WIP: Some updates
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@@ -23,7 +23,7 @@ func _ready() -> void:
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shared_node.set_collision_mask_value(3, true)
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map_controller = find_parent("Map")
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_load_weapon()
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map_controller.spawn_player_model(shared_node)
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map_controller.spawn_player_model(shared_node, owner_id)
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# Load the default weapon and set the current attack properties
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func _load_weapon() -> void:
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