WIP: Some updates
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b6bf2b4616
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084d8248c7
@ -78,3 +78,4 @@ jump={
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3d/physics_engine="JoltPhysics3D"
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3d/default_gravity=15.0
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2d/default_gravity=1200.0
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common/physics_interpolation=true
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@ -2796,7 +2796,7 @@ mesh = SubResource("ArrayMesh_7ywky")
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skin = SubResource("Skin_rvj8b")
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[node name="HeadAttachment" type="BoneAttachment3D" parent="Model/Body/Skeleton3D"]
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transform = Transform3D(0.882565, -0.444116, -0.154401, 0.270521, 0.211033, 0.939299, -0.384574, -0.870762, 0.306393, -6.4511, 7.27767, -150.755)
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transform = Transform3D(0.882565, -0.444116, -0.154401, 0.270521, 0.211033, 0.9393, -0.384574, -0.870762, 0.306393, -6.4511, 7.27766, -150.755)
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bone_name = "mixamorig_Head"
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bone_idx = 5
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@ -2813,7 +2813,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0,
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shape = SubResource("CapsuleShape3D_yrrmu")
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[node name="TorsoAttachment" type="BoneAttachment3D" parent="Model/Body/Skeleton3D"]
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transform = Transform3D(0.766679, -0.0560176, -0.639582, 0.64197, 0.0531821, 0.764883, -0.00883259, -0.997012, 0.0767353, 3.85161, -5.43985, -116.78)
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transform = Transform3D(0.766679, -0.0560176, -0.639582, 0.64197, 0.053182, 0.764883, -0.0088326, -0.997012, 0.0767351, 3.85161, -5.43985, -116.78)
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bone_name = "mixamorig_Spine1"
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bone_idx = 2
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@ -2827,7 +2827,7 @@ body_part = "Torso"
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shape = SubResource("CapsuleShape3D_tr87i")
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[node name="RightHipAttachment" type="BoneAttachment3D" parent="Model/Body/Skeleton3D"]
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transform = Transform3D(-0.807937, -0.161163, -0.566802, -0.581917, 0.0667467, 0.810505, -0.092791, 0.984668, -0.14771, -7.363, -5.25271, -89.2051)
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transform = Transform3D(-0.807937, -0.161163, -0.566801, -0.581917, 0.0667468, 0.810505, -0.092791, 0.984668, -0.147711, -7.363, -5.25271, -89.2051)
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bone_name = "mixamorig_RightUpLeg"
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bone_idx = 60
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@ -2843,7 +2843,7 @@ transform = Transform3D(0.997222, -0.0744854, -0.000943551, 0.0744854, 0.997222,
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shape = SubResource("CapsuleShape3D_xyxrh")
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[node name="RightLegAttachment" type="BoneAttachment3D" parent="Model/Body/Skeleton3D"]
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transform = Transform3D(-0.801839, 0.200184, -0.563011, -0.593879, -0.371127, 0.713844, -0.0660485, 0.906748, 0.416469, -13.9061, -2.54283, -49.228)
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transform = Transform3D(-0.801839, 0.200184, -0.563011, -0.593879, -0.371127, 0.713844, -0.0660485, 0.906748, 0.416469, -13.9061, -2.54282, -49.228)
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bone_name = "mixamorig_RightLeg"
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bone_idx = 61
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@ -2858,7 +2858,7 @@ body_part = "Right Leg"
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shape = SubResource("CapsuleShape3D_h5mrs")
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[node name="RightFootAttachment" type="BoneAttachment3D" parent="Model/Body/Skeleton3D"]
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transform = Transform3D(-0.588698, -0.731611, -0.343773, -0.806695, 0.504491, 0.307786, -0.0517495, 0.458513, -0.88718, -5.4786, -18.1669, -11.0549)
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transform = Transform3D(-0.588698, -0.731611, -0.343773, -0.806695, 0.504491, 0.307786, -0.0517494, 0.458513, -0.88718, -5.4786, -18.1669, -11.0549)
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bone_name = "mixamorig_RightFoot"
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bone_idx = 62
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@ -2873,7 +2873,7 @@ body_part = "Right Foot"
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shape = SubResource("BoxShape3D_1pj41")
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[node name="RightArmAttachment" type="BoneAttachment3D" parent="Model/Body/Skeleton3D"]
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transform = Transform3D(0.374872, -0.587376, 0.717259, 0.864165, 0.501541, -0.0409307, -0.335693, 0.635174, 0.695604, -10.8404, -16.1981, -138.841)
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transform = Transform3D(0.374872, -0.587376, 0.717259, 0.864165, 0.501541, -0.0409305, -0.335693, 0.635173, 0.695604, -10.8404, -16.1981, -138.841)
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bone_name = "mixamorig_RightArm"
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bone_idx = 32
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@ -2888,7 +2888,7 @@ body_part = "Right Arm"
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shape = SubResource("CapsuleShape3D_56i6t")
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[node name="RightForearmAttachment" type="BoneAttachment3D" parent="Model/Body/Skeleton3D"]
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transform = Transform3D(0.525953, 0.457071, 0.717259, -0.623016, 0.781137, -0.0409307, -0.578986, -0.425336, 0.695604, -26.9373, -2.45355, -121.435)
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transform = Transform3D(0.525953, 0.457071, 0.717259, -0.623016, 0.781137, -0.0409306, -0.578986, -0.425336, 0.695604, -26.9373, -2.45355, -121.435)
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bone_name = "mixamorig_RightForeArm"
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bone_idx = 33
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@ -2903,7 +2903,7 @@ body_part = "Right Forearm"
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shape = SubResource("CapsuleShape3D_1sjun")
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[node name="RightPalmAttachment" type="BoneAttachment3D" parent="Model/Body/Skeleton3D"]
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transform = Transform3D(-0.101872, 0.0272958, 0.994423, -0.100369, 0.994241, -0.0375728, -0.989721, -0.103637, -0.0985454, -14.3155, 19.1172, -133.18)
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transform = Transform3D(-0.101872, 0.0272956, 0.994423, -0.100369, 0.994241, -0.0375728, -0.989721, -0.103637, -0.0985452, -14.3155, 19.1172, -133.18)
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bone_name = "mixamorig_RightHand"
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bone_idx = 34
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@ -2919,7 +2919,7 @@ transform = Transform3D(1, -4.54747e-13, -5.68434e-14, 0, 1, 2.94416e-14, 0, -8.
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shape = SubResource("SphereShape3D_eryh8")
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[node name="LeftHipAttachment" type="BoneAttachment3D" parent="Model/Body/Skeleton3D"]
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transform = Transform3D(-0.982279, 0.127, 0.137838, 0.176971, 0.38628, 0.905245, 0.0617221, 0.913597, -0.40191, 6.6331, 6.44913, -89.6507)
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transform = Transform3D(-0.982279, 0.127, 0.137838, 0.176971, 0.38628, 0.905245, 0.061722, 0.913597, -0.40191, 6.6331, 6.44913, -89.6507)
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bone_name = "mixamorig_LeftUpLeg"
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bone_idx = 55
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@ -2935,7 +2935,7 @@ transform = Transform3D(0.997222, -0.0744854, -0.000943551, 0.0744854, 0.997222,
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shape = SubResource("CapsuleShape3D_xyxrh")
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[node name="LeftLegAttachment" type="BoneAttachment3D" parent="Model/Body/Skeleton3D"]
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transform = Transform3D(-0.982093, 0.0367378, 0.18478, 0.184413, -0.013171, 0.982761, 0.0385382, 0.999238, 0.00616023, 11.7892, 22.1319, -52.5592)
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transform = Transform3D(-0.982093, 0.0367378, 0.18478, 0.184413, -0.0131707, 0.982761, 0.0385382, 0.999238, 0.00616005, 11.7892, 22.1319, -52.5592)
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bone_name = "mixamorig_LeftLeg"
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bone_idx = 56
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@ -2950,7 +2950,7 @@ body_part = "Left Leg"
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shape = SubResource("CapsuleShape3D_h5mrs")
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[node name="LeftFootAttachment" type="BoneAttachment3D" parent="Model/Body/Skeleton3D"]
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transform = Transform3D(-0.977188, 0.206477, 0.0497126, 0.205976, 0.864368, 0.45874, 0.0517493, 0.458515, -0.887179, 13.3358, 21.5774, -10.4923)
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transform = Transform3D(-0.977188, 0.206477, 0.0497126, 0.205976, 0.864368, 0.45874, 0.0517493, 0.458514, -0.887179, 13.3358, 21.5774, -10.4923)
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bone_name = "mixamorig_LeftFoot"
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bone_idx = 57
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@ -2980,7 +2980,7 @@ body_part = "Left Arm"
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shape = SubResource("CapsuleShape3D_56i6t")
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[node name="LeftForearmAttachment" type="BoneAttachment3D" parent="Model/Body/Skeleton3D"]
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transform = Transform3D(0.0873336, -0.555, -0.827253, 0.636753, 0.669735, -0.3821, 0.766106, -0.493386, 0.411889, 11.27, 33.558, -124.364)
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transform = Transform3D(0.0873334, -0.555, -0.827253, 0.636753, 0.669735, -0.3821, 0.766106, -0.493386, 0.411888, 11.27, 33.558, -124.364)
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bone_name = "mixamorig_LeftForeArm"
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bone_idx = 9
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@ -2995,7 +2995,7 @@ body_part = "Left Forearm"
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shape = SubResource("CapsuleShape3D_1sjun")
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[node name="LeftPalmAttachment" type="BoneAttachment3D" parent="Model/Body/Skeleton3D"]
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transform = Transform3D(-0.752812, -0.657604, -0.028832, -0.658199, 0.751584, 0.0435493, -0.00696856, 0.0517617, -0.998635, -4.05605, 52.0524, -137.988)
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transform = Transform3D(-0.752812, -0.657604, -0.0288319, -0.658199, 0.751583, 0.0435492, -0.00696859, 0.0517616, -0.998635, -4.05606, 52.0524, -137.988)
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bone_name = "mixamorig_LeftHand"
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bone_idx = 10
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@ -47,10 +47,11 @@ func _request_spawn():
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_spawn_player(id)
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func _spawn_player(id: int):
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player_spawner.spawn_players(spawn_locations, id)
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var controlled_node: ServerNode = player_spawner.get_player_node(id)
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var position := controlled_node.shared_node.global_position
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_spawn_player_controller_node.rpc_id(id, position.x, position.y, position.z)
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if multiplayer.is_server():
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player_spawner.spawn_players(spawn_locations, id)
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var controlled_node: ServerNode = player_spawner.get_player_node(id)
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var position := controlled_node.shared_node.global_position
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_spawn_player_controller_node.rpc_id(id, position.x, position.y, position.z)
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@rpc("any_peer", "call_local", "reliable")
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func _spawn_player_controller_node(x: float, y: float, z: float):
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@ -2,10 +2,16 @@ class_name PlayerSpawnerController
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extends Node3D
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func _get_spawner() -> MultiplayerSpawner:
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return $MultiplayerSpawner
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return $PlayersSpawner
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func _get_root() -> Node3D:
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return $Players
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func _get_model_spawner() -> MultiplayerSpawner:
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return $ModelSpawner
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func _get_model_root() -> Node3D:
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return $Models
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# -- Spawn a player node and sync it across all peers
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func spawn_players(spawn_location: SpawnController, id: int) -> Error:
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@ -18,6 +24,11 @@ func spawn_players(spawn_location: SpawnController, id: int) -> Error:
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char.owner_id = id
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_get_root().add_child(char)
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char.shared_node.global_position = new_position
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var model_scene: PackedScene = ResourceLoader.load("res://scenes/characters/y-bot/character.tscn")
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var model: CharacterWrapper = model_scene.instantiate()
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model.global_position = new_position
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_get_model_root().add_child(model)
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return OK
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return ERR_UNAUTHORIZED
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@ -5,9 +5,15 @@
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[node name="PlayerSpawner" type="Node3D"]
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script = ExtResource("1_2hsyd")
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://scenes/player/server_node.tscn")
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[node name="PlayersSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://scenes/player/server_node.tscn", "res://scenes/characters/y-bot/character.tscn")
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spawn_path = NodePath("../Players")
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spawn_limit = 100
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[node name="Players" type="Node3D" parent="."]
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[node name="Models" type="Node3D" parent="."]
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[node name="ModelSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://scenes/characters/y-bot/character.tscn")
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spawn_path = NodePath("../Models")
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@ -22,6 +22,7 @@ script = ExtResource("1_bau14")
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[node name="Character" parent="SharedNode" instance=ExtResource("3_eykxo")]
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0)
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visible = false
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_interval = 0.1
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