WIP: Some updates
This commit is contained in:
parent
8e06eadf1d
commit
67b981365e
@ -44,8 +44,9 @@ func _physics_process(delta: float) -> void:
|
|||||||
shared_node.velocity += shared_node.get_gravity() * delta
|
shared_node.velocity += shared_node.get_gravity() * delta
|
||||||
if shared_node.is_on_floor() && jumping:
|
if shared_node.is_on_floor() && jumping:
|
||||||
shared_node.velocity.y = consts.DEFAULT_JUMP_VELOCITY
|
shared_node.velocity.y = consts.DEFAULT_JUMP_VELOCITY
|
||||||
|
if multiplayer.is_server():
|
||||||
#if shooting:
|
#if shooting:
|
||||||
jumping = false
|
jumping = false
|
||||||
var direction := (shared_node.transform.basis * Vector3(input_direction.x, 0, input_direction.y)).normalized()
|
var direction := (shared_node.transform.basis * Vector3(input_direction.x, 0, input_direction.y)).normalized()
|
||||||
if shared_node.is_on_floor():
|
if shared_node.is_on_floor():
|
||||||
if direction:
|
if direction:
|
||||||
|
Loading…
Reference in New Issue
Block a user