WIP: Some updates

This commit is contained in:
2025-02-09 20:28:44 +01:00
parent ad7c3ea5f9
commit 75f482a548
4 changed files with 9 additions and 6 deletions

View File

@ -66,8 +66,9 @@ func _spawn_player_controller_node(x: float, y: float, z: float):
player_node.shared_node.global_position = Vector3(x,y,z)
controlled_node.bind_player_node()
func spawn_player_model(owner_node: CharacterBody3D):
player_spawner.spawn_player_model(owner_node)
func spawn_player_model(owner_node: CharacterBody3D, owner_id: int):
if multiplayer.get_unique_id() != owner_id:
player_spawner.spawn_player_model(owner_node)
func _remove_player(id: int):
player_spawner.remove_player(id)