WIP: Some updates
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@ -13,10 +13,11 @@ func _ready() -> void:
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pass # Replace with function body.
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func _process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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set_multiplayer_authority(multiplayer.get_unique_id())
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if owner_placeholder:
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global_transform = owner_placeholder.global_transform
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#global_transform.origin = owner_placeholder.global_transform.origin
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global_transform.origin = global_transform.origin.lerp(owner_placeholder.global_position, delta * 10)
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global_rotation = owner_placeholder.global_rotation
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# Set the owner placeholder, so the characters can send the requests to a node
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# it depends on
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@ -6,24 +6,24 @@
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_2dhi2"]
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properties/0/path = NodePath("SharedNode:position")
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properties/0/spawn = false
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properties/0/spawn = true
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properties/0/replication_mode = 1
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properties/1/path = NodePath("SharedNode:rotation")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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properties/2/path = NodePath(".:owner_id")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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properties/2/replication_mode = 2
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properties/3/path = NodePath(".:input_direction")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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properties/3/replication_mode = 0
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properties/4/path = NodePath(".:jumping")
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properties/4/spawn = true
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properties/4/replication_mode = 2
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properties/4/replication_mode = 0
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_8la7e"]
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properties/0/path = NodePath("SharedNode:position")
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properties/0/spawn = true
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properties/0/spawn = false
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properties/0/replication_mode = 0
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[node name="ServerNode" type="Node3D"]
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