept
{
while (--height >= 0)
{
setEdgeTableYPos (y++);
handleEdgeTableLineFull (x, width);
}
}
HeapBlock<uint8> data;
const Rectangle<int> area;
private:
uint8* currentLine;
JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap)
};
};
//==============================================================================
struct ShaderPrograms : public ReferenceCountedObject
{
ShaderPrograms (OpenGLContext& context)
: solidColourProgram (context),
solidColourMasked (context),
radialGradient (context),
radialGradientMasked (context),
linearGradient1 (context),
linearGradient1Masked (context),
linearGradient2 (context),
linearGradient2Masked (context),
image (context),
imageMasked (context),
tiledImage (context),
tiledImageMasked (context),
copyTexture (context),
maskTexture (context)
{}
using Ptr = ReferenceCountedObjectPtr<ShaderPrograms>;
//==============================================================================
struct ShaderProgramHolder
{
ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader, const char* vertexShader)
: program (context)
{
JUCE_CHECK_OPENGL_ERROR
if (vertexShader == nullptr)
vertexShader = "attribute vec2 position;"
"attribute vec4 colour;"
"uniform vec4 screenBounds;"
"varying " JUCE_MEDIUMP " vec4 frontColour;"
"varying " JUCE_HIGHP " vec2 pixelPos;"
"void main()"
"{"
"frontColour = colour;"
"vec2 adjustedPos = position - screenBounds.xy;"
"pixelPos = adjustedPos;"
"vec2 scaledPos = adjustedPos / screenBounds.zw;"
"gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
"}";
if (program.addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (vertexShader))
&& program.addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (fragmentShader))
&& program.link())
{
JUCE_CHECK_OPENGL_ERROR
}
else
{
lastError = program.getLastError();
}
}
OpenGLShaderProgram program;
String lastError;
};
struct ShaderBase : public ShaderProgramHolder
{
ShaderBase (OpenGLContext& context, const char* fragmentShader, const char* vertexShader = nullptr)
: ShaderProgramHolder (context, fragmentShader, vertexShader),
positionAttribute (program, "position"),
colourAttribute (program, "colour"),
screenBounds (program, "screenBounds")
{}
void set2DBounds (Rectangle<float> bounds)
{
screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
}
void bindAttributes()
{
gl::glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, nullptr);
gl::glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
gl::glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
gl::glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
}
void unbindAttributes()
{
gl::glDisableVertexAttribArray ((GLuint) positionAttribute.attributeID);
gl::glDisableVertexAttribArray ((GLuint) colourAttribute.attributeID);
}
OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
OpenGLShaderProgram::Uniform screenBounds;
std::function<void (OpenGLShaderProgram&)> onShaderActivated;
};
struct MaskedShaderParams
{
MaskedShaderParams (OpenGLShaderProgram& program)
: maskTexture (program, "maskTexture"),
maskBounds (program, "maskBounds")
{}
void setBounds (Rectangle<int> area, const Target& target, GLint textureIndex) const
{
maskTexture.set (textureIndex);
maskBounds.set (area.getX() - target.bounds.getX(),
area.getY() - target.bounds.getY(),
area.getWidth(), area.getHeight());
}
OpenGLShaderProgram::Uniform maskTexture, maskBounds;
};
//==============================================================================
#define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_MEDIUMP " vec4 frontColour;"
#define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
struct SolidColourProgram : public ShaderBase
{
SolidColourProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
"void main() { gl_FragColor = frontColour; }")
{}
};
#define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
"uniform ivec4 maskBounds;"
#define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
"1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
#define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
struct SolidColourMaskedProgram : public ShaderBase
{
SolidColourMaskedProgram (OpenGLContext& context)
: ShaderBase (context,
JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
"void main() {"
"gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
"}"),
maskParams (program)
{}
MaskedShaderParams maskParams;
};
//==============================================================================
struct RadialGradientParams
{
RadialGradientParams (OpenGLShaderProgram& program)
: gradientTexture (program, "gradientTexture"),
matrix (program, "matrix")
{}
void setMatrix (Point<float> p1, Point<float> p2, Point<float> p3)
{
auto t = AffineTransform::fromTargetPoints (p1, Point<float>(),
p2, Point<float> (1.0f, 0.0f),
p3, Point<float> (0.0f, 1.0f));
const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
matrix.set (m, 6);
}
OpenGLShaderProgram::Uniform gradientTexture, matrix;
};
#define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
#define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
#define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
" + vec2 (matrix[2], matrix[5]))"
#define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * texture2D (gradientTexture, vec2 (gradientPos, 0.5)))"
struct RadialGradientProgram : public ShaderBase
{
RadialGradientProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
"void main()"
"{"
JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
"}"),
gradientParams (program)
{}
RadialGradientParams gradientParams;
};
struct RadialGradientMaskedProgram : public ShaderBase
{
RadialGradientMaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
JUCE_DECLARE_MASK_UNIFORMS
"void main()"
"{"
JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
"}"),
gradientParams (program),
maskParams (program)
{}
RadialGradientParams gradientParams;
MaskedShaderParams maskParams;
};
//==============================================================================
struct LinearGradientParams
{
LinearGradientParams (OpenGLShaderProgram& program)
: gradientTexture (program, "gradientTexture"),
gradientInfo (program, "gradientInfo")
{}
OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
};
#define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
"uniform " JUCE_MEDIUMP " vec4 gradientInfo;" \
JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
#define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
#define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
struct LinearGradient1Program : public ShaderBase
{
LinearGradient1Program (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS1
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
"}"),
gradientParams (program)
{}
LinearGradientParams gradientParams;
};
struct LinearGradient1MaskedProgram : public ShaderBase
{
LinearGradient1MaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
JUCE_DECLARE_MASK_UNIFORMS
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS1
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
"}"),
gradientParams (program),
maskParams (program)
{}
LinearGradientParams gradientParams;
MaskedShaderParams maskParams;
};
struct LinearGradient2Program : public ShaderBase
{
LinearGradient2Program (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS2
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
"}"),
gradientParams (program)
{}
LinearGradientParams gradientParams;
};
struct LinearGradient2MaskedProgram : public ShaderBase
{
LinearGradient2MaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
JUCE_DECLARE_MASK_UNIFORMS
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS2
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
"}"),
gradientParams (program),
maskParams (program)
{}
LinearGradientParams gradientParams;
MaskedShaderParams maskParams;
};
//==============================================================================
struct ImageParams
{
ImageParams (OpenGLShaderProgram& program)
: imageTexture (program, "imageTexture"),
matrix (program, "matrix"),
imageLimits (program, "imageLimits")
{}
void setMatrix (const AffineTransform& trans, int imageWidth, int imageHeight,
float fullWidthProportion, float fullHeightProportion,
float targetX, float targetY, bool isForTiling) const
{
auto t = trans.translated (-targetX, -targetY)
.inverted().scaled (fullWidthProportion / (float) imageWidth,
fullHeightProportion / (float) imageHeight);
const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
matrix.set (m, 6);
if (isForTiling)
{
fullWidthProportion -= 0.5f / (float) imageWidth;
fullHeightProportion -= 0.5f / (float) imageHeight;
}
imageLimits.set (fullWidthProportion, fullHeightProportion);
}
void setMatrix (const AffineTransform& trans, const TextureInfo& textureInfo,
float targetX, float targetY, bool isForTiling) const
{
setMatrix (trans,
textureInfo.imageWidth, textureInfo.imageHeight,
textureInfo.fullWidthProportion, textureInfo.fullHeightProportion,
targetX, targetY, isForTiling);
}
OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
};
#define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
"uniform " JUCE_MEDIUMP " vec2 imageLimits;" \
JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
#define JUCE_GET_IMAGE_PIXEL "texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y))"
#define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
#define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits);"
struct ImageProgram : public ShaderBase
{
ImageProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
"uniform sampler2D imageTexture;"
"varying " JUCE_HIGHP " vec2 texturePos;"
"void main()"
"{"
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
"}",
"uniform " JUCE_MEDIUMP " vec2 imageLimits;"
JUCE_DECLARE_MATRIX_UNIFORM
"attribute vec2 position;"
"attribute vec4 colour;"
"uniform vec4 screenBounds;"
"varying " JUCE_MEDIUMP " vec4 frontColour;"
"varying " JUCE_HIGHP " vec2 texturePos;"
"void main()"
"{"
"frontColour = colour;"
"vec2 adjustedPos = position - screenBounds.xy;"
"vec2 pixelPos = adjustedPos;"
"texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
"vec2 scaledPos = adjustedPos / screenBounds.zw;"
"gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
struct ImageMaskedProgram : public ShaderBase
{
ImageMaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
"void main()"
"{"
JUCE_CLAMP_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
"}"),
imageParams (program),
maskParams (program)
{}
ImageParams imageParams;
MaskedShaderParams maskParams;
};
struct TiledImageProgram : public ShaderBase
{
TiledImageProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
"void main()"
"{"
JUCE_MOD_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
struct TiledImageMaskedProgram : public ShaderBase
{
TiledImageMaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
"void main()"
"{"
JUCE_MOD_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
"}"),
imageParams (program),
maskParams (program)
{}
ImageParams imageParams;
MaskedShaderParams maskParams;
};
struct CopyTextureProgram : public ShaderBase
{
CopyTextureProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
"void main()"
"{"
JUCE_MOD_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
struct MaskTextureProgram : public ShaderBase
{
MaskTextureProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
"void main()"
"{"
JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
JUCE_HIGHP " float roundingError = 0.00001;"
"if (texturePos.x >= -roundingError"
"&& texturePos.y >= -roundingError"
"&& texturePos.x <= imageLimits.x + roundingError"
"&& texturePos.y <= imageLimits.y + roundingError)"
"gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
"else "
"gl_FragColor = vec4 (0, 0, 0, 0);"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
SolidColourProgram solidColourProgram;
SolidColourMaskedProgram solidColourMasked;
RadialGradientProgram radialGradient;
RadialGradientMaskedProgram radialGradientMasked;
LinearGradient1Program linearGradient1;
LinearGradient1MaskedProgram linearGradient1Masked;
LinearGradient2Program linearGradient2;
LinearGradient2MaskedProgram linearGradient2Masked;
ImageProgram image;
ImageMaskedProgram imageMasked;
TiledImageProgram tiledImage;
TiledImageMaskedProgram tiledImageMasked;
CopyTextureProgram copyTexture;
MaskTextureProgram maskTexture;
};
//==============================================================================
struct StateHelpers
{
struct BlendingMode
{
BlendingMode() noexcept {}
void resync() noexcept
{
glDisable (GL_BLEND);
srcFunction = dstFunction = 0;
}
template <typename QuadQueueType>
void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
{
setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
template <typename QuadQueueType>
void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
{
if (! blendingEnabled)
{
quadQueue.flush();
blendingEnabled = true;
glEnable (GL_BLEND);
}
if (srcFunction != src || dstFunction != dst)
{
quadQueue.flush();
srcFunction = src;
dstFunction = dst;
glBlendFunc (src, dst);
}
}
template <typename QuadQueueType>
void disableBlend (QuadQueueType& quadQueue) noexcept
{
if (blendingEnabled)
{
quadQueue.flush();
blendingEnabled = false;
glDisable (GL_BLEND);
}
}
template <typename QuadQueueType>
void setBlendMode (QuadQueueType& quadQueue, bool replaceExistingContents) noexcept
{
if (replaceExistingContents)
disableBlend (quadQueue);
else
setPremultipliedBlendingMode (quadQueue);
}
private:
bool blendingEnabled = false;
GLenum srcFunction = 0, dstFunction = 0;
};
//==============================================================================
template <typename QuadQueueType>
struct EdgeTableRenderer
{
EdgeTableRenderer (QuadQueueType& q, PixelARGB c) noexcept
: quadQueue (q), colour (c)
{}
void setEdgeTableYPos (int y) noexcept
{
currentY = y;
}
void handleEdgeTablePixel (int x, int alphaLevel) noexcept
{
auto c = colour;
c.multiplyAlpha (alphaLevel);
quadQueue.add (x, currentY, 1, 1, c);
}
void handleEdgeTablePixelFull (int x) noexcept
{
quadQueue.add (x, currentY, 1, 1, colour);
}
void handleEdgeTableLine (int x, int width, int alphaLevel) noexcept
{
auto c = colour;
c.multiplyAlpha (alphaLevel);
quadQueue.add (x, currentY, width, 1, c);
}
void handleEdgeTableLineFull (int x, int width) noexcept
{
quadQueue.add (x, currentY, width, 1, colour);
}
void handleEdgeTableRectangle (int x, int y, int width, int height, int alphaLevel) noexcept
{
auto c = colour;
c.multiplyAlpha (alphaLevel);
quadQueue.add (x, y, width, height, c);
}
void handleEdgeTableRectangleFull (int x, int y, int width, int height) noexcept
{
quadQueue.add (x, y, width, height, colour);
}
private:
QuadQueueType& quadQueue;
const PixelARGB colour;
int currentY;
JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer)
};
template <typename QuadQueueType>
struct FloatRectangleRenderer
{
FloatRectangleRenderer (QuadQueueType& q, PixelARGB c) noexcept
: quadQueue (q), colour (c)
{}
void operator() (int x, int y, int w, int h, int alpha) noexcept
{
if (w > 0 && h > 0)
{
PixelARGB c (colour);
c.multiplyAlpha (alpha);
quadQueue.add (x, y, w, h, c);
}
}
private:
QuadQueueType& quadQueue;
const PixelARGB colour;
JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer)
};
//==============================================================================
struct ActiveTextures
{
ActiveTextures (const OpenGLContext& c) noexcept : context (c)
{}
void clear() noexcept
{
zeromem (currentTextureID, sizeof (currentTextureID));
}
template <typename QuadQueueType>
void setTexturesEnabled (QuadQueueType& quadQueue, int textureIndexMask) noexcept
{
if (texturesEnabled != textureIndexMask)
{
quadQueue.flush();
for (int i = 3; --i >= 0;)
{
if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
{
setActiveTexture (i);
JUCE_CHECK_OPENGL_ERROR
#if ! JUCE_ANDROID
if ((textureIndexMask & (1 << i)) != 0)
glEnable (GL_TEXTURE_2D);
else
{
glDisable (GL_TEXTURE_2D);
currentTextureID[i] = 0;
}
clearGLError();
#endif
}
}
texturesEnabled = textureIndexMask;
}
}
template <typename QuadQueueType>
void disableTextures (QuadQueueType& quadQueue) noexcept
{
setTexturesEnabled (quadQueue, 0);
}
template <typename QuadQueueType>
void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
{
setTexturesEnabled (quadQueue, 1);
setActiveTexture (0);
}
template <typename QuadQueueType>
void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
{
JUCE_CHECK_OPENGL_ERROR
setTexturesEnabled (quadQueue, 3);
if (currentActiveTexture == 0)
{
bindTexture (texture1);
setActiveTexture (1);
bindTexture (texture2);
}
else
{
setActiveTexture (1);
bindTexture (texture2);
setActiveTexture (0);
bindTexture (texture1);
}
JUCE_CHECK_OPENGL_ERROR
}
void setActiveTexture (int index) noexcept
{
if (currentActiveTexture != index)
{
currentActiveTexture = index;
context.extensions.glActiveTexture (GL_TEXTURE0 + (GLenum) index);
JUCE_CHECK_OPENGL_ERROR
}
}
void bindTexture (GLuint textureID) noexcept
{
if (currentActiveTexture < 0 || numTextures <= currentActiveTexture)
{
jassertfalse;
return;
}
if (currentTextureID[currentActiveTexture] != textureID)
{
currentTextureID[currentActiveTexture] = textureID;
glBindTexture (GL_TEXTURE_2D, textureID);
JUCE_CHECK_OPENGL_ERROR
}
else
{
#if JUCE_DEBUG
GLint t = 0;
glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
jassert (t == (GLint) textureID);
#endif
}
}
private:
static constexpr auto numTextures = 3;
GLuint currentTextureID[numTextures];
int texturesEnabled = 0, currentActiveTexture = -1;
const OpenGLContext& context;
ActiveTextures& operator= (const ActiveTextures&);
};
//==============================================================================
struct TextureCache
{
TextureCache() noexcept {}
OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
{
if (textures.size() < numTexturesToCache)
{
activeTextures.clear();
return new OpenGLTexture();
}
for (int i = 0; i < numTexturesToCache - 2; ++i)
{
auto* t = textures.getUnchecked(i);
if (t->getWidth() == w && t->getHeight() == h)
return textures.removeAndReturn (i);
}
return textures.removeAndReturn (0);
}
void resetGradient() noexcept
{
gradientNeedsRefresh = true;
}
void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
{
if (gradientNeedsRefresh)
{
gradientNeedsRefresh = false;
if (gradientTextures.size() < numGradientTexturesToCache)
{
activeGradientIndex = gradientTextures.size();
activeTextures.clear();
gradientTextures.add (new OpenGLTexture());
}
else
{
activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
}
JUCE_CHECK_OPENGL_ERROR;
PixelARGB lookup[gradientTextureSize];
gradient.createLookupTable (lookup, gradientTextureSize);
gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
}
activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
}
enum { gradientTextureSize = 256 };
private:
enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
OwnedArray<OpenGLTexture> textures, gradientTextures;
int activeGradientIndex = 0;
bool gradientNeedsRefresh = true;
};
//==============================================================================
struct ShaderQuadQueue
{
ShaderQuadQueue (const OpenGLContext& c) noexcept : context (c)
{}
~ShaderQuadQueue() noexcept
{
static_assert (sizeof (VertexInfo) == 8, "Sanity check VertexInfo size");
context.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
context.extensions.glDeleteBuffers (2, buffers);
}
void initialise() noexcept
{
JUCE_CHECK_OPENGL_ERROR
#if JUCE_ANDROID || JUCE_IOS
int numQuads = maxNumQuads;
#else
GLint maxIndices = 0;
glGetIntegerv (GL_MAX_ELEMENTS_INDICES, &maxIndices);
auto numQuads = jmin ((int) maxNumQuads, (int) maxIndices / 6);
maxVertices = numQuads * 4 - 4;
#endif
for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
{
indexData[i] = (GLushort) v;
indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
indexData[i + 5] = (GLushort) (v + 3);
}
context.extensions.glGenBuffers (2, buffers);
context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[0]);
context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[1]);
context.extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertexData), vertexData, GL_STREAM_DRAW);
JUCE_CHECK_OPENGL_ERROR
}
void add (int x, int y, int w, int h, PixelARGB colour) noexcept
{
jassert (w > 0 && h > 0);
auto* v = vertexData + numVertices;
v[0].x = v[2].x = (GLshort) x;
v[0].y = v[1].y = (GLshort) y;
v[1].x = v[3].x = (GLshort) (x + w);
v[2].y = v[3].y = (GLshort) (y + h);
#if JUCE_BIG_ENDIAN
auto rgba = (GLuint) ((colour.getRed() << 24) | (colour.getGreen() << 16)
| (colour.getBlue() << 8) | colour.getAlpha());
#else
auto rgba = (GLuint) ((colour.getAlpha() << 24) | (colour.getBlue() << 16)
| (colour.getGreen() << 8) | colour.getRed());
#endif
v[0].colour = rgba;
v[1].colour = rgba;
v[2].colour = rgba;
v[3].colour = rgba;
numVertices += 4;
if (context.getMobileBufferBugMitigation()) {
if (numVertices >= maxVertices) {
//DBG("Shader quad queue: " << ((uint64)this) << " numbverts: " << numVertices << " " << numQuads);
draw();
}
}
else {
if (numVertices > maxVertices) {
//DBG("Shader quad queue: " << ((uint64)this) << " numbverts: " << numVertices << " " << numQuads);
draw();
}
}
}
void add (Rectangle<int> r, PixelARGB colour) noexcept
{
add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
}
void add (Rectangle<float> r, PixelARGB colour) noexcept
{
FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
}
void add (const RectangleList<int>& list, PixelARGB colour) noexcept
{
for (auto& i : list)
add (i, colour);
}
void add (const RectangleList<int>& list, Rectangle<int> clip, PixelARGB colour) noexcept
{
for (auto& i : list)
{
auto r = i.getIntersection (clip);
if (! r.isEmpty())
add (r, colour);
}
}
template <typename IteratorType>
void add (const IteratorType& et, PixelARGB colour)
{
EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
et.iterate (etr);
}
void flush() noexcept
{
if (numVertices > 0)
draw();
}
private:
struct VertexInfo
{
GLshort x, y;
GLuint colour;
};
enum { maxNumQuads = 256 };
GLuint buffers[2];
VertexInfo vertexData[maxNumQuads * 4];
GLushort indexData[maxNumQuads * 6];
const OpenGLContext& context;
int numVertices = 0;
#if JUCE_ANDROID || JUCE_IOS
enum { maxVertices = maxNumQuads * 4 - 4 };
#else
int maxVertices = 0;
#endif
void draw() noexcept
{
context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
// NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
// their driver.. Can't find a workaround unfortunately.
glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, nullptr);
JUCE_CHECK_OPENGL_ERROR
numVertices = 0;
}
JUCE_DECLARE_NON_COPYABLE (ShaderQuadQueue)
};
//==============================================================================
struct CurrentShader
{
CurrentShader (OpenGLContext& c) noexcept : context (c)
{
auto programValueID = "GraphicsContextPrograms";
programs = static_cast<ShaderPrograms*> (context.getAssociatedObject (programValueID));
if (programs == nullptr)
{
programs = new ShaderPrograms (context);
context.setAssociatedObject (programValueID, programs.get());
}
}
~CurrentShader()
{
jassert (activeShader == nullptr);
}
void setShader (Rectangle<int> bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
{
if (activeShader != &shader)
{
clearShader (quadQueue);
activeShader = &shader;
shader.program.use();
shader.bindAttributes();
if (shader.onShaderActivated)
shader.onShaderActivated (shader.program);
currentBounds = bounds;
shader.set2DBounds (bounds.toFloat());
JUCE_CHECK_OPENGL_ERROR
}
else if (bounds != currentBounds)
{
currentBounds = bounds;
shader.set2DBounds (bounds.toFloat());
}
}
void setShader (Target& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
{
setShader (target.bounds, quadQueue, shader);
}
void clearShader (ShaderQuadQueue& quadQueue)
{
if (activeShader != nullptr)
{
quadQueue.flush();
activeShader->unbindAttributes();
activeShader = nullptr;
context.extensions.glUseProgram (0);
}
}
OpenGLContext& context;
ShaderPrograms::Ptr programs;
private:
ShaderPrograms::ShaderBase* activeShader = nullptr;
Rectangle<int> currentBounds;
CurrentShader& operator= (const CurrentShader&);
};
};
//==============================================================================
struct GLState
{
GLState (const Target& t) noexcept
: target (t),
activeTextures (t.context),
currentShader (t.context),
shaderQuadQueue (t.context),
previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
{
// This object can only be created and used when the current thread has an active OpenGL context.
jassert (OpenGLHelpers::isContextActive());
JUCE_CHECK_OPENGL_ERROR
target.makeActive();
blendMode.resync();
JUCE_CHECK_OPENGL_ERROR
activeTextures.clear();
shaderQuadQueue.initialise();
cachedImageList = CachedImageList::get (t.context);
JUCE_CHECK_OPENGL_ERROR
}
~GLState()
{
flush();
target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
}
void flush()
{
shaderQuadQueue.flush();
currentShader.clearShader (shaderQuadQueue);
JUCE_CHECK_OPENGL_ERROR
}
void setShader (ShaderPrograms::ShaderBase& shader)
{
currentShader.setShader (target, shaderQuadQueue, shader);
JUCE_CHECK_OPENGL_ERROR
}
void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
int maskTextureID, const Rectangle<int>* maskArea)
{
JUCE_CHECK_OPENGL_ERROR
activeTextures.disableTextures (shaderQuadQueue);
blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
JUCE_CHECK_OPENGL_ERROR
if (maskArea != nullptr)
{
activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
activeTextures.setActiveTexture (1);
activeTextures.bindTexture ((GLuint) maskTextureID);
activeTextures.setActiveTexture (0);
textureCache.bindTextureForGradient (activeTextures, g);
}
else
{
activeTextures.setSingleTextureMode (shaderQuadQueue);
textureCache.bindTextureForGradient (activeTextures, g);
}
auto t = transform.translated (0.5f - (float) target.bounds.getX(),
0.5f - (float) target.bounds.getY());
auto p1 = g.point1.transformedBy (t);
auto p2 = g.point2.transformedBy (t);
auto p3 = Point<float> (g.point1.x + (g.point2.y - g.point1.y),
g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t);
auto programs = currentShader.programs;
const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
if (g.isRadial)
{
ShaderPrograms::RadialGradientParams* gradientParams;
if (maskArea == nullptr)
{
setShader (programs->radialGradient);
gradientParams = &programs->radialGradient.gradientParams;
}
else
{
setShader (programs->radialGradientMasked);
gradientParams = &programs->radialGradientMasked.gradientParams;
maskParams = &programs->radialGradientMasked.maskParams;
}
gradientParams->setMatrix (p1, p2, p3);
}
else
{
p1 = Line<float> (p1, p3).findNearestPointTo (p2);
const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
const ShaderPrograms::LinearGradientParams* gradientParams;
float grad, length;
if (std::abs (delta.x) < std::abs (delta.y))
{
if (maskArea == nullptr)
{
setShader (programs->linearGradient1);
gradientParams = &(programs->linearGradient1.gradientParams);
}
else
{
setShader (programs->linearGradient1Masked);
gradientParams = &(programs->linearGradient1Masked.gradientParams);
maskParams = &programs->linearGradient1Masked.maskParams;
}
grad = delta.x / delta.y;
length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
}
else
{
if (maskArea == nullptr)
{
setShader (programs->linearGradient2);
gradientParams = &(programs->linearGradient2.gradientParams);
}
else
{
setShader (programs->linearGradient2Masked);
gradientParams = &(programs->linearGradient2Masked.gradientParams);
maskParams = &programs->linearGradient2Masked.maskParams;
}
grad = delta.y / delta.x;
length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
}
gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
}
if (maskParams != nullptr)
maskParams->setBounds (*maskArea, target, 1);
JUCE_CHECK_OPENGL_ERROR
}
void setShaderForTiledImageFill (const TextureInfo& textureInfo, const AffineTransform& transform,
int maskTextureID, const Rectangle<int>* maskArea, bool isTiledFill)
{
blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
auto programs = currentShader.programs;
const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
const ShaderPrograms::ImageParams* imageParams;
if (maskArea != nullptr)
{
activeTextures.setTwoTextureMode (shaderQuadQueue, textureInfo.textureID, (GLuint) maskTextureID);
if (isTiledFill)
{
setShader (programs->tiledImageMasked);
imageParams = &programs->tiledImageMasked.imageParams;
maskParams = &programs->tiledImageMasked.maskParams;
}
else
{
setShader (programs->imageMasked);
imageParams = &programs->imageMasked.imageParams;
maskParams = &programs->imageMasked.maskParams;
}
}
else
{
activeTextures.setSingleTextureMode (shaderQuadQueue);
activeTextures.bindTexture (textureInfo.textureID);
if (isTiledFill)
{
setShader (programs->tiledImage);
imageParams = &programs->tiledImage.imageParams;
}
else
{
setShader (programs->image);
imageParams = &programs->image.imageParams;
}
}
imageParams->setMatrix (transform, textureInfo, (float) target.bounds.getX(), (float) target.bounds.getY(), isTiledFill);
if (maskParams != nullptr)
maskParams->setBounds (*maskArea, target, 1);
}
Target target;
StateHelpers::BlendingMode blendMode;
StateHelpers::ActiveTextures activeTextures;
StateHelpers::TextureCache textureCache;
StateHelpers::CurrentShader currentShader;
StateHelpers::ShaderQuadQueue shaderQuadQueue;
CachedImageList::Ptr cachedImageList;
private:
GLuint previousFrameBufferTarget;
};
//==============================================================================
struct SavedState : public RenderingHelpers::SavedStateBase<SavedState>
{
using BaseClass = RenderingHelpers::SavedStateBase<SavedState>;
SavedState (GLState* s) : BaseClass (s->target.bounds), state (s)
{}
SavedState (const SavedState& other)
: BaseClass (other), font (other.font), state (other.state),
transparencyLayer (other.transparencyLayer),
previousTarget (createCopyIfNotNull (other.previousTarget.get()))
{}
SavedState* beginTransparencyLayer (float opacity)
{
auto* s = new SavedState (*this);
if (clip != nullptr)
{
auto clipBounds = clip->getClipBounds();
state->flush();
s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
s->previousTarget.reset (new Target (state->target));
state->target = Target (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
s->transparencyLayerAlpha = opacity;
s->cloneClipIfMultiplyReferenced();
s->state->target.makeActive();
}
return s;
}
void endTransparencyLayer (SavedState& finishedLayerState)
{
if (clip != nullptr)
{
jassert (finishedLayerState.previousTarget != nullptr);
state->flush();
state->target = *finishedLayerState.previousTarget;
finishedLayerState.previousTarget.reset();
state->target.makeActive();
auto clipBounds = clip->getClipBounds();
clip->renderImageUntransformed (*this, finishedLayerState.transparencyLayer,
(int) (finishedLayerState.transparencyLayerAlpha * 255.0f),
clipBounds.getX(), clipBounds.getY(), false);
}
}
using GlyphCacheType = RenderingHelpers::GlyphCache<RenderingHelpers::CachedGlyphEdgeTable<SavedState>, SavedState>;
void drawGlyph (int glyphNumber, const AffineTransform& trans)
{
if (clip != nullptr)
{
if (trans.isOnlyTranslation() && ! transform.isRotated)
{
auto& cache = GlyphCacheType::getInstance();
Point<float> pos (trans.getTranslationX(), trans.getTranslationY());
if (transform.isOnlyTranslated)
{
cache.drawGlyph (*this, font, glyphNumber, pos + transform.offset.toFloat());
}
else
{
pos = transform.transformed (pos);
Font f (font);
f.setHeight (font.getHeight() * transform.complexTransform.mat11);
auto xScale = transform.complexTransform.mat00 / transform.complexTransform.mat11;
if (std::abs (xScale - 1.0f) > 0.01f)
f.setHorizontalScale (xScale);
cache.drawGlyph (*this, f, glyphNumber, pos);
}
}
else
{
auto fontHeight = font.getHeight();
auto t = transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
.followedBy (trans));
const std::unique_ptr<EdgeTable> et (font.getTypefacePtr()->getEdgeTableForGlyph (glyphNumber, t, fontHeight));
if (et != nullptr)
fillShape (*new EdgeTableRegionType (*et), false);
}
}
}
Rectangle<int> getMaximumBounds() const { return state->target.bounds; }
void setFillType (const FillType& newFill)
{
BaseClass::setFillType (newFill);
state->textureCache.resetGradient();
}
//==============================================================================
template <typename IteratorType>
void renderImageTransformed (IteratorType& iter, const Image& src, int alpha,
const AffineTransform& trans, Graphics::ResamplingQuality, bool tiledFill) const
{
state->shaderQuadQueue.flush();
state->setShaderForTiledImageFill (state->cachedImageList->getTextureFor (src), trans, 0, nullptr, tiledFill);
state->shaderQuadQueue.add (iter, PixelARGB ((uint8) alpha, (uint8) alpha, (uint8) alpha, (uint8) alpha));
state->shaderQuadQueue.flush();
state->currentShader.clearShader (state->shaderQuadQueue);
}
template <typename IteratorType>
void renderImageUntransformed (IteratorType& iter, const Image& src, int alpha, int x, int y, bool tiledFill) const
{
renderImageTransformed (iter, src, alpha, AffineTransform::translation ((float) x, (float) y),
Graphics::lowResamplingQuality, tiledFill);
}
template <typename IteratorType>
void fillWithSolidColour (IteratorType& iter, PixelARGB colour, bool replaceContents) const
{
if (! isUsingCustomShader)
{
state->activeTextures.disableTextures (state->shaderQuadQueue);
state->blendMode.setBlendMode (state->shaderQuadQueue, replaceContents);
state->setShader (state->currentShader.programs->solidColourProgram);
}
state->shaderQuadQueue.add (iter, colour);
}
template <typename IteratorType>
void fillWithGradient (IteratorType& iter, ColourGradient& gradient, const AffineTransform& trans, bool /*isIdentity*/) const
{
state->setShaderForGradientFill (gradient, trans, 0, nullptr);
state->shaderQuadQueue.add (iter, fillType.colour.getPixelARGB());
}
void fillRectWithCustomShader (OpenGLRendering::ShaderPrograms::ShaderBase& shader, Rectangle<int> area)
{
state->setShader (shader);
isUsingCustomShader = true;
fillRect (area, true);
isUsingCustomShader = false;
state->currentShader.clearShader (state->shaderQuadQueue);
}
//==============================================================================
Font font;
GLState* state;
bool isUsingCustomShader = false;
private:
Image transparencyLayer;
std::unique_ptr<Target> previousTarget;
SavedState& operator= (const SavedState&);
};
//==============================================================================
struct ShaderContext : public RenderingHelpers::StackBasedLowLevelGraphicsContext<SavedState>
{
ShaderContext (const Target& target) : glState (target)
{
stack.initialise (new SavedState (&glState));
}
void fillRectWithCustomShader (ShaderPrograms::ShaderBase& shader, Rectangle<int> area)
{
static_cast<SavedState&> (*stack).fillRectWithCustomShader (shader, area);
}
GLState glState;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext)
};
struct NonShaderContext : public LowLevelGraphicsSoftwareRenderer
{
NonShaderContext (const Target& t, const Image& im)
: LowLevelGraphicsSoftwareRenderer (im), target (t), image (im)
{}
~NonShaderContext()
{
JUCE_CHECK_OPENGL_ERROR
auto previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
#if ! JUCE_ANDROID
target.context.extensions.glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_2D);
clearGLError();
#endif
OpenGLTexture texture;
texture.loadImage (image);
texture.bind();
target.makeActive();
target.context.copyTexture (target.bounds, Rectangle<int> (texture.getWidth(),
texture.getHeight()),
target.bounds.getWidth(), target.bounds.getHeight(),
false);
glBindTexture (GL_TEXTURE_2D, 0);
#if JUCE_WINDOWS
if (target.context.extensions.glBindFramebuffer != nullptr)
#endif
target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
JUCE_CHECK_OPENGL_ERROR
}
private:
Target target;
Image image;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NonShaderContext)
};
static void clearOpenGLGlyphCacheCallback()
{
SavedState::GlyphCacheType::getInstance().reset();
}
static std::unique_ptr<LowLevelGraphicsContext> createOpenGLContext (const Target& target)
{
clearOpenGLGlyphCache = clearOpenGLGlyphCacheCallback;
if (target.context.areShadersAvailable())
return std::make_unique<ShaderContext> (target);
Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
return std::make_unique<NonShaderContext> (target, tempImage);
}
}
//==============================================================================
std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
{
return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
}
std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
{
return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, {}));
}
std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
{
return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
}
//==============================================================================
struct CustomProgram : public ReferenceCountedObject,
public OpenGLRendering::ShaderPrograms::ShaderBase
{
CustomProgram (OpenGLRendering::ShaderContext& c, const String& fragmentShader)
: ShaderBase (c.glState.target.context, fragmentShader.toRawUTF8())
{
}
static ReferenceCountedObjectPtr<CustomProgram> get (const String& hashName)
{
if (auto* c = OpenGLContext::getCurrentContext())
if (auto* o = c->getAssociatedObject (hashName.toRawUTF8()))
return *static_cast<CustomProgram*> (o);
return {};
}
static ReferenceCountedObjectPtr<CustomProgram> getOrCreate (LowLevelGraphicsContext& gc, const String& hashName,
const String& code, String& errorMessage)
{
if (auto c = get (hashName))
return c;
if (auto* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
{
ReferenceCountedObjectPtr<CustomProgram> c (new CustomProgram (*sc, code));
errorMessage = c->lastError;
if (errorMessage.isEmpty())
{
if (auto context = OpenGLContext::getCurrentContext())
{
context->setAssociatedObject (hashName.toRawUTF8(), c.get());
return c;
}
}
}
return nullptr;
}
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CustomProgram)
};
OpenGLGraphicsContextCustomShader::OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode)
: code (String (JUCE_DECLARE_VARYING_COLOUR
JUCE_DECLARE_VARYING_PIXELPOS
"\n#define pixelAlpha frontColour.a\n") + fragmentShaderCode),
hashName (String::toHexString (fragmentShaderCode.hashCode64()) + "_shader")
{
}
OpenGLGraphicsContextCustomShader::~OpenGLGraphicsContextCustomShader()
{
if (OpenGLContext* context = OpenGLContext::getCurrentContext())
context->setAssociatedObject (hashName.toRawUTF8(), nullptr);
}
OpenGLShaderProgram* OpenGLGraphicsContextCustomShader::getProgram (LowLevelGraphicsContext& gc) const
{
String errorMessage;
if (auto c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
return &(c->program);
return {};
}
void OpenGLGraphicsContextCustomShader::fillRect (LowLevelGraphicsContext& gc, Rectangle<int> area) const
{
String errorMessage;
if (auto sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
{
if (auto c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
{
c->onShaderActivated = onShaderActivated;
sc->fillRectWithCustomShader (*c, area);
}
}
}
Result OpenGLGraphicsContextCustomShader::checkCompilation (LowLevelGraphicsContext& gc)
{
String errorMessage;
if (CustomProgram::getOrCreate (gc, hashName, code, errorMessage) != nullptr)
return Result::ok();
return Result::fail (errorMessage);
}
} // namespace juce