killbox/scenes_old_2/utils/server_data/server_data.gd

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GDScript3
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2025-02-12 12:07:21 +00:00
class_name ServerData extends Node
@export var players: Dictionary = {}
@export var port: int = 27015
@export var player_limit: int = 30
@export var current_map: String = "lowpoly_tdm_2"
@rpc("any_peer", "reliable", "call_local")
func set_player_side(side: String):
if multiplayer.is_server():
var id: int = multiplayer.get_remote_sender_id()
if players.has(id):
players[id]["side"] = side
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass